GS2-Mission Deploy/CDK Reference
Entities
Resources managed by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the Namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a Namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSettingV2 | TransactionSettingV2 | Transaction Setting (V2) Decides how the transactions this Namespace issues are executed. There are only two things to set: the GS2-Distributor Namespace that executes them, and whether the actions in a transaction run one at a time – so that a later action can build on what an earlier one wrote – or all at once for a shorter response time. Set this on a new Namespace. transactionSetting, the obsolete setting it replaces, is used only while this is unset. | ||||
| missionCompleteScript | ScriptSetting | Script setting to be executed when a mission is accomplished Script Trigger Reference - missionComplete | ||||
| counterIncrementScript | ScriptSetting | Script setting to be executed when the counter increments Script Trigger Reference - counterIncrement | ||||
| receiveRewardsScript | ScriptSetting | Script to run when a reward is received Script Trigger Reference - receiveRewards | ||||
| completeNotification | NotificationSetting | ✓ | Push notifications when mission tasks are accomplished Configures push notifications delivered via GS2-Gateway when a mission task’s completion conditions are met. This allows the game client to immediately reflect the accomplishment in the UI. | |||
| logSetting | LogSetting | Log Output Setting Specifies the GS2-Log Namespace to which API request and response logs for this Namespace will be output. Useful for debugging counter increments, mission completions, and reward receipts. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Created Namespace |
Implementation Example
Type: GS2::Mission::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSettingV2: null
MissionCompleteScript: null
CounterIncrementScript: null
ReceiveRewardsScript: null
CompleteNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/mission"
)
SampleStack := core.NewStack()
mission.NewNamespace(
&SampleStack,
"namespace-0001",
mission.NamespaceOptions{
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Mission\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Mission\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.mission.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.mission.model.options.NamespaceOptions()
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Mission.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Mission.Model.Options.NamespaceOptions
{
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import mission from "@/gs2cdk/mission";
class SampleStack extends core.Stack
{
public constructor() {
super();
new mission.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, mission
class SampleStack(Stack):
def __init__(self):
super().__init__()
mission.Namespace(
stack=self,
name='namespace-0001',
options=mission.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSettingV2
Transaction Setting (V2)
Transaction Setting (V2) decides how the transactions issued by a Namespace are executed.
There are only two things to set:
distributorNamespaceId: the GS2-Distributor Namespace used to execute the transactionenableParallelExecution: whether the actions in a transaction run one at a time or all at once
Whichever you choose, the transaction is executed by the server the moment it is issued, and it succeeds or fails as a whole: when an action fails, the actions that already ran are undone with it and nothing is left applied. Everything else about how a transaction runs is fixed to the recommended configuration, so there is nothing else to set.
Running the actions one at a time (the default, enableParallelExecution is false) lets each action work on top of what the actions before it wrote. The actions run in verify, consume, acquire order, and this is what lets you:
- update the same row from more than one action in a single transaction, which fails when they run all at once
- read what an earlier action wrote, including from List and Query and from inside a nested transaction
- use
%{Gs2Xxx:ActionName.path[0].field}to feed the result of an earlier verify or consume action into the parameters of a later verify, consume or acquire action
In exchange, the response time is the sum of the time taken by each action, and a transaction may contain at most 20 actions. The order within each phase is decided by the action name and then by the target resource, so you cannot choose the execution order by rearranging the actions in the request, and execution stops at the first action that fails.
Running the actions all at once (enableParallelExecution is true) executes them in parallel against a single snapshot of the data, so the response time is that of the slowest single action and there is no limit on the number of actions.
In exchange, an action cannot see what the other actions wrote, and two actions that write the same row fail the transaction with database:transaction:same.resource (400), so choose this only when you can guarantee that no two actions in the same transaction write the same data. %{...} may reference only the results of an earlier phase (verify, then consume, then acquire); a reference to an action in the same phase is left unresolved, and a phase that contains %{...} waits for the earlier phases to complete, which lengthens the response time by that amount.
