GS2-Deploy/CDK Reference of GS2-Realtime

Template format used to create GS2-Deploy stacks and examples of template output implementation in various languages using CDK

Entities

Namespace

Namespace

A namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the namespace differs, the data is treated as a completely independent data space.

Therefore, you must create a namespace before you can start using each service.

TypeConditionRequiredDefaultValue LimitsDescription
namestring
~ 128 charsNamespace name
descriptionstring~ 1024 charsDescription
transactionSettingTransactionSettingTransaction settings
serverTypeString Enum
enum {
  “relay”
}
~ 128 charsServer Type
Enumerator String DefinitionDescription
“relay”Packet relay
serverSpecString Enum
enum {
  “realtime1.nano”
}
~ 128 charsServer Spec
Enumerator String DefinitionDescription
“realtime1.nano”realtime1.nano
createNotificationNotificationSettingPush notification when room creation is finished
logSettingLogSettingLog output settings

GetAttr

Generation results of resources that can be obtained with the !GetAttr tag

TypeDescription
ItemNamespaceNamespace created

Implementation Example

Type: GS2::Realtime::Namespace
Properties:
  Name: namespace-0001
  Description: null
  TransactionSetting: null
  ServerType: relay
  ServerSpec: realtime1.nano
  CreateNotification: null
  LogSetting: 
    LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001
import (
    "github.com/gs2io/gs2-golang-cdk/core"
    "github.com/gs2io/gs2-golang-cdk/realtime"
    "github.com/openlyinc/pointy"
)

SampleStack := core.NewStack()
realtime.NewNamespace(
    &SampleStack,
    "namespace-0001",
    realtime.NamespaceServerTypeRelay,
    realtime.NamespaceServerSpecRealtime1Nano,
    realtime.NamespaceOptions{
        LogSetting: &core.LogSetting{
            LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
        },
    },
)

println(SampleStack.Yaml())  // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        new \Gs2Cdk\Realtime\Model\Namespace_(
            stack: $this,
            name: "namespace-0001",
            serverType: \Gs2Cdk\Realtime\Model\Enums\NamespaceServerType::RELAY,
            serverSpec: \Gs2Cdk\Realtime\Model\Enums\NamespaceServerSpec::REALTIME1_NANO,
            options: new \Gs2Cdk\Realtime\Model\Options\NamespaceOptions(
                logSetting: new \Gs2Cdk\Core\Model\LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            )
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.realtime.model.Namespace(
                this,
                "namespace-0001",
                io.gs2.cdk.realtime.model.enums.NamespaceServerType.RELAY,
                io.gs2.cdk.realtime.model.enums.NamespaceServerSpec.REALTIME1_NANO,
                new io.gs2.cdk.realtime.model.options.NamespaceOptions()
                        .withLogSetting(new io.gs2.cdk.core.model.LogSetting(
                            "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                        ))
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Realtime.Model.Namespace(
            stack: this,
            name: "namespace-0001",
            serverType: Gs2Cdk.Gs2Realtime.Model.Enums.NamespaceServerType.Relay,
            serverSpec: Gs2Cdk.Gs2Realtime.Model.Enums.NamespaceServerSpec.Realtime1Nano,
            options: new Gs2Cdk.Gs2Realtime.Model.Options.NamespaceOptions
            {
                logSetting = new Gs2Cdk.Core.Model.LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template
import core from "@/gs2cdk/core";
import realtime from "@/gs2cdk/realtime";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new realtime.model.Namespace(
            this,
            "namespace-0001",
            realtime.model.NamespaceServerType.RELAY,
            realtime.model.NamespaceServerSpec.REALTIME1_NANO,
            {
                logSetting: new core.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
from gs2_cdk import Stack, core, realtime

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        realtime.Namespace(
            stack=self,
            name='namespace-0001',
            server_type=realtime.NamespaceServerType.RELAY,
            server_spec=realtime.NamespaceServerSpec.REALTIME1_NANO,
            options=realtime.NamespaceOptions(
                log_setting=core.LogSetting(
                    logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
                ),
            ),
        )

print(SampleStack().yaml())  # Generate Template

NotificationSetting

Push notification settings

This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.

GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.

TypeConditionRequiredDefaultValue LimitsDescription
gatewayNamespaceIdstring
“grn:gs2:{region}:{ownerId}:gateway:default”~ 1024 charsGS2-Gateway namespace to use for push notifications
Specify the GS2-Gateway namespace ID in GRN format starting with “grn:gs2:”.
enableTransferMobileNotificationbool?falseForwarding to mobile push notification
When this notification is sent, if the destination device is offline, specify whether to forward it to mobile push notification.
soundstring{enableTransferMobileNotification} == true~ 1024 charsSound file name to be used for mobile push notifications
The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound.

If enableTransferMobileNotification is true, then enabled
enableString Enum
enum {
  “Enabled”,
  “Disabled”
}
“Enabled”~ 128 charsWhether to enable push notifications
Enumerator String DefinitionDescription
“Enabled”Enabled
“Disabled”Disabled

LogSetting

Log Export Settings

Manages log data export settings. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, and debugging.

TypeConditionRequiredDefaultValue LimitsDescription
loggingNamespaceIdstring
~ 1024 charsGS2-Log namespace GRN to output logs

TransactionSetting

Transaction settings

Transaction settings control how transactions are executed, their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, Distributor, batch application of script results, and asynchronous acquisition actions via JobQueue enables robust transaction management tailored to game logic.

TypeConditionRequiredDefaultValue LimitsDescription
enableAutoRunbool
falseWhether to automatically execute issued transactions on the server side
enableAtomicCommitbool{enableAutoRun} == true
falseWhether to commit the execution of transactions atomically
If enableAutoRun is true, then required
transactionUseDistributorbool{enableAtomicCommit} == true
falseWhether to execute transactions asynchronously
If enableAtomicCommit is true, then required
commitScriptResultInUseDistributorbool{transactionUseDistributor} == true
falseWhether to execute the commit processing of the script result asynchronously
If transactionUseDistributor is true, then required
acquireActionUseJobQueuebool{enableAtomicCommit} == true
falseWhether to use GS2-JobQueue to execute the acquire action
If enableAtomicCommit is true, then required
distributorNamespaceIdstring
“grn:gs2:{region}:{ownerId}:distributor:default”~ 1024 charsGS2-Distributor namespace used for transaction execution
queueNamespaceIdstring
“grn:gs2:{region}:{ownerId}:queue:default”~ 1024 charsNamespace in GS2-JobQueue used to run the transaction