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Category: knowledge/gamebalance

Determine resource emissions per hour

  1. Game Design Knowledge
  2. Learning from Success
  3. Determine resource emissions per hour

Treat your content equally by determining the resource drain per hour!

Categories:
  • knowledge/metagame
  • knowledge/gamebalance

Improve unpopular content

  1. Game Design Knowledge
  2. Learning from Success
  3. Improve unpopular content

Identify unpopular content and improve it!

Categories:
  • knowledge/metagame
  • knowledge/gamebalance

Understand the amount of resources distributed in the game

  1. Game Design Knowledge
  2. Learning from Success
  3. Understand the amount of resources distributed in the game

Keep track of the amount of resources circulating in the game and maintain a normal in-game economy!

Categories:
  • knowledge/metagame
  • knowledge/gamebalance
  • knowledge/engagement
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