Transaction processing

This section describes transaction processing, which is common to all microservices.

Transaction processing policies differ greatly between the for Game Engine and other micro-services. As a general rule, the for Game Engine has more utility classes to make things easier for the developer, and the for Game Engine is different in that it uses utility classes for transaction processing. The difference is that transaction processing is performed using utility classes.


Game Engine

Transaction Processing in GS2-SDK for Game Engine

SDK

GS2-SDK Transaction Processing