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  1. Categories
  2. knowledge/satisfy

Category: knowledge/satisfy

Buy a character

  1. Game Design Knowledge
  2. Learning from Failure
  3. Buy Character

buy character directly

Categories:
  • knowledge/satisfy
  • knowledge/monetize

Inflation Control

  1. Game Design Knowledge
  2. Learning from Failure
  3. Inflation Suppression

inflation control specification

Categories:
  • knowledge/metagame
  • knowledge/satisfy

Too luxurious event rewards

  1. Game Design Knowledge
  2. Learning from Failure
  3. Too luxurious event rewards

the risk of too luxurious event rewards

Categories:
  • knowledge/satisfy

Too much leverage

  1. Game Design Knowledge
  2. Learning from Failure
  3. Too much leverage

over-leverage

Categories:
  • knowledge/satisfy
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