> For the complete documentation index, see [llms.txt](/llms.txt)

# GS2-Realtime SDK API Reference

Specification of models and API references for GS2-Realtime SDK for various programming languages



## Models

### Namespace

Namespace

A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts.
Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the Namespace differs, the data is treated as a completely independent data space.

Therefore, you must create a Namespace before you can start using each service.


|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceId | string |  | * |  |  ~ 1024 chars | Namespace GRN<br>* Set automatically by the server |
| name | string |  | ✓ |  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| description | string |  |  |  |  ~ 1024 chars | Description |
| transactionSetting | [TransactionSetting](#transactionsetting) |  |  |  |  | Transaction Setting<br>Configuration for controlling how transactions are processed when executing realtime operations. |
| serverType | string (enum)<br>enum {<br>"relay"<br>}<br> |  | ✓ |  |  | Server Type<br>The type of game server to provision for real-time communication.<br>Currently supports "relay" mode, which provides a packet relay server that forwards messages between connected game clients."relay": Packet relay /  |
| serverSpec | string (enum)<br>enum {<br>"realtime1.nano"<br>}<br> |  | ✓ |  |  | Server Spec<br>The hardware specification tier for the provisioned game server.<br>Determines the compute resources (CPU, memory) allocated to each room's server instance. Currently supports "realtime1.nano"."realtime1.nano": realtime1.nano /  |
| createNotification | [NotificationSetting](#notificationsetting) |  |  |  |  | Create Notification<br>Push Notification Setting triggered when a room finishes provisioning and is ready for connections.<br>Since room creation is asynchronous (IP address, port, and encryption key are assigned after a short delay), this notification informs clients that the room is ready to accept connections. |
| logSetting | [LogSetting](#logsetting) |  |  |  |  | Log Setting<br>Configuration for outputting realtime-related operation logs to GS2-Log.<br>When configured, actions such as room creation, connection events, and message relay activities are recorded for analysis and debugging. |
| createdAt | long |  | * | Current time |  | Creation Timestamp<br>Unix time, milliseconds<br>* Set automatically by the server |
| updatedAt | long |  | * | Current time |  | Last Updated Timestamp<br>Unix time, milliseconds<br>* Set automatically by the server |
| revision | long |  |  | 0 | 0 ~ 9223372036854775805 | Revision |

**Related methods:**
describeNamespaces - List Namespaces
createNamespace - Create Namespace
getNamespace - Get Namespace
updateNamespace - Update Namespace
deleteNamespace - Delete Namespace



---

### TransactionSetting

Transaction Setting

Transaction Setting controls execution methods, consistency, asynchronous processing, and conflict avoidance mechanisms of transactions.
Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous processing of Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.


|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| enableAutoRun | bool |  |  | false |  | Whether to automatically execute issued transactions on the server side |
| enableAtomicCommit | bool | {enableAutoRun} == true |  | false |  | Whether to commit transactions atomically<br>* Enabled only if enableAutoRun is true |
| transactionUseDistributor | bool | {enableAtomicCommit} == true |  | false |  | Whether to execute transactions asynchronously<br>* Enabled only if enableAtomicCommit is true |
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true |  | false |  | Whether to execute the commit processing of the script result asynchronously<br>* Enabled only if transactionUseDistributor is true |
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true |  | false |  | Whether to use GS2-JobQueue to execute the acquire action<br>* Enabled only if enableAtomicCommit is true |
| distributorNamespaceId | string |  |  | "grn:gs2:{region}:{ownerId}:distributor:default" |  ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions |
| queueNamespaceId | string |  |  | "grn:gs2:{region}:{ownerId}:queue:default" |  ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |

**Related methods:**
createNamespace - Create Namespace
updateNamespace - Update Namespace


**Related models:**
Namespace - Namespace



---

### NotificationSetting

Push Notification Setting

Configuration for sending push notifications when events occur in GS2 microservices.
The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone.
For example, when matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.

GS2-Gateway's push notifications can be used to forward notifications to mobile push notification services when the destination device is offline.
By properly utilizing mobile push notifications, you can implement a flow in which players are notified even if they exit the game during matchmaking and later return to it.


|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| gatewayNamespaceId | string |  |  | "grn:gs2:{region}:{ownerId}:gateway:default" |  ~ 1024 chars | GS2-Gateway Namespace to use for push notifications<br>Specify the GS2-Gateway Namespace ID in GRN format starting with "grn:gs2:". |
| enableTransferMobileNotification | bool? |  |  | false |  | Whether to forward the notification as a mobile push notification<br>When an attempt is made to send this notification and the destination device is offline, specify whether it should be forwarded as a mobile push notification. |
| sound | string | {enableTransferMobileNotification} == true |  |  |  ~ 1024 chars | Sound file name to be used for mobile push notifications<br>The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound.<br>* Enabled only if enableTransferMobileNotification is true |
| enable | string (enum)<br>enum {<br>"Enabled",<br>"Disabled"<br>}<br> |  |  | "Enabled" |  | Whether to enable push notifications"Enabled": Enabled / "Disabled": Disabled /  |