Transaction Setting is the obsolete setting that Transaction Setting (V2) replaces, kept for Namespaces created before Transaction Setting (V2) existed. It applies only while Transaction Setting (V2) is unset, and setting Transaction Setting (V2) supersedes it. Three behaviours it allowed are deliberately not offered here: executing a transaction as a client-run stamp sheet, running AutoRun asynchronously via GS2-Distributor, and folding acquire actions into GS2-JobQueue.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| enableParallelExecution | bool | false | Whether to execute the actions in parallel instead of sequentially |
ScriptSetting
Script Setting
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Because synchronous execution blocks processing until the script finishes executing, you can use the script result to stop the API execution or control the API response.
In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | GS2-Script script GRN
executed synchronously when the API is executed Must be specified in GRN format starting with “grn:gs2:”. | |||||||||||
| doneTriggerTargetType | string (enum) enum { “none”, “gs2_script”, “aws” } | “none” | Asynchronous script execution method Specifies the type of script to use for asynchronous execution. You can choose from “Do not use an asynchronous execution script (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
| |||||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-Script script GRN
for asynchronous execution Must be specified in GRN format starting with “grn:gs2:”. * Enabled only if doneTriggerTargetType is “gs2_script” | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-JobQueue Namespace GRN
used to execute asynchronous scripts If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue Namespace GRN. GS2-JobQueue is generally not required unless you have a specific reason to use it. * Enabled only if doneTriggerTargetType is “gs2_script” |
NotificationSetting
Push Notification Setting
Configuration for sending push notifications when events occur in GS2 microservices. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to forward notifications to mobile push notification services when the destination device is offline. By properly utilizing mobile push notifications, you can implement a flow in which players are notified even if they exit the game during matchmaking and later return to it.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gatewayNamespaceId | string | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway Namespace to use for push notifications Specify the GS2-Gateway Namespace ID in GRN format starting with “grn:gs2:”. | ||||||||
| enableTransferMobileNotification | bool? | false | Whether to forward the notification as a mobile push notification When an attempt is made to send this notification and the destination device is offline, specify whether it should be forwarded as a mobile push notification. | |||||||||
| sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound. * Enabled only if enableTransferMobileNotification is true | ||||||||
| mobileNotificationMessages | List<MobileNotificationMessage> | {enableTransferMobileNotification} == true | 0 ~ 100 items | Localized title and body used when forwarding to mobile push notifications The title and the body, per language, used when the notification is forwarded as a mobile push notification to an offline player. The entry to be used is selected in the following order: the entry whose locale matches the locale registered with the device token, then the entry whose locale is default, and finally the first entry of the list.If this is not set, the mobile array of the notification payload is used instead, and if that is not present either, the payload itself is used as the body.* Enabled only if enableTransferMobileNotification is true | ||||||||
| enable | string (enum) enum { “Enabled”, “Disabled” } | “Enabled” | Whether to enable push notifications
|
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log Namespace identifier (Namespace ID), which is used to export log data. Specify the GS2-Log Namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified Namespace is output to the target GS2-Log Namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log Namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |
TransactionSetting
Transaction Setting
Transaction Setting is obsolete: Transaction Setting (V2) replaces it. It is kept for Namespaces created before Transaction Setting (V2) existed, applies only while Transaction Setting (V2) is unset, and should not be chosen for a new Namespace.
It exposes each part of transaction execution as a separate field – AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, asynchronous processing of acquire actions via GS2-JobQueue, and sequential execution – so combinations other than the recommended one can be built. Transaction Setting (V2) is that recommended combination expressed as a single setting. Keep using Transaction Setting only on a Namespace that already depends on a behaviour Transaction Setting (V2) does not offer: executing a transaction as a client-run stamp sheet, running AutoRun asynchronously via GS2-Distributor, or folding acquire actions into GS2-JobQueue.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit transactions atomically * Enabled only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Enabled only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Enabled only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Enabled only if enableAtomicCommit is true | ||
| enableSequentialExecution | bool | {enableAtomicCommit} == true | false | Whether to execute the actions of an atomic commit sequentially so that multiple actions may update the same row * Enabled only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
MobileNotificationMessage
Localized message for mobile push notification
One entry of the per-locale message list used when a notification is forwarded as a mobile push notification. Each entry holds the title and the body for one locale.
