> For the complete documentation index, see [llms.txt](/llms.txt)


# Game settings reference

Forest exploration initially rewards 10 coins. Find the names and values used throughout the tutorial here.



These are the names and values used in the game. Studio and SDK courses use the same game rules. Each chapter includes the values needed at that point; use this list to compare settings later.

## Connection names

| Setting | Studio | SDK (Unity) |
| --- | --- | --- |
| Account | `Account` | `adventure-account` |
| Key namespace / key | `default` / `default` | `default` / `default` |
| Quest | `Quest` | `adventure-quest` |
| Money2 | `Currency` | `adventure-coin` |
| Stamina | `Energy` | `adventure-stamina` |
| Exchange | `EnergyProduct` | `adventure-shop` |

Studio names come from the packages you add. Studio creates Account by deploying the Account Transfer package. The SDK course manages Account in the `adventure-login` stack and game settings in `adventure-game`. Both use `Default` for connection credentials and keys.

## Adventures and rewards

The first adventure is Forest exploration. Each completion grants 10 coins.

GS2-Quest calls adventures “quests”. Use `main` as the quest group identifier and `forest` for Forest exploration. Display “Forest exploration” on screen and use `forest` in API calls.

| Setting | Value |
| ------------------ | ---------------- |
| Quest group | `main` |
| Quest identifier | `forest` |
| Display name | Forest exploration |
| Normal completion reward | 10 free coins |
| Extra first-completion reward | None |
| Failure reward | None |

Coins are managed in a GS2-Money2 wallet. This game uses the wallet in slot `0` for both rewards and purchases.

Only one adventure can be in progress at a time. Starting one switches to the in-progress view; completing it returns to the list. If the app closes mid-adventure, the next login loads that adventure from GS2 and displays it.

## Stamina and the shop

Chapters 1–4 allow adventures without stamina costs. Chapter 5 adds stamina consumption when an adventure starts.

| Setting | Value |
| ---------------------- | -------------- |
| Stamina model identifier | `stamina` |
| Initial value | 20 |
| Normal recovery limit | 20 |
| Natural recovery | 1 every 300 seconds |
| Forest exploration cost | 5 |

When stamina runs low, wait for it to recover or spend coins. Chapter 6 adds this recovery product.

| Setting | Value |
| ---------------- | --------- |
| Product identifier | `refill` |
| Price | 20 coins |
| Stamina restored | 10 |

## Settings from chapter 7 onward

Chapter 7 changes the forest reward to 15 coins and adds Cave exploration, identified by `cave`. It costs 8 stamina to start and grants 20 coins on completion.

From chapter 7 and throughout the extensions, Forest exploration rewards 15 coins. Keep this coin reward when adding potions or characters to the quest rewards.



