to design monetization for Live Game, developers need to make many mindset changes
What is the metagame that supports an operational game that provides player satisfaction for years to come?
What is the Gacha-based meta-game in Japan?
Treat your content equally by determining the resource drain per hour!
Identify unpopular content and improve it!
inflation control specification
problems caused by lack of content
about the problem of low sales per player
Keep track of the amount of resources circulating in the game and maintain a normal in-game economy!