GS2-Realtime Deploy/CDK Reference
Entities
Resources targeted by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||
| description | string | ~ 1024 chars | Description | |||||||
| transactionSetting | TransactionSetting | Transaction Setting Configuration for controlling how transactions are processed when executing realtime operations. | ||||||||
| serverType | String Enum enum { “relay” } | ✓ | Server Type The type of game server to provision for real-time communication. Currently supports “relay” mode, which provides a packet relay server that forwards messages between connected game clients.
| |||||||
| serverSpec | String Enum enum { “realtime1.nano” } | ✓ | Server Spec The hardware specification tier for the provisioned game server. Determines the compute resources (CPU, memory) allocated to each room’s server instance. Currently supports “realtime1.nano”.
| |||||||
| createNotification | NotificationSetting | Create Notification Push notification settings triggered when a room finishes provisioning and is ready for connections. Since room creation is asynchronous (IP address, port, and encryption key are assigned after a short delay), this notification informs clients that the room is ready to accept connections. | ||||||||
| logSetting | LogSetting | Log Setting Configuration for outputting realtime-related operation logs to GS2-Log. When configured, actions such as room creation, connection events, and message relay activities are recorded for analysis and debugging. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Realtime::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting: null
ServerType: relay
ServerSpec: realtime1.nano
CreateNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/realtime"
)
SampleStack := core.NewStack()
realtime.NewNamespace(
&SampleStack,
"namespace-0001",
realtime.NamespaceServerTypeRelay,
realtime.NamespaceServerSpecRealtime1Nano,
realtime.NamespaceOptions{
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Realtime\Model\Namespace_(
stack: $this,
name: "namespace-0001",
serverType: \Gs2Cdk\Realtime\Model\Enums\NamespaceServerType::RELAY,
serverSpec: \Gs2Cdk\Realtime\Model\Enums\NamespaceServerSpec::REALTIME1_NANO,
options: new \Gs2Cdk\Realtime\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.realtime.model.Namespace(
this,
"namespace-0001",
io.gs2.cdk.realtime.model.enums.NamespaceServerType.RELAY,
io.gs2.cdk.realtime.model.enums.NamespaceServerSpec.REALTIME1_NANO,
new io.gs2.cdk.realtime.model.options.NamespaceOptions()
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Realtime.Model.Namespace(
stack: this,
name: "namespace-0001",
serverType: Gs2Cdk.Gs2Realtime.Model.Enums.NamespaceServerType.Relay,
serverSpec: Gs2Cdk.Gs2Realtime.Model.Enums.NamespaceServerSpec.Realtime1Nano,
options: new Gs2Cdk.Gs2Realtime.Model.Options.NamespaceOptions
{
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import realtime from "@/gs2cdk/realtime";
class SampleStack extends core.Stack
{
public constructor() {
super();
new realtime.model.Namespace(
this,
"namespace-0001",
realtime.model.NamespaceServerType.RELAY,
realtime.model.NamespaceServerSpec.REALTIME1_NANO,
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, realtime
class SampleStack(Stack):
def __init__(self):
super().__init__()
realtime.Namespace(
stack=self,
name='namespace-0001',
server_type=realtime.NamespaceServerType.RELAY,
server_spec=realtime.NamespaceServerSpec.REALTIME1_NANO,
options=realtime.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSetting
Transaction Setting
Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit the execution of transactions atomically * Applicable only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Applicable only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Applicable only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Applicable only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
NotificationSetting
Push Notification Settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to forward notifications to mobile push notification services when the destination device is offline. By properly utilizing mobile push notifications, you can implement a flow in which players are notified even if they exit the game during matchmaking and later return to it.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gatewayNamespaceId | string | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications Specify the GS2-Gateway namespace ID in GRN format starting with “grn:gs2:”. | ||||||||
| enableTransferMobileNotification | bool? | false | Whether to forward the notification as a mobile push notification When this notification is sent and the destination device is offline, specify whether to forward it as a mobile push notification. | |||||||||
| sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound. * Applicable only if enableTransferMobileNotification is true | ||||||||
| enable | String Enum enum { “Enabled”, “Disabled” } | “Enabled” | Whether to enable push notifications
|
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |