> For the complete documentation index, see [llms.txt](/llms.txt)

# GS2-Lottery SDK API 레퍼런스

각종 프로그래밍 언어용 GS2-Lottery SDK의 모델 사양과 API 레퍼런스



## 모델

### Namespace

네임스페이스<br>

네임스페이스는 하나의 프로젝트 내에서 동일한 서비스를 서로 다른 용도로 여러 개 이용하기 위한 엔티티입니다.<br>
GS2의 각 서비스는 네임스페이스 단위로 관리됩니다. 네임스페이스가 다르면 동일한 서비스라도 완전히 독립된 데이터 공간으로 취급됩니다.<br>

따라서 각 서비스의 이용을 시작하려면 먼저 네임스페이스를 생성해야 합니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceId | string |  | ※ |  |  ~ 1024자 | 네임스페이스 GRN<br>※ 서버가 자동으로 설정 |
| name | string |  | ✓ |  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| description | string |  |  |  |  ~ 1024자 | 설명문 |
| transactionSetting | [TransactionSetting](#transactionsetting) |  | ✓ |  |  | 트랜잭션 설정<br>추첨 조작 시 트랜잭션의 처리 방법을 제어하는 설정입니다. 추첨에서는 입수 액션을 통해 사용자에게 경품을 지급하는 트랜잭션이 발행됩니다. |
| lotteryTriggerScriptId | string |  |  |  |  ~ 1024자 | 추첨을 실행했을 때 호출되는 GS2-Script의 스크립트 GRN<br>Script 트리거 레퍼런스 - [`lottery`](../script/#lottery) |
| logSetting | [LogSetting](#logsetting) |  |  |  |  | 로그 출력 설정<br>추첨 조작의 API 요청·응답 로그를 출력하기 위한 GS2-Log 네임스페이스를 지정합니다. 디버그 및 분석을 위해 추첨 결과, 경품 배포, 박스 가챠 상태 추적에 유용합니다. |
| createdAt | long |  | ※ | 현재 시각 |  | 생성일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| updatedAt | long |  | ※ | 현재 시각 |  | 최종 갱신일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| revision | long |  |  | 0 | 0 ~ 9223372036854775805 | 리비전 |

**관련 메서드:**
describeNamespaces - 네임스페이스 목록 조회
createNamespace - 네임스페이스 신규 생성
getNamespace - 네임스페이스 조회
updateNamespace - 네임스페이스 갱신
deleteNamespace - 네임스페이스 삭제



---

### TransactionSetting

트랜잭션 설정<br>

트랜잭션 설정은 트랜잭션의 실행 방법·정합성·비동기 처리·충돌 회피 메커니즘을 제어하는 설정입니다.<br>
자동 실행(AutoRun), 원자적 실행(AtomicCommit), GS2-Distributor를 이용한 비동기 실행, 스크립트 결과의 일괄 적용, GS2-JobQueue를 통한 입수 액션의 비동기화 등을 조합하여 게임 로직에 맞는 견고한 트랜잭션 관리를 가능하게 합니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| enableAutoRun | bool |  |  | false |  | 발행한 트랜잭션을 서버 사이드에서 자동으로 실행할지 여부 |
| enableAtomicCommit | bool | {enableAutoRun} == true |  | false |  | 트랜잭션의 실행을 원자적으로 커밋할지 여부<br>※ enableAutoRun이(가) true 이면 활성화 |
| transactionUseDistributor | bool | {enableAtomicCommit} == true |  | false |  | 트랜잭션을 비동기 처리로 실행할지 여부<br>※ enableAtomicCommit이(가) true 이면 활성화 |
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true |  | false |  | 스크립트의 결과 커밋 처리를 비동기 처리로 실행할지 여부<br>※ transactionUseDistributor이(가) true 이면 활성화 |
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true |  | false |  | 입수 액션을 실행할 때 GS2-JobQueue를 사용할지 여부<br>※ enableAtomicCommit이(가) true 이면 활성화 |
| distributorNamespaceId | string |  |  | "grn:gs2:{region}:{ownerId}:distributor:default" |  ~ 1024자 | 트랜잭션 실행에 사용하는 GS2-Distributor 네임스페이스GRN |
| queueNamespaceId | string |  |  | "grn:gs2:{region}:{ownerId}:queue:default" |  ~ 1024자 | 트랜잭션 실행에 사용하는 GS2-JobQueue의 네임스페이스GRN |

**관련 메서드:**
createNamespace - 네임스페이스 신규 생성
updateNamespace - 네임스페이스 갱신


**관련 모델:**
Namespace - 네임스페이스



---

### LogSetting

로그 출력 설정<br>

로그 데이터의 출력 설정을 관리합니다. 이 타입은 로그 데이터를 출력하기 위해 사용되는 GS2-Log 네임스페이스의 식별자(Namespace ID)를 보관합니다.<br>
로그 네임스페이스ID(loggingNamespaceId)에는 로그 데이터를 수집하여 저장하는 GS2-Log의 네임스페이스를 GRN 형식으로 지정합니다.<br>
이 설정을 하면 설정된 네임스페이스 내에서 발생한 API 요청·응답 로그 데이터가 대상 GS2-Log 네임스페이스 쪽으로 출력됩니다.<br>
GS2-Log에서는 실시간으로 로그가 제공되어 시스템 모니터링, 분석, 디버깅 등에 활용할 수 있습니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| loggingNamespaceId | string |  | ✓ |  |  ~ 1024자 | 로그를 출력할 GS2-Log의 네임스페이스GRN<br>"grn:gs2:"로 시작하는 GRN 형식의 ID로 지정해야 합니다. |

**관련 메서드:**
createNamespace - 네임스페이스 신규 생성
updateNamespace - 네임스페이스 갱신


**관련 모델:**
Namespace - 네임스페이스



---

### GitHubCheckoutSetting

GitHub에서 마스터 데이터를 체크아웃하는 설정


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| apiKeyId | string |  | ✓ |  |  ~ 1024자 | GitHub API 키의 GRN |
| repositoryName | string |  | ✓ |  |  ~ 1024자 | 리포지토리 이름 |
| sourcePath | string |  | ✓ |  |  ~ 1024자 | 마스터 데이터(JSON) 파일 경로 |
| referenceType | 문자열 열거형<br>enum {<br>"commit_hash",<br>"branch",<br>"tag"<br>}<br> |  | ✓ |  |  | 코드 출처commit_hash: 커밋 해시 / branch: 브랜치 / tag: 태그 /  |
| commitHash | string | {referenceType} == "commit_hash" | ✓※ |  |  ~ 1024자 | 커밋 해시<br>※ referenceType이(가) "commit_hash" 이면 필수 |
| branchName | string | {referenceType} == "branch" | ✓※ |  |  ~ 1024자 | 브랜치 이름<br>※ referenceType이(가) "branch" 이면 필수 |
| tagName | string | {referenceType} == "tag" | ✓※ |  |  ~ 1024자 | 태그 이름<br>※ referenceType이(가) "tag" 이면 필수 |

**관련 메서드:**
updateCurrentLotteryMasterFromGitHub - 현재 활성화된 추첨 모델 마스터 데이터를 GitHub에서 업데이트



---

### PrizeTable

배출 확률 테이블<br>

경품에는 입수 액션을 직접 지정하거나, 다른 배출 확률 테이블을 참조하도록 설정할 수도 있습니다.<br>
배출 확률 테이블을 중첩시키면, 예를 들어 1단계에서 SSR / SR / R 등의 레어도를 추첨하고, 2단계에서 해당 레어도에 대응하는 구체적인 콘텐츠를 추첨하는 등의 설정이 가능합니다.<br>
이 구조를 통해 게임 전체의 레어도별 배출 확률을 관리하고 조정하기가 더 쉬워집니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| prizeTableId | string |  | ※ |  |  ~ 1024자 | 배출 확률 테이블 GRN<br>※ 서버가 자동으로 설정 |
| name | string |  | ✓ |  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |
| metadata | string |  |  |  |  ~ 128자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에는 영향을 주지 않으므로, 게임 내에서 사용하는 정보를 저장하는 용도로 사용할 수 있습니다. |
| prizes | [List&lt;Prize&gt;](#prize) |  | ✓ |  | 1 ~ 100 items | 경품 리스트<br>이 배출 확률 테이블 내의 경품 리스트입니다. 각 경품은 배출 가중치(확률), 배출 시 실행할 액션, 그리고 선택적으로 배출 횟수 제한을 정의합니다. 각 경품의 실제 배출 확률은 해당 가중치를 테이블 내 전체 경품 가중치의 합으로 나누어 산출됩니다. |

**관련 메서드:**
describePrizeTables - 배출 확률 테이블 목록을 취득
getPrizeTable - 배출 확률 테이블을 취득



---

### Probability

배출 확률<br>

특정 경품의 산출된 배출 확률을 나타냅니다. 확률은 배출 확률 테이블 내 전체 경품 가중치의 합에 대한 이 경품의 가중치로 계산됩니다. 박스 가챠의 경우, 경품이 박스에서 배출됨에 따라 확률이 동적으로 변화합니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| prize | [DrawnPrize](#drawnprize) |  | ✓ |  |  | 경품<br>이 확률이 대응하는 경품으로, ID와 입수 액션을 포함합니다. |
| rate | float |  | ✓ |  | 0 ~ 1.0 | 배출 확률 (0.0~1.0)<br>이 경품이 배출될 확률로, 0.0에서 1.0 사이의 값으로 표현됩니다. 이 경품의 가중치를 테이블 내 전체 경품 가중치의 합으로 나누어 산출됩니다. |

**관련 메서드:**
describeProbabilities - 배출 확률 목록 취득
describeProbabilitiesByUserId - 사용자 ID를 지정하여 배출 확률 목록 취득



---

### PrizeLimit

배출 횟수 제한<br>

특정 경품이 전체 사용자를 통틀어 배출된 횟수를 추적합니다. 배출 횟수가 Prize의 drawnLimit에 정의된 최댓값에 도달하면, 대신 페일오버 경품이 배출됩니다. 희귀한 잭팟 아이템 등 수량 한정 경품을 구현하는 데 사용됩니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| prizeLimitId | string |  | ※ |  |  ~ 1024자 | 배출 횟수 제한 GRN<br>※ 서버가 자동으로 설정 |
| prizeId | string |  | ✓ |  |  ~ 36자 | 경품 ID<br>배출 횟수가 추적되고 있는 경품의 ID입니다. |
| drawnCount | int |  | ✓ |  | 0 ~ 2147483646 | 배출 횟수<br>이 경품이 전체 사용자를 통틀어 배출된 현재 횟수입니다. 페일오버 경품을 사용해야 하는지를 판단하기 위해 Prize의 drawnLimit과 비교됩니다. |
| createdAt | long |  | ※ | 현재 시각 |  | 생성일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| updatedAt | long |  | ※ | 현재 시각 |  | 최종 갱신일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| revision | long |  |  | 0 | 0 ~ 9223372036854775805 | 리비전 |

**관련 메서드:**
describePrizeLimits - 배출 횟수 제한 목록 취득
getPrizeLimit - 배출 횟수 제한 취득



---

### DrawnPrize

배출된 경품<br>

추첨으로 배출된 경품을 나타냅니다. 경품 ID와 사용자에게 경품을 지급하기 위해 실행된 입수 액션을 포함합니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| prizeId | string |  | ✓ |  |  ~ 36자 | 경품 ID<br>배출된 경품의 ID로, 배출 확률 테이블 내 경품 항목에 대응합니다. |
| acquireActions | [List&lt;AcquireAction&gt;](#acquireaction) |  |  |  | 0 ~ 100 items | 입수 액션 리스트<br>이 경품을 사용자에게 지급하기 위해 실행된 입수 액션의 리스트입니다. |

**관련 모델:**
Probability - 배출 확률



---

### BoxItems

박스 아이템 리스트<br>

특정 사용자와 배출 확률 테이블에 대한 박스 가챠의 상태를 기록합니다. 박스 내 모든 경품과 그 잔여 수량·초기 수량의 리스트를 포함하여, 어떤 경품이 배출되었고 어떤 경품이 남아있는지 사용자가 확인할 수 있습니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| boxId | string |  | ※ |  |  ~ 1024자 | 박스 GRN<br>※ 서버가 자동으로 설정 |
| prizeTableName | string |  | ✓ |  |  ~ 128자 | 배출 확률 테이블 이름<br>이 박스와 연결된 배출 확률 테이블의 이름입니다. 이 레코드가 어느 박스 가챠에 속하는지를 식별합니다. |
| userId | string |  | ✓ |  |  ~ 128자 | 사용자ID |
| items | [List&lt;BoxItem&gt;](#boxitem) |  |  | [] | 0 ~ 1000 items | 아이템 리스트<br>박스 내 모든 경품과 그 잔여 수량·초기 수량의 리스트입니다. 각 아이템은 해당 경품이 처음 박스에 몇 개 있었는지, 몇 개 남아있는지를 나타내며, 박스 가챠의 추첨 진행 상황을 추적할 수 있게 합니다. |

**관련 메서드:**
describeBoxes - 박스에서 꺼낸 아이템 리스트의 목록을 취득
describeBoxesByUserId - 사용자 ID를 지정하여 박스 목록을 취득
getBox - 박스 상태를 취득
getBoxByUserId - 사용자 ID를 지정하여 박스 상태를 취득
resetBox - 박스를 리셋
resetBoxByUserId - 사용자 ID를 지정하여 박스를 리셋



---

### LotteryModel

추첨 모델<br>

추첨 모델은 배출 방식과 배출 테이블의 참조 방법을 정의하는 엔티티입니다.<br>

배출 방식은 2종류가 마련되어 있으며, 일반 추첨은 매번 일정한 확률로 추첨하는 방식이고, 박스 추첨은 상자 안에 미리 정해진 수량의 경품이 들어 있어 추첨할 때마다 상자에서 경품을 꺼내는 추첨 방식입니다.<br>

추첨 처리를 수행할 때 배출 확률 테이블을 사용하는데,<br>
GS2-Script를 사용하면 여러 번 추첨을 실행할 때 배출 확률 테이블 일부만 다른 테이블로 교체할 수 있습니다.<br>
이 구조를 이용하면 10연 가챠에서 1회만 다른 추첨 확률 테이블을 적용하는 것이 가능해집니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| lotteryModelId | string |  | ※ |  |  ~ 1024자 | 추첨 모델 GRN<br>※ 서버가 자동으로 설정 |
| name | string |  | ✓ |  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| metadata | string |  |  |  |  ~ 2048자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에 영향을 미치지 않으므로, 게임 내에서 사용할 정보를 저장하는 용도로 사용할 수 있습니다. |
| mode | 문자열 열거형<br>enum {<br>"normal",<br>"box"<br>}<br> |  | ✓ |  |  | 추첨 모드<br>경품의 추첨 방식을 선택합니다. "normal"은 매번 일정한 확률로 추첨을 진행합니다(경품은 반복해서 배출됩니다). "box"는 가상의 상자에 미리 정해진 수량의 경품을 넣어두고, 추첨할 때마다 상자에서 경품을 꺼냅니다(모든 경품이 최종적으로 배출되는 것이 보장됩니다).normal: 일반 추첨 / box: 박스 추첨 /  |
| method | 문자열 열거형<br>enum {<br>"prize_table",<br>"script"<br>}<br> |  | ✓ |  |  | 추첨 방법<br>배출 확률 테이블의 참조 방법을 결정합니다. "prize_table"은 정적으로 지정된 배출 확률 테이블을 사용합니다. "script"는 GS2-Script를 사용하여 추첨 시점에 배출 확률 테이블을 동적으로 선택하며, 10연 가챠에서 1회만 다른 배출 확률 테이블을 적용하는 등의 시나리오를 실현할 수 있습니다.prize_table: 정적 배출 확률 테이블 / script: GS2-Script를 사용한 동적 배출 확률 테이블 /  |
| prizeTableName | string | {method} == "prize_table" | ✓※ |  |  ~ 128자 | 배출 확률 테이블 이름<br>이 추첨 모델에서 사용할 배출 확률 테이블의 이름입니다. 추첨 방법이 "prize_table"인 경우 필수입니다.<br>※ method이(가) "prize_table" 이면 필수 |
| choicePrizeTableScriptId | string | {method} == "script" | ✓※ |  |  ~ 1024자 | 배출 확률 테이블을 결정하는 GS2-Script의 스크립트 GRN<br>Script 트리거 레퍼런스 - [`choicePrizeTable`](../script/#choiceprizetable)<br>※ method이(가) "script" 이면 필수 |

**관련 메서드:**
describeLotteryModels - 추첨 모델 목록 취득
getLotteryModel - 추첨 모델 취득



---

### Prize

경품<br>

배출 확률 테이블 내 단일 경품 엔트리입니다.<br>
경품은 입수 액션(아이템이나 통화의 부여 등)을 직접 지정하거나, 다른 배출 확률 테이블을 참조하여 중첩된 추첨을 수행할 수 있습니다.<br>
각 경품에는 배출 가중치가 있으며, 배출되는 상대적 확률을 결정합니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| prizeId | string |  | ✓ | UUID |  ~ 36자 | 경품 ID<br>배출 확률 테이블 내에서 이 경품을 고유하게 식별하는 ID입니다. 배출 횟수 제한 추적 및 페일오버 경품 지정 시 참조에 사용됩니다. |
| type | 문자열 열거형<br>enum {<br>"action",<br>"prize_table"<br>}<br> |  | ✓ |  |  | 경품 종류<br>이 경품이 직접 보상을 부여하는지, 다른 배출 확률 테이블에 위임하는지를 결정합니다. "action"은 배출 시 실행할 입수 액션을 지정합니다. "prize_table"은 다른 배출 확률 테이블을 참조하여 중첩된 추첨을 수행합니다(예: 1단계에서 희귀도를 결정하고, 2단계에서 구체적인 아이템을 결정).action: 경품의 입수 액션 / prize_table: 더욱 배출 확률 테이블을 지정하여 재추첨 /  |
| acquireActions | [List&lt;AcquireAction&gt;](#acquireaction) | {type} == "action" |  | [] | 1 ~ 100 items | 입수 액션 리스트<br>이 경품이 배출될 때 실행할 입수 액션의 리스트입니다. 여러 액션을 지정하여 한 번에 여러 보상을 부여할 수 있습니다(예: 아이템과 통화를 동시에 부여).<br>※ type이(가) "action" 이면 활성화 |
| drawnLimit | int | {type} == "action" |  |  | 1 ~ 1000000 | 최대 배출 수<br>이 경품이 전체 사용자를 통틀어 배출될 수 있는 최대 횟수입니다. 제한에 도달하면 대신 페일오버 경품(limitFailOverPrizeId)이 배출됩니다. 잭팟 아이템 등 수량 한정 경품 구현에 사용됩니다.<br>※ type이(가) "action" 이면 활성화 |
| limitFailOverPrizeId | string | {type} == "action" and {drawnLimit} > 0 | ✓※ |  |  ~ 32자 | 제한 시 페일오버 경품 ID<br>이 경품의 배출 횟수 제한(drawnLimit)에 도달했을 때 대신 배출할 경품의 ID입니다. 동일한 배출 확률 테이블 내의 다른 경품을 참조해야 합니다.<br>※ type이(가) "action"이고 drawnLimit이(가) 0 보다 크면 필수 |
| prizeTableName | string | {type} == "prize_table" | ✓※ |  |  ~ 128자 | 배출 확률 테이블의 이름<br>추첨을 위임할 배출 확률 테이블의 이름입니다. 경품 타입이 "prize_table"인 경우 중첩된 추첨에 사용됩니다.<br>※ type이(가) "prize_table" 이면 필수 |
| weight | int |  | ✓ |  | 1 ~ 2147483646 | 배출 가중치<br>배출 확률 테이블 내에서 이 경품의 상대적 가중치입니다. 실제 배출 확률은 이 경품의 가중치를 테이블 내 모든 경품의 가중치 합계로 나누어 산출됩니다. 예를 들어 3개의 경품의 가중치가 각각 70, 20, 10이라면 각각의 배출 확률은 70%, 20%, 10%가 됩니다. |

**관련 모델:**
PrizeTable - 배출 확률 테이블
PrizeTableMaster - 배출 확률 테이블 마스터



---

### BoxItem

박스 아이템<br>

박스 가챠 내 단일 경품 유형을 나타내며, 박스 내 초기 수량, 잔여 수량, 그리고 배출 시 실행되는 입수 액션을 나타냅니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| prizeId | string |  | ✓ |  |  ~ 128자 | 경품 ID<br>이 박스 아이템이 대응하는 배출 확률 테이블 내 경품 ID입니다. |
| acquireActions | [List&lt;AcquireAction&gt;](#acquireaction) |  |  | [] | 0 ~ 100 items | 입수 액션 리스트<br>이 경품이 박스에서 배출되었을 때 실행할 입수 액션의 리스트입니다. |
| remaining | int |  | ✓ |  | 0 ~ 2147483646 | 잔여 수량<br>박스 내에 남아있는 이 경품의 수입니다. 이 경품이 배출될 때마다 1개씩 감소합니다. |
| initial | int |  | ✓ |  | 0 ~ 2147483646 | 초기 수량<br>처음 박스에 담긴 이 경품의 수입니다. 잔여 수량과 함께 얼마나 배출되었는지를 계산하는 데 사용됩니다. |