**Related methods:**
createNamespace - Create Namespace
updateNamespace - Update Namespace


**Related models:**
Namespace - Namespace



---

### LogSetting

Log Output Setting

Log Output Setting defines how log data is exported. This type holds the GS2-Log Namespace identifier (Namespace ID), which is used to export log data.
Specify the GS2-Log Namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId).
Configuring this setting ensures that log data for API requests and responses occurring within the specified Namespace is output to the target GS2-Log Namespace.
GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.


|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| loggingNamespaceId | string |  | ✓ |  |  ~ 1024 chars | GS2-Log Namespace GRN to output logs<br>Must be specified in GRN format starting with "grn:gs2:". |

**Related methods:**
createNamespace - Create Namespace
updateNamespace - Update Namespace


**Related models:**
Namespace - Namespace



---

### Room

Room

Represents a dedicated game server instance for handling real-time communication in multiplayer matches.
Room creation is asynchronous: after the request, the system provisions a server and assigns an IP address, port, and encryption key once the instance is ready.
Clients should wait for the create notification (or poll) before attempting to connect.
The encryption key is used to establish a secure communication channel between the game clients and the relay server.


|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| roomId | string |  | * |  |  ~ 1024 chars | Room GRN<br>* Set automatically by the server |
| name | string |  | ✓ |  |  ~ 128 chars | Room name<br>Unique Room name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| ipAddress | string |  |  |  |  ~ 128 chars | IP Address<br>The IP address of the provisioned game server.<br>Assigned automatically by the system after the room's server instance is ready. Not available immediately after room creation. Maximum 128 characters. |
| port | int |  |  |  | 0 ~ 65535 | Port<br>The listening port number of the provisioned game server.<br>Assigned automatically along with the IP address after the server instance is ready. Range: 0-65535. |
| encryptionKey | string |  |  |  |  ~ 256 chars | Encryption Key<br>The encryption key for securing communication between game clients and the relay server.<br>Assigned automatically along with the IP address and port after the server instance is ready.<br>Clients must use this key to encrypt/decrypt messages sent through the relay server. Maximum 256 characters. |
| notificationUserIds | List&lt;string&gt; |  |  | [] | 0 ~ 1000 items | Notification User IDs<br>A list of user IDs that will receive a push notification when the room finishes provisioning and is ready for connections.<br>Typically includes the players who will participate in the real-time session so they can be notified to connect. Maximum 1,000 entries. |
| createdAt | long |  | * | Current time |  | Creation Timestamp<br>Unix time, milliseconds<br>* Set automatically by the server |
| updatedAt | long |  | * | Current time |  | Last Updated Timestamp<br>Unix time, milliseconds<br>* Set automatically by the server |
| revision | long |  |  | 0 | 0 ~ 9223372036854775805 | Revision |

**Related methods:**
describeRooms - List Rooms
wantRoom - Request to create a room
getRoom - Get Room Information
deleteRoom - Delete Room



---
## Methods

### describeNamespaces

List Namespaces

Retrieves a list of Namespaces that have been created on a per-service basis within the project.
You can use the optional page token to start acquiring data from a specific location in the list.
You can also limit the number of Namespaces to be acquired.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namePrefix | string |  | |  |  ~ 64 chars | Filter by Namespace name prefix |
| pageToken | string |  | |  |  ~ 1024 chars | Token specifying the position from which to start acquiring data |
| limit | int |  | | 30 | 1 ~ 1000 | Number of data items to retrieve |