The entry to be used is selected in the following order: the entry whose locale matches the locale registered with the Firebase device token, then the entry whose locale is default, and finally the first entry of the list.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| locale | string | ~ 32 chars | Language of the message The language this entry is for, matched against the locale registered with the Firebase device token. The value is free-form, such as ja or en. The special value default marks the fallback entry used when no entry matches the device locale. | |||
| title | string | ~ 256 chars | Title of the push notification The text displayed as the title of the mobile push notification when this entry is selected. If omitted, the subject of the notification is used. | |||
| message | string | ~ 1024 chars | Body text of the push notification The text displayed as the body of the mobile push notification when this entry is selected. |
CurrentMissionMaster
Currently active Mission Model master data
This master data defines the Mission Models currently active within the Namespace. GS2 uses JSON format files for managing master data. By uploading these files, you can apply the master data to the server.
To create JSON files, GS2 provides a master data editor within the management console. Additionally, you can create tools better suited for game operations and export JSON files in the appropriate format.
Please refer to GS2-Mission Master Data Reference for the JSON file format.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| mode | string (enum) enum { “direct”, “preUpload” } | “direct” | Update mode
| |||||||||
| settings | string | {mode} == “direct” | ✓* | ~ 5242880 bytes (5MB) | Master Data * Required if mode is “direct” | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓* | ~ 1024 chars | Token obtained by pre-upload Used to apply the uploaded master data. * Required if mode is “preUpload” |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentMissionMaster | Updated master data of the currently active Mission Models |
Implementation Example
Type: GS2::Mission::CurrentMissionMaster
Properties:
NamespaceName: namespace-0001
Mode: direct
Settings: {
"version": "2019-05-28",
"groups": [
{
"name": "daily",
"resetType": "daily",
"metadata": "DAILY",
"tasks": [
{
"name": "quest_x10",
"metadata": "QUEST_X10",
"counterName": "quest_complete",
"targetValue": 10,
"completeAcquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"propertyId": "player",
"experienceValue": 30,
"truncateExperienceWhenRankUp": false,
"userId": "#{userId}"
}
}
]
},
{
"name": "quest_x20",
"metadata": "QUEST_X20",
"counterName": "quest_complete",
"premiseMissionTaskName": "quest_x10",
"targetValue": 20,
"completeAcquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"propertyId": "player",
"experienceValue": 30,
"truncateExperienceWhenRankUp": false,
"userId": "#{userId}"
}
}
]
},
{
"name": "gacha",
"metadata": "GACHA",
"counterName": "lot_gacha",
"targetValue": 1,
"completeAcquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"propertyId": "player",
"experienceValue": 30,
"truncateExperienceWhenRankUp": false,
"userId": "#{userId}"
}
}
]
}
],
"resetHour": 10
},
{
"name": "weekly",
"resetType": "weekly",
"metadata": "WEEKLY",
"tasks": [
{
"name": "quest_x100",
"metadata": "QUEST_X100",
"counterName": "quest_complete",
"targetValue": 100,
"completeAcquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"propertyId": "player",
"experienceValue": 30,
"truncateExperienceWhenRankUp": false,
"userId": "#{userId}"
}
}
]
},
{
"name": "quest_x1000",
"metadata": "QUEST_X1000",
"counterName": "quest_complete",
"premiseMissionTaskName": "quest_x100",
"targetValue": 1000,
"completeAcquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"propertyId": "player",
"experienceValue": 30,
"truncateExperienceWhenRankUp": false,
"userId": "#{userId}"
}
}
]
}
],
"resetDayOfWeek": "monday",