**관련 모델:**
BoxItems - 박스 아이템 리스트



---

### AcquireAction

입수 액션


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| action | 문자열 열거형<br>enum {<br>}<br> |  | ✓ |  |  | 입수 액션에서 실행할 액션의 종류 |
| request | string |  | ✓ |  |  ~ 524288자 | 액션 실행 시 사용되는 요청의 JSON 문자열 |

**관련 모델:**
DrawnPrize - 배출된 경품
Prize - 경품
BoxItem - 박스 아이템



---

### Config

컨피그 설정<br>

트랜잭션의 변수에 적용하는 설정 값


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| key | string |  | ✓ |  |  ~ 64자 | 이름 |
| value | string |  |  |  |  ~ 51200자 | 값 |


---

### VerifyActionResult

검증 액션 실행 결과


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| action | 문자열 열거형<br>enum {<br>}<br> |  | ✓ |  |  | 검증 액션에서 실행할 액션의 종류 |
| verifyRequest | string |  | ✓ |  |  ~ 524288자 | 액션 실행 시 사용되는 요청의 JSON 문자열 |
| statusCode | int |  |  |  | 0 ~ 999 | 상태 코드 |
| verifyResult | string |  |  |  |  ~ 1048576자 | 결과 내용 |

**관련 모델:**
TransactionResult - 트랜잭션 실행 결과



---

### ConsumeActionResult

소비 액션 실행 결과


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| action | 문자열 열거형<br>enum {<br>}<br> |  | ✓ |  |  | 소비 액션에서 실행할 액션의 종류 |
| consumeRequest | string |  | ✓ |  |  ~ 524288자 | 액션 실행 시 사용되는 요청의 JSON 문자열 |
| statusCode | int |  |  |  | 0 ~ 999 | 상태 코드 |
| consumeResult | string |  |  |  |  ~ 1048576자 | 결과 내용 |

**관련 모델:**
TransactionResult - 트랜잭션 실행 결과



---

### AcquireActionResult

획득 액션 실행 결과


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| action | 문자열 열거형<br>enum {<br>}<br> |  | ✓ |  |  | 입수 액션에서 실행할 액션의 종류 |
| acquireRequest | string |  | ✓ |  |  ~ 524288자 | 액션 실행 시 사용되는 요청의 JSON 문자열 |
| statusCode | int |  |  |  | 0 ~ 999 | 상태 코드 |
| acquireResult | string |  |  |  |  ~ 1048576자 | 결과 내용 |

**관련 모델:**
TransactionResult - 트랜잭션 실행 결과



---

### TransactionResult

트랜잭션 실행 결과<br>

서버 사이드에서 트랜잭션 자동 실행 기능을 이용하여 실행된 트랜잭션의 실행 결과


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| transactionId | string |  | ✓ |  | 36 ~ 36자 | 트랜잭션 ID |
| verifyResults | [List&lt;VerifyActionResult&gt;](#verifyactionresult) |  |  |  | 0 ~ 10 items | 검증 액션의 실행 결과 목록 |
| consumeResults | [List&lt;ConsumeActionResult&gt;](#consumeactionresult) |  |  | [] | 0 ~ 10 items | 소비 액션의 실행 결과 목록 |
| acquireResults | [List&lt;AcquireActionResult&gt;](#acquireactionresult) |  |  | [] | 0 ~ 100 items | 획득 액션 실행 결과 리스트 |
| hasError | bool |  |  | false |  | 트랜잭션 실행 중 오류가 발생했는지 여부 |


---

### CurrentLotteryMaster

현재 활성화된 추첨 모델의 마스터 데이터<br>

현재 네임스페이스 내에서 유효한 추첨 모델의 정의를 기술한 마스터 데이터입니다.<br>
GS2에서는 마스터 데이터 관리에 JSON 형식의 파일을 사용합니다.<br>
파일을 업로드하면 실제로 서버에 설정을 반영할 수 있습니다.<br>

JSON 파일을 작성하는 방법으로, 매니지먼트 콘솔 내에 마스터 데이터 에디터를 제공하고 있습니다.<br>
또한 게임 운영에 더 적합한 도구를 직접 제작하여 적절한 포맷의 JSON 파일을 출력하는 방식으로도 서비스를 이용할 수 있습니다.
**ℹ️ Note**

JSON 파일 형식에 대해서는 [GS2-Lottery 마스터 데이터 레퍼런스](api_reference/lottery/master_data/)를 참조해 주세요.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceId | string |  | ※ |  |  ~ 1024자 | 네임스페이스 GRN<br>※ 서버가 자동으로 설정 |
| settings | string |  | ✓ |  |  ~ 5242880 바이트 (5MB) | 마스터 데이터 |

**관련 메서드:**
exportMaster - 추첨 모델 마스터를 활성화 가능한 마스터 데이터 형식으로 내보내기
getCurrentLotteryMaster - 현재 활성화된 추첨 모델의 마스터 데이터를 취득
updateCurrentLotteryMaster - 현재 활성화된 추첨 모델 마스터 데이터를 업데이트
updateCurrentLotteryMasterFromGitHub - 현재 활성화된 추첨 모델 마스터 데이터를 GitHub에서 업데이트



---

### LotteryModelMaster

추첨 모델 마스터<br>

추첨 모델 마스터는 게임 내에서 사용되는 추첨 모델의 편집·관리용 데이터로, 매니지먼트 콘솔의 마스터 데이터 에디터에 임시로 저장됩니다.<br>
임포트·갱신 처리를 수행함으로써 실제로 게임에서 참조되는 추첨 모델로 반영됩니다.<br>

추첨 모델은 배출 방식과 배출 테이블 참조 방법을 정의하는 엔티티입니다.<br>
배출 방식은 2종류가 준비되어 있으며, 일반 추첨은 매번 일정한 확률로 추첨하는 방식이고, Box 추첨은 상자 안에 미리 정의된 수량의 경품이 들어 있어 추첨할 때마다 상자에서 경품을 꺼내는 추첨 방식입니다.<br>

추첨 처리를 수행할 때 배출 확률 테이블을 이용하는데,<br>
GS2-Script를 사용하면 여러 번 추첨을 실행할 때 배출 확률 테이블을 일부만 다른 테이블로 교체할 수 있습니다.<br>
이 구조를 이용하면 10연 가챠에서 1회만 다른 추첨 확률 테이블을 적용하는 것이 가능해집니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| lotteryModelId | string |  | ※ |  |  ~ 1024자 | 추첨 모델 마스터 GRN<br>※ 서버가 자동으로 설정 |
| name | string |  | ✓ |  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| metadata | string |  |  |  |  ~ 2048자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에는 영향을 주지 않으므로, 게임 내에서 사용하는 정보를 저장하는 용도로 사용할 수 있습니다. |
| description | string |  |  |  |  ~ 1024자 | 설명문 |
| mode | 문자열 열거형<br>enum {<br>"normal",<br>"box"<br>}<br> |  | ✓ |  |  | 추첨 모드<br>경품의 추첨 방식을 선택합니다. "normal"은 매번 일정한 확률로 추첨을 진행합니다(경품은 반복해서 배출됩니다). "box"는 가상의 상자에 미리 정해진 수량의 경품을 넣어두고, 추첨할 때마다 상자에서 경품을 꺼냅니다(모든 경품이 최종적으로 배출되는 것이 보장됩니다).normal: 일반 추첨 / box: 박스 추첨 /  |
| method | 문자열 열거형<br>enum {<br>"prize_table",<br>"script"<br>}<br> |  | ✓ |  |  | 추첨 방법<br>배출 확률 테이블의 참조 방법을 결정합니다. "prize_table"은 정적으로 지정된 배출 확률 테이블을 사용합니다.<br>"script"는 GS2-Script를 사용하여 추첨 시점에 배출 확률 테이블을 동적으로 선택하며, 10연 가챠에서 1회만 다른 배출 확률 테이블을 적용하는 등의 시나리오를 구현할 수 있습니다.prize_table: 정적 배출 확률 테이블 / script: GS2-Script를 사용한 동적 배출 확률 테이블 /  |
| prizeTableName | string | {method} == "prize_table" | ✓※ |  |  ~ 128자 | 배출 확률 테이블 이름<br>이 추첨 모델에서 사용할 배출 확률 테이블의 이름입니다. 추첨 방법이 "prize_table"인 경우 필수입니다.<br>※ method이(가) "prize_table" 이면 필수 |
| choicePrizeTableScriptId | string | {method} == "script" | ✓※ |  |  ~ 1024자 | 배출 확률 테이블을 결정하는 GS2-Script의 스크립트 GRN<br>Script 트리거 레퍼런스 - [`choicePrizeTable`](../script/#choiceprizetable)<br>※ method이(가) "script" 이면 필수 |
| createdAt | long |  | ※ | 현재 시각 |  | 생성일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| updatedAt | long |  | ※ | 현재 시각 |  | 최종 갱신일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| revision | long |  |  | 0 | 0 ~ 9223372036854775805 | 리비전 |

**관련 메서드:**
describeLotteryModelMasters - 추첨 모델 마스터 목록 취득
createLotteryModelMaster - 추첨 모델 마스터 신규 작성
getLotteryModelMaster - 추첨 모델 마스터 취득
updateLotteryModelMaster - 추첨 모델 마스터 갱신
deleteLotteryModelMaster - 추첨 모델 마스터 삭제



---

### PrizeTableMaster

배출 확률 테이블 마스터<br>

배출 확률 테이블 마스터는 게임 내에서 사용되는 배출 확률 테이블의 편집·관리용 데이터로, 매니지먼트 콘솔의 마스터 데이터 에디터에서 일시적으로 보관됩니다.<br>
임포트·업데이트 처리를 수행하면 실제로 게임에서 참조하는 배출 확률 테이블로 반영됩니다.<br>

경품에는 입수 액션을 직접 지정하거나, 다른 배출 확률 테이블을 참조하도록 설정할 수도 있습니다.<br>
배출 확률 테이블을 중첩시키면, 예를 들어 1단계에서 SSR / SR / R 등의 레어도를 추첨하고, 2단계에서 해당 레어도에 대응하는 구체적인 콘텐츠를 추첨하는 등의 설정이 가능합니다.<br>
이 구조를 통해 게임 전체의 레어도별 배출 확률을 관리하고 조정하기가 더 쉬워집니다.


|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| prizeTableId | string |  | ※ |  |  ~ 1024자 | 배출 확률 테이블 마스터 GRN<br>※ 서버가 자동으로 설정 |
| name | string |  | ✓ |  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |
| metadata | string |  |  |  |  ~ 128자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에는 영향을 주지 않으므로, 게임 내에서 사용하는 정보를 저장하는 용도로 사용할 수 있습니다. |
| description | string |  |  |  |  ~ 1024자 | 설명문 |
| prizes | [List&lt;Prize&gt;](#prize) |  | ✓ |  | 1 ~ 100 items | 경품 리스트<br>이 배출 확률 테이블 내의 경품 리스트입니다. 각 경품은 배출 가중치(확률), 배출 시 실행할 액션, 그리고 선택적으로 배출 횟수 제한을 정의합니다. 각 경품의 실제 배출 확률은 해당 가중치를 테이블 내 전체 경품 가중치의 합으로 나누어 산출됩니다. |
| createdAt | long |  | ※ | 현재 시각 |  | 생성일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| updatedAt | long |  | ※ | 현재 시각 |  | 최종 갱신일시<br>UNIX 시간・밀리초<br>※ 서버가 자동으로 설정 |
| revision | long |  |  | 0 | 0 ~ 9223372036854775805 | 리비전 |

**관련 메서드:**
describePrizeTableMasters - 배출 확률 테이블 마스터 목록을 취득
createPrizeTableMaster - 배출 확률 테이블 마스터를 신규 생성
getPrizeTableMaster - 배출 확률 테이블 마스터를 취득
updatePrizeTableMaster - 배출 확률 테이블 마스터를 업데이트
deletePrizeTableMaster - 배출 확률 테이블 마스터를 삭제



---
## 메서드

### describeNamespaces

네임스페이스 목록 조회<br>

프로젝트 내에서 서비스 단위로 생성된 네임스페이스의 목록을 조회합니다.<br>
옵션인 페이지 토큰을 사용하여 목록의 특정 위치부터 데이터 조회를 시작할 수 있습니다.<br>
또한 조회할 네임스페이스의 수를 제한하는 것도 가능합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namePrefix | string |  | |  |  ~ 64자 | 네임스페이스 이름의 필터 접두사 |
| pageToken | string |  | |  |  ~ 1024자 | 데이터 취득을 시작할 위치를 지정하는 토큰 |
| limit | int |  | | 30 | 1 ~ 1000 | 취득할 데이터 건수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;Namespace&gt;](#namespace) | 네임스페이스 목록 |
| nextPageToken | string | 목록의 나머지를 취득하기 위한 페이지 토큰 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribeNamespaces(
    &lottery.DescribeNamespacesRequest {
        NamePrefix: nil,
        PageToken: nil,
        Limit: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribeNamespacesRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describeNamespaces(
        (new DescribeNamespacesRequest())
            ->withNamePrefix(null)
            ->withPageToken(null)
            ->withLimit(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribeNamespacesRequest;
import io.gs2.lottery.result.DescribeNamespacesResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribeNamespacesResult result = client.describeNamespaces(
        new DescribeNamespacesRequest()
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    List<Namespace> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribeNamespacesResult> asyncResult = null;
yield return client.DescribeNamespaces(
    new Gs2.Gs2Lottery.Request.DescribeNamespacesRequest()
        .WithNamePrefix(null)
        .WithPageToken(null)
        .WithLimit(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describeNamespaces(
        new Gs2Lottery.DescribeNamespacesRequest()
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_namespaces(
        lottery.DescribeNamespacesRequest()
            .with_name_prefix(None)
            .with_page_token(None)
            .with_limit(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_namespaces({
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_namespaces_async({
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### createNamespace

네임스페이스 신규 생성<br>

네임스페이스의 이름, 설명 및 각종 설정을 포함한 상세 정보를 지정해야 합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| name | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| description | string |  | |  |  ~ 1024자 | 설명문 |
| transactionSetting | [TransactionSetting](#transactionsetting) |  | ✓|  |  | 트랜잭션 설정<br>추첨 조작 시 트랜잭션의 처리 방법을 제어하는 설정입니다. 추첨에서는 입수 액션을 통해 사용자에게 경품을 지급하는 트랜잭션이 발행됩니다. |
| lotteryTriggerScriptId | string |  | |  |  ~ 1024자 | 추첨을 실행했을 때 호출되는 GS2-Script의 스크립트 GRN<br>Script 트리거 레퍼런스 - [`lottery`](../script/#lottery) |
| logSetting | [LogSetting](#logsetting) |  | |  |  | 로그 출력 설정<br>추첨 조작의 API 요청·응답 로그를 출력하기 위한 GS2-Log 네임스페이스를 지정합니다. 디버그 및 분석을 위해 추첨 결과, 경품 배포, 박스 가챠 상태 추적에 유용합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [Namespace](#namespace) | 생성한 네임스페이스 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.CreateNamespace(
    &lottery.CreateNamespaceRequest {
        Name: pointy.String("namespace-0001"),
        Description: nil,
        TransactionSetting: &lottery.TransactionSetting{
            EnableAutoRun: pointy.Bool(false),
            QueueNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"),
        },
        LotteryTriggerScriptId: nil,
        LogSetting: &lottery.LogSetting{
            LoggingNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"),
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\CreateNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->createNamespace(
        (new CreateNamespaceRequest())
            ->withName("namespace-0001")
            ->withDescription(null)
            ->withTransactionSetting((new \Gs2\Lottery\Model\TransactionSetting())
                ->withEnableAutoRun(false)
                ->withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"))
            ->withLotteryTriggerScriptId(null)
            ->withLogSetting((new \Gs2\Lottery\Model\LogSetting())
                ->withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.CreateNamespaceRequest;
import io.gs2.lottery.result.CreateNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    CreateNamespaceResult result = client.createNamespace(
        new CreateNamespaceRequest()
            .withName("namespace-0001")
            .withDescription(null)
            .withTransactionSetting(new io.gs2.lottery.model.TransactionSetting()
                .withEnableAutoRun(false)
                .withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"))
            .withLotteryTriggerScriptId(null)
            .withLogSetting(new io.gs2.lottery.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.CreateNamespaceResult> asyncResult = null;
yield return client.CreateNamespace(
    new Gs2.Gs2Lottery.Request.CreateNamespaceRequest()
        .WithName("namespace-0001")
        .WithDescription(null)
        .WithTransactionSetting(new Gs2.Gs2Lottery.Model.TransactionSetting()
            .WithEnableAutoRun(false)
            .WithQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"))
        .WithLotteryTriggerScriptId(null)
        .WithLogSetting(new Gs2.Gs2Lottery.Model.LogSetting()
            .WithLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001")),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.createNamespace(
        new Gs2Lottery.CreateNamespaceRequest()
            .withName("namespace-0001")
            .withDescription(null)
            .withTransactionSetting(new Gs2Lottery.model.TransactionSetting()
                .withEnableAutoRun(false)
                .withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"))
            .withLotteryTriggerScriptId(null)
            .withLogSetting(new Gs2Lottery.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.create_namespace(
        lottery.CreateNamespaceRequest()
            .with_name('namespace-0001')
            .with_description(None)
            .with_transaction_setting(
                lottery.TransactionSetting()
                    .with_enable_auto_run(False)
                    .with_queue_namespace_id('grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001'))
            .with_lottery_trigger_script_id(None)
            .with_log_setting(
                lottery.LogSetting()
                    .with_logging_namespace_id('grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001'))
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.create_namespace({
    name="namespace-0001",
    description=nil,
    transactionSetting={
        enableAutoRun=false,
        queueNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001",
    },
    lotteryTriggerScriptId=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.create_namespace_async({
    name="namespace-0001",
    description=nil,
    transactionSetting={
        enableAutoRun=false,
        queueNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001",
    },
    lotteryTriggerScriptId=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getNamespaceStatus

네임스페이스의 상태 조회<br>

지정된 네임스페이스의 현재 상태를 조회합니다.<br>
상태에는 네임스페이스가 활성 상태인지, 삭제되었는지가 포함됩니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| status | string | 네임스페이스의 상태<br>ACTIVE: 유효 / DELETED: 삭제됨 /  |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetNamespaceStatus(
    &lottery.GetNamespaceStatusRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
status := result.Status