#### Result

|  | Type | Description |
| --- | --- | --- |
| items | [List&lt;Namespace&gt;](#namespace) | List of Namespaces |
| nextPageToken | string | Page token to retrieve the rest of the listing |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.DescribeNamespaces(
    &realtime.DescribeNamespacesRequest {
        NamePrefix: nil,
        PageToken: nil,
        Limit: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\DescribeNamespacesRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->describeNamespaces(
        (new DescribeNamespacesRequest())
            ->withNamePrefix(null)
            ->withPageToken(null)
            ->withLimit(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.DescribeNamespacesRequest;
import io.gs2.realtime.result.DescribeNamespacesResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    DescribeNamespacesResult result = client.describeNamespaces(
        new DescribeNamespacesRequest()
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    List<Namespace> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.DescribeNamespacesResult> asyncResult = null;
yield return client.DescribeNamespaces(
    new Gs2.Gs2Realtime.Request.DescribeNamespacesRequest()
        .WithNamePrefix(null)
        .WithPageToken(null)
        .WithLimit(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.describeNamespaces(
        new Gs2Realtime.DescribeNamespacesRequest()
            .withNamePrefix(null)
            .withPageToken(null)
            .withLimit(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.describe_namespaces(
        realtime.DescribeNamespacesRequest()
            .with_name_prefix(None)
            .with_page_token(None)
            .with_limit(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.describe_namespaces({
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.describe_namespaces_async({
    namePrefix=nil,
    pageToken=nil,
    limit=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### createNamespace

Create Namespace

You must specify detailed information including the name, description, and various settings of the Namespace.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| name | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| description | string |  | |  |  ~ 1024 chars | Description |
| transactionSetting | [TransactionSetting](#transactionsetting) |  | |  |  | Transaction Setting<br>Configuration for controlling how transactions are processed when executing realtime operations. |
| serverType | string (enum)<br>enum {<br>"relay"<br>}<br> |  | ✓|  |  | Server Type<br>The type of game server to provision for real-time communication.<br>Currently supports "relay" mode, which provides a packet relay server that forwards messages between connected game clients."relay": Packet relay /  |
| serverSpec | string (enum)<br>enum {<br>"realtime1.nano"<br>}<br> |  | ✓|  |  | Server Spec<br>The hardware specification tier for the provisioned game server.<br>Determines the compute resources (CPU, memory) allocated to each room's server instance. Currently supports "realtime1.nano"."realtime1.nano": realtime1.nano /  |
| createNotification | [NotificationSetting](#notificationsetting) |  | |  |  | Create Notification<br>Push Notification Setting triggered when a room finishes provisioning and is ready for connections.<br>Since room creation is asynchronous (IP address, port, and encryption key are assigned after a short delay), this notification informs clients that the room is ready to accept connections. |
| logSetting | [LogSetting](#logsetting) |  | |  |  | Log Setting<br>Configuration for outputting realtime-related operation logs to GS2-Log.<br>When configured, actions such as room creation, connection events, and message relay activities are recorded for analysis and debugging. |

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | [Namespace](#namespace) | Namespace created |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.CreateNamespace(
    &realtime.CreateNamespaceRequest {
        Name: pointy.String("namespace-0001"),
        Description: nil,
        TransactionSetting: nil,
        ServerType: pointy.String("relay"),
        ServerSpec: pointy.String("realtime1.nano"),
        CreateNotification: nil,
        LogSetting: &realtime.LogSetting{
            LoggingNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"),
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\CreateNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->createNamespace(
        (new CreateNamespaceRequest())
            ->withName("namespace-0001")
            ->withDescription(null)
            ->withTransactionSetting(null)
            ->withServerType("relay")
            ->withServerSpec("realtime1.nano")
            ->withCreateNotification(null)
            ->withLogSetting((new \Gs2\Realtime\Model\LogSetting())
                ->withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.CreateNamespaceRequest;
import io.gs2.realtime.result.CreateNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    CreateNamespaceResult result = client.createNamespace(
        new CreateNamespaceRequest()
            .withName("namespace-0001")
            .withDescription(null)
            .withTransactionSetting(null)
            .withServerType("relay")
            .withServerSpec("realtime1.nano")
            .withCreateNotification(null)
            .withLogSetting(new io.gs2.realtime.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.CreateNamespaceResult> asyncResult = null;
yield return client.CreateNamespace(
    new Gs2.Gs2Realtime.Request.CreateNamespaceRequest()
        .WithName("namespace-0001")
        .WithDescription(null)
        .WithTransactionSetting(null)
        .WithServerType("relay")
        .WithServerSpec("realtime1.nano")
        .WithCreateNotification(null)
        .WithLogSetting(new Gs2.Gs2Realtime.Model.LogSetting()
            .WithLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001")),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.createNamespace(
        new Gs2Realtime.CreateNamespaceRequest()
            .withName("namespace-0001")
            .withDescription(null)
            .withTransactionSetting(null)
            .withServerType("relay")
            .withServerSpec("realtime1.nano")
            .withCreateNotification(null)
            .withLogSetting(new Gs2Realtime.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.create_namespace(
        realtime.CreateNamespaceRequest()
            .with_name('namespace-0001')
            .with_description(None)
            .with_transaction_setting(None)
            .with_server_type('relay')
            .with_server_spec('realtime1.nano')
            .with_create_notification(None)
            .with_log_setting(
                realtime.LogSetting()
                    .with_logging_namespace_id('grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001'))
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.create_namespace({
    name="namespace-0001",
    description=nil,
    transactionSetting=nil,
    serverType="relay",
    serverSpec="realtime1.nano",
    createNotification=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.create_namespace_async({
    name="namespace-0001",
    description=nil,
    transactionSetting=nil,
    serverType="relay",
    serverSpec="realtime1.nano",
    createNotification=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getNamespaceStatus