"resetHour": 10
},
{
"name": "story",
"resetType": "notReset",
"metadata": "STORY",
"tasks": [
{
"name": "quest_1-1",
"metadata": "QUEST_1-1",
"counterName": "quest1",
"targetValue": 1
},
{
"name": "quest_1-2",
"metadata": "QUEST_1-2",
"counterName": "quest1",
"premiseMissionTaskName": "quest_1-1",
"targetValue": 1
},
{
"name": "quest_1-3",
"metadata": "QUEST_1-3",
"counterName": "quest1",
"premiseMissionTaskName": "quest_1-2",
"targetValue": 1
},
{
"name": "quest_1-4",
"metadata": "QUEST_1-4",
"counterName": "quest1",
"premiseMissionTaskName": "quest_1-3",
"targetValue": 1
},
{
"name": "quest_2-1",
"metadata": "QUEST_2-1",
"counterName": "quest2",
"premiseMissionTaskName": "quest_1-4",
"targetValue": 1
}
]
}
],
"counters": [
{
"name": "quest_complete",
"scopes": [
{
"resetType": "daily",
"resetHour": 5
},
{
"resetType": "weekly",
"resetDayOfWeek": "monday",
"resetHour": 5
}
],
"metadata": "QUEST_COMPLETE"
},
{
"name": "lot_gacha",
"scopes": [
{
"resetType": "daily",
"resetHour": 5
}
],
"metadata": "LOT_GACHA"
},
{
"name": "quest1",
"scopes": [
{
"resetType": "notReset"
}
],
"metadata": "QUEST1"
},
{
"name": "quest2",
"scopes": [
{
"resetType": "notReset"
}
],
"metadata": "QUEST2"
}
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/mission"
"github.com/gs2io/gs2-golang-cdk/experience"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
mission.NewNamespace(
&SampleStack,
"namespace-0001",
mission.NamespaceOptions{},
).MasterData(
[]mission.MissionGroupModel{
mission.NewMissionGroupModel(
"daily",
mission.MissionGroupModelResetTypeDaily,
mission.MissionGroupModelOptions{
Metadata: pointy.String("DAILY"),
Tasks: []mission.MissionTaskModel{
mission.NewMissionTaskModel(
"quest_x10",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_X10"),
CompleteAcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
},
),
mission.NewMissionTaskModel(
"quest_x20",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_X20"),
CompleteAcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
PremiseMissionTaskName: pointy.String("quest_x10"),
},
),
mission.NewMissionTaskModel(
"gacha",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("GACHA"),
CompleteAcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
},
),
},
ResetHour: pointy.Int32(10),
},
),
mission.NewMissionGroupModel(
"weekly",
mission.MissionGroupModelResetTypeWeekly,
mission.MissionGroupModelOptions{
Metadata: pointy.String("WEEKLY"),
Tasks: []mission.MissionTaskModel{
mission.NewMissionTaskModel(
"quest_x100",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_X100"),
CompleteAcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
},
),
mission.NewMissionTaskModel(
"quest_x1000",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_X1000"),
CompleteAcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
PremiseMissionTaskName: pointy.String("quest_x100"),
},
),
},
ResetDayOfWeek: mission.MissionGroupModelResetDayOfWeekMonday.Pointer(),
ResetHour: pointy.Int32(10),
},
),
mission.NewMissionGroupModel(
"story",
mission.MissionGroupModelResetTypeNotReset,
mission.MissionGroupModelOptions{
Metadata: pointy.String("STORY"),
Tasks: []mission.MissionTaskModel{
mission.NewMissionTaskModel(
"quest_1-1",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_1-1"),
},
),
mission.NewMissionTaskModel(
"quest_1-2",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_1-2"),
PremiseMissionTaskName: pointy.String("quest_1-1"),
},
),
mission.NewMissionTaskModel(
"quest_1-3",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_1-3"),
PremiseMissionTaskName: pointy.String("quest_1-2"),
},
),
mission.NewMissionTaskModel(
"quest_1-4",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_1-4"),
PremiseMissionTaskName: pointy.String("quest_1-3"),
},
),
mission.NewMissionTaskModel(
"quest_2-1",
mission.MissionTaskModelVerifyCompleteTypeCounter,
mission.MissionTaskModelOptions{
Metadata: pointy.String("QUEST_2-1"),