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetNamespaceStatusRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getNamespaceStatus(
        (new GetNamespaceStatusRequest())
            ->withNamespaceName("namespace-0001")
    );
    $status = $result->getStatus();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetNamespaceStatusRequest;
import io.gs2.lottery.result.GetNamespaceStatusResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetNamespaceStatusResult result = client.getNamespaceStatus(
        new GetNamespaceStatusRequest()
            .withNamespaceName("namespace-0001")
    );
    String status = result.getStatus();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetNamespaceStatusResult> asyncResult = null;
yield return client.GetNamespaceStatus(
    new Gs2.Gs2Lottery.Request.GetNamespaceStatusRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var status = result.Status;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getNamespaceStatus(
        new Gs2Lottery.GetNamespaceStatusRequest()
            .withNamespaceName("namespace-0001")
    );
    const status = result.getStatus();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_namespace_status(
        lottery.GetNamespaceStatusRequest()
            .with_namespace_name('namespace-0001')
    )
    status = result.status
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_namespace_status({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
status = result.status;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_namespace_status_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
status = result.status;

```



---

### getNamespace

네임스페이스 조회<br>

지정된 네임스페이스의 상세 정보를 조회합니다.<br>
여기에는 네임스페이스의 이름, 설명 및 기타 설정 정보가 포함됩니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [Namespace](#namespace) | 네임스페이스 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetNamespace(
    &lottery.GetNamespaceRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getNamespace(
        (new GetNamespaceRequest())
            ->withNamespaceName("namespace-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetNamespaceRequest;
import io.gs2.lottery.result.GetNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetNamespaceResult result = client.getNamespace(
        new GetNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetNamespaceResult> asyncResult = null;
yield return client.GetNamespace(
    new Gs2.Gs2Lottery.Request.GetNamespaceRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getNamespace(
        new Gs2Lottery.GetNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_namespace(
        lottery.GetNamespaceRequest()
            .with_namespace_name('namespace-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_namespace({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_namespace_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### updateNamespace

네임스페이스 갱신<br>

지정된 네임스페이스의 설정을 갱신합니다.<br>
네임스페이스의 설명이나 특정 설정을 변경할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| description | string |  | |  |  ~ 1024자 | 설명문 |
| transactionSetting | [TransactionSetting](#transactionsetting) |  | ✓|  |  | 트랜잭션 설정<br>추첨 조작 시 트랜잭션의 처리 방법을 제어하는 설정입니다. 추첨에서는 입수 액션을 통해 사용자에게 경품을 지급하는 트랜잭션이 발행됩니다. |
| lotteryTriggerScriptId | string |  | |  |  ~ 1024자 | 추첨을 실행했을 때 호출되는 GS2-Script의 스크립트 GRN<br>Script 트리거 레퍼런스 - [`lottery`](../script/#lottery) |
| logSetting | [LogSetting](#logsetting) |  | |  |  | 로그 출력 설정<br>추첨 조작의 API 요청·응답 로그를 출력하기 위한 GS2-Log 네임스페이스를 지정합니다. 디버그 및 분석을 위해 추첨 결과, 경품 배포, 박스 가챠 상태 추적에 유용합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [Namespace](#namespace) | 갱신한 네임스페이스 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.UpdateNamespace(
    &lottery.UpdateNamespaceRequest {
        NamespaceName: pointy.String("namespace-0001"),
        Description: pointy.String("description1"),
        TransactionSetting: &lottery.TransactionSetting{
            EnableAutoRun: pointy.Bool(false),
            QueueNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002"),
        },
        LotteryTriggerScriptId: nil,
        LogSetting: &lottery.LogSetting{
            LoggingNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"),
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\UpdateNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->updateNamespace(
        (new UpdateNamespaceRequest())
            ->withNamespaceName("namespace-0001")
            ->withDescription("description1")
            ->withTransactionSetting((new \Gs2\Lottery\Model\TransactionSetting())
                ->withEnableAutoRun(false)
                ->withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002"))
            ->withLotteryTriggerScriptId(null)
            ->withLogSetting((new \Gs2\Lottery\Model\LogSetting())
                ->withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.UpdateNamespaceRequest;
import io.gs2.lottery.result.UpdateNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    UpdateNamespaceResult result = client.updateNamespace(
        new UpdateNamespaceRequest()
            .withNamespaceName("namespace-0001")
            .withDescription("description1")
            .withTransactionSetting(new io.gs2.lottery.model.TransactionSetting()
                .withEnableAutoRun(false)
                .withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002"))
            .withLotteryTriggerScriptId(null)
            .withLogSetting(new io.gs2.lottery.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.UpdateNamespaceResult> asyncResult = null;
yield return client.UpdateNamespace(
    new Gs2.Gs2Lottery.Request.UpdateNamespaceRequest()
        .WithNamespaceName("namespace-0001")
        .WithDescription("description1")
        .WithTransactionSetting(new Gs2.Gs2Lottery.Model.TransactionSetting()
            .WithEnableAutoRun(false)
            .WithQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002"))
        .WithLotteryTriggerScriptId(null)
        .WithLogSetting(new Gs2.Gs2Lottery.Model.LogSetting()
            .WithLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001")),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.updateNamespace(
        new Gs2Lottery.UpdateNamespaceRequest()
            .withNamespaceName("namespace-0001")
            .withDescription("description1")
            .withTransactionSetting(new Gs2Lottery.model.TransactionSetting()
                .withEnableAutoRun(false)
                .withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002"))
            .withLotteryTriggerScriptId(null)
            .withLogSetting(new Gs2Lottery.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.update_namespace(
        lottery.UpdateNamespaceRequest()
            .with_namespace_name('namespace-0001')
            .with_description('description1')
            .with_transaction_setting(
                lottery.TransactionSetting()
                    .with_enable_auto_run(False)
                    .with_queue_namespace_id('grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002'))
            .with_lottery_trigger_script_id(None)
            .with_log_setting(
                lottery.LogSetting()
                    .with_logging_namespace_id('grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001'))
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.update_namespace({
    namespaceName="namespace-0001",
    description="description1",
    transactionSetting={
        enableAutoRun=false,
        queueNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002",
    },
    lotteryTriggerScriptId=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.update_namespace_async({
    namespaceName="namespace-0001",
    description="description1",
    transactionSetting={
        enableAutoRun=false,
        queueNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002",
    },
    lotteryTriggerScriptId=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### deleteNamespace

네임스페이스 삭제<br>

지정된 네임스페이스를 삭제합니다.<br>
이 작업은 되돌릴 수 없으며, 삭제된 네임스페이스와 관련된 모든 데이터는 복구할 수 없게 됩니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [Namespace](#namespace) | 삭제한 네임스페이스 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DeleteNamespace(
    &lottery.DeleteNamespaceRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DeleteNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->deleteNamespace(
        (new DeleteNamespaceRequest())
            ->withNamespaceName("namespace-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DeleteNamespaceRequest;
import io.gs2.lottery.result.DeleteNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DeleteNamespaceResult result = client.deleteNamespace(
        new DeleteNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DeleteNamespaceResult> asyncResult = null;
yield return client.DeleteNamespace(
    new Gs2.Gs2Lottery.Request.DeleteNamespaceRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.deleteNamespace(
        new Gs2Lottery.DeleteNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.delete_namespace(
        lottery.DeleteNamespaceRequest()
            .with_namespace_name('namespace-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.delete_namespace({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.delete_namespace_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getServiceVersion

마이크로서비스 버전 조회


#### Request

요청 파라미터: 없음

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | string | 버전 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetServiceVersion(
    &lottery.GetServiceVersionRequest {
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetServiceVersionRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getServiceVersion(
        (new GetServiceVersionRequest())
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetServiceVersionRequest;
import io.gs2.lottery.result.GetServiceVersionResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetServiceVersionResult result = client.getServiceVersion(
        new GetServiceVersionRequest()
    );
    String item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetServiceVersionResult> asyncResult = null;
yield return client.GetServiceVersion(
    new Gs2.Gs2Lottery.Request.GetServiceVersionRequest(),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getServiceVersion(
        new Gs2Lottery.GetServiceVersionRequest()
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_service_version(
        lottery.GetServiceVersionRequest()
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_service_version({
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_service_version_async({
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### dumpUserDataByUserId

지정한 사용자 ID에 연결된 데이터의 덤프 취득<br>

개인정보 보호에 관한 법적 요건을 충족시키기 위해 사용하거나, 데이터의 백업 및 이관에 사용할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

반환값: 없음

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DumpUserDataByUserId(
    &lottery.DumpUserDataByUserIdRequest {
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DumpUserDataByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->dumpUserDataByUserId(
        (new DumpUserDataByUserIdRequest())
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DumpUserDataByUserIdRequest;
import io.gs2.lottery.result.DumpUserDataByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DumpUserDataByUserIdResult result = client.dumpUserDataByUserId(
        new DumpUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DumpUserDataByUserIdResult> asyncResult = null;
yield return client.DumpUserDataByUserId(
    new Gs2.Gs2Lottery.Request.DumpUserDataByUserIdRequest()
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.dumpUserDataByUserId(
        new Gs2Lottery.DumpUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.dump_user_data_by_user_id(
        lottery.DumpUserDataByUserIdRequest()
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.dump_user_data_by_user_id({
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.dump_user_data_by_user_id_async({
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```



---

### checkDumpUserDataByUserId

지정한 사용자 ID에 연결된 데이터의 덤프가 완료되었는지 확인


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| url | string | 출력 데이터의 URL |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.CheckDumpUserDataByUserId(
    &lottery.CheckDumpUserDataByUserIdRequest {
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
url := result.Url

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\CheckDumpUserDataByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->checkDumpUserDataByUserId(
        (new CheckDumpUserDataByUserIdRequest())
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
    $url = $result->getUrl();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.CheckDumpUserDataByUserIdRequest;
import io.gs2.lottery.result.CheckDumpUserDataByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    CheckDumpUserDataByUserIdResult result = client.checkDumpUserDataByUserId(
        new CheckDumpUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    String url = result.getUrl();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.CheckDumpUserDataByUserIdResult> asyncResult = null;
yield return client.CheckDumpUserDataByUserId(
    new Gs2.Gs2Lottery.Request.CheckDumpUserDataByUserIdRequest()
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var url = result.Url;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.checkDumpUserDataByUserId(
        new Gs2Lottery.CheckDumpUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    const url = result.getUrl();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.check_dump_user_data_by_user_id(
        lottery.CheckDumpUserDataByUserIdRequest()
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
    url = result.url
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.check_dump_user_data_by_user_id({
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
url = result.url;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.check_dump_user_data_by_user_id_async({
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
url = result.url;

```



---

### cleanUserDataByUserId

사용자 데이터 완전 삭제<br>

지정된 사용자 ID에 연결된 데이터의 클리닝을 실행합니다.<br>
이를 통해 특정 사용자 데이터를 프로젝트에서 안전하게 삭제할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

반환값: 없음

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.CleanUserDataByUserId(
    &lottery.CleanUserDataByUserIdRequest {
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\CleanUserDataByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->cleanUserDataByUserId(
        (new CleanUserDataByUserIdRequest())
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.CleanUserDataByUserIdRequest;
import io.gs2.lottery.result.CleanUserDataByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    CleanUserDataByUserIdResult result = client.cleanUserDataByUserId(
        new CleanUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.CleanUserDataByUserIdResult> asyncResult = null;
yield return client.CleanUserDataByUserId(
    new Gs2.Gs2Lottery.Request.CleanUserDataByUserIdRequest()
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.cleanUserDataByUserId(
        new Gs2Lottery.CleanUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.clean_user_data_by_user_id(
        lottery.CleanUserDataByUserIdRequest()
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.clean_user_data_by_user_id({
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.clean_user_data_by_user_id_async({
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```



---

### checkCleanUserDataByUserId

지정한 사용자 ID의 사용자 데이터 완전 삭제가 완료되었는지 확인


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

반환값: 없음

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.CheckCleanUserDataByUserId(
    &lottery.CheckCleanUserDataByUserIdRequest {
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\CheckCleanUserDataByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->checkCleanUserDataByUserId(
        (new CheckCleanUserDataByUserIdRequest())
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.CheckCleanUserDataByUserIdRequest;
import io.gs2.lottery.result.CheckCleanUserDataByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    CheckCleanUserDataByUserIdResult result = client.checkCleanUserDataByUserId(
        new CheckCleanUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.CheckCleanUserDataByUserIdResult> asyncResult = null;
yield return client.CheckCleanUserDataByUserId(
    new Gs2.Gs2Lottery.Request.CheckCleanUserDataByUserIdRequest()
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.checkCleanUserDataByUserId(
        new Gs2Lottery.CheckCleanUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.check_clean_user_data_by_user_id(
        lottery.CheckCleanUserDataByUserIdRequest()
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.check_clean_user_data_by_user_id({
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.check_clean_user_data_by_user_id_async({
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```



---

### prepareImportUserDataByUserId

지정한 사용자 ID에 연결된 데이터의 임포트 준비<br>

임포트에 사용할 수 있는 데이터는 GS2 를 통해 익스포트하여 취득한 데이터로 한정되며, 오래된 데이터는 임포트에 실패할 수 있습니다.<br>
익스포트한 사용자 ID와 다른 사용자 ID로 임포트할 수 있지만, 사용자 데이터의 페이로드 내에 사용자 ID가 포함되어 있는 경우에는 그렇지 않을 수 있습니다.<br>

이 API의 반환값으로 응답된 URL에 익스포트한 zip 파일을 업로드하고 importUserDataByUserId 를 호출함으로써 실제 임포트 처리를 시작할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| uploadToken | string | 업로드 후 결과를 반영할 때 사용하는 토큰 |
| uploadUrl | string | 사용자 데이터 업로드 처리 실행에 사용하는 URL |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.PrepareImportUserDataByUserId(
    &lottery.PrepareImportUserDataByUserIdRequest {
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
uploadToken := result.UploadToken
uploadUrl := result.UploadUrl

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\PrepareImportUserDataByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->prepareImportUserDataByUserId(
        (new PrepareImportUserDataByUserIdRequest())
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
    $uploadToken = $result->getUploadToken();
    $uploadUrl = $result->getUploadUrl();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.PrepareImportUserDataByUserIdRequest;
import io.gs2.lottery.result.PrepareImportUserDataByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    PrepareImportUserDataByUserIdResult result = client.prepareImportUserDataByUserId(
        new PrepareImportUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    String uploadToken = result.getUploadToken();
    String uploadUrl = result.getUploadUrl();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.PrepareImportUserDataByUserIdResult> asyncResult = null;
yield return client.PrepareImportUserDataByUserId(
    new Gs2.Gs2Lottery.Request.PrepareImportUserDataByUserIdRequest()
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var uploadToken = result.UploadToken;
var uploadUrl = result.UploadUrl;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.prepareImportUserDataByUserId(
        new Gs2Lottery.PrepareImportUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    const uploadToken = result.getUploadToken();
    const uploadUrl = result.getUploadUrl();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.prepare_import_user_data_by_user_id(
        lottery.PrepareImportUserDataByUserIdRequest()
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
    upload_token = result.upload_token
    upload_url = result.upload_url
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.prepare_import_user_data_by_user_id({
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
uploadToken = result.uploadToken;
uploadUrl = result.uploadUrl;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.prepare_import_user_data_by_user_id_async({
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
uploadToken = result.uploadToken;
uploadUrl = result.uploadUrl;

```



---

### importUserDataByUserId

지정한 사용자 ID에 연결된 데이터의 임포트 실행<br>

임포트에 사용할 수 있는 데이터는 GS2 를 통해 익스포트하여 취득한 데이터로 한정되며, 오래된 데이터는 임포트에 실패할 수 있습니다.<br>
익스포트한 사용자 ID와 다른 사용자 ID로 임포트할 수 있지만, 사용자 데이터의 페이로드 내에 사용자 ID가 포함되어 있는 경우에는 그렇지 않을 수 있습니다.<br>

이 API를 호출하기 전에 prepareImportUserDataByUserId 를 호출하여 업로드 준비를 완료해야 합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| uploadToken | string |  | ✓|  |  ~ 1024자 | 업로드 준비 시 수신한 토큰 |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

반환값: 없음

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.ImportUserDataByUserId(
    &lottery.ImportUserDataByUserIdRequest {
        UserId: pointy.String("user-0001"),
        UploadToken: pointy.String("upload-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\ImportUserDataByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->importUserDataByUserId(
        (new ImportUserDataByUserIdRequest())
            ->withUserId("user-0001")
            ->withUploadToken("upload-0001")
            ->withTimeOffsetToken(null)
    );
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.ImportUserDataByUserIdRequest;
import io.gs2.lottery.result.ImportUserDataByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    ImportUserDataByUserIdResult result = client.importUserDataByUserId(
        new ImportUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withUploadToken("upload-0001")
            .withTimeOffsetToken(null)
    );
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.ImportUserDataByUserIdResult> asyncResult = null;
yield return client.ImportUserDataByUserId(
    new Gs2.Gs2Lottery.Request.ImportUserDataByUserIdRequest()
        .WithUserId("user-0001")
        .WithUploadToken("upload-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.importUserDataByUserId(
        new Gs2Lottery.ImportUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withUploadToken("upload-0001")
            .withTimeOffsetToken(null)
    );
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.import_user_data_by_user_id(
        lottery.ImportUserDataByUserIdRequest()
            .with_user_id('user-0001')
            .with_upload_token('upload-0001')
            .with_time_offset_token(None)
    )
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.import_user_data_by_user_id({
    userId="user-0001",
    uploadToken="upload-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.import_user_data_by_user_id_async({
    userId="user-0001",
    uploadToken="upload-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```



---

### checkImportUserDataByUserId

지정한 사용자 ID에 연결된 데이터의 임포트가 완료되었는지 확인


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| uploadToken | string |  | ✓|  |  ~ 1024자 | 업로드 준비 시 수신한 토큰 |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| url | string | 출력 로그의 URL |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.CheckImportUserDataByUserId(
    &lottery.CheckImportUserDataByUserIdRequest {
        UserId: pointy.String("user-0001"),
        UploadToken: pointy.String("upload-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
url := result.Url

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\CheckImportUserDataByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->checkImportUserDataByUserId(
        (new CheckImportUserDataByUserIdRequest())
            ->withUserId("user-0001")
            ->withUploadToken("upload-0001")
            ->withTimeOffsetToken(null)
    );
    $url = $result->getUrl();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.CheckImportUserDataByUserIdRequest;
import io.gs2.lottery.result.CheckImportUserDataByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    CheckImportUserDataByUserIdResult result = client.checkImportUserDataByUserId(
        new CheckImportUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withUploadToken("upload-0001")
            .withTimeOffsetToken(null)
    );
    String url = result.getUrl();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.CheckImportUserDataByUserIdResult> asyncResult = null;
yield return client.CheckImportUserDataByUserId(
    new Gs2.Gs2Lottery.Request.CheckImportUserDataByUserIdRequest()
        .WithUserId("user-0001")
        .WithUploadToken("upload-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var url = result.Url;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.checkImportUserDataByUserId(
        new Gs2Lottery.CheckImportUserDataByUserIdRequest()
            .withUserId("user-0001")
            .withUploadToken("upload-0001")
            .withTimeOffsetToken(null)
    );
    const url = result.getUrl();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.check_import_user_data_by_user_id(
        lottery.CheckImportUserDataByUserIdRequest()
            .with_user_id('user-0001')
            .with_upload_token('upload-0001')
            .with_time_offset_token(None)
    )
    url = result.url
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.check_import_user_data_by_user_id({
    userId="user-0001",
    uploadToken="upload-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
url = result.url;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.check_import_user_data_by_user_id_async({
    userId="user-0001",
    uploadToken="upload-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
url = result.url;

```



---

### describePrizeTables

배출 확률 테이블 목록을 취득<br>

지정한 네임스페이스의 현재 활성화된 배출 확률 테이블 목록을 취득합니다.<br>
배출 확률 테이블은 추첨 모델이 사용하는 경품과 그 배출 확률 또는 가중치를 정의합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;PrizeTable&gt;](#prizetable) | 배출 확률 테이블 목록 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribePrizeTables(
    &lottery.DescribePrizeTablesRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribePrizeTablesRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describePrizeTables(
        (new DescribePrizeTablesRequest())
            ->withNamespaceName("namespace-0001")
    );
    $items = $result->getItems();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribePrizeTablesRequest;
import io.gs2.lottery.result.DescribePrizeTablesResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribePrizeTablesResult result = client.describePrizeTables(
        new DescribePrizeTablesRequest()
            .withNamespaceName("namespace-0001")
    );
    List<PrizeTable> items = result.getItems();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribePrizeTablesResult> asyncResult = null;
yield return client.DescribePrizeTables(
    new Gs2.Gs2Lottery.Request.DescribePrizeTablesRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describePrizeTables(
        new Gs2Lottery.DescribePrizeTablesRequest()
            .withNamespaceName("namespace-0001")
    );
    const items = result.getItems();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_prize_tables(
        lottery.DescribePrizeTablesRequest()
            .with_namespace_name('namespace-0001')
    )
    items = result.items
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_prize_tables({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_prize_tables_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```



---

### getPrizeTable

배출 확률 테이블을 취득<br>

지정한 배출 확률 테이블의 경품 리스트, 배출 확률, 가중치, 수량 제한을 포함한 정보를 취득합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [PrizeTable](#prizetable) | 배출 확률 테이블 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetPrizeTable(
    &lottery.GetPrizeTableRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetPrizeTableRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getPrizeTable(
        (new GetPrizeTableRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetPrizeTableRequest;
import io.gs2.lottery.result.GetPrizeTableResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetPrizeTableResult result = client.getPrizeTable(
        new GetPrizeTableRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
    );
    PrizeTable item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetPrizeTableResult> asyncResult = null;
yield return client.GetPrizeTable(
    new Gs2.Gs2Lottery.Request.GetPrizeTableRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getPrizeTable(
        new Gs2Lottery.GetPrizeTableRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_prize_table(
        lottery.GetPrizeTableRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_prize_table({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_prize_table_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### drawByUserId

사용자 ID를 지정하여 추첨을 실행<br>

추첨 모델의 설정에 따라 지정한 사용자의 추첨을 실행합니다.<br>
추첨은 두 가지 방식을 지원합니다: 배출 확률 테이블 모드(사전에 정의된 확률 테이블 사용)와 스크립트 모드(GS2-Script로 경품을 결정).<br>
박스 추첨 모드에서는 배출된 경품이 박스에서 삭제되어 다시 배출되지 않습니다. 박스가 비어 있는 경우 Empty 오류가 반환됩니다.<br>
배출된 경품은 트랜잭션으로 발행됩니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름 |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| count | int |  | ✓|  | 1 ~ 1000 | 추첨 횟수 |
| config | [List&lt;Config&gt;](#config) |  | | [] | 0 ~ 1000 items | 트랜잭션의 플레이스홀더에 적용하는 설정값 |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;DrawnPrize&gt;](#drawnprize) | 추첨 결과 경품 리스트 |
| boxItems | [BoxItems](#boxitems) | 박스에서 꺼낸 아이템 리스트 |
| transactionId | string | 발행된 트랜잭션 ID |
| stampSheet | string | 배출된 경품을 획득하기 위한 스탬프 시트 |
| stampSheetEncryptionKeyId | string | 스탬프 시트의 서명 계산에 사용한 암호화 키 GRN |
| autoRunStampSheet | bool? | 트랜잭션 자동 실행이 활성화되어 있는지 여부 |
| atomicCommit | bool? | 트랜잭션을 원자적으로 커밋할지 여부 |
| transaction | string | 발행된 트랜잭션 |
| transactionResult | [TransactionResult](#transactionresult) | 트랜잭션 실행 결과 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DrawByUserId(
    &lottery.DrawByUserIdRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lottery-0001"),
        UserId: pointy.String("user-0001"),
        Count: pointy.Int32(1),
        Config: nil,
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
boxItems := result.BoxItems
transactionId := result.TransactionId
stampSheet := result.StampSheet
stampSheetEncryptionKeyId := result.StampSheetEncryptionKeyId
autoRunStampSheet := result.AutoRunStampSheet
atomicCommit := result.AtomicCommit
transaction := result.Transaction
transactionResult := result.TransactionResult

