> For the complete documentation index, see [llms.txt](/llms.txt)

# Learning from Success

Learn from past successes



Learn from what successful titles do as a matter of course.



- [Anniversary Event](/design_knowledge/success/anniversary_event/)
  
- [Bringing Change Every Week](/design_knowledge/success/bring_change_game_every_week/)
  
- [Determine resource emissions per hour](/design_knowledge/success/determine_resource_emissions_per_hour/)
  
- [Don't let them play too much](/design_knowledge/success/dont_play_too_much/)
  
- [Feature on a day of the week](/design_knowledge/success/make_days_of_week_uniqueness/)
  
- [Improve unpopular content](/design_knowledge/success/improve_unpopular_content/)
  
- [Request passage of time](/design_knowledge/success/require_passage_of_time/)
  
- [Time Limited Quest](/design_knowledge/success/time_limited_quest/)
  
- [Understand the amount of resources distributed in the game](/design_knowledge/success/understand_amount_of_resources/)
  
