<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Samples and reference on Game Server Services | Docs</title><link>/en/get_start/adventure/resources/</link><description>Recent content in Samples and reference on Game Server Services | Docs</description><generator>Hugo</generator><language>en</language><atom:link href="/en/get_start/adventure/resources/index.xml" rel="self" type="application/rss+xml"/><item><title>Game settings reference</title><link>/en/get_start/adventure/resources/game-settings/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>/en/get_start/adventure/resources/game-settings/</guid><description>&lt;p&gt;These are the names and values used in the game. Studio and SDK courses use the same game rules. Each chapter includes the values needed at that point; use this list to compare settings later.&lt;/p&gt;&#10;&lt;h2 id="connection-names"&gt;Connection names&lt;a class="td-heading-self-link" href="#connection-names" aria-label="Heading self-link"&gt;&lt;/a&gt;&lt;/h2&gt;&lt;table&gt;&#10;&#9;&lt;thead&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Setting&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;Studio&lt;/th&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;th&gt;SDK (Unity)&lt;/th&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/thead&gt;&#10;&#9;&lt;tbody&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Account&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;Account&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;adventure-account&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Key namespace / key&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;default&lt;/code&gt; / &lt;code&gt;default&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;default&lt;/code&gt; / &lt;code&gt;default&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Quest&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;Quest&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;adventure-quest&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Money2&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;Currency&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;adventure-coin&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Stamina&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;Energy&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;adventure-stamina&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&#9;&#9;&lt;tr&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;Exchange&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;EnergyProduct&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&#9;&#9;&lt;td&gt;&lt;code&gt;adventure-shop&lt;/code&gt;&lt;/td&gt;&#10;&#9;&#9;&#9;&lt;/tr&gt;&#10;&#9;&lt;/tbody&gt;&#10;&lt;/table&gt;&#10;&lt;p&gt;Studio names come from the packages you add. Studio creates Account by deploying the Account Transfer package. The SDK course manages Account in the &lt;code&gt;adventure-login&lt;/code&gt; stack and game settings in &lt;code&gt;adventure-game&lt;/code&gt;. Both use &lt;code&gt;Default&lt;/code&gt; for connection credentials and keys.&lt;/p&gt;</description></item><item><title>Game data and request flow</title><link>/en/get_start/adventure/resources/data-flow/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>/en/get_start/adventure/resources/data-flow/</guid><description>&lt;p&gt;Use this page to review the data concepts from the tutorial in one place. Each chapter also explains the concepts needed for its steps.&lt;/p&gt;&#10;&lt;h2 id="game-settings-and-player-data"&gt;Game settings and player data&lt;a class="td-heading-self-link" href="#game-settings-and-player-data" aria-label="Heading self-link"&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p&gt;A game has rules you define in advance and values that change as people play.&lt;/p&gt;&#10;&lt;p&gt;“Completing Forest exploration grants 10 coins” is a game setting. “This player has 30 coins” is data for an individual player. GS2 manages these separately.&lt;/p&gt;</description></item><item><title>Troubleshooting by symptom</title><link>/en/get_start/adventure/resources/troubleshooting/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>/en/get_start/adventure/resources/troubleshooting/</guid><description>&lt;p&gt;If something seems wrong as you build, start here. This page lists common problems and where to investigate.&lt;/p&gt;&#10;&lt;h2 id="coins-disappear-after-restarting"&gt;Coins disappear after restarting&lt;a class="td-heading-self-link" href="#coins-disappear-after-restarting" aria-label="Heading self-link"&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p&gt;Compare the player IDs before and after restarting. If you create a new account on every launch, you log in as a different player and do not see the coins collected previously.&lt;/p&gt;&#10;&lt;p&gt;If the ID matches, also check:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Are you connected to the same GS2 project, region, and namespace?&lt;/li&gt;&#10;&lt;li&gt;Are you reading the same wallet slot?&lt;/li&gt;&#10;&lt;li&gt;Are you showing an initial value of 0 before loading finishes?&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Related: &lt;a href="/en/get_start/adventure/lessons/01-login/"&gt;Login&lt;/a&gt;, &lt;a href="/en/get_start/adventure/lessons/04-resume/"&gt;Restart and continue playing&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>