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DrawByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->drawByUserId(
        (new DrawByUserIdRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lottery-0001")
            ->withUserId("user-0001")
            ->withCount(1)
            ->withConfig(null)
            ->withTimeOffsetToken(null)
    );
    $items = $result->getItems();
    $boxItems = $result->getBoxItems();
    $transactionId = $result->getTransactionId();
    $stampSheet = $result->getStampSheet();
    $stampSheetEncryptionKeyId = $result->getStampSheetEncryptionKeyId();
    $autoRunStampSheet = $result->getAutoRunStampSheet();
    $atomicCommit = $result->getAtomicCommit();
    $transaction = $result->getTransaction();
    $transactionResult = $result->getTransactionResult();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DrawByUserIdRequest;
import io.gs2.lottery.result.DrawByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DrawByUserIdResult result = client.drawByUserId(
        new DrawByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withCount(1)
            .withConfig(null)
            .withTimeOffsetToken(null)
    );
    List<DrawnPrize> items = result.getItems();
    BoxItems boxItems = result.getBoxItems();
    String transactionId = result.getTransactionId();
    String stampSheet = result.getStampSheet();
    String stampSheetEncryptionKeyId = result.getStampSheetEncryptionKeyId();
    boolean autoRunStampSheet = result.getAutoRunStampSheet();
    boolean atomicCommit = result.getAtomicCommit();
    String transaction = result.getTransaction();
    TransactionResult transactionResult = result.getTransactionResult();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DrawByUserIdResult> asyncResult = null;
yield return client.DrawByUserId(
    new Gs2.Gs2Lottery.Request.DrawByUserIdRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lottery-0001")
        .WithUserId("user-0001")
        .WithCount(1)
        .WithConfig(null)
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var boxItems = result.BoxItems;
var transactionId = result.TransactionId;
var stampSheet = result.StampSheet;
var stampSheetEncryptionKeyId = result.StampSheetEncryptionKeyId;
var autoRunStampSheet = result.AutoRunStampSheet;
var atomicCommit = result.AtomicCommit;
var transaction = result.Transaction;
var transactionResult = result.TransactionResult;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.drawByUserId(
        new Gs2Lottery.DrawByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withCount(1)
            .withConfig(null)
            .withTimeOffsetToken(null)
    );
    const items = result.getItems();
    const boxItems = result.getBoxItems();
    const transactionId = result.getTransactionId();
    const stampSheet = result.getStampSheet();
    const stampSheetEncryptionKeyId = result.getStampSheetEncryptionKeyId();
    const autoRunStampSheet = result.getAutoRunStampSheet();
    const atomicCommit = result.getAtomicCommit();
    const transaction = result.getTransaction();
    const transactionResult = result.getTransactionResult();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.draw_by_user_id(
        lottery.DrawByUserIdRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lottery-0001')
            .with_user_id('user-0001')
            .with_count(1)
            .with_config(None)
            .with_time_offset_token(None)
    )
    items = result.items
    box_items = result.box_items
    transaction_id = result.transaction_id
    stamp_sheet = result.stamp_sheet
    stamp_sheet_encryption_key_id = result.stamp_sheet_encryption_key_id
    auto_run_stamp_sheet = result.auto_run_stamp_sheet
    atomic_commit = result.atomic_commit
    transaction = result.transaction
    transaction_result = result.transaction_result
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.draw_by_user_id({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    count=1,
    config=nil,
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
boxItems = result.boxItems;
transactionId = result.transactionId;
stampSheet = result.stampSheet;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId;
autoRunStampSheet = result.autoRunStampSheet;
atomicCommit = result.atomicCommit;
transaction = result.transaction;
transactionResult = result.transactionResult;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.draw_by_user_id_async({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    count=1,
    config=nil,
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
boxItems = result.boxItems;
transactionId = result.transactionId;
stampSheet = result.stampSheet;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId;
autoRunStampSheet = result.autoRunStampSheet;
atomicCommit = result.atomicCommit;
transaction = result.transaction;
transactionResult = result.transactionResult;

```



---

### prediction

추첨 결과의 예측 결과를 취득<br>

실제로 경품을 지급하거나 트랜잭션을 생성하지 않고 추첨 결과를 예측합니다.<br>
난수 시드를 사용하여 결정론적 결과를 반환하므로, 동일한 시드로 동일한 예측 결과를 재현할 수 있습니다.<br>
추첨을 실행하기 전에 플레이어에게 받을 경품을 표시할 때 유용합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름 |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름 |
| accessToken | string |  | ✓|  |  ~ 128자 | 액세스 토큰 |
| randomSeed | long |  | ✓|  | 0 ~ 9223372036854775805 | 난수 시드 |
| count | int |  | ✓|  | 1 ~ 1000 | 추첨 횟수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;DrawnPrize&gt;](#drawnprize) | 추첨 결과 경품 리스트 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.Prediction(
    &lottery.PredictionRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lottery-0001"),
        AccessToken: pointy.String("accessToken-0001"),
        RandomSeed: pointy.Int64(1),
        Count: pointy.Int32(1),
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\PredictionRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->prediction(
        (new PredictionRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lottery-0001")
            ->withAccessToken("accessToken-0001")
            ->withRandomSeed(1)
            ->withCount(1)
    );
    $items = $result->getItems();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.PredictionRequest;
import io.gs2.lottery.result.PredictionResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    PredictionResult result = client.prediction(
        new PredictionRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withAccessToken("accessToken-0001")
            .withRandomSeed(1L)
            .withCount(1)
    );
    List<DrawnPrize> items = result.getItems();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.PredictionResult> asyncResult = null;
yield return client.Prediction(
    new Gs2.Gs2Lottery.Request.PredictionRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lottery-0001")
        .WithAccessToken("accessToken-0001")
        .WithRandomSeed(1L)
        .WithCount(1),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.prediction(
        new Gs2Lottery.PredictionRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withAccessToken("accessToken-0001")
            .withRandomSeed(1)
            .withCount(1)
    );
    const items = result.getItems();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.prediction(
        lottery.PredictionRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lottery-0001')
            .with_access_token('accessToken-0001')
            .with_random_seed(1)
            .with_count(1)
    )
    items = result.items
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.prediction({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    accessToken="accessToken-0001",
    randomSeed=1,
    count=1,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.prediction_async({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    accessToken="accessToken-0001",
    randomSeed=1,
    count=1,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```



---

### predictionByUserId

사용자 ID를 지정하여 추첨 결과의 예측 결과를 취득<br>

지정한 사용자의 추첨 결과를, 경품 지급이나 트랜잭션 생성 없이 예측합니다.<br>
난수 시드를 사용하여 결정론적 결과를 반환합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름 |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름 |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| randomSeed | long |  | ✓|  | 0 ~ 9223372036854775805 | 난수 시드 |
| count | int |  | ✓|  | 1 ~ 1000 | 추첨 횟수 |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;DrawnPrize&gt;](#drawnprize) | 추첨 결과 경품 리스트 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.PredictionByUserId(
    &lottery.PredictionByUserIdRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lottery-0001"),
        UserId: pointy.String("user-0001"),
        RandomSeed: pointy.Int64(1),
        Count: pointy.Int32(1),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\PredictionByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->predictionByUserId(
        (new PredictionByUserIdRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lottery-0001")
            ->withUserId("user-0001")
            ->withRandomSeed(1)
            ->withCount(1)
            ->withTimeOffsetToken(null)
    );
    $items = $result->getItems();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.PredictionByUserIdRequest;
import io.gs2.lottery.result.PredictionByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    PredictionByUserIdResult result = client.predictionByUserId(
        new PredictionByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withRandomSeed(1L)
            .withCount(1)
            .withTimeOffsetToken(null)
    );
    List<DrawnPrize> items = result.getItems();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.PredictionByUserIdResult> asyncResult = null;
yield return client.PredictionByUserId(
    new Gs2.Gs2Lottery.Request.PredictionByUserIdRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lottery-0001")
        .WithUserId("user-0001")
        .WithRandomSeed(1L)
        .WithCount(1)
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.predictionByUserId(
        new Gs2Lottery.PredictionByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withRandomSeed(1)
            .withCount(1)
            .withTimeOffsetToken(null)
    );
    const items = result.getItems();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.prediction_by_user_id(
        lottery.PredictionByUserIdRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lottery-0001')
            .with_user_id('user-0001')
            .with_random_seed(1)
            .with_count(1)
            .with_time_offset_token(None)
    )
    items = result.items
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.prediction_by_user_id({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    randomSeed=1,
    count=1,
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.prediction_by_user_id_async({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    randomSeed=1,
    count=1,
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```



---

### drawWithRandomSeedByUserId

사용자 ID를 지정하여 난수 시드를 사용한 추첨을 실행<br>

지정한 난수 시드를 사용하여 결정론적 추첨을 실행합니다.<br>
난수 시드는 각 추첨의 반복 횟수만큼 오프셋되어, 고유하면서도 재현 가능한 결과를 보장합니다.<br>
이 방식은 박스 추첨 모드와 호환되지 않습니다. 배출된 경품은 트랜잭션으로 발행됩니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름 |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름 |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| randomSeed | long |  | ✓|  | 0 ~ 9223372036854775805 | 난수 시드 |
| count | int |  | ✓|  | 1 ~ 1000 | 추첨 횟수 |
| config | [List&lt;Config&gt;](#config) |  | | [] | 0 ~ 1000 items | 트랜잭션의 플레이스홀더에 적용하는 설정값 |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;DrawnPrize&gt;](#drawnprize) | 추첨 결과 경품 리스트 |
| transactionId | string | 발행된 트랜잭션 ID |
| stampSheet | string | 배출된 경품을 획득하기 위한 스탬프 시트 |
| stampSheetEncryptionKeyId | string | 스탬프 시트의 서명 계산에 사용한 암호화 키 GRN |
| autoRunStampSheet | bool? | 트랜잭션 자동 실행이 활성화되어 있는지 여부 |
| atomicCommit | bool? | 트랜잭션을 원자적으로 커밋할지 여부 |
| transaction | string | 발행된 트랜잭션 |
| transactionResult | [TransactionResult](#transactionresult) | 트랜잭션 실행 결과 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DrawWithRandomSeedByUserId(
    &lottery.DrawWithRandomSeedByUserIdRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lottery-0001"),
        UserId: pointy.String("user-0001"),
        RandomSeed: pointy.Int64(1),
        Count: pointy.Int32(1),
        Config: nil,
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
transactionId := result.TransactionId
stampSheet := result.StampSheet
stampSheetEncryptionKeyId := result.StampSheetEncryptionKeyId
autoRunStampSheet := result.AutoRunStampSheet
atomicCommit := result.AtomicCommit
transaction := result.Transaction
transactionResult := result.TransactionResult

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DrawWithRandomSeedByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->drawWithRandomSeedByUserId(
        (new DrawWithRandomSeedByUserIdRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lottery-0001")
            ->withUserId("user-0001")
            ->withRandomSeed(1)
            ->withCount(1)
            ->withConfig(null)
            ->withTimeOffsetToken(null)
    );
    $items = $result->getItems();
    $transactionId = $result->getTransactionId();
    $stampSheet = $result->getStampSheet();
    $stampSheetEncryptionKeyId = $result->getStampSheetEncryptionKeyId();
    $autoRunStampSheet = $result->getAutoRunStampSheet();
    $atomicCommit = $result->getAtomicCommit();
    $transaction = $result->getTransaction();
    $transactionResult = $result->getTransactionResult();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DrawWithRandomSeedByUserIdRequest;
import io.gs2.lottery.result.DrawWithRandomSeedByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DrawWithRandomSeedByUserIdResult result = client.drawWithRandomSeedByUserId(
        new DrawWithRandomSeedByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withRandomSeed(1L)
            .withCount(1)
            .withConfig(null)
            .withTimeOffsetToken(null)
    );
    List<DrawnPrize> items = result.getItems();
    String transactionId = result.getTransactionId();
    String stampSheet = result.getStampSheet();
    String stampSheetEncryptionKeyId = result.getStampSheetEncryptionKeyId();
    boolean autoRunStampSheet = result.getAutoRunStampSheet();
    boolean atomicCommit = result.getAtomicCommit();
    String transaction = result.getTransaction();
    TransactionResult transactionResult = result.getTransactionResult();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DrawWithRandomSeedByUserIdResult> asyncResult = null;
yield return client.DrawWithRandomSeedByUserId(
    new Gs2.Gs2Lottery.Request.DrawWithRandomSeedByUserIdRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lottery-0001")
        .WithUserId("user-0001")
        .WithRandomSeed(1L)
        .WithCount(1)
        .WithConfig(null)
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var transactionId = result.TransactionId;
var stampSheet = result.StampSheet;
var stampSheetEncryptionKeyId = result.StampSheetEncryptionKeyId;
var autoRunStampSheet = result.AutoRunStampSheet;
var atomicCommit = result.AtomicCommit;
var transaction = result.Transaction;
var transactionResult = result.TransactionResult;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.drawWithRandomSeedByUserId(
        new Gs2Lottery.DrawWithRandomSeedByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withRandomSeed(1)
            .withCount(1)
            .withConfig(null)
            .withTimeOffsetToken(null)
    );
    const items = result.getItems();
    const transactionId = result.getTransactionId();
    const stampSheet = result.getStampSheet();
    const stampSheetEncryptionKeyId = result.getStampSheetEncryptionKeyId();
    const autoRunStampSheet = result.getAutoRunStampSheet();
    const atomicCommit = result.getAtomicCommit();
    const transaction = result.getTransaction();
    const transactionResult = result.getTransactionResult();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.draw_with_random_seed_by_user_id(
        lottery.DrawWithRandomSeedByUserIdRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lottery-0001')
            .with_user_id('user-0001')
            .with_random_seed(1)
            .with_count(1)
            .with_config(None)
            .with_time_offset_token(None)
    )
    items = result.items
    transaction_id = result.transaction_id
    stamp_sheet = result.stamp_sheet
    stamp_sheet_encryption_key_id = result.stamp_sheet_encryption_key_id
    auto_run_stamp_sheet = result.auto_run_stamp_sheet
    atomic_commit = result.atomic_commit
    transaction = result.transaction
    transaction_result = result.transaction_result
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.draw_with_random_seed_by_user_id({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    randomSeed=1,
    count=1,
    config=nil,
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
transactionId = result.transactionId;
stampSheet = result.stampSheet;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId;
autoRunStampSheet = result.autoRunStampSheet;
atomicCommit = result.atomicCommit;
transaction = result.transaction;
transactionResult = result.transactionResult;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.draw_with_random_seed_by_user_id_async({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    randomSeed=1,
    count=1,
    config=nil,
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
transactionId = result.transactionId;
stampSheet = result.stampSheet;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId;
autoRunStampSheet = result.autoRunStampSheet;
atomicCommit = result.atomicCommit;
transaction = result.transaction;
transactionResult = result.transactionResult;

```



---

### describeProbabilities

배출 확률 목록 취득<br>

일반 추첨에서는 모든 게임 플레이어에게 동일한 확률로 응답합니다.<br>
박스 추첨에서는 박스 내용물의 잔여 상태를 고려하여 게임 플레이어마다 다른 확률로 응답합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| accessToken | string |  | ✓|  |  ~ 128자 | 액세스 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;Probability&gt;](#probability) | 배출 확률 목록 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribeProbabilities(
    &lottery.DescribeProbabilitiesRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lottery-0001"),
        AccessToken: pointy.String("accessToken-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribeProbabilitiesRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describeProbabilities(
        (new DescribeProbabilitiesRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lottery-0001")
            ->withAccessToken("accessToken-0001")
    );
    $items = $result->getItems();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribeProbabilitiesRequest;
import io.gs2.lottery.result.DescribeProbabilitiesResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribeProbabilitiesResult result = client.describeProbabilities(
        new DescribeProbabilitiesRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withAccessToken("accessToken-0001")
    );
    List<Probability> items = result.getItems();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribeProbabilitiesResult> asyncResult = null;
yield return client.DescribeProbabilities(
    new Gs2.Gs2Lottery.Request.DescribeProbabilitiesRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lottery-0001")
        .WithAccessToken("accessToken-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describeProbabilities(
        new Gs2Lottery.DescribeProbabilitiesRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withAccessToken("accessToken-0001")
    );
    const items = result.getItems();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_probabilities(
        lottery.DescribeProbabilitiesRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lottery-0001')
            .with_access_token('accessToken-0001')
    )
    items = result.items
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_probabilities({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    accessToken="accessToken-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_probabilities_async({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    accessToken="accessToken-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```



---

### describeProbabilitiesByUserId

사용자 ID를 지정하여 배출 확률 목록 취득<br>

일반 추첨에서는 모든 게임 플레이어에게 동일한 확률로 응답합니다.<br>
박스 추첨에서는 박스 내용물의 잔여 상태를 고려하여 게임 플레이어마다 다른 확률로 응답합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;Probability&gt;](#probability) | 배출 확률 목록 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribeProbabilitiesByUserId(
    &lottery.DescribeProbabilitiesByUserIdRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lottery-0001"),
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribeProbabilitiesByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describeProbabilitiesByUserId(
        (new DescribeProbabilitiesByUserIdRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lottery-0001")
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
    $items = $result->getItems();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribeProbabilitiesByUserIdRequest;
import io.gs2.lottery.result.DescribeProbabilitiesByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribeProbabilitiesByUserIdResult result = client.describeProbabilitiesByUserId(
        new DescribeProbabilitiesByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    List<Probability> items = result.getItems();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribeProbabilitiesByUserIdResult> asyncResult = null;
yield return client.DescribeProbabilitiesByUserId(
    new Gs2.Gs2Lottery.Request.DescribeProbabilitiesByUserIdRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lottery-0001")
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describeProbabilitiesByUserId(
        new Gs2Lottery.DescribeProbabilitiesByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lottery-0001")
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    const items = result.getItems();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_probabilities_by_user_id(
        lottery.DescribeProbabilitiesByUserIdRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lottery-0001')
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
    items = result.items
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_probabilities_by_user_id({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_probabilities_by_user_id_async({
    namespaceName="namespace-0001",
    lotteryName="lottery-0001",
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```



---

### describePrizeLimits

배출 횟수 제한 목록 취득<br>

지정된 배출 확률 테이블의 경품 배출 횟수 제한에 대한 페이지네이션 목록을 취득합니다.<br>
배출 횟수 제한은 각 경품의 배출 횟수를 추적하여, 수량 한정 경품 설정을 가능하게 합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |
| pageToken | string |  | |  |  ~ 1024자 | 데이터 취득을 시작할 위치를 지정하는 토큰 |
| limit | int |  | | 30 | 1 ~ 1000 | 취득할 데이터 건수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;PrizeLimit&gt;](#prizelimit) | 배출 횟수 제한 목록 |
| nextPageToken | string | 목록의 나머지를 취득하기 위한 페이지 토큰 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribePrizeLimits(
    &lottery.DescribePrizeLimitsRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        PageToken: nil,
        Limit: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribePrizeLimitsRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describePrizeLimits(
        (new DescribePrizeLimitsRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withPageToken(null)
            ->withLimit(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribePrizeLimitsRequest;
import io.gs2.lottery.result.DescribePrizeLimitsResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribePrizeLimitsResult result = client.describePrizeLimits(
        new DescribePrizeLimitsRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withPageToken(null)
            .withLimit(null)
    );
    List<PrizeLimit> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribePrizeLimitsResult> asyncResult = null;
yield return client.DescribePrizeLimits(
    new Gs2.Gs2Lottery.Request.DescribePrizeLimitsRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithPageToken(null)
        .WithLimit(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describePrizeLimits(
        new Gs2Lottery.DescribePrizeLimitsRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withPageToken(null)
            .withLimit(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_prize_limits(
        lottery.DescribePrizeLimitsRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_page_token(None)
            .with_limit(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_prize_limits({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    pageToken=nil,
    limit=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_prize_limits_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    pageToken=nil,
    limit=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### getPrizeLimit