PremiseMissionTaskName: pointy.String("quest_1-4"),
},
),
},
},
),
},
[]mission.CounterModel{
mission.NewCounterModel(
"quest_complete",
[]mission.CounterScopeModel{
mission.NewCounterScopeModel(
mission.CounterScopeModelScopeTypeResetTiming,
mission.CounterScopeModelResetTypeDaily,
mission.CounterScopeModelOptions{
ResetHour: pointy.Int32(5),
},
),
mission.NewCounterScopeModel(
mission.CounterScopeModelScopeTypeResetTiming,
mission.CounterScopeModelResetTypeWeekly,
mission.CounterScopeModelOptions{
ResetDayOfWeek: mission.CounterScopeModelResetDayOfWeekMonday.Pointer(),
ResetHour: pointy.Int32(5),
},
),
},
mission.CounterModelOptions{
Metadata: pointy.String("QUEST_COMPLETE"),
},
),
mission.NewCounterModel(
"lot_gacha",
[]mission.CounterScopeModel{
mission.NewCounterScopeModel(
mission.CounterScopeModelScopeTypeResetTiming,
mission.CounterScopeModelResetTypeDaily,
mission.CounterScopeModelOptions{
ResetHour: pointy.Int32(5),
},
),
},
mission.CounterModelOptions{
Metadata: pointy.String("LOT_GACHA"),
},
),
mission.NewCounterModel(
"quest1",
[]mission.CounterScopeModel{
mission.NewCounterScopeModel(
mission.CounterScopeModelScopeTypeResetTiming,
mission.CounterScopeModelResetTypeNotReset,
mission.CounterScopeModelOptions{},
),
},
mission.CounterModelOptions{
Metadata: pointy.String("QUEST1"),
},
),
mission.NewCounterModel(
"quest2",
[]mission.CounterScopeModel{
mission.NewCounterScopeModel(
mission.CounterScopeModelScopeTypeResetTiming,
mission.CounterScopeModelResetTypeNotReset,
mission.CounterScopeModelOptions{},
),
},
mission.CounterModelOptions{
Metadata: pointy.String("QUEST2"),
},
),
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Mission\Model\Namespace_(
stack: $this,
name: "namespace-0001"
))->masterData(
[
new \Gs2Cdk\Mission\Model\MissionGroupModel(
name:"daily",
resetType: \Gs2Cdk\Mission\Model\Enums\MissionGroupModelResetType::DAILY,
options: new \Gs2Cdk\Mission\Model\Options\MissionGroupModelOptions(
metadata:"DAILY",
tasks:[
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_x10",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_X10",
completeAcquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
),
],
),
),
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_x20",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_X20",
completeAcquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
),
],
premiseMissionTaskName: "quest_x10",
),
),
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "gacha",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "GACHA",
completeAcquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
),
],
),
),
],
resetHour:10
)
),
new \Gs2Cdk\Mission\Model\MissionGroupModel(
name:"weekly",
resetType: \Gs2Cdk\Mission\Model\Enums\MissionGroupModelResetType::WEEKLY,
options: new \Gs2Cdk\Mission\Model\Options\MissionGroupModelOptions(
metadata:"WEEKLY",
tasks:[
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_x100",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_X100",
completeAcquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
),
],
),
),
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_x1000",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_X1000",
completeAcquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
),
],
premiseMissionTaskName: "quest_x100",
),
),
],
resetDayOfWeek:\Gs2Cdk\Mission\Model\Enums\MissionGroupModelResetDayOfWeek::MONDAY,
resetHour:10
)
),
new \Gs2Cdk\Mission\Model\MissionGroupModel(
name:"story",
resetType: \Gs2Cdk\Mission\Model\Enums\MissionGroupModelResetType::NOT_RESET,
options: new \Gs2Cdk\Mission\Model\Options\MissionGroupModelOptions(
metadata:"STORY",
tasks:[
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_1-1",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_1-1",
),
),
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_1-2",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_1-2",
premiseMissionTaskName: "quest_1-1",
),
),