Get Namespace Status

Get the current status of the specified Namespace.
This includes whether the Namespace is active, pending, or in some other state.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |

#### Result

|  | Type | Description |
| --- | --- | --- |
| status | string | Namespace Status<br>"ACTIVE": Active / "DELETED": Deleted /  |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.GetNamespaceStatus(
    &realtime.GetNamespaceStatusRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
status := result.Status

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\GetNamespaceStatusRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->getNamespaceStatus(
        (new GetNamespaceStatusRequest())
            ->withNamespaceName("namespace-0001")
    );
    $status = $result->getStatus();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.GetNamespaceStatusRequest;
import io.gs2.realtime.result.GetNamespaceStatusResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    GetNamespaceStatusResult result = client.getNamespaceStatus(
        new GetNamespaceStatusRequest()
            .withNamespaceName("namespace-0001")
    );
    String status = result.getStatus();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.GetNamespaceStatusResult> asyncResult = null;
yield return client.GetNamespaceStatus(
    new Gs2.Gs2Realtime.Request.GetNamespaceStatusRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var status = result.Status;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.getNamespaceStatus(
        new Gs2Realtime.GetNamespaceStatusRequest()
            .withNamespaceName("namespace-0001")
    );
    const status = result.getStatus();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.get_namespace_status(
        realtime.GetNamespaceStatusRequest()
            .with_namespace_name('namespace-0001')
    )
    status = result.status
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.get_namespace_status({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
status = result.status;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.get_namespace_status_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
status = result.status;

```



---

### getNamespace

Get Namespace

Get detailed information about the specified Namespace.
This includes the name, description, and other settings of the Namespace.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | [Namespace](#namespace) | Namespace |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.GetNamespace(
    &realtime.GetNamespaceRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\GetNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->getNamespace(
        (new GetNamespaceRequest())
            ->withNamespaceName("namespace-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.GetNamespaceRequest;
import io.gs2.realtime.result.GetNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    GetNamespaceResult result = client.getNamespace(
        new GetNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.GetNamespaceResult> asyncResult = null;
yield return client.GetNamespace(
    new Gs2.Gs2Realtime.Request.GetNamespaceRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.getNamespace(
        new Gs2Realtime.GetNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.get_namespace(
        realtime.GetNamespaceRequest()
            .with_namespace_name('namespace-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.get_namespace({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.get_namespace_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### updateNamespace

Update Namespace

Update the settings of the specified Namespace.
You can change the description and other settings of the Namespace.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| description | string |  | |  |  ~ 1024 chars | Description |
| transactionSetting | [TransactionSetting](#transactionsetting) |  | |  |  | Transaction Setting<br>Configuration for controlling how transactions are processed when executing realtime operations. |
| serverType | string (enum)<br>enum {<br>"relay"<br>}<br> |  | ✓|  |  | Server Type<br>The type of game server to provision for real-time communication.<br>Currently supports "relay" mode, which provides a packet relay server that forwards messages between connected game clients."relay": Packet relay /  |
| serverSpec | string (enum)<br>enum {<br>"realtime1.nano"<br>}<br> |  | ✓|  |  | Server Spec<br>The hardware specification tier for the provisioned game server.<br>Determines the compute resources (CPU, memory) allocated to each room's server instance. Currently supports "realtime1.nano"."realtime1.nano": realtime1.nano /  |
| createNotification | [NotificationSetting](#notificationsetting) |  | |  |  | Create Notification<br>Push Notification Setting triggered when a room finishes provisioning and is ready for connections.<br>Since room creation is asynchronous (IP address, port, and encryption key are assigned after a short delay), this notification informs clients that the room is ready to accept connections. |
| logSetting | [LogSetting](#logsetting) |  | |  |  | Log Setting<br>Configuration for outputting realtime-related operation logs to GS2-Log.<br>When configured, actions such as room creation, connection events, and message relay activities are recorded for analysis and debugging. |

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | [Namespace](#namespace) | Namespace updated |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.UpdateNamespace(
    &realtime.UpdateNamespaceRequest {
        NamespaceName: pointy.String("namespace-0001"),
        Description: pointy.String("description1"),
        TransactionSetting: nil,
        ServerType: pointy.String("relay"),
        ServerSpec: pointy.String("realtime1.nano"),
        CreateNotification: nil,
        LogSetting: &realtime.LogSetting{
            LoggingNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"),
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\UpdateNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->updateNamespace(
        (new UpdateNamespaceRequest())
            ->withNamespaceName("namespace-0001")
            ->withDescription("description1")
            ->withTransactionSetting(null)
            ->withServerType("relay")
            ->withServerSpec("realtime1.nano")
            ->withCreateNotification(null)
            ->withLogSetting((new \Gs2\Realtime\Model\LogSetting())
                ->withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.UpdateNamespaceRequest;