배출 횟수 제한 취득<br>

배출 확률 테이블 내 특정 경품의 현재 배출 횟수 제한을 취득합니다.<br>
설정된 제한에 대해 경품이 몇 번 배출되었는지 확인할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |
| prizeId | string |  | ✓| UUID |  ~ 36자 | 경품 ID<br>배출 확률 테이블 내에서 이 경품을 고유하게 식별하는 ID입니다. 배출 횟수 제한 추적 및 페일오버 경품 지정 시 참조에 사용됩니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [PrizeLimit](#prizelimit) | 배출 횟수 제한 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetPrizeLimit(
    &lottery.GetPrizeLimitRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        PrizeId: pointy.String("prize-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetPrizeLimitRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getPrizeLimit(
        (new GetPrizeLimitRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withPrizeId("prize-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetPrizeLimitRequest;
import io.gs2.lottery.result.GetPrizeLimitResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetPrizeLimitResult result = client.getPrizeLimit(
        new GetPrizeLimitRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withPrizeId("prize-0001")
    );
    PrizeLimit item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetPrizeLimitResult> asyncResult = null;
yield return client.GetPrizeLimit(
    new Gs2.Gs2Lottery.Request.GetPrizeLimitRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithPrizeId("prize-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getPrizeLimit(
        new Gs2Lottery.GetPrizeLimitRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withPrizeId("prize-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_prize_limit(
        lottery.GetPrizeLimitRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_prize_id('prize-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_prize_limit({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    prizeId="prize-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_prize_limit_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    prizeId="prize-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### resetPrizeLimit

배출 횟수 리셋<br>

배출 횟수 레코드를 삭제하여 특정 경품의 배출 횟수를 리셋합니다.<br>
리셋 후 경품은 설정된 제한까지 다시 배출 가능해집니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |
| prizeId | string |  | ✓| UUID |  ~ 36자 | 경품 ID<br>배출 확률 테이블 내에서 이 경품을 고유하게 식별하는 ID입니다. 배출 횟수 제한 추적 및 페일오버 경품 지정 시 참조에 사용됩니다. |

#### Result

반환값: 없음

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.ResetPrizeLimit(
    &lottery.ResetPrizeLimitRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        PrizeId: pointy.String("prize-0001"),
    }
)
if err != nil {
    panic("error occurred")
}

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\ResetPrizeLimitRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->resetPrizeLimit(
        (new ResetPrizeLimitRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withPrizeId("prize-0001")
    );
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.ResetPrizeLimitRequest;
import io.gs2.lottery.result.ResetPrizeLimitResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    ResetPrizeLimitResult result = client.resetPrizeLimit(
        new ResetPrizeLimitRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withPrizeId("prize-0001")
    );
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.ResetPrizeLimitResult> asyncResult = null;
yield return client.ResetPrizeLimit(
    new Gs2.Gs2Lottery.Request.ResetPrizeLimitRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithPrizeId("prize-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.resetPrizeLimit(
        new Gs2Lottery.ResetPrizeLimitRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withPrizeId("prize-0001")
    );
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.reset_prize_limit(
        lottery.ResetPrizeLimitRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_prize_id('prize-0001')
    )
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.reset_prize_limit({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    prizeId="prize-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.reset_prize_limit_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    prizeId="prize-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result

```



---

### describeBoxes

박스에서 꺼낸 아이템 리스트의 목록을 취득<br>

네임스페이스 내 모든 박스 모드 추첨 모델의 박스 상태를 페이지네이션으로 취득합니다.<br>
각 항목은 박스에서 어떤 경품이 배출되었는지와 남은 수량을 나타냅니다.<br>
아직 추첨이 이루어지지 않은 박스의 경우, 빈 박스 상태가 생성되어 반환됩니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| accessToken | string |  | ✓|  |  ~ 128자 | 액세스 토큰 |
| pageToken | string |  | |  |  ~ 1024자 | 데이터 취득을 시작할 위치를 지정하는 토큰 |
| limit | int |  | | 30 | 1 ~ 1000 | 취득할 데이터 건수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;BoxItems&gt;](#boxitems) | 박스 상태 리스트 |
| nextPageToken | string | 목록의 나머지를 취득하기 위한 페이지 토큰 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribeBoxes(
    &lottery.DescribeBoxesRequest {
        NamespaceName: pointy.String("namespace-0001"),
        AccessToken: pointy.String("accessToken-0001"),
        PageToken: nil,
        Limit: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribeBoxesRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describeBoxes(
        (new DescribeBoxesRequest())
            ->withNamespaceName("namespace-0001")
            ->withAccessToken("accessToken-0001")
            ->withPageToken(null)
            ->withLimit(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribeBoxesRequest;
import io.gs2.lottery.result.DescribeBoxesResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribeBoxesResult result = client.describeBoxes(
        new DescribeBoxesRequest()
            .withNamespaceName("namespace-0001")
            .withAccessToken("accessToken-0001")
            .withPageToken(null)
            .withLimit(null)
    );
    List<BoxItems> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribeBoxesResult> asyncResult = null;
yield return client.DescribeBoxes(
    new Gs2.Gs2Lottery.Request.DescribeBoxesRequest()
        .WithNamespaceName("namespace-0001")
        .WithAccessToken("accessToken-0001")
        .WithPageToken(null)
        .WithLimit(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describeBoxes(
        new Gs2Lottery.DescribeBoxesRequest()
            .withNamespaceName("namespace-0001")
            .withAccessToken("accessToken-0001")
            .withPageToken(null)
            .withLimit(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_boxes(
        lottery.DescribeBoxesRequest()
            .with_namespace_name('namespace-0001')
            .with_access_token('accessToken-0001')
            .with_page_token(None)
            .with_limit(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_boxes({
    namespaceName="namespace-0001",
    accessToken="accessToken-0001",
    pageToken=nil,
    limit=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_boxes_async({
    namespaceName="namespace-0001",
    accessToken="accessToken-0001",
    pageToken=nil,
    limit=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### describeBoxesByUserId

사용자 ID를 지정하여 박스 목록을 취득<br>

지정한 사용자의 모든 박스 모드 추첨 모델의 박스 상태를 페이지네이션으로 취득합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| pageToken | string |  | |  |  ~ 1024자 | 데이터 취득을 시작할 위치를 지정하는 토큰 |
| limit | int |  | | 30 | 1 ~ 1000 | 취득할 데이터 건수 |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;BoxItems&gt;](#boxitems) | 박스 상태 리스트 |
| nextPageToken | string | 목록의 나머지를 취득하기 위한 페이지 토큰 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribeBoxesByUserId(
    &lottery.DescribeBoxesByUserIdRequest {
        NamespaceName: pointy.String("namespace-0001"),
        UserId: pointy.String("user-0001"),
        PageToken: nil,
        Limit: nil,
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribeBoxesByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describeBoxesByUserId(
        (new DescribeBoxesByUserIdRequest())
            ->withNamespaceName("namespace-0001")
            ->withUserId("user-0001")
            ->withPageToken(null)
            ->withLimit(null)
            ->withTimeOffsetToken(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribeBoxesByUserIdRequest;
import io.gs2.lottery.result.DescribeBoxesByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribeBoxesByUserIdResult result = client.describeBoxesByUserId(
        new DescribeBoxesByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withUserId("user-0001")
            .withPageToken(null)
            .withLimit(null)
            .withTimeOffsetToken(null)
    );
    List<BoxItems> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribeBoxesByUserIdResult> asyncResult = null;
yield return client.DescribeBoxesByUserId(
    new Gs2.Gs2Lottery.Request.DescribeBoxesByUserIdRequest()
        .WithNamespaceName("namespace-0001")
        .WithUserId("user-0001")
        .WithPageToken(null)
        .WithLimit(null)
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describeBoxesByUserId(
        new Gs2Lottery.DescribeBoxesByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withUserId("user-0001")
            .withPageToken(null)
            .withLimit(null)
            .withTimeOffsetToken(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_boxes_by_user_id(
        lottery.DescribeBoxesByUserIdRequest()
            .with_namespace_name('namespace-0001')
            .with_user_id('user-0001')
            .with_page_token(None)
            .with_limit(None)
            .with_time_offset_token(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_boxes_by_user_id({
    namespaceName="namespace-0001",
    userId="user-0001",
    pageToken=nil,
    limit=nil,
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_boxes_by_user_id_async({
    namespaceName="namespace-0001",
    userId="user-0001",
    pageToken=nil,
    limit=nil,
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### getBox

박스 상태를 취득<br>

특정 배출 확률 테이블의 박스 상태를 취득하여 어떤 경품이 배출되었는지와 남은 수량을 표시합니다.<br>
박스가 아직 존재하지 않는 경우, 빈 박스 상태가 생성되어 반환됩니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름 |
| accessToken | string |  | ✓|  |  ~ 128자 | 액세스 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [BoxItems](#boxitems) | 박스 내 경품과 잔여 수량 정보 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetBox(
    &lottery.GetBoxRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        AccessToken: pointy.String("accessToken-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetBoxRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getBox(
        (new GetBoxRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withAccessToken("accessToken-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetBoxRequest;
import io.gs2.lottery.result.GetBoxResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetBoxResult result = client.getBox(
        new GetBoxRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withAccessToken("accessToken-0001")
    );
    BoxItems item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetBoxResult> asyncResult = null;
yield return client.GetBox(
    new Gs2.Gs2Lottery.Request.GetBoxRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithAccessToken("accessToken-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getBox(
        new Gs2Lottery.GetBoxRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withAccessToken("accessToken-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_box(
        lottery.GetBoxRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_access_token('accessToken-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_box({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    accessToken="accessToken-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_box_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    accessToken="accessToken-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getBoxByUserId

사용자 ID를 지정하여 박스 상태를 취득<br>

지정한 사용자의 특정 배출 확률 테이블의 박스 상태를 취득하여 배출된 경품과 남은 수량을 표시합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름 |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [BoxItems](#boxitems) | 박스 내 경품과 잔여 수량 정보 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetBoxByUserId(
    &lottery.GetBoxByUserIdRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetBoxByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getBoxByUserId(
        (new GetBoxByUserIdRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetBoxByUserIdRequest;
import io.gs2.lottery.result.GetBoxByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetBoxByUserIdResult result = client.getBoxByUserId(
        new GetBoxByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    BoxItems item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetBoxByUserIdResult> asyncResult = null;
yield return client.GetBoxByUserId(
    new Gs2.Gs2Lottery.Request.GetBoxByUserIdRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getBoxByUserId(
        new Gs2Lottery.GetBoxByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_box_by_user_id(
        lottery.GetBoxByUserIdRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_box_by_user_id({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_box_by_user_id_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### resetBox

박스를 리셋<br>

박스를 초기 상태로 리셋하고, 배출된 모든 경품을 박스로 되돌립니다.<br>
리셋 후에는 모든 경품을 다시 배출받을 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름 |
| accessToken | string |  | ✓|  |  ~ 128자 | 액세스 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [BoxItems](#boxitems) | 박스 내 경품과 초기 수량 정보 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.ResetBox(
    &lottery.ResetBoxRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        AccessToken: pointy.String("accessToken-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\ResetBoxRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->resetBox(
        (new ResetBoxRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withAccessToken("accessToken-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.ResetBoxRequest;
import io.gs2.lottery.result.ResetBoxResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    ResetBoxResult result = client.resetBox(
        new ResetBoxRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withAccessToken("accessToken-0001")
    );
    BoxItems item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.ResetBoxResult> asyncResult = null;
yield return client.ResetBox(
    new Gs2.Gs2Lottery.Request.ResetBoxRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithAccessToken("accessToken-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.resetBox(
        new Gs2Lottery.ResetBoxRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withAccessToken("accessToken-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.reset_box(
        lottery.ResetBoxRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_access_token('accessToken-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.reset_box({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    accessToken="accessToken-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.reset_box_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    accessToken="accessToken-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### resetBoxByUserId

사용자 ID를 지정하여 박스를 리셋<br>

지정한 사용자의 박스를 초기 상태로 리셋하고, 배출된 모든 경품을 박스로 되돌립니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름 |
| userId | string |  | ✓|  |  ~ 128자 | 사용자ID |
| timeOffsetToken | string |  | |  |  ~ 1024자 | 타임 오프셋 토큰 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [BoxItems](#boxitems) | 박스 내 경품과 초기 수량 정보 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.ResetBoxByUserId(
    &lottery.ResetBoxByUserIdRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        UserId: pointy.String("user-0001"),
        TimeOffsetToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\ResetBoxByUserIdRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->resetBoxByUserId(
        (new ResetBoxByUserIdRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withUserId("user-0001")
            ->withTimeOffsetToken(null)
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.ResetBoxByUserIdRequest;
import io.gs2.lottery.result.ResetBoxByUserIdResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    ResetBoxByUserIdResult result = client.resetBoxByUserId(
        new ResetBoxByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    BoxItems item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.ResetBoxByUserIdResult> asyncResult = null;
yield return client.ResetBoxByUserId(
    new Gs2.Gs2Lottery.Request.ResetBoxByUserIdRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithUserId("user-0001")
        .WithTimeOffsetToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.resetBoxByUserId(
        new Gs2Lottery.ResetBoxByUserIdRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withUserId("user-0001")
            .withTimeOffsetToken(null)
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.reset_box_by_user_id(
        lottery.ResetBoxByUserIdRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_user_id('user-0001')
            .with_time_offset_token(None)
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.reset_box_by_user_id({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    userId="user-0001",
    timeOffsetToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.reset_box_by_user_id_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    userId="user-0001",
    timeOffsetToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### describeLotteryModels

추첨 모델 목록 취득<br>

지정된 네임스페이스의 현재 활성화된 추첨 모델 목록을 취득합니다.<br>
모델은 추첨 모드(일반 또는 박스), 추첨 방식(배출 확률 테이블 또는 스크립트), 관련된 배출 확률 테이블의 설정을 정의합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;LotteryModel&gt;](#lotterymodel) | 추첨 모델 목록 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribeLotteryModels(
    &lottery.DescribeLotteryModelsRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribeLotteryModelsRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describeLotteryModels(
        (new DescribeLotteryModelsRequest())
            ->withNamespaceName("namespace-0001")
    );
    $items = $result->getItems();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribeLotteryModelsRequest;
import io.gs2.lottery.result.DescribeLotteryModelsResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribeLotteryModelsResult result = client.describeLotteryModels(
        new DescribeLotteryModelsRequest()
            .withNamespaceName("namespace-0001")
    );
    List<LotteryModel> items = result.getItems();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribeLotteryModelsResult> asyncResult = null;
yield return client.DescribeLotteryModels(
    new Gs2.Gs2Lottery.Request.DescribeLotteryModelsRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describeLotteryModels(
        new Gs2Lottery.DescribeLotteryModelsRequest()
            .withNamespaceName("namespace-0001")
    );
    const items = result.getItems();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_lottery_models(
        lottery.DescribeLotteryModelsRequest()
            .with_namespace_name('namespace-0001')
    )
    items = result.items
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_lottery_models({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_lottery_models_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;

```



---

### getLotteryModel

추첨 모델 취득<br>

지정된 추첨 모델의 모드(일반/박스), 추첨 방식(배출 확률 테이블/스크립트), 배출 확률 테이블 이름을 포함한 정보를 취득합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [LotteryModel](#lotterymodel) | 추첨 모델 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetLotteryModel(
    &lottery.GetLotteryModelRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lotteryModel-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetLotteryModelRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getLotteryModel(
        (new GetLotteryModelRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lotteryModel-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetLotteryModelRequest;
import io.gs2.lottery.result.GetLotteryModelResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetLotteryModelResult result = client.getLotteryModel(
        new GetLotteryModelRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
    );
    LotteryModel item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetLotteryModelResult> asyncResult = null;
yield return client.GetLotteryModel(
    new Gs2.Gs2Lottery.Request.GetLotteryModelRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lotteryModel-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getLotteryModel(
        new Gs2Lottery.GetLotteryModelRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_lottery_model(
        lottery.GetLotteryModelRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lotteryModel-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_lottery_model({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_lottery_model_async({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### exportMaster

추첨 모델 마스터를 활성화 가능한 마스터 데이터 형식으로 내보내기<br>

현재 활성화된 추첨 모델 마스터를 활성화 가능한 형식으로 내보냅니다.<br>
내보낸 데이터는 다른 네임스페이스의 마스터 데이터 업데이트나 백업으로 사용할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [CurrentLotteryMaster](#currentlotterymaster) | 활성화 가능한 추첨 모델의 마스터 데이터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.ExportMaster(
    &lottery.ExportMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\ExportMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->exportMaster(
        (new ExportMasterRequest())
            ->withNamespaceName("namespace-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.ExportMasterRequest;
import io.gs2.lottery.result.ExportMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    ExportMasterResult result = client.exportMaster(
        new ExportMasterRequest()
            .withNamespaceName("namespace-0001")
    );
    CurrentLotteryMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.ExportMasterResult> asyncResult = null;
yield return client.ExportMaster(
    new Gs2.Gs2Lottery.Request.ExportMasterRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.exportMaster(
        new Gs2Lottery.ExportMasterRequest()
            .withNamespaceName("namespace-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.export_master(
        lottery.ExportMasterRequest()
            .with_namespace_name('namespace-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.export_master({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.export_master_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getCurrentLotteryMaster

현재 활성화된 추첨 모델의 마스터 데이터를 취득<br>

지정한 네임스페이스의 현재 활성화된 추첨 모델의 마스터 데이터를 취득합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [CurrentLotteryMaster](#currentlotterymaster) | 현재 활성화된 추첨 모델의 마스터 데이터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetCurrentLotteryMaster(
    &lottery.GetCurrentLotteryMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetCurrentLotteryMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getCurrentLotteryMaster(
        (new GetCurrentLotteryMasterRequest())
            ->withNamespaceName("namespace-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetCurrentLotteryMasterRequest;
import io.gs2.lottery.result.GetCurrentLotteryMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetCurrentLotteryMasterResult result = client.getCurrentLotteryMaster(
        new GetCurrentLotteryMasterRequest()
            .withNamespaceName("namespace-0001")
    );
    CurrentLotteryMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetCurrentLotteryMasterResult> asyncResult = null;
yield return client.GetCurrentLotteryMaster(
    new Gs2.Gs2Lottery.Request.GetCurrentLotteryMasterRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getCurrentLotteryMaster(
        new Gs2Lottery.GetCurrentLotteryMasterRequest()
            .withNamespaceName("namespace-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_current_lottery_master(
        lottery.GetCurrentLotteryMasterRequest()
            .with_namespace_name('namespace-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_current_lottery_master({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_current_lottery_master_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### preUpdateCurrentLotteryMaster

현재 활성화된 추첨 모델 마스터 데이터를 업데이트(3단계 버전)<br>

1MB를 초과하는 마스터 데이터를 업로드하는 경우, 3단계로 나누어 업데이트를 진행합니다.<br>
1. 이 API를 실행하여 업로드용 토큰과 URL을 취득합니다.<br>
2. 취득한 URL에 마스터 데이터를 업로드합니다.<br>
3. UpdateCurrentLotteryMaster에 업로드로 취득한 토큰을 전달하여 실행하고, 마스터 데이터를 반영합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| uploadToken | string | 업로드 후 결과를 반영할 때 사용하는 토큰 |
| uploadUrl | string | 업로드 처리 실행에 사용하는 URL |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.PreUpdateCurrentLotteryMaster(
    &lottery.PreUpdateCurrentLotteryMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
uploadToken := result.UploadToken
uploadUrl := result.UploadUrl

