> For the complete documentation index, see [llms.txt](/llms.txt)

# Learning from Failure

learn what went wrong and what to do about it based on past failures



We should learn from our failures, not our successes!

Let's design games while thinking about what we can do to prevent ourselves from making the same mistakes.



- [Buy a character](/design_knowledge/fail/purchase_character/)
  
- [Gacha effects](/design_knowledge/fail/gacha_effect/)
  
- [Inflation Control](/design_knowledge/fail/inflation_control/)
  
- [Insufficient content](/design_knowledge/fail/lack_of_content/)
  
- [Login Bonus](/design_knowledge/fail/login_rewards/)
  
- [Low ARPU](/design_knowledge/fail/arpu_too_low/)
  
- [Manipulation of Sales Chart](/design_knowledge/fail/chart_manipulation/)
  
- [Terms of Use](/design_knowledge/fail/collection_of_personal_information/)
  
- [Too luxurious event rewards](/design_knowledge/fail/too_gorgeous_prizes/)
  
- [Too much leverage](/design_knowledge/fail/too_much_leverage/)
  