import io.gs2.realtime.result.UpdateNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    UpdateNamespaceResult result = client.updateNamespace(
        new UpdateNamespaceRequest()
            .withNamespaceName("namespace-0001")
            .withDescription("description1")
            .withTransactionSetting(null)
            .withServerType("relay")
            .withServerSpec("realtime1.nano")
            .withCreateNotification(null)
            .withLogSetting(new io.gs2.realtime.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.UpdateNamespaceResult> asyncResult = null;
yield return client.UpdateNamespace(
    new Gs2.Gs2Realtime.Request.UpdateNamespaceRequest()
        .WithNamespaceName("namespace-0001")
        .WithDescription("description1")
        .WithTransactionSetting(null)
        .WithServerType("relay")
        .WithServerSpec("realtime1.nano")
        .WithCreateNotification(null)
        .WithLogSetting(new Gs2.Gs2Realtime.Model.LogSetting()
            .WithLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001")),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.updateNamespace(
        new Gs2Realtime.UpdateNamespaceRequest()
            .withNamespaceName("namespace-0001")
            .withDescription("description1")
            .withTransactionSetting(null)
            .withServerType("relay")
            .withServerSpec("realtime1.nano")
            .withCreateNotification(null)
            .withLogSetting(new Gs2Realtime.model.LogSetting()
                .withLoggingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"))
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.update_namespace(
        realtime.UpdateNamespaceRequest()
            .with_namespace_name('namespace-0001')
            .with_description('description1')
            .with_transaction_setting(None)
            .with_server_type('relay')
            .with_server_spec('realtime1.nano')
            .with_create_notification(None)
            .with_log_setting(
                realtime.LogSetting()
                    .with_logging_namespace_id('grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001'))
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.update_namespace({
    namespaceName="namespace-0001",
    description="description1",
    transactionSetting=nil,
    serverType="relay",
    serverSpec="realtime1.nano",
    createNotification=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.update_namespace_async({
    namespaceName="namespace-0001",
    description="description1",
    transactionSetting=nil,
    serverType="relay",
    serverSpec="realtime1.nano",
    createNotification=nil,
    logSetting={
        loggingNamespaceId="grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### deleteNamespace

Delete Namespace

Delete the specified Namespace.
This operation is irreversible and all data associated with the deleted Namespace will be lost.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | [Namespace](#namespace) | Deleted Namespace |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.DeleteNamespace(
    &realtime.DeleteNamespaceRequest {
        NamespaceName: pointy.String("namespace-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\DeleteNamespaceRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->deleteNamespace(
        (new DeleteNamespaceRequest())
            ->withNamespaceName("namespace-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.DeleteNamespaceRequest;
import io.gs2.realtime.result.DeleteNamespaceResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    DeleteNamespaceResult result = client.deleteNamespace(
        new DeleteNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    Namespace item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.DeleteNamespaceResult> asyncResult = null;
yield return client.DeleteNamespace(
    new Gs2.Gs2Realtime.Request.DeleteNamespaceRequest()
        .WithNamespaceName("namespace-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.deleteNamespace(
        new Gs2Realtime.DeleteNamespaceRequest()
            .withNamespaceName("namespace-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.delete_namespace(
        realtime.DeleteNamespaceRequest()
            .with_namespace_name('namespace-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.delete_namespace({
    namespaceName="namespace-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.delete_namespace_async({
    namespaceName="namespace-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### now

Get current time

Returns the current server timestamp for time synchronization between client and server. The timestamp is returned in Unix time (milliseconds).


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| accessToken | string |  | |  |  ~ 128 chars | Access token |

#### Result

|  | Type | Description |
| --- | --- | --- |
| timestamp | long | Current time<br>Unix time, milliseconds |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.Now(
    &realtime.NowRequest {
        AccessToken: pointy.String("userId"),
    }
)
if err != nil {
    panic("error occurred")
}
timestamp := result.Timestamp

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\NowRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->now(
        (new NowRequest())
            ->withAccessToken("userId")
    );
    $timestamp = $result->getTimestamp();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.NowRequest;
import io.gs2.realtime.result.NowResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    NowResult result = client.now(
        new NowRequest()
            .withAccessToken("userId")
    );
    long timestamp = result.getTimestamp();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.NowResult> asyncResult = null;
yield return client.Now(
    new Gs2.Gs2Realtime.Request.NowRequest()
        .WithAccessToken("userId"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var timestamp = result.Timestamp;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.now(
        new Gs2Realtime.NowRequest()
            .withAccessToken("userId")
    );
    const timestamp = result.getTimestamp();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.now(
        realtime.NowRequest()
            .with_access_token('userId')
    )
    timestamp = result.timestamp
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.now({
    accessToken="userId",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
timestamp = result.timestamp;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.now_async({
    accessToken="userId",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
timestamp = result.timestamp;