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\PreUpdateCurrentLotteryMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->preUpdateCurrentLotteryMaster(
        (new PreUpdateCurrentLotteryMasterRequest())
            ->withNamespaceName("namespace-0001")
    );
    $uploadToken = $result->getUploadToken();
    $uploadUrl = $result->getUploadUrl();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.PreUpdateCurrentLotteryMasterRequest;
import io.gs2.lottery.result.PreUpdateCurrentLotteryMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    PreUpdateCurrentLotteryMasterResult result = client.preUpdateCurrentLotteryMaster(
        new PreUpdateCurrentLotteryMasterRequest()
            .withNamespaceName("namespace-0001")
    );
    String uploadToken = result.getUploadToken();
    String uploadUrl = result.getUploadUrl();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.PreUpdateCurrentLotteryMasterResult> asyncResult = null;
yield return client.PreUpdateCurrentLotteryMaster(
    new Gs2.Gs2Lottery.Request.PreUpdateCurrentLotteryMasterRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var uploadToken = result.UploadToken;
var uploadUrl = result.UploadUrl;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.preUpdateCurrentLotteryMaster(
        new Gs2Lottery.PreUpdateCurrentLotteryMasterRequest()
            .withNamespaceName("namespace-0001")
    );
    const uploadToken = result.getUploadToken();
    const uploadUrl = result.getUploadUrl();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.pre_update_current_lottery_master(
        lottery.PreUpdateCurrentLotteryMasterRequest()
            .with_namespace_name('namespace-0001')
    )
    upload_token = result.upload_token
    upload_url = result.upload_url
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.pre_update_current_lottery_master({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
uploadToken = result.uploadToken;
uploadUrl = result.uploadUrl;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.pre_update_current_lottery_master_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
uploadToken = result.uploadToken;
uploadUrl = result.uploadUrl;

```



---

### updateCurrentLotteryMaster

현재 활성화된 추첨 모델 마스터 데이터를 업데이트<br>

현재 활성화된 추첨 모델의 마스터 데이터를 업데이트합니다.<br>
두 가지 모드를 지원합니다: 인라인 설정용 'direct' 모드와, 3단계 업데이트 과정에서 사전에 업로드한 설정을 적용하는 'preUpload' 모드입니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| mode | 문자열 열거형<br>enum {<br>"direct",<br>"preUpload"<br>}<br> |  | | "direct" |  | 업데이트 모드direct: 마스터 데이터를 직접 업데이트 / preUpload: 마스터 데이터를 업로드한 후 업데이트 /  |
| settings | string | {mode} == "direct" | ✓※|  |  ~ 5242880 바이트 (5MB) | 마스터 데이터<br>※ mode이(가) "direct" 이면 필수 |
| uploadToken | string | {mode} == "preUpload" | ✓※|  |  ~ 1024자 | 사전 업로드로 획득한 토큰<br>업로드한 마스터 데이터를 적용하기 위해 사용됩니다.<br>※ mode이(가) "preUpload" 이면 필수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [CurrentLotteryMaster](#currentlotterymaster) | 업데이트된 현재 활성화된 추첨 모델의 마스터 데이터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.UpdateCurrentLotteryMaster(
    &lottery.UpdateCurrentLotteryMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        Mode: pointy.String("direct"),
        Settings: pointy.String("{\n  \"version\": \"2019-02-21\",\n  \"lotteryModels\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"GACHA\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha\"\n    },\n    {\n      \"name\": \"gacha_ssr\",\n      \"metadata\": \"SSR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-ssr\"\n    },\n    {\n      \"name\": \"gacha_sr\",\n      \"metadata\": \"SR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-sr\"\n    },\n    {\n      \"name\": \"gacha_r\",\n      \"metadata\": \"R\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-r\"\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"mode\": \"box\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"box\"\n    }\n  ],\n  \"prizeTables\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-1\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-ssr\",\n          \"weight\": 5\n        },\n        {\n          \"prizeId\": \"prize-2\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-sr\",\n          \"weight\": 15\n        },\n        {\n          \"prizeId\": \"prize-3\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-r\",\n          \"weight\": 80\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-ssr\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-4\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 1\n        },\n        {\n          \"prizeId\": \"prize-5\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 2\n        },\n        {\n          \"prizeId\": \"prize-6\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 3\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-sr\",\n      \"metadata\": \"SR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-7\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        },\n        {\n          \"prizeId\": \"prize-8\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-9\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-r\",\n      \"metadata\": \"R\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-10\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 100\n        },\n        {\n          \"prizeId\": \"prize-11\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 200\n        },\n        {\n          \"prizeId\": \"prize-12\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 300\n        }\n      ]\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-13\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        },\n        {\n          \"prizeId\": \"prize-14\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-15\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        }\n      ]\n    }\n  ]\n}"),
        UploadToken: nil,
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\UpdateCurrentLotteryMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->updateCurrentLotteryMaster(
        (new UpdateCurrentLotteryMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withMode("direct")
            ->withSettings("{\n  \"version\": \"2019-02-21\",\n  \"lotteryModels\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"GACHA\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha\"\n    },\n    {\n      \"name\": \"gacha_ssr\",\n      \"metadata\": \"SSR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-ssr\"\n    },\n    {\n      \"name\": \"gacha_sr\",\n      \"metadata\": \"SR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-sr\"\n    },\n    {\n      \"name\": \"gacha_r\",\n      \"metadata\": \"R\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-r\"\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"mode\": \"box\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"box\"\n    }\n  ],\n  \"prizeTables\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-1\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-ssr\",\n          \"weight\": 5\n        },\n        {\n          \"prizeId\": \"prize-2\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-sr\",\n          \"weight\": 15\n        },\n        {\n          \"prizeId\": \"prize-3\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-r\",\n          \"weight\": 80\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-ssr\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-4\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 1\n        },\n        {\n          \"prizeId\": \"prize-5\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 2\n        },\n        {\n          \"prizeId\": \"prize-6\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 3\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-sr\",\n      \"metadata\": \"SR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-7\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        },\n        {\n          \"prizeId\": \"prize-8\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-9\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-r\",\n      \"metadata\": \"R\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-10\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 100\n        },\n        {\n          \"prizeId\": \"prize-11\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 200\n        },\n        {\n          \"prizeId\": \"prize-12\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 300\n        }\n      ]\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-13\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        },\n        {\n          \"prizeId\": \"prize-14\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-15\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        }\n      ]\n    }\n  ]\n}")
            ->withUploadToken(null)
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.UpdateCurrentLotteryMasterRequest;
import io.gs2.lottery.result.UpdateCurrentLotteryMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    UpdateCurrentLotteryMasterResult result = client.updateCurrentLotteryMaster(
        new UpdateCurrentLotteryMasterRequest()
            .withNamespaceName("namespace-0001")
            .withMode("direct")
            .withSettings("{\n  \"version\": \"2019-02-21\",\n  \"lotteryModels\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"GACHA\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha\"\n    },\n    {\n      \"name\": \"gacha_ssr\",\n      \"metadata\": \"SSR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-ssr\"\n    },\n    {\n      \"name\": \"gacha_sr\",\n      \"metadata\": \"SR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-sr\"\n    },\n    {\n      \"name\": \"gacha_r\",\n      \"metadata\": \"R\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-r\"\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"mode\": \"box\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"box\"\n    }\n  ],\n  \"prizeTables\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-1\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-ssr\",\n          \"weight\": 5\n        },\n        {\n          \"prizeId\": \"prize-2\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-sr\",\n          \"weight\": 15\n        },\n        {\n          \"prizeId\": \"prize-3\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-r\",\n          \"weight\": 80\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-ssr\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-4\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 1\n        },\n        {\n          \"prizeId\": \"prize-5\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 2\n        },\n        {\n          \"prizeId\": \"prize-6\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 3\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-sr\",\n      \"metadata\": \"SR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-7\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        },\n        {\n          \"prizeId\": \"prize-8\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-9\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-r\",\n      \"metadata\": \"R\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-10\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 100\n        },\n        {\n          \"prizeId\": \"prize-11\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 200\n        },\n        {\n          \"prizeId\": \"prize-12\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 300\n        }\n      ]\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-13\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        },\n        {\n          \"prizeId\": \"prize-14\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-15\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        }\n      ]\n    }\n  ]\n}")
            .withUploadToken(null)
    );
    CurrentLotteryMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.UpdateCurrentLotteryMasterResult> asyncResult = null;
yield return client.UpdateCurrentLotteryMaster(
    new Gs2.Gs2Lottery.Request.UpdateCurrentLotteryMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithMode("direct")
        .WithSettings("{\n  \"version\": \"2019-02-21\",\n  \"lotteryModels\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"GACHA\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha\"\n    },\n    {\n      \"name\": \"gacha_ssr\",\n      \"metadata\": \"SSR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-ssr\"\n    },\n    {\n      \"name\": \"gacha_sr\",\n      \"metadata\": \"SR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-sr\"\n    },\n    {\n      \"name\": \"gacha_r\",\n      \"metadata\": \"R\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-r\"\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"mode\": \"box\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"box\"\n    }\n  ],\n  \"prizeTables\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-1\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-ssr\",\n          \"weight\": 5\n        },\n        {\n          \"prizeId\": \"prize-2\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-sr\",\n          \"weight\": 15\n        },\n        {\n          \"prizeId\": \"prize-3\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-r\",\n          \"weight\": 80\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-ssr\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-4\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 1\n        },\n        {\n          \"prizeId\": \"prize-5\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 2\n        },\n        {\n          \"prizeId\": \"prize-6\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 3\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-sr\",\n      \"metadata\": \"SR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-7\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        },\n        {\n          \"prizeId\": \"prize-8\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-9\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-r\",\n      \"metadata\": \"R\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-10\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 100\n        },\n        {\n          \"prizeId\": \"prize-11\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 200\n        },\n        {\n          \"prizeId\": \"prize-12\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 300\n        }\n      ]\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-13\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        },\n        {\n          \"prizeId\": \"prize-14\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-15\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        }\n      ]\n    }\n  ]\n}")
        .WithUploadToken(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.updateCurrentLotteryMaster(
        new Gs2Lottery.UpdateCurrentLotteryMasterRequest()
            .withNamespaceName("namespace-0001")
            .withMode("direct")
            .withSettings("{\n  \"version\": \"2019-02-21\",\n  \"lotteryModels\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"GACHA\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha\"\n    },\n    {\n      \"name\": \"gacha_ssr\",\n      \"metadata\": \"SSR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-ssr\"\n    },\n    {\n      \"name\": \"gacha_sr\",\n      \"metadata\": \"SR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-sr\"\n    },\n    {\n      \"name\": \"gacha_r\",\n      \"metadata\": \"R\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-r\"\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"mode\": \"box\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"box\"\n    }\n  ],\n  \"prizeTables\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-1\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-ssr\",\n          \"weight\": 5\n        },\n        {\n          \"prizeId\": \"prize-2\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-sr\",\n          \"weight\": 15\n        },\n        {\n          \"prizeId\": \"prize-3\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-r\",\n          \"weight\": 80\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-ssr\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-4\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 1\n        },\n        {\n          \"prizeId\": \"prize-5\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 2\n        },\n        {\n          \"prizeId\": \"prize-6\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 3\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-sr\",\n      \"metadata\": \"SR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-7\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        },\n        {\n          \"prizeId\": \"prize-8\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-9\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-r\",\n      \"metadata\": \"R\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-10\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 100\n        },\n        {\n          \"prizeId\": \"prize-11\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 200\n        },\n        {\n          \"prizeId\": \"prize-12\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 300\n        }\n      ]\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-13\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        },\n        {\n          \"prizeId\": \"prize-14\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-15\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        }\n      ]\n    }\n  ]\n}")
            .withUploadToken(null)
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.update_current_lottery_master(
        lottery.UpdateCurrentLotteryMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_mode('direct')
            .with_settings('{\n  "version": "2019-02-21",\n  "lotteryModels": [\n    {\n      "name": "gacha",\n      "metadata": "GACHA",\n      "mode": "normal",\n      "method": "prize_table",\n      "prizeTableName": "gacha"\n    },\n    {\n      "name": "gacha_ssr",\n      "metadata": "SSR",\n      "mode": "normal",\n      "method": "prize_table",\n      "prizeTableName": "gacha-ssr"\n    },\n    {\n      "name": "gacha_sr",\n      "metadata": "SR",\n      "mode": "normal",\n      "method": "prize_table",\n      "prizeTableName": "gacha-sr"\n    },\n    {\n      "name": "gacha_r",\n      "metadata": "R",\n      "mode": "normal",\n      "method": "prize_table",\n      "prizeTableName": "gacha-r"\n    },\n    {\n      "name": "box",\n      "metadata": "BOX",\n      "mode": "box",\n      "method": "prize_table",\n      "prizeTableName": "box"\n    }\n  ],\n  "prizeTables": [\n    {\n      "name": "gacha",\n      "metadata": "SSR",\n      "prizes": [\n        {\n          "prizeId": "prize-1",\n          "type": "prize_table",\n          "prizeTableName": "gacha-ssr",\n          "weight": 5\n        },\n        {\n          "prizeId": "prize-2",\n          "type": "prize_table",\n          "prizeTableName": "gacha-sr",\n          "weight": 15\n        },\n        {\n          "prizeId": "prize-3",\n          "type": "prize_table",\n          "prizeTableName": "gacha-r",\n          "weight": 80\n        }\n      ]\n    },\n    {\n      "name": "gacha-ssr",\n      "metadata": "SSR",\n      "prizes": [\n        {\n          "prizeId": "prize-4",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 1\n        },\n        {\n          "prizeId": "prize-5",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 2\n        },\n        {\n          "prizeId": "prize-6",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 3\n        }\n      ]\n    },\n    {\n      "name": "gacha-sr",\n      "metadata": "SR",\n      "prizes": [\n        {\n          "prizeId": "prize-7",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 10\n        },\n        {\n          "prizeId": "prize-8",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 20\n        },\n        {\n          "prizeId": "prize-9",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 30\n        }\n      ]\n    },\n    {\n      "name": "gacha-r",\n      "metadata": "R",\n      "prizes": [\n        {\n          "prizeId": "prize-10",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 100\n        },\n        {\n          "prizeId": "prize-11",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 200\n        },\n        {\n          "prizeId": "prize-12",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 300\n        }\n      ]\n    },\n    {\n      "name": "box",\n      "metadata": "BOX",\n      "prizes": [\n        {\n          "prizeId": "prize-13",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 30\n        },\n        {\n          "prizeId": "prize-14",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 20\n        },\n        {\n          "prizeId": "prize-15",\n          "type": "action",\n          "acquireActions": [\n            {\n              "action": "Gs2Money:DepositByUserId",\n              "request": "{\\"count\\": 1}"\n            }\n          ],\n          "weight": 10\n        }\n      ]\n    }\n  ]\n}')
            .with_upload_token(None)
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.update_current_lottery_master({
    namespaceName="namespace-0001",
    mode="direct",
    settings="{\n  \"version\": \"2019-02-21\",\n  \"lotteryModels\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"GACHA\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha\"\n    },\n    {\n      \"name\": \"gacha_ssr\",\n      \"metadata\": \"SSR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-ssr\"\n    },\n    {\n      \"name\": \"gacha_sr\",\n      \"metadata\": \"SR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-sr\"\n    },\n    {\n      \"name\": \"gacha_r\",\n      \"metadata\": \"R\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-r\"\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"mode\": \"box\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"box\"\n    }\n  ],\n  \"prizeTables\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-1\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-ssr\",\n          \"weight\": 5\n        },\n        {\n          \"prizeId\": \"prize-2\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-sr\",\n          \"weight\": 15\n        },\n        {\n          \"prizeId\": \"prize-3\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-r\",\n          \"weight\": 80\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-ssr\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-4\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 1\n        },\n        {\n          \"prizeId\": \"prize-5\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 2\n        },\n        {\n          \"prizeId\": \"prize-6\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 3\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-sr\",\n      \"metadata\": \"SR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-7\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        },\n        {\n          \"prizeId\": \"prize-8\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-9\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-r\",\n      \"metadata\": \"R\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-10\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 100\n        },\n        {\n          \"prizeId\": \"prize-11\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 200\n        },\n        {\n          \"prizeId\": \"prize-12\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 300\n        }\n      ]\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-13\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        },\n        {\n          \"prizeId\": \"prize-14\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-15\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        }\n      ]\n    }\n  ]\n}",
    uploadToken=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.update_current_lottery_master_async({
    namespaceName="namespace-0001",
    mode="direct",
    settings="{\n  \"version\": \"2019-02-21\",\n  \"lotteryModels\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"GACHA\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha\"\n    },\n    {\n      \"name\": \"gacha_ssr\",\n      \"metadata\": \"SSR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-ssr\"\n    },\n    {\n      \"name\": \"gacha_sr\",\n      \"metadata\": \"SR\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-sr\"\n    },\n    {\n      \"name\": \"gacha_r\",\n      \"metadata\": \"R\",\n      \"mode\": \"normal\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"gacha-r\"\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"mode\": \"box\",\n      \"method\": \"prize_table\",\n      \"prizeTableName\": \"box\"\n    }\n  ],\n  \"prizeTables\": [\n    {\n      \"name\": \"gacha\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-1\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-ssr\",\n          \"weight\": 5\n        },\n        {\n          \"prizeId\": \"prize-2\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-sr\",\n          \"weight\": 15\n        },\n        {\n          \"prizeId\": \"prize-3\",\n          \"type\": \"prize_table\",\n          \"prizeTableName\": \"gacha-r\",\n          \"weight\": 80\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-ssr\",\n      \"metadata\": \"SSR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-4\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 1\n        },\n        {\n          \"prizeId\": \"prize-5\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 2\n        },\n        {\n          \"prizeId\": \"prize-6\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 3\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-sr\",\n      \"metadata\": \"SR\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-7\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        },\n        {\n          \"prizeId\": \"prize-8\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-9\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        }\n      ]\n    },\n    {\n      \"name\": \"gacha-r\",\n      \"metadata\": \"R\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-10\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 100\n        },\n        {\n          \"prizeId\": \"prize-11\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 200\n        },\n        {\n          \"prizeId\": \"prize-12\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 300\n        }\n      ]\n    },\n    {\n      \"name\": \"box\",\n      \"metadata\": \"BOX\",\n      \"prizes\": [\n        {\n          \"prizeId\": \"prize-13\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 30\n        },\n        {\n          \"prizeId\": \"prize-14\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 20\n        },\n        {\n          \"prizeId\": \"prize-15\",\n          \"type\": \"action\",\n          \"acquireActions\": [\n            {\n              \"action\": \"Gs2Money:DepositByUserId\",\n              \"request\": \"{\\\"count\\\": 1}\"\n            }\n          ],\n          \"weight\": 10\n        }\n      ]\n    }\n  ]\n}",
