<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SDK installation reference on Game Server Services | Docs</title><link>/en/get_start/sdk/</link><description>Recent content in SDK installation reference on Game Server Services | Docs</description><generator>Hugo</generator><language>en</language><atom:link href="/en/get_start/sdk/index.xml" rel="self" type="application/rss+xml"/><item><title>Login examples for Unreal Engine and Godot</title><link>/en/get_start/sdk/login/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>/en/get_start/sdk/login/</guid><description>&lt;p&gt;These minimal Unreal Engine 5 and Godot examples are for use after installing the SDK. Create an Account namespace named &lt;code&gt;adventure-account&lt;/code&gt; in GS2, and set &lt;code&gt;ApplicationClientId&lt;/code&gt; / &lt;code&gt;ApplicationClientSecret&lt;/code&gt; from your project&amp;rsquo;s &lt;code&gt;Default&lt;/code&gt; stack. Use the &lt;code&gt;default&lt;/code&gt; key in the &lt;code&gt;default&lt;/code&gt; namespace for authentication.&lt;/p&gt;&#10;&lt;p&gt;Replace &lt;code&gt;{region}&lt;/code&gt; and &lt;code&gt;{ownerId}&lt;/code&gt; below with your region (for example, &lt;code&gt;ap-northeast-1&lt;/code&gt;) and owner ID. These examples create an account and log in once. To resume as the same player, save the created ID and password; when saved credentials exist, skip creation and use them to log in. Do not display or log the password.&lt;/p&gt;</description></item></channel></rss>