```



---

### getServiceVersion

Get Microservice Version


#### Request

Request parameters: None

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | string | Version |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.GetServiceVersion(
    &realtime.GetServiceVersionRequest {
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\GetServiceVersionRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->getServiceVersion(
        (new GetServiceVersionRequest())
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.GetServiceVersionRequest;
import io.gs2.realtime.result.GetServiceVersionResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    GetServiceVersionResult result = client.getServiceVersion(
        new GetServiceVersionRequest()
    );
    String item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.GetServiceVersionResult> asyncResult = null;
yield return client.GetServiceVersion(
    new Gs2.Gs2Realtime.Request.GetServiceVersionRequest(),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.getServiceVersion(
        new Gs2Realtime.GetServiceVersionRequest()
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.get_service_version(
        realtime.GetServiceVersionRequest()
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.get_service_version({
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.get_service_version_async({
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### describeRooms

List Rooms

Retrieves a paginated list of rooms that are currently active in the Namespace. Each room contains connection information such as IP address, port, and encryption key.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| pageToken | string |  | |  |  ~ 1024 chars | Token specifying the position from which to start acquiring data |
| limit | int |  | | 30 | 1 ~ 1000 | Number of data items to retrieve |

#### Result

|  | Type | Description |
| --- | --- | --- |
| items | [List&lt;Room&gt;](#room) | List of Room Information |
| nextPageToken | string | Page token to retrieve the rest of the listing |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.DescribeRooms(
    &realtime.DescribeRoomsRequest {
        NamespaceName: pointy.String("namespace-0001"),
        PageToken: nil,
        Limit: nil,
    }
)
if err != nil {
    panic("error occurred")
}
items := result.Items
nextPageToken := result.NextPageToken

