GS2-Deploy/CDK Reference of GS2-Realtime

Entities

Namespace

Namespace

Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Basically, GS2 services have a layer called namespace, and different namespaces are treated as completely different data spaces, even for the same service.

Therefore, it is necessary to create a namespace before starting to use each service.

TypeRequireDefaultLimitationDescription
namestring~ 32 charsNamespace name
descriptionstring~ 1024 charsDescription
serverTypestring~ 128 charsServer Type
serverSpecstring~ 128 charsServer Spec
createNotificationNotificationSettingPush notification when room creation is finished
logSettingLogSettingLog output settings

GetAttr

TypeDescription
ItemNamespaceNamespace created

Implementation Example

Type: GS2::Realtime::Namespace
Properties:
  Name: namespace1
  Description: null
  ServerType: relay
  ServerSpec: realtime1.nano
  CreateNotification: null
  LogSetting: 
    LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1
from gs2_cdk import Stack, core, realtime

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        realtime.Namespace(
            stack=self,
            name="namespace-0001",
            server_type=realtime.NamespaceServerType.RELAY,
            server_spec=realtime.NamespaceServerSpec.REALTIME1_NANO,
            options=realtime.NamespaceOptions(
                log_setting=core.LogSetting(
                    logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
                ),
            ),
        )

print(SampleStack().yaml())  # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        new \Gs2Cdk\Realtime\Model\Namespace_(
            stack: $this,
            name: "namespace-0001",
            serverType: \Gs2Cdk\Realtime\Model\Enum\NamespaceServerType::RELAY,
            serverSpec: \Gs2Cdk\Realtime\Model\Enum\NamespaceServerSpec::REALTIME1_NANO,
            options: new \Gs2Cdk\Realtime\Model\Options\NamespaceOptions(
                logSetting: new \Gs2Cdk\Core\Model\LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
                ),
            ),
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.realtime.model.Namespace(
            this,
            "namespace-0001",
            io.gs2.cdk.realtime.model.enums.NamespaceServerType.RELAY,
            io.gs2.cdk.realtime.model.enums.NamespaceServerSpec.REALTIME1_NANO,
            new io.gs2.cdk.realtime.model.options.NamespaceOptions() {
                {
                    logSetting = new io.gs2.cdk.core.model.LogSetting(
                        "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                    );
                }
            }
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
import core from "@/gs2cdk/core";
import realtime from "@/gs2cdk/realtime";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new realtime.model.Namespace(
            this,
            "namespace-0001",
            realtime.model.NamespaceServerType.RELAY,
            realtime.model.NamespaceServerSpec.REALTIME1_NANO,
            {
                logSetting: new core.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Realtime.Model.Namespace(
            this,
            "namespace-0001",
            Gs2Cdk.Gs2Realtime.Model.Enums.NamespaceServerType.Relay,
            Gs2Cdk.Gs2Realtime.Model.Enums.NamespaceServerSpec.Realtime1Nano,
            new Gs2Cdk.Gs2Realtime.Model.Options.NamespaceOptions {
                logSetting = new Gs2Cdk.Core.Model.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                ),
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template

Room

Room

A game server for communication processing of real-time matches. IP address, port, and encryption key will be assigned a short time after creation.

TypeRequireDefaultLimitationDescription
ownerIdstring~ 128 charsOwner ID
namespaceNamestring~ 32 charsNamespace name
namestring~ 128 charsRoom Name
ipAddressstring~ 128 charsIP address
portint~ 65535Standby port
encryptionKeystring~ 256 charsEncryption key

GetAttr

TypeDescription
ItemRoomRoom

Implementation Example

Type: GS2::Realtime::Room
Properties:
  OwnerId: null
  NamespaceName: namespace1
  Name: null
  IpAddress: 192.168.0.1
  Port: 50000
  EncryptionKey: aaa
from gs2_cdk import Stack, core, realtime

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        realtime.Room(
            stack=self,
            namespace_name="namespace-0001",
            options=realtime.RoomOptions(
                ip_address='192.168.0.1',
                port=50000,
                encryption_key='aaa',
            ),
        )

print(SampleStack().yaml())  # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        new \Gs2Cdk\Realtime\Model\Room(
            stack: $this,
            namespaceName: "namespace-0001",
            options: new \Gs2Cdk\Realtime\Model\Options\RoomOptions(
                ipAddress: "192.168.0.1",
                port: 50000,
                encryptionKey: "aaa",
            ),
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.realtime.model.Room(
            this,
            "namespace-0001",
            new io.gs2.cdk.realtime.model.options.RoomOptions() {
                {
                    ipAddress = "192.168.0.1";
                    port = 50000;
                    encryptionKey = "aaa";
                }
            }
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
import core from "@/gs2cdk/core";
import realtime from "@/gs2cdk/realtime";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new realtime.model.Room(
            this,
            "namespace-0001",
            {
                ipAddress: "192.168.0.1",
                port: 50000,
                encryptionKey: "aaa"
            }
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Realtime.Model.Room(
            this,
            "namespace-0001",
            new Gs2Cdk.Gs2Realtime.Model.Options.RoomOptions {
                ipAddress = "192.168.0.1",
                port = 50000,
                encryptionKey = "aaa",
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template

NotificationSetting

Push notification settings

This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.

GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.

TypeRequireDefaultLimitationDescription
gatewayNamespaceIdstring“grn:gs2:{region}:{ownerId}:gateway:default”~ 1024 charsGS2-Gateway namespace to use for push notifications
enableTransferMobileNotificationbool?falseForwarding to mobile push notification
soundstring{enableTransferMobileNotification} == true~ 1024 charsSound file name to be used for mobile push notifications

LogSetting

Log setting

This type manages log output settings. This type holds the identifier of the log namespace used to output log data. The log namespace ID specifies the GS2-Log namespace to aggregate and store the log data. Through this setting, API request and response log data under this namespace will be output to the target GS2-Log. GS2-Log provides logs in real time, which can be used for system monitoring, analysis, debugging, etc.

TypeRequireDefaultLimitationDescription
loggingNamespaceIdstring~ 1024 charsNamespace GRN