    uploadToken=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### updateCurrentLotteryMasterFromGitHub

현재 활성화된 추첨 모델 마스터 데이터를 GitHub에서 업데이트<br>

지정한 GitHub 리포지토리에서 마스터 데이터를 가져와 현재 활성화된 추첨 모델의 마스터 데이터를 업데이트합니다.<br>
GS2-Key에 저장된 API 키가 인증에 사용되며, 체크아웃할 브랜치, 태그, 또는 커밋 해시를 지정할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| checkoutSetting | [GitHubCheckoutSetting](#githubcheckoutsetting) |  | ✓|  |  | GitHub에서 마스터 데이터를 체크아웃하는 설정 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [CurrentLotteryMaster](#currentlotterymaster) | 업데이트된 현재 활성화된 추첨 모델의 마스터 데이터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.UpdateCurrentLotteryMasterFromGitHub(
    &lottery.UpdateCurrentLotteryMasterFromGitHubRequest {
        NamespaceName: pointy.String("namespace-0001"),
        CheckoutSetting: &lottery.GitHubCheckoutSetting{
            ApiKeyId: pointy.String("apiKeyId-0001"),
            RepositoryName: pointy.String("gs2io/master-data"),
            SourcePath: pointy.String("path/to/file.json"),
            ReferenceType: pointy.String("branch"),
            BranchName: pointy.String("develop"),
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\UpdateCurrentLotteryMasterFromGitHubRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->updateCurrentLotteryMasterFromGitHub(
        (new UpdateCurrentLotteryMasterFromGitHubRequest())
            ->withNamespaceName("namespace-0001")
            ->withCheckoutSetting((new GitHubCheckoutSetting())
                ->withApiKeyId("apiKeyId-0001")
                ->withRepositoryName("gs2io/master-data")
                ->withSourcePath("path/to/file.json")
                ->withReferenceType("branch")
                ->withBranchName("develop")
            )
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.UpdateCurrentLotteryMasterFromGitHubRequest;
import io.gs2.lottery.result.UpdateCurrentLotteryMasterFromGitHubResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    UpdateCurrentLotteryMasterFromGitHubResult result = client.updateCurrentLotteryMasterFromGitHub(
        new UpdateCurrentLotteryMasterFromGitHubRequest()
            .withNamespaceName("namespace-0001")
            .withCheckoutSetting(new GitHubCheckoutSetting()
                .withApiKeyId("apiKeyId-0001")
                .withRepositoryName("gs2io/master-data")
                .withSourcePath("path/to/file.json")
                .withReferenceType("branch")
                .withBranchName("develop")
            )
    );
    CurrentLotteryMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.UpdateCurrentLotteryMasterFromGitHubResult> asyncResult = null;
yield return client.UpdateCurrentLotteryMasterFromGitHub(
    new Gs2.Gs2Lottery.Request.UpdateCurrentLotteryMasterFromGitHubRequest()
        .WithNamespaceName("namespace-0001")
        .WithCheckoutSetting(new Gs2.Gs2Lottery.Model.GitHubCheckoutSetting()
            .WithApiKeyId("apiKeyId-0001")
            .WithRepositoryName("gs2io/master-data")
            .WithSourcePath("path/to/file.json")
            .WithReferenceType("branch")
            .WithBranchName("develop")
        ),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.updateCurrentLotteryMasterFromGitHub(
        new Gs2Lottery.UpdateCurrentLotteryMasterFromGitHubRequest()
            .withNamespaceName("namespace-0001")
            .withCheckoutSetting(new Gs2Lottery.model.GitHubCheckoutSetting()
                .withApiKeyId("apiKeyId-0001")
                .withRepositoryName("gs2io/master-data")
                .withSourcePath("path/to/file.json")
                .withReferenceType("branch")
                .withBranchName("develop")
            )
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.update_current_lottery_master_from_git_hub(
        lottery.UpdateCurrentLotteryMasterFromGitHubRequest()
            .with_namespace_name('namespace-0001')
            .with_checkout_setting(lottery.GitHubCheckoutSetting()
                .with_api_key_id('apiKeyId-0001')
                .with_repository_name('gs2io/master-data')
                .with_source_path('path/to/file.json')
                .with_reference_type('branch')
                .with_branch_name('develop')
            )
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.update_current_lottery_master_from_git_hub({
    namespaceName="namespace-0001",
    checkoutSetting={
        api_key_id="apiKeyId-0001",
        repository_name="gs2io/master-data",
        source_path="path/to/file.json",
        reference_type="branch",
        branch_name="develop",
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.update_current_lottery_master_from_git_hub_async({
    namespaceName="namespace-0001",
    checkoutSetting={
        api_key_id="apiKeyId-0001",
        repository_name="gs2io/master-data",
        source_path="path/to/file.json",
        reference_type="branch",
        branch_name="develop",
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### describeLotteryModelMasters

추첨 모델 마스터 목록 취득<br>

지정된 네임스페이스의 추첨 모델 마스터에 대한 페이지네이션 목록을 취득합니다.<br>
이름의 접두사로 필터링할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| namePrefix | string |  | |  |  ~ 64자 | 추첨 모델 이름의 필터 접두사 |
| pageToken | string |  | |  |  ~ 1024자 | 데이터 취득을 시작할 위치를 지정하는 토큰 |
| limit | int |  | | 30 | 1 ~ 1000 | 취득할 데이터 건수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;LotteryModelMaster&gt;](#lotterymodelmaster) | 추첨 모델 마스터 목록 |
| nextPageToken | string | 목록의 나머지를 취득하기 위한 페이지 토큰 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribeLotteryModelMasters(
    &lottery.DescribeLotteryModelMastersRequest {
        NamespaceName: pointy.String("namespace-0001"),
        NamePrefix: nil,
        PageToken: nil,
        Limit: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribeLotteryModelMastersRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describeLotteryModelMasters(
        (new DescribeLotteryModelMastersRequest())
            ->withNamespaceName("namespace-0001")
            ->withNamePrefix(null)
            ->withPageToken(null)
            ->withLimit(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribeLotteryModelMastersRequest;
import io.gs2.lottery.result.DescribeLotteryModelMastersResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribeLotteryModelMastersResult result = client.describeLotteryModelMasters(
        new DescribeLotteryModelMastersRequest()
            .withNamespaceName("namespace-0001")
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    List<LotteryModelMaster> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribeLotteryModelMastersResult> asyncResult = null;
yield return client.DescribeLotteryModelMasters(
    new Gs2.Gs2Lottery.Request.DescribeLotteryModelMastersRequest()
        .WithNamespaceName("namespace-0001")
        .WithNamePrefix(null)
        .WithPageToken(null)
        .WithLimit(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describeLotteryModelMasters(
        new Gs2Lottery.DescribeLotteryModelMastersRequest()
            .withNamespaceName("namespace-0001")
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_lottery_model_masters(
        lottery.DescribeLotteryModelMastersRequest()
            .with_namespace_name('namespace-0001')
            .with_name_prefix(None)
            .with_page_token(None)
            .with_limit(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_lottery_model_masters({
    namespaceName="namespace-0001",
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_lottery_model_masters_async({
    namespaceName="namespace-0001",
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### createLotteryModelMaster

추첨 모델 마스터 신규 작성<br>

지정된 설정으로 새로운 추첨 모델 마스터를 작성합니다.<br>
모드는 'normal'(복원 추첨: 배출된 경품도 다시 배출됨) 또는 'box'(비복원 추첨: 배출된 경품은 풀에서 제외됨)를 지정할 수 있습니다.<br>
방식은 'prizeTable'(사전 정의된 배출 확률 테이블 사용) 또는 'script'(GS2-Script로 동적으로 경품을 결정)를 지정할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| name | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| description | string |  | |  |  ~ 1024자 | 설명문 |
| metadata | string |  | |  |  ~ 2048자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에는 영향을 주지 않으므로, 게임 내에서 사용하는 정보를 저장하는 용도로 사용할 수 있습니다. |
| mode | 문자열 열거형<br>enum {<br>"normal",<br>"box"<br>}<br> |  | ✓|  |  | 추첨 모드<br>경품의 추첨 방식을 선택합니다. "normal"은 매번 일정한 확률로 추첨을 진행합니다(경품은 반복해서 배출됩니다). "box"는 가상의 상자에 미리 정해진 수량의 경품을 넣어두고, 추첨할 때마다 상자에서 경품을 꺼냅니다(모든 경품이 최종적으로 배출되는 것이 보장됩니다).normal: 일반 추첨 / box: 박스 추첨 /  |
| method | 문자열 열거형<br>enum {<br>"prize_table",<br>"script"<br>}<br> |  | ✓|  |  | 추첨 방법<br>배출 확률 테이블의 참조 방법을 결정합니다. "prize_table"은 정적으로 지정된 배출 확률 테이블을 사용합니다.<br>"script"는 GS2-Script를 사용하여 추첨 시점에 배출 확률 테이블을 동적으로 선택하며, 10연 가챠에서 1회만 다른 배출 확률 테이블을 적용하는 등의 시나리오를 구현할 수 있습니다.prize_table: 정적 배출 확률 테이블 / script: GS2-Script를 사용한 동적 배출 확률 테이블 /  |
| prizeTableName | string | {method} == "prize_table" | ✓※|  |  ~ 128자 | 배출 확률 테이블 이름<br>이 추첨 모델에서 사용할 배출 확률 테이블의 이름입니다. 추첨 방법이 "prize_table"인 경우 필수입니다.<br>※ method이(가) "prize_table" 이면 필수 |
| choicePrizeTableScriptId | string | {method} == "script" | ✓※|  |  ~ 1024자 | 배출 확률 테이블을 결정하는 GS2-Script의 스크립트 GRN<br>Script 트리거 레퍼런스 - [`choicePrizeTable`](../script/#choiceprizetable)<br>※ method이(가) "script" 이면 필수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [LotteryModelMaster](#lotterymodelmaster) | 작성한 추첨 모델 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.CreateLotteryModelMaster(
    &lottery.CreateLotteryModelMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        Name: pointy.String("lotteryModel-0001"),
        Description: nil,
        Metadata: nil,
        Mode: pointy.String("normal"),
        Method: pointy.String("prize_table"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        ChoicePrizeTableScriptId: nil,
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\CreateLotteryModelMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->createLotteryModelMaster(
        (new CreateLotteryModelMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withName("lotteryModel-0001")
            ->withDescription(null)
            ->withMetadata(null)
            ->withMode("normal")
            ->withMethod("prize_table")
            ->withPrizeTableName("prizeTable-0001")
            ->withChoicePrizeTableScriptId(null)
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.CreateLotteryModelMasterRequest;
import io.gs2.lottery.result.CreateLotteryModelMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    CreateLotteryModelMasterResult result = client.createLotteryModelMaster(
        new CreateLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withName("lotteryModel-0001")
            .withDescription(null)
            .withMetadata(null)
            .withMode("normal")
            .withMethod("prize_table")
            .withPrizeTableName("prizeTable-0001")
            .withChoicePrizeTableScriptId(null)
    );
    LotteryModelMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.CreateLotteryModelMasterResult> asyncResult = null;
yield return client.CreateLotteryModelMaster(
    new Gs2.Gs2Lottery.Request.CreateLotteryModelMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithName("lotteryModel-0001")
        .WithDescription(null)
        .WithMetadata(null)
        .WithMode("normal")
        .WithMethod("prize_table")
        .WithPrizeTableName("prizeTable-0001")
        .WithChoicePrizeTableScriptId(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.createLotteryModelMaster(
        new Gs2Lottery.CreateLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withName("lotteryModel-0001")
            .withDescription(null)
            .withMetadata(null)
            .withMode("normal")
            .withMethod("prize_table")
            .withPrizeTableName("prizeTable-0001")
            .withChoicePrizeTableScriptId(null)
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.create_lottery_model_master(
        lottery.CreateLotteryModelMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_name('lotteryModel-0001')
            .with_description(None)
            .with_metadata(None)
            .with_mode('normal')
            .with_method('prize_table')
            .with_prize_table_name('prizeTable-0001')
            .with_choice_prize_table_script_id(None)
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.create_lottery_model_master({
    namespaceName="namespace-0001",
    name="lotteryModel-0001",
    description=nil,
    metadata=nil,
    mode="normal",
    method="prize_table",
    prizeTableName="prizeTable-0001",
    choicePrizeTableScriptId=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.create_lottery_model_master_async({
    namespaceName="namespace-0001",
    name="lotteryModel-0001",
    description=nil,
    metadata=nil,
    mode="normal",
    method="prize_table",
    prizeTableName="prizeTable-0001",
    choicePrizeTableScriptId=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getLotteryModelMaster

추첨 모델 마스터 취득<br>

지정된 추첨 모델 마스터의 모드(normal/box), 추첨 방식(prizeTable/script), 관련된 배출 확률 테이블 또는 스크립트 설정을 포함한 정보를 취득합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [LotteryModelMaster](#lotterymodelmaster) | 추첨 모델 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetLotteryModelMaster(
    &lottery.GetLotteryModelMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lotteryModel-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetLotteryModelMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getLotteryModelMaster(
        (new GetLotteryModelMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lotteryModel-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetLotteryModelMasterRequest;
import io.gs2.lottery.result.GetLotteryModelMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetLotteryModelMasterResult result = client.getLotteryModelMaster(
        new GetLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
    );
    LotteryModelMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetLotteryModelMasterResult> asyncResult = null;
yield return client.GetLotteryModelMaster(
    new Gs2.Gs2Lottery.Request.GetLotteryModelMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lotteryModel-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getLotteryModelMaster(
        new Gs2Lottery.GetLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_lottery_model_master(
        lottery.GetLotteryModelMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lotteryModel-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_lottery_model_master({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_lottery_model_master_async({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### updateLotteryModelMaster

추첨 모델 마스터 갱신<br>

지정된 추첨 모델 마스터를 갱신합니다. 설명, 메타데이터, 모드(normal/box), 추첨 방식(prizeTable/script), 배출 확률 테이블 이름, 스크립트 설정을 변경할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| description | string |  | |  |  ~ 1024자 | 설명문 |
| metadata | string |  | |  |  ~ 2048자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에는 영향을 주지 않으므로, 게임 내에서 사용하는 정보를 저장하는 용도로 사용할 수 있습니다. |
| mode | 문자열 열거형<br>enum {<br>"normal",<br>"box"<br>}<br> |  | ✓|  |  | 추첨 모드<br>경품의 추첨 방식을 선택합니다. "normal"은 매번 일정한 확률로 추첨을 진행합니다(경품은 반복해서 배출됩니다). "box"는 가상의 상자에 미리 정해진 수량의 경품을 넣어두고, 추첨할 때마다 상자에서 경품을 꺼냅니다(모든 경품이 최종적으로 배출되는 것이 보장됩니다).normal: 일반 추첨 / box: 박스 추첨 /  |
| method | 문자열 열거형<br>enum {<br>"prize_table",<br>"script"<br>}<br> |  | ✓|  |  | 추첨 방법<br>배출 확률 테이블의 참조 방법을 결정합니다. "prize_table"은 정적으로 지정된 배출 확률 테이블을 사용합니다.<br>"script"는 GS2-Script를 사용하여 추첨 시점에 배출 확률 테이블을 동적으로 선택하며, 10연 가챠에서 1회만 다른 배출 확률 테이블을 적용하는 등의 시나리오를 구현할 수 있습니다.prize_table: 정적 배출 확률 테이블 / script: GS2-Script를 사용한 동적 배출 확률 테이블 /  |
| prizeTableName | string | {method} == "prize_table" | ✓※|  |  ~ 128자 | 배출 확률 테이블 이름<br>이 추첨 모델에서 사용할 배출 확률 테이블의 이름입니다. 추첨 방법이 "prize_table"인 경우 필수입니다.<br>※ method이(가) "prize_table" 이면 필수 |
| choicePrizeTableScriptId | string | {method} == "script" | ✓※|  |  ~ 1024자 | 배출 확률 테이블을 결정하는 GS2-Script의 스크립트 GRN<br>Script 트리거 레퍼런스 - [`choicePrizeTable`](../script/#choiceprizetable)<br>※ method이(가) "script" 이면 필수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [LotteryModelMaster](#lotterymodelmaster) | 갱신한 추첨 모델 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.UpdateLotteryModelMaster(
    &lottery.UpdateLotteryModelMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lotteryModel-0001"),
        Description: pointy.String("description1"),
        Metadata: pointy.String("METADATA1"),
        Mode: pointy.String("box"),
        Method: pointy.String("prize_table"),
        PrizeTableName: pointy.String("prizeTable-0002"),
        ChoicePrizeTableScriptId: nil,
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\UpdateLotteryModelMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->updateLotteryModelMaster(
        (new UpdateLotteryModelMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lotteryModel-0001")
            ->withDescription("description1")
            ->withMetadata("METADATA1")
            ->withMode("box")
            ->withMethod("prize_table")
            ->withPrizeTableName("prizeTable-0002")
            ->withChoicePrizeTableScriptId(null)
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.UpdateLotteryModelMasterRequest;
import io.gs2.lottery.result.UpdateLotteryModelMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    UpdateLotteryModelMasterResult result = client.updateLotteryModelMaster(
        new UpdateLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
            .withDescription("description1")
            .withMetadata("METADATA1")
            .withMode("box")
            .withMethod("prize_table")
            .withPrizeTableName("prizeTable-0002")
            .withChoicePrizeTableScriptId(null)
    );
    LotteryModelMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.UpdateLotteryModelMasterResult> asyncResult = null;
yield return client.UpdateLotteryModelMaster(
    new Gs2.Gs2Lottery.Request.UpdateLotteryModelMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lotteryModel-0001")
        .WithDescription("description1")
        .WithMetadata("METADATA1")
        .WithMode("box")
        .WithMethod("prize_table")
        .WithPrizeTableName("prizeTable-0002")
        .WithChoicePrizeTableScriptId(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.updateLotteryModelMaster(
        new Gs2Lottery.UpdateLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
            .withDescription("description1")
            .withMetadata("METADATA1")
            .withMode("box")
            .withMethod("prize_table")
            .withPrizeTableName("prizeTable-0002")
            .withChoicePrizeTableScriptId(null)
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.update_lottery_model_master(
        lottery.UpdateLotteryModelMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lotteryModel-0001')
            .with_description('description1')
            .with_metadata('METADATA1')
            .with_mode('box')
            .with_method('prize_table')
            .with_prize_table_name('prizeTable-0002')
            .with_choice_prize_table_script_id(None)
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.update_lottery_model_master({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
    description="description1",
    metadata="METADATA1",
    mode="box",
    method="prize_table",
    prizeTableName="prizeTable-0002",
    choicePrizeTableScriptId=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.update_lottery_model_master_async({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
    description="description1",
    metadata="METADATA1",
    mode="box",
    method="prize_table",
    prizeTableName="prizeTable-0002",
    choicePrizeTableScriptId=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### deleteLotteryModelMaster

추첨 모델 마스터 삭제<br>

지정된 추첨 모델 마스터를 삭제합니다.<br>
다음 마스터 데이터 갱신까지 현재 활성화된 마스터 데이터에는 영향을 주지 않습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| lotteryName | string |  | ✓|  |  ~ 128자 | 추첨 모델 이름<br>추첨 모델 고유 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [LotteryModelMaster](#lotterymodelmaster) | 삭제한 추첨 모델 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DeleteLotteryModelMaster(
    &lottery.DeleteLotteryModelMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        LotteryName: pointy.String("lotteryModel-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DeleteLotteryModelMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->deleteLotteryModelMaster(
        (new DeleteLotteryModelMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withLotteryName("lotteryModel-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DeleteLotteryModelMasterRequest;
import io.gs2.lottery.result.DeleteLotteryModelMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DeleteLotteryModelMasterResult result = client.deleteLotteryModelMaster(
        new DeleteLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
    );
    LotteryModelMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DeleteLotteryModelMasterResult> asyncResult = null;
yield return client.DeleteLotteryModelMaster(
    new Gs2.Gs2Lottery.Request.DeleteLotteryModelMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithLotteryName("lotteryModel-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.deleteLotteryModelMaster(
        new Gs2Lottery.DeleteLotteryModelMasterRequest()
            .withNamespaceName("namespace-0001")
            .withLotteryName("lotteryModel-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.delete_lottery_model_master(
        lottery.DeleteLotteryModelMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_lottery_name('lotteryModel-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.delete_lottery_model_master({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.delete_lottery_model_master_async({
    namespaceName="namespace-0001",
    lotteryName="lotteryModel-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### describePrizeTableMasters

배출 확률 테이블 마스터 목록을 취득<br>

지정한 네임스페이스의 배출 확률 테이블 마스터를 페이지네이션으로 취득합니다.<br>
이름의 접두사로 필터링할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| namePrefix | string |  | |  |  ~ 64자 | 배출 확률 테이블 이름의 필터 접두사 |
| pageToken | string |  | |  |  ~ 1024자 | 데이터 취득을 시작할 위치를 지정하는 토큰 |
| limit | int |  | | 30 | 1 ~ 1000 | 취득할 데이터 건수 |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| items | [List&lt;PrizeTableMaster&gt;](#prizetablemaster) | 배출 확률 테이블 마스터 리스트 |
| nextPageToken | string | 목록의 나머지를 취득하기 위한 페이지 토큰 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DescribePrizeTableMasters(
    &lottery.DescribePrizeTableMastersRequest {
        NamespaceName: pointy.String("namespace-0001"),
        NamePrefix: nil,
        PageToken: nil,
        Limit: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DescribePrizeTableMastersRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->describePrizeTableMasters(
        (new DescribePrizeTableMastersRequest())
            ->withNamespaceName("namespace-0001")
            ->withNamePrefix(null)
            ->withPageToken(null)
            ->withLimit(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DescribePrizeTableMastersRequest;
import io.gs2.lottery.result.DescribePrizeTableMastersResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DescribePrizeTableMastersResult result = client.describePrizeTableMasters(
        new DescribePrizeTableMastersRequest()
            .withNamespaceName("namespace-0001")
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    List<PrizeTableMaster> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DescribePrizeTableMastersResult> asyncResult = null;
yield return client.DescribePrizeTableMasters(
    new Gs2.Gs2Lottery.Request.DescribePrizeTableMastersRequest()
        .WithNamespaceName("namespace-0001")
        .WithNamePrefix(null)
        .WithPageToken(null)
        .WithLimit(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.describePrizeTableMasters(
        new Gs2Lottery.DescribePrizeTableMastersRequest()
            .withNamespaceName("namespace-0001")
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.describe_prize_table_masters(
        lottery.DescribePrizeTableMastersRequest()
            .with_namespace_name('namespace-0001')
            .with_name_prefix(None)
            .with_page_token(None)
            .with_limit(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.describe_prize_table_masters({
    namespaceName="namespace-0001",
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.describe_prize_table_masters_async({
    namespaceName="namespace-0001",
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### createPrizeTableMaster

배출 확률 테이블 마스터를 신규 생성<br>

지정한 경품 설정으로 새로운 배출 확률 테이블 마스터를 생성합니다.<br>
각 경품 항목은 경품 ID, 타입, 획득 액션, 배출 가중치, 그리고 선택적인 수량 제한을 정의합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| name | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |
| description | string |  | |  |  ~ 1024자 | 설명문 |
| metadata | string |  | |  |  ~ 128자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에는 영향을 주지 않으므로, 게임 내에서 사용하는 정보를 저장하는 용도로 사용할 수 있습니다. |
| prizes | [List&lt;Prize&gt;](#prize) |  | ✓|  | 1 ~ 100 items | 경품 리스트<br>이 배출 확률 테이블 내의 경품 리스트입니다. 각 경품은 배출 가중치(확률), 배출 시 실행할 액션, 그리고 선택적으로 배출 횟수 제한을 정의합니다. 각 경품의 실제 배출 확률은 해당 가중치를 테이블 내 전체 경품 가중치의 합으로 나누어 산출됩니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [PrizeTableMaster](#prizetablemaster) | 생성한 배출 확률 테이블 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.CreatePrizeTableMaster(
    &lottery.CreatePrizeTableMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        Name: pointy.String("prizeTable-0001"),
        Description: nil,
        Metadata: nil,
        Prizes: []lottery.Prize{
            lottery.Prize{
                PrizeId: pointy.String("1"),
                Type: pointy.String("action"),
                AcquireActions: []lottery.AcquireAction{
                    lottery.AcquireAction{
                        Action: pointy.String("Gs2Money:DepositByUserId"),
                        Request: pointy.String("Gs2Money:DepositByUserId:request:ssr-0001"),
                    },
                },
                Weight: pointy.Int32(1),