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\DescribeRoomsRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->describeRooms(
        (new DescribeRoomsRequest())
            ->withNamespaceName("namespace-0001")
            ->withPageToken(null)
            ->withLimit(null)
    );
    $items = $result->getItems();
    $nextPageToken = $result->getNextPageToken();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.DescribeRoomsRequest;
import io.gs2.realtime.result.DescribeRoomsResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    DescribeRoomsResult result = client.describeRooms(
        new DescribeRoomsRequest()
            .withNamespaceName("namespace-0001")
            .withPageToken(null)
            .withLimit(null)
    );
    List<Room> items = result.getItems();
    String nextPageToken = result.getNextPageToken();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.DescribeRoomsResult> asyncResult = null;
yield return client.DescribeRooms(
    new Gs2.Gs2Realtime.Request.DescribeRoomsRequest()
        .WithNamespaceName("namespace-0001")
        .WithPageToken(null)
        .WithLimit(null),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var items = result.Items;
var nextPageToken = result.NextPageToken;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.describeRooms(
        new Gs2Realtime.DescribeRoomsRequest()
            .withNamespaceName("namespace-0001")
            .withPageToken(null)
            .withLimit(null)
    );
    const items = result.getItems();
    const nextPageToken = result.getNextPageToken();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.describe_rooms(
        realtime.DescribeRoomsRequest()
            .with_namespace_name('namespace-0001')
            .with_page_token(None)
            .with_limit(None)
    )
    items = result.items
    next_page_token = result.next_page_token
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.describe_rooms({
    namespaceName="namespace-0001",
    pageToken=nil,
    limit=nil,
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.describe_rooms_async({
    namespaceName="namespace-0001",
    pageToken=nil,
    limit=nil,
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
items = result.items;
nextPageToken = result.nextPageToken;

```



---

### wantRoom

Request to create a room

Room creation is not completed immediately.
You can receive a push notification from the server when room creation is complete.
If you wish to be notified, specify in notificationUserIds list of user IDs to whom you wish to send push notifications.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| name | string |  | ✓|  |  ~ 128 chars | Room name<br>Unique Room name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| notificationUserIds | List&lt;string&gt; |  | | [] | 0 ~ 1000 items | Notification User IDs<br>A list of user IDs that will receive a push notification when the room finishes provisioning and is ready for connections.<br>Typically includes the players who will participate in the real-time session so they can be notified to connect. Maximum 1,000 entries. |

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | [Room](#room) | Room Information |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.WantRoom(
    &realtime.WantRoomRequest {
        NamespaceName: pointy.String("namespace-0001"),
        Name: pointy.String("room-0001"),
        NotificationUserIds: []*string{
            pointy.String("user-0001"),
            pointy.String("user-0002"),
        },
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\WantRoomRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->wantRoom(
        (new WantRoomRequest())
            ->withNamespaceName("namespace-0001")
            ->withName("room-0001")
            ->withNotificationUserIds([
                "user-0001",
                "user-0002",
            ])
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.WantRoomRequest;
import io.gs2.realtime.result.WantRoomResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    WantRoomResult result = client.wantRoom(
        new WantRoomRequest()
            .withNamespaceName("namespace-0001")
            .withName("room-0001")
            .withNotificationUserIds(Arrays.asList(
                "user-0001",
                "user-0002"
            ))
    );
    Room item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.WantRoomResult> asyncResult = null;
yield return client.WantRoom(
    new Gs2.Gs2Realtime.Request.WantRoomRequest()
        .WithNamespaceName("namespace-0001")
        .WithName("room-0001")
        .WithNotificationUserIds(new string[] {
            "user-0001",
            "user-0002",
        }),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.wantRoom(
        new Gs2Realtime.WantRoomRequest()
            .withNamespaceName("namespace-0001")
            .withName("room-0001")
            .withNotificationUserIds([
                "user-0001",
                "user-0002",
            ])
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.want_room(
        realtime.WantRoomRequest()
            .with_namespace_name('namespace-0001')
            .with_name('room-0001')
            .with_notification_user_ids([
                'user-0001',
                'user-0002',
            ])
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.want_room({
    namespaceName="namespace-0001",
    name="room-0001",
    notificationUserIds={
        "user-0001",
        "user-0002"
    },
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.want_room_async({
    namespaceName="namespace-0001",
    name="room-0001",
    notificationUserIds={
        "user-0001",
        "user-0002"
    },
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### getRoom

Get Room Information

Retrieves detailed information about the specified room, including its IP address, port, and encryption key needed to connect to the game server.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| roomName | string |  | ✓|  |  ~ 128 chars | Room name<br>Unique Room name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | [Room](#room) | Room Information |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.GetRoom(
    &realtime.GetRoomRequest {
        NamespaceName: pointy.String("namespace-0001"),
        RoomName: pointy.String("room-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\GetRoomRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->getRoom(
        (new GetRoomRequest())
            ->withNamespaceName("namespace-0001")
            ->withRoomName("room-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.GetRoomRequest;
import io.gs2.realtime.result.GetRoomResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    GetRoomResult result = client.getRoom(
        new GetRoomRequest()
            .withNamespaceName("namespace-0001")
            .withRoomName("room-0001")
    );
    Room item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.GetRoomResult> asyncResult = null;
yield return client.GetRoom(
    new Gs2.Gs2Realtime.Request.GetRoomRequest()
        .WithNamespaceName("namespace-0001")
        .WithRoomName("room-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.getRoom(
        new Gs2Realtime.GetRoomRequest()
            .withNamespaceName("namespace-0001")
            .withRoomName("room-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.get_room(
        realtime.GetRoomRequest()
            .with_namespace_name('namespace-0001')
            .with_room_name('room-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.get_room({
    namespaceName="namespace-0001",
    roomName="room-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.get_room_async({
    namespaceName="namespace-0001",
    roomName="room-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---

### deleteRoom

Delete Room

Deletes the specified room and releases the associated game server resources.


#### Request

|  | Type | Condition | Required | Default | Value Limits | Description |
| --- | --- | --- | --- | --- | --- | --- |
| namespaceName | string |  | ✓|  |  ~ 128 chars | Namespace name<br>Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |
| roomName | string |  | ✓|  |  ~ 128 chars | Room name<br>Unique Room name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). |

#### Result

|  | Type | Description |
| --- | --- | --- |
| item | [Room](#room) | Room Information |

#### Implementation Example




**Go**
```go

import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/realtime"
import "github.com/openlyinc/pointy"

session := core.Gs2RestSession{
    Credential: &core.BasicGs2Credential{
        ClientId: "your client id",
        ClientSecret: "your client secret",
    },
    Region: core.ApNortheast1,
}

if err := session.Connect(); err != nil {
    panic("error occurred")
}

client := realtime.Gs2RealtimeRestClient{
    Session: &session,
}
result, err := client.DeleteRoom(
    &realtime.DeleteRoomRequest {
        NamespaceName: pointy.String("namespace-0001"),
        RoomName: pointy.String("room-0001"),
    }
)
if err != nil {
    panic("error occurred")
}
item := result.Item

```

**PHP**
```php

use Gs2\Core\Model\BasicGs2Credential;
use Gs2\Core\Model\Region;
use Gs2\Core\Net\Gs2RestSession;
use Gs2\Core\Exception\Gs2Exception;
use Gs2\Realtime\Gs2RealtimeRestClient;
use Gs2\Realtime\Request\DeleteRoomRequest;

$session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region::AP_NORTHEAST_1
);

$session->open();

$client = new Gs2RealtimeRestClient(
    $session
);

try {
    $result = $client->deleteRoom(
        (new DeleteRoomRequest())
            ->withNamespaceName("namespace-0001")
            ->withRoomName("room-0001")
    );
    $item = $result->getItem();
} catch (Gs2Exception $e) {
    exit("error occurred")
}

```

**Java**
```java

import io.gs2.core.model.Region;
import io.gs2.core.model.BasicGs2Credential;
import io.gs2.core.rest.Gs2RestSession;
import io.gs2.core.exception.Gs2Exception;
import io.gs2.realtime.rest.Gs2RealtimeRestClient;
import io.gs2.realtime.request.DeleteRoomRequest;
import io.gs2.realtime.result.DeleteRoomResult;

Gs2RestSession session = new Gs2RestSession(
    Region.AP_NORTHEAST_1,
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    )
);
session.connect();
Gs2RealtimeRestClient client = new Gs2RealtimeRestClient(session);

try {
    DeleteRoomResult result = client.deleteRoom(
        new DeleteRoomRequest()
            .withNamespaceName("namespace-0001")
            .withRoomName("room-0001")
    );
    Room item = result.getItem();
} catch (Gs2Exception e) {
    System.exit(1);
}

```

**C#**
```csharp

using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Exception;

var session = new Gs2RestSession(
    new BasicGs2Credential(
        "your client id",
        "your client secret"
    ),
    Region.ApNortheast1
);
yield return session.OpenAsync(r => { });
var client = new Gs2RealtimeRestClient(session);

AsyncResult<Gs2.Gs2Realtime.Result.DeleteRoomResult> asyncResult = null;
yield return client.DeleteRoom(
    new Gs2.Gs2Realtime.Request.DeleteRoomRequest()
        .WithNamespaceName("namespace-0001")
        .WithRoomName("room-0001"),
    r => asyncResult = r
);
if (asyncResult.Error != null) {
    throw asyncResult.Error;
}
var result = asyncResult.Result;
var item = result.Item;

```

**TypeScript**
```typescript

import Gs2Core from '@/gs2/core';
import * as Gs2Realtime from '@/gs2/realtime';

const session = new Gs2Core.Gs2RestSession(
    "ap-northeast-1",
    new Gs2Core.BasicGs2Credential(
        'your client id',
        'your client secret'
    )
);
await session.connect();
const client = new Gs2Realtime.Gs2RealtimeRestClient(session);

try {
    const result = await client.deleteRoom(
        new Gs2Realtime.DeleteRoomRequest()
            .withNamespaceName("namespace-0001")
            .withRoomName("room-0001")
    );
    const item = result.getItem();
} catch (e) {
    process.exit(1);
}

```

**Python**
```python

from gs2 import core
from gs2 import realtime

session = core.Gs2RestSession(
    core.BasicGs2Credential(
        'your client id',
        'your client secret'
    ),
    "ap-northeast-1",
)
session.connect()
client = realtime.Gs2RealtimeRestClient(session)

try:
    result = client.delete_room(
        realtime.DeleteRoomRequest()
            .with_namespace_name('namespace-0001')
            .with_room_name('room-0001')
    )
    item = result.item
except core.Gs2Exception as e:
    exit(1)


```

**GS2-Script**
```lua

client = gs2('realtime')

api_result = client.delete_room({
    namespaceName="namespace-0001",
    roomName="room-0001",
})

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```

**GS2-Script(Async)**
```lua

client = gs2('realtime')

api_result_handler = client.delete_room_async({
    namespaceName="namespace-0001",
    roomName="room-0001",
})

api_result = api_result_handler()  -- Call the handler to get the result

if(api_result.isError) then
    -- When error occurs
    fail(api_result['statusCode'], api_result['errorMessage'])
end

result = api_result.result
item = result.item;

```



---