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_1-3",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_1-3",
premiseMissionTaskName: "quest_1-2",
),
),
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_1-4",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_1-4",
premiseMissionTaskName: "quest_1-3",
),
),
new \Gs2Cdk\Mission\Model\MissionTaskModel(
name: "quest_2-1",
verifyCompleteType: \Gs2Cdk\Mission\Model\Enums\MissionTaskModelVerifyCompleteType::COUNTER,
options: new \Gs2Cdk\Mission\Model\Options\MissionTaskModelOptions(
metadata: "QUEST_2-1",
premiseMissionTaskName: "quest_1-4",
),
),
]
)
)
],
[
new \Gs2Cdk\Mission\Model\CounterModel(
name:"quest_complete",
scopes:[
new \Gs2Cdk\Mission\Model\CounterScopeModel(
scopeType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelScopeType::RESET_TIMING,
resetType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelResetType::DAILY,
options: new \Gs2Cdk\Mission\Model\Options\CounterScopeModelOptions(
resetHour: 5,
),
),
new \Gs2Cdk\Mission\Model\CounterScopeModel(
scopeType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelScopeType::RESET_TIMING,
resetType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelResetType::WEEKLY,
options: new \Gs2Cdk\Mission\Model\Options\CounterScopeModelOptions(
resetDayOfWeek: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelResetDayOfWeek::MONDAY,
resetHour: 5,
),
),
],
options: new \Gs2Cdk\Mission\Model\Options\CounterModelOptions(
metadata:"QUEST_COMPLETE"
)
),
new \Gs2Cdk\Mission\Model\CounterModel(
name:"lot_gacha",
scopes:[
new \Gs2Cdk\Mission\Model\CounterScopeModel(
scopeType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelScopeType::RESET_TIMING,
resetType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelResetType::DAILY,
options: new \Gs2Cdk\Mission\Model\Options\CounterScopeModelOptions(
resetHour: 5,
),
),
],
options: new \Gs2Cdk\Mission\Model\Options\CounterModelOptions(
metadata:"LOT_GACHA"
)
),
new \Gs2Cdk\Mission\Model\CounterModel(
name:"quest1",
scopes:[
new \Gs2Cdk\Mission\Model\CounterScopeModel(
scopeType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelScopeType::RESET_TIMING,
resetType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelResetType::NOT_RESET,
),
],
options: new \Gs2Cdk\Mission\Model\Options\CounterModelOptions(
metadata:"QUEST1"
)
),
new \Gs2Cdk\Mission\Model\CounterModel(
name:"quest2",
scopes:[
new \Gs2Cdk\Mission\Model\CounterScopeModel(
scopeType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelScopeType::RESET_TIMING,
resetType: \Gs2Cdk\Mission\Model\Enums\CounterScopeModelResetType::NOT_RESET,
),
],
options: new \Gs2Cdk\Mission\Model\Options\CounterModelOptions(
metadata:"QUEST2"
)
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.mission.model.Namespace(
this,
"namespace-0001"
).masterData(
Arrays.asList(
new io.gs2.cdk.mission.model.MissionGroupModel(
"daily",
io.gs2.cdk.mission.model.enums.MissionGroupModelResetType.DAILY,
new io.gs2.cdk.mission.model.options.MissionGroupModelOptions()
.withMetadata("DAILY")
.withTasks(Arrays.asList(
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_x10",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_X10")
.withCompleteAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}"
)
))
),
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_x20",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_X20")
.withCompleteAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}"
)
))
.withPremiseMissionTaskName("quest_x10")
),
new io.gs2.cdk.mission.model.MissionTaskModel(
"gacha",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("GACHA")
.withCompleteAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}"
)
))
)
))
.withResetHour(10)
),
new io.gs2.cdk.mission.model.MissionGroupModel(
"weekly",
io.gs2.cdk.mission.model.enums.MissionGroupModelResetType.WEEKLY,
new io.gs2.cdk.mission.model.options.MissionGroupModelOptions()
