GS2 usage fees
About Game Server Services Fees.
As a general rule, Game Server Services uses a pay-as-you-go style of pricing.
Fee Plans
Plan Name | Eligibility | Price |
---|
Individual | Individuals or corporations with sales of less than 10 million yen in the past 12 months | Free |
Professional | Individual plan does not apply to the individual plan | Same as usage fee |
Enterprise | Individual plan does not apply to the individual plan | ASK |
Individual Plan Notes
The definition of “less than 10 million yen in sales over the past 12 months” includes sales from other businesses, not sales from games using GS2.
If the average number of requests per month exceeds 10 requests per second, or 100 requests per second continuously for a period of time, you will not be eligible for the individual plan.
If you are ineligible, we will consider the time it will take to modify your application, but please act quickly.
If you are launching a game under the Individual Plan, you must include the GS2 logo in the “Launch Sequence” or “Title Screen”.
You will receive the logo data and guidelines for display via chat when you are ready to release your game.
Free Slots
You can continue to use the Professional/Enterprise plan free of charge until you exceed the 200USD monthly limit.
Once you exceed 200USD, you will be charged for the entire usage amount, not just the excess.
Usage Fees
General Fees
Actions | Units | Prices |
---|
API request | request | 0.0002 USD |
List API request | per 30 data acquisition of more than 30 data | 0.0002 USD |
Additional fees per service
GS2-Datastore
Action | Unit | Price |
---|
Data storage bytes | 1GB | 0.1 USD |
Data download bytes | 1GB | 0.3 USD |
GS2-Guard
Action | Unit | Price |
---|
Basic materials | Namespace/mo | 200 USD |
Denied API Requests | request | 0.00002 USD |
GS2-Log
action | unit | price |
---|
log record | 1 request | 0.00005 USD |
On-Demand GS2-Insight Usage | 1 minute | 0.01 USD |
Additional charge when GS2 is specified as the log storage location
Action | Unit | Price |
---|
Log bytes | 1GB | 0.05 USD |
Log reference Scanning bytes | 1GB | 0.02 USD |
GS2-Money
In addition to the normal API usage fee, a revenue share of the amount in monthly circulation will be applied.
Monthly circulation amount range | Revenue |
---|
0 USD 〜 9,999 USD | 10% |
10,000 USD 〜 99,999 USD | 5% |
100,000 USD 〜 999,999 USD | 3% |
1,000,000 USD 〜 9,999,999 USD | 1% |
10,000,000 USD 〜 1,000,000,000 USD | 0% |
The usual free allowance does not apply to revenue sharing, but if the monthly circulation amount is less than 100 USD, no fee will be charged as an exception.
GS2-News
Actions | Units | Prices |
---|
Site build | 1 pattern | 0.01 USD |
Site data download bytes | 1GB | 0.03 USD |
GS2-Ranking
Global Ranking
Action | Unit | Price |
---|
Aggregate Processing | 10,000 scores for ranking | 0.02 USD |
Scope Ranking
Action | Unit | Price |
---|
score registration | 10 score subscriptions | 0.0001 USD |
GS2-Realtime
specs | units | price |
---|
realtime1.nano | 1 minute | 0.0004 USD |
realtime1.micro | 1 minute | 0.0006 USD |
realtime1.small | 1min | 0.0012 USD |
realtime1.medium | 1min | 0.0024 USD |
realtime1.large | 1 minute | 0.005 USD |
action | unit | price |
---|
Data transfer bytes (outbound) | 1GB | 0.15 USD |
Hot Standby
Action | Unit | Price |
---|
realtime1.nano | 1 unit (from 5 units)/month | 15 USD |
realtime1.micro | 1 unit (from 5 units)/month | 22.5 USD |
realtime1.small | 1 unit (from 5 units)/month | 55 USD |
realtime1.medium | 1 unit (from 5 units)/month | 110 USD |
realtime1.large | 1 unit (from 5 units)/month | 230 USD |
GS2-Script
action | unit | price |
---|
Script execution time | 1 second | 0.00005 USD |
GS2-SerialKey
action | unit | price |
---|
Serial Code Issuance | 1 code | 0.00005 USD |
Special Operations in All Microservices
actions | units | prices |
---|
Exporting user data | 1 item | 0.00001 USD |
Complete deletion of user data | 1 item | 0.00002 USD |
Import of user data | 1 item | 0.00002 USD |
One item refers to one piece of user data managed internally by GS2.
The operation shown here is executed by specifying a user ID, and processing for multiple items will occur depending on the number of items of data stored at the time of this execution.
Support menu for leveraging Game Server Services.