            },
            lottery.Prize{
                PrizeId: pointy.String("2"),
                Type: pointy.String("action"),
                AcquireActions: []lottery.AcquireAction{
                    lottery.AcquireAction{
                        Action: pointy.String("Gs2Money:DepositByUserId"),
                        Request: pointy.String("Gs2Money:DepositByUserId:request:ssr-0002"),
                    },
                },
                Weight: pointy.Int32(2),
            },
            lottery.Prize{
                PrizeId: pointy.String("3"),
                Type: pointy.String("action"),
                AcquireActions: []lottery.AcquireAction{
                    lottery.AcquireAction{
                        Action: pointy.String("Gs2Money:DepositByUserId"),
                        Request: pointy.String("Gs2Money:DepositByUserId:request:ssr-0003"),
                    },
                },
                Weight: pointy.Int32(3),
            },
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\CreatePrizeTableMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->createPrizeTableMaster(
        (new CreatePrizeTableMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withName("prizeTable-0001")
            ->withDescription(null)
            ->withMetadata(null)
            ->withPrizes([
                (new \Gs2\Lottery\Model\Prize())
                    ->withPrizeId("1")
                    ->withType("action")
                    ->withAcquireActions([
                        (new \Gs2\Lottery\Model\AcquireAction())
                            ->withAction("Gs2Money:DepositByUserId")
                            ->withRequest("Gs2Money:DepositByUserId:request:ssr-0001"),
                    ])
                    ->withWeight(1),
                (new \Gs2\Lottery\Model\Prize())
                    ->withPrizeId("2")
                    ->withType("action")
                    ->withAcquireActions([
                        (new \Gs2\Lottery\Model\AcquireAction())
                            ->withAction("Gs2Money:DepositByUserId")
                            ->withRequest("Gs2Money:DepositByUserId:request:ssr-0002"),
                    ])
                    ->withWeight(2),
                (new \Gs2\Lottery\Model\Prize())
                    ->withPrizeId("3")
                    ->withType("action")
                    ->withAcquireActions([
                        (new \Gs2\Lottery\Model\AcquireAction())
                            ->withAction("Gs2Money:DepositByUserId")
                            ->withRequest("Gs2Money:DepositByUserId:request:ssr-0003"),
                    ])
                    ->withWeight(3),
            ])
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.CreatePrizeTableMasterRequest;
import io.gs2.lottery.result.CreatePrizeTableMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    CreatePrizeTableMasterResult result = client.createPrizeTableMaster(
        new CreatePrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withName("prizeTable-0001")
            .withDescription(null)
            .withMetadata(null)
            .withPrizes(Arrays.asList(
                new io.gs2.lottery.model.Prize()
                    .withPrizeId("1")
                    .withType("action")
                    .withAcquireActions(Arrays.asList(
                        new io.gs2.lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-0001")
                    ))
                    .withWeight(1),
                new io.gs2.lottery.model.Prize()
                    .withPrizeId("2")
                    .withType("action")
                    .withAcquireActions(Arrays.asList(
                        new io.gs2.lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-0002")
                    ))
                    .withWeight(2),
                new io.gs2.lottery.model.Prize()
                    .withPrizeId("3")
                    .withType("action")
                    .withAcquireActions(Arrays.asList(
                        new io.gs2.lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-0003")
                    ))
                    .withWeight(3)
            ))
    );
    PrizeTableMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.CreatePrizeTableMasterResult> asyncResult = null;
yield return client.CreatePrizeTableMaster(
    new Gs2.Gs2Lottery.Request.CreatePrizeTableMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithName("prizeTable-0001")
        .WithDescription(null)
        .WithMetadata(null)
        .WithPrizes(new Gs2.Gs2Lottery.Model.Prize[] {
            new Gs2.Gs2Lottery.Model.Prize()
                .WithPrizeId("1")
                .WithType("action")
                .WithAcquireActions(new Gs2.Core.Model.AcquireAction[] {
                    new Gs2.Core.Model.AcquireAction()
                        .WithAction("Gs2Money:DepositByUserId")
                        .WithRequest("Gs2Money:DepositByUserId:request:ssr-0001"),
                })
                .WithWeight(1),
            new Gs2.Gs2Lottery.Model.Prize()
                .WithPrizeId("2")
                .WithType("action")
                .WithAcquireActions(new Gs2.Core.Model.AcquireAction[] {
                    new Gs2.Core.Model.AcquireAction()
                        .WithAction("Gs2Money:DepositByUserId")
                        .WithRequest("Gs2Money:DepositByUserId:request:ssr-0002"),
                })
                .WithWeight(2),
            new Gs2.Gs2Lottery.Model.Prize()
                .WithPrizeId("3")
                .WithType("action")
                .WithAcquireActions(new Gs2.Core.Model.AcquireAction[] {
                    new Gs2.Core.Model.AcquireAction()
                        .WithAction("Gs2Money:DepositByUserId")
                        .WithRequest("Gs2Money:DepositByUserId:request:ssr-0003"),
                })
                .WithWeight(3),
        }),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.createPrizeTableMaster(
        new Gs2Lottery.CreatePrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withName("prizeTable-0001")
            .withDescription(null)
            .withMetadata(null)
            .withPrizes([
                new Gs2Lottery.model.Prize()
                    .withPrizeId("1")
                    .withType("action")
                    .withAcquireActions([
                        new Gs2Lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-0001"),
                    ])
                    .withWeight(1),
                new Gs2Lottery.model.Prize()
                    .withPrizeId("2")
                    .withType("action")
                    .withAcquireActions([
                        new Gs2Lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-0002"),
                    ])
                    .withWeight(2),
                new Gs2Lottery.model.Prize()
                    .withPrizeId("3")
                    .withType("action")
                    .withAcquireActions([
                        new Gs2Lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-0003"),
                    ])
                    .withWeight(3),
            ])
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.create_prize_table_master(
        lottery.CreatePrizeTableMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_name('prizeTable-0001')
            .with_description(None)
            .with_metadata(None)
            .with_prizes([
                lottery.Prize()
                    .with_prize_id('1')
                    .with_type('action')
                    .with_acquire_actions([
                        lottery.AcquireAction()
                            .with_action('Gs2Money:DepositByUserId')
                            .with_request('Gs2Money:DepositByUserId:request:ssr-0001'),
                    ])
                    .with_weight(1),
                lottery.Prize()
                    .with_prize_id('2')
                    .with_type('action')
                    .with_acquire_actions([
                        lottery.AcquireAction()
                            .with_action('Gs2Money:DepositByUserId')
                            .with_request('Gs2Money:DepositByUserId:request:ssr-0002'),
                    ])
                    .with_weight(2),
                lottery.Prize()
                    .with_prize_id('3')
                    .with_type('action')
                    .with_acquire_actions([
                        lottery.AcquireAction()
                            .with_action('Gs2Money:DepositByUserId')
                            .with_request('Gs2Money:DepositByUserId:request:ssr-0003'),
                    ])
                    .with_weight(3),
            ])
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.create_prize_table_master({
    namespaceName="namespace-0001",
    name="prizeTable-0001",
    description=nil,
    metadata=nil,
    prizes={
        {
            prizeId="1",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-0001",
                }
            },
            weight=1,
        },
        {
            prizeId="2",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-0002",
                }
            },
            weight=2,
        },
        {
            prizeId="3",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-0003",
                }
            },
            weight=3,
        }
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.create_prize_table_master_async({
    namespaceName="namespace-0001",
    name="prizeTable-0001",
    description=nil,
    metadata=nil,
    prizes={
        {
            prizeId="1",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-0001",
                }
            },
            weight=1,
        },
        {
            prizeId="2",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-0002",
                }
            },
            weight=2,
        },
        {
            prizeId="3",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-0003",
                }
            },
            weight=3,
        }
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getPrizeTableMaster

배출 확률 테이블 마스터를 취득<br>

지정한 배출 확률 테이블 마스터의 경품 리스트, 배출 가중치, 타입, 수량 제한을 포함한 정보를 취득합니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [PrizeTableMaster](#prizetablemaster) | 배출 확률 테이블 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.GetPrizeTableMaster(
    &lottery.GetPrizeTableMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\GetPrizeTableMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->getPrizeTableMaster(
        (new GetPrizeTableMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.GetPrizeTableMasterRequest;
import io.gs2.lottery.result.GetPrizeTableMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    GetPrizeTableMasterResult result = client.getPrizeTableMaster(
        new GetPrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
    );
    PrizeTableMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.GetPrizeTableMasterResult> asyncResult = null;
yield return client.GetPrizeTableMaster(
    new Gs2.Gs2Lottery.Request.GetPrizeTableMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.getPrizeTableMaster(
        new Gs2Lottery.GetPrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.get_prize_table_master(
        lottery.GetPrizeTableMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.get_prize_table_master({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.get_prize_table_master_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### updatePrizeTableMaster

배출 확률 테이블 마스터를 업데이트<br>

지정한 배출 확률 테이블 마스터를 업데이트합니다. 설명, 메타데이터, 그리고 경품 리스트의 배출 가중치와 수량 제한을 변경할 수 있습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |
| description | string |  | |  |  ~ 1024자 | 설명문 |
| metadata | string |  | |  |  ~ 128자 | 메타데이터<br>메타데이터에는 임의의 값을 설정할 수 있습니다.<br>이 값들은 GS2의 동작에는 영향을 주지 않으므로, 게임 내에서 사용하는 정보를 저장하는 용도로 사용할 수 있습니다. |
| prizes | [List&lt;Prize&gt;](#prize) |  | ✓|  | 1 ~ 100 items | 경품 리스트<br>이 배출 확률 테이블 내의 경품 리스트입니다. 각 경품은 배출 가중치(확률), 배출 시 실행할 액션, 그리고 선택적으로 배출 횟수 제한을 정의합니다. 각 경품의 실제 배출 확률은 해당 가중치를 테이블 내 전체 경품 가중치의 합으로 나누어 산출됩니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [PrizeTableMaster](#prizetablemaster) | 업데이트한 배출 확률 테이블 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.UpdatePrizeTableMaster(
    &lottery.UpdatePrizeTableMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
        Description: pointy.String("description1"),
        Metadata: pointy.String("METADATA1"),
        Prizes: []lottery.Prize{
            lottery.Prize{
                PrizeId: pointy.String("4"),
                Type: pointy.String("action"),
                AcquireActions: []lottery.AcquireAction{
                    lottery.AcquireAction{
                        Action: pointy.String("Gs2Money:DepositByUserId"),
                        Request: pointy.String("Gs2Money:DepositByUserId:request:ssr-1001"),
                    },
                },
                Weight: pointy.Int32(2),
            },
            lottery.Prize{
                PrizeId: pointy.String("5"),
                Type: pointy.String("action"),
                AcquireActions: []lottery.AcquireAction{
                    lottery.AcquireAction{
                        Action: pointy.String("Gs2Money:DepositByUserId"),
                        Request: pointy.String("Gs2Money:DepositByUserId:request:ssr-1002"),
                    },
                },
                Weight: pointy.Int32(3),
            },
            lottery.Prize{
                PrizeId: pointy.String("6"),
                Type: pointy.String("action"),
                AcquireActions: []lottery.AcquireAction{
                    lottery.AcquireAction{
                        Action: pointy.String("Gs2Money:DepositByUserId"),
                        Request: pointy.String("Gs2Money:DepositByUserId:request:ssr-1003"),
                    },
                },
                Weight: pointy.Int32(4),
            },
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\UpdatePrizeTableMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->updatePrizeTableMaster(
        (new UpdatePrizeTableMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
            ->withDescription("description1")
            ->withMetadata("METADATA1")
            ->withPrizes([
                (new \Gs2\Lottery\Model\Prize())
                    ->withPrizeId("4")
                    ->withType("action")
                    ->withAcquireActions([
                        (new \Gs2\Lottery\Model\AcquireAction())
                            ->withAction("Gs2Money:DepositByUserId")
                            ->withRequest("Gs2Money:DepositByUserId:request:ssr-1001"),
                    ])
                    ->withWeight(2),
                (new \Gs2\Lottery\Model\Prize())
                    ->withPrizeId("5")
                    ->withType("action")
                    ->withAcquireActions([
                        (new \Gs2\Lottery\Model\AcquireAction())
                            ->withAction("Gs2Money:DepositByUserId")
                            ->withRequest("Gs2Money:DepositByUserId:request:ssr-1002"),
                    ])
                    ->withWeight(3),
                (new \Gs2\Lottery\Model\Prize())
                    ->withPrizeId("6")
                    ->withType("action")
                    ->withAcquireActions([
                        (new \Gs2\Lottery\Model\AcquireAction())
                            ->withAction("Gs2Money:DepositByUserId")
                            ->withRequest("Gs2Money:DepositByUserId:request:ssr-1003"),
                    ])
                    ->withWeight(4),
            ])
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.UpdatePrizeTableMasterRequest;
import io.gs2.lottery.result.UpdatePrizeTableMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    UpdatePrizeTableMasterResult result = client.updatePrizeTableMaster(
        new UpdatePrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withDescription("description1")
            .withMetadata("METADATA1")
            .withPrizes(Arrays.asList(
                new io.gs2.lottery.model.Prize()
                    .withPrizeId("4")
                    .withType("action")
                    .withAcquireActions(Arrays.asList(
                        new io.gs2.lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-1001")
                    ))
                    .withWeight(2),
                new io.gs2.lottery.model.Prize()
                    .withPrizeId("5")
                    .withType("action")
                    .withAcquireActions(Arrays.asList(
                        new io.gs2.lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-1002")
                    ))
                    .withWeight(3),
                new io.gs2.lottery.model.Prize()
                    .withPrizeId("6")
                    .withType("action")
                    .withAcquireActions(Arrays.asList(
                        new io.gs2.lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-1003")
                    ))
                    .withWeight(4)
            ))
    );
    PrizeTableMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.UpdatePrizeTableMasterResult> asyncResult = null;
yield return client.UpdatePrizeTableMaster(
    new Gs2.Gs2Lottery.Request.UpdatePrizeTableMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001")
        .WithDescription("description1")
        .WithMetadata("METADATA1")
        .WithPrizes(new Gs2.Gs2Lottery.Model.Prize[] {
            new Gs2.Gs2Lottery.Model.Prize()
                .WithPrizeId("4")
                .WithType("action")
                .WithAcquireActions(new Gs2.Core.Model.AcquireAction[] {
                    new Gs2.Core.Model.AcquireAction()
                        .WithAction("Gs2Money:DepositByUserId")
                        .WithRequest("Gs2Money:DepositByUserId:request:ssr-1001"),
                })
                .WithWeight(2),
            new Gs2.Gs2Lottery.Model.Prize()
                .WithPrizeId("5")
                .WithType("action")
                .WithAcquireActions(new Gs2.Core.Model.AcquireAction[] {
                    new Gs2.Core.Model.AcquireAction()
                        .WithAction("Gs2Money:DepositByUserId")
                        .WithRequest("Gs2Money:DepositByUserId:request:ssr-1002"),
                })
                .WithWeight(3),
            new Gs2.Gs2Lottery.Model.Prize()
                .WithPrizeId("6")
                .WithType("action")
                .WithAcquireActions(new Gs2.Core.Model.AcquireAction[] {
                    new Gs2.Core.Model.AcquireAction()
                        .WithAction("Gs2Money:DepositByUserId")
                        .WithRequest("Gs2Money:DepositByUserId:request:ssr-1003"),
                })
                .WithWeight(4),
        }),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.updatePrizeTableMaster(
        new Gs2Lottery.UpdatePrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
            .withDescription("description1")
            .withMetadata("METADATA1")
            .withPrizes([
                new Gs2Lottery.model.Prize()
                    .withPrizeId("4")
                    .withType("action")
                    .withAcquireActions([
                        new Gs2Lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-1001"),
                    ])
                    .withWeight(2),
                new Gs2Lottery.model.Prize()
                    .withPrizeId("5")
                    .withType("action")
                    .withAcquireActions([
                        new Gs2Lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-1002"),
                    ])
                    .withWeight(3),
                new Gs2Lottery.model.Prize()
                    .withPrizeId("6")
                    .withType("action")
                    .withAcquireActions([
                        new Gs2Lottery.model.AcquireAction()
                            .withAction("Gs2Money:DepositByUserId")
                            .withRequest("Gs2Money:DepositByUserId:request:ssr-1003"),
                    ])
                    .withWeight(4),
            ])
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.update_prize_table_master(
        lottery.UpdatePrizeTableMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
            .with_description('description1')
            .with_metadata('METADATA1')
            .with_prizes([
                lottery.Prize()
                    .with_prize_id('4')
                    .with_type('action')
                    .with_acquire_actions([
                        lottery.AcquireAction()
                            .with_action('Gs2Money:DepositByUserId')
                            .with_request('Gs2Money:DepositByUserId:request:ssr-1001'),
                    ])
                    .with_weight(2),
                lottery.Prize()
                    .with_prize_id('5')
                    .with_type('action')
                    .with_acquire_actions([
                        lottery.AcquireAction()
                            .with_action('Gs2Money:DepositByUserId')
                            .with_request('Gs2Money:DepositByUserId:request:ssr-1002'),
                    ])
                    .with_weight(3),
                lottery.Prize()
                    .with_prize_id('6')
                    .with_type('action')
                    .with_acquire_actions([
                        lottery.AcquireAction()
                            .with_action('Gs2Money:DepositByUserId')
                            .with_request('Gs2Money:DepositByUserId:request:ssr-1003'),
                    ])
                    .with_weight(4),
            ])
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.update_prize_table_master({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    description="description1",
    metadata="METADATA1",
    prizes={
        {
            prizeId="4",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-1001",
                }
            },
            weight=2,
        },
        {
            prizeId="5",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-1002",
                }
            },
            weight=3,
        },
        {
            prizeId="6",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-1003",
                }
            },
            weight=4,
        }
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.update_prize_table_master_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
    description="description1",
    metadata="METADATA1",
    prizes={
        {
            prizeId="4",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-1001",
                }
            },
            weight=2,
        },
        {
            prizeId="5",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-1002",
                }
            },
            weight=3,
        },
        {
            prizeId="6",
            type="action",
            acquireActions={
                {
                    action="Gs2Money:DepositByUserId",
                    request="Gs2Money:DepositByUserId:request:ssr-1003",
                }
            },
            weight=4,
        }
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### deletePrizeTableMaster

배출 확률 테이블 마스터를 삭제<br>

지정한 배출 확률 테이블 마스터를 삭제합니다.<br>
다음 마스터 데이터 업데이트까지는 현재 활성화된 마스터 데이터에 영향을 주지 않습니다.


#### Request

|  | 타입 | 활성화 조건 | 필수 | 기본값 | 값 제한 | 설명 |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128자 | 네임스페이스 이름<br>네임스페이스 고유의 이름입니다. 영숫자 및 -(하이픈) _(언더스코어) .(마침표)로 지정합니다. |
| prizeTableName | string |  | ✓|  |  ~ 128자 | 배출 확률 테이블 이름<br>배출 확률 테이블 고유의 이름입니다. 영숫자 및 -(하이픈), _(언더스코어), .(마침표)로 지정합니다. |

#### Result

|  | 타입 | 설명 |
| --- | --- | --- |
| item | [PrizeTableMaster](#prizetablemaster) | 삭제한 배출 확률 테이블 마스터 |

#### 구현 예제




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := lottery.Gs2LotteryRestClient{
    Session: &session,
}
result, err := client.DeletePrizeTableMaster(
    &lottery.DeletePrizeTableMasterRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PrizeTableName: pointy.String("prizeTable-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Lottery\Gs2LotteryRestClient;
use Gs2\Lottery\Request\DeletePrizeTableMasterRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2LotteryRestClient(
    $session
);

try {
    $result = $client->deletePrizeTableMaster(
        (new DeletePrizeTableMasterRequest())
            ->withNamespaceName("namespace-0001")
            ->withPrizeTableName("prizeTable-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.lottery.rest.Gs2LotteryRestClient;
import io.gs2.lottery.request.DeletePrizeTableMasterRequest;
import io.gs2.lottery.result.DeletePrizeTableMasterResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2LotteryRestClient client = new Gs2LotteryRestClient(session);

try {
    DeletePrizeTableMasterResult result = client.deletePrizeTableMaster(
        new DeletePrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
    );
    PrizeTableMaster item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2LotteryRestClient(session);

AsyncResult<Gs2.Gs2Lottery.Result.DeletePrizeTableMasterResult> asyncResult = null;
yield return client.DeletePrizeTableMaster(
    new Gs2.Gs2Lottery.Request.DeletePrizeTableMasterRequest()
        .WithNamespaceName("namespace-0001")
        .WithPrizeTableName("prizeTable-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Lottery from '@/gs2/lottery';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Lottery.Gs2LotteryRestClient(session);

try {
    const result = await client.deletePrizeTableMaster(
        new Gs2Lottery.DeletePrizeTableMasterRequest()
            .withNamespaceName("namespace-0001")
            .withPrizeTableName("prizeTable-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import lottery

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = lottery.Gs2LotteryRestClient(session)

try:
    result = client.delete_prize_table_master(
        lottery.DeletePrizeTableMasterRequest()
            .with_namespace_name('namespace-0001')
            .with_prize_table_name('prizeTable-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('lottery')

api_result = client.delete_prize_table_master({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('lottery')

api_result_handler = client.delete_prize_table_master_async({
    namespaceName="namespace-0001",
    prizeTableName="prizeTable-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



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