.withMetadata("WEEKLY")
.withTasks(Arrays.asList(
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_x100",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_X100")
.withCompleteAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}"
)
))
),
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_x1000",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_X1000")
.withCompleteAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}"
)
))
.withPremiseMissionTaskName("quest_x100")
)
))
.withResetDayOfWeek(io.gs2.cdk.mission.model.enums.MissionGroupModelResetDayOfWeek.MONDAY)
.withResetHour(10)
),
new io.gs2.cdk.mission.model.MissionGroupModel(
"story",
io.gs2.cdk.mission.model.enums.MissionGroupModelResetType.NOT_RESET,
new io.gs2.cdk.mission.model.options.MissionGroupModelOptions()
.withMetadata("STORY")
.withTasks(Arrays.asList(
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_1-1",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_1-1")
),
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_1-2",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_1-2")
.withPremiseMissionTaskName("quest_1-1")
),
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_1-3",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_1-3")
.withPremiseMissionTaskName("quest_1-2")
),
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_1-4",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_1-4")
.withPremiseMissionTaskName("quest_1-3")
),
new io.gs2.cdk.mission.model.MissionTaskModel(
"quest_2-1",
io.gs2.cdk.mission.model.enums.MissionTaskModelVerifyCompleteType.COUNTER,
new io.gs2.cdk.mission.model.options.MissionTaskModelOptions()
.withMetadata("QUEST_2-1")
.withPremiseMissionTaskName("quest_1-4")
)
))
)
),
Arrays.asList(
new io.gs2.cdk.mission.model.CounterModel(
"quest_complete",
Arrays.asList(
new io.gs2.cdk.mission.model.CounterScopeModel(
io.gs2.cdk.mission.model.enums.CounterScopeModelScopeType.RESET_TIMING,
io.gs2.cdk.mission.model.enums.CounterScopeModelResetType.DAILY,
new io.gs2.cdk.mission.model.options.CounterScopeModelOptions()
.withResetHour(5)
),
new io.gs2.cdk.mission.model.CounterScopeModel(
io.gs2.cdk.mission.model.enums.CounterScopeModelScopeType.RESET_TIMING,
io.gs2.cdk.mission.model.enums.CounterScopeModelResetType.WEEKLY,
new io.gs2.cdk.mission.model.options.CounterScopeModelOptions()
.withResetDayOfWeek(io.gs2.cdk.mission.model.enums.CounterScopeModelResetDayOfWeek.MONDAY)
.withResetHour(5)
)
),
new io.gs2.cdk.mission.model.options.CounterModelOptions()
.withMetadata("QUEST_COMPLETE")
),
new io.gs2.cdk.mission.model.CounterModel(
"lot_gacha",
Arrays.asList(
new io.gs2.cdk.mission.model.CounterScopeModel(
io.gs2.cdk.mission.model.enums.CounterScopeModelScopeType.RESET_TIMING,
io.gs2.cdk.mission.model.enums.CounterScopeModelResetType.DAILY,
new io.gs2.cdk.mission.model.options.CounterScopeModelOptions()
.withResetHour(5)
)
),
new io.gs2.cdk.mission.model.options.CounterModelOptions()
.withMetadata("LOT_GACHA")
),
new io.gs2.cdk.mission.model.CounterModel(
"quest1",
Arrays.asList(
new io.gs2.cdk.mission.model.CounterScopeModel(
io.gs2.cdk.mission.model.enums.CounterScopeModelScopeType.RESET_TIMING,
io.gs2.cdk.mission.model.enums.CounterScopeModelResetType.NOT_RESET
)
),
new io.gs2.cdk.mission.model.options.CounterModelOptions()
.withMetadata("QUEST1")
),
new io.gs2.cdk.mission.model.CounterModel(
"quest2",
Arrays.asList(
new io.gs2.cdk.mission.model.CounterScopeModel(
io.gs2.cdk.mission.model.enums.CounterScopeModelScopeType.RESET_TIMING,
io.gs2.cdk.mission.model.enums.CounterScopeModelResetType.NOT_RESET
)
),
new io.gs2.cdk.mission.model.options.CounterModelOptions()
.withMetadata("QUEST2")
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Mission.Model.Namespace(
stack: this,
name: "namespace-0001"
).MasterData(
new Gs2Cdk.Gs2Mission.Model.MissionGroupModel[] {
new Gs2Cdk.Gs2Mission.Model.MissionGroupModel(
name: "daily",
resetType: Gs2Cdk.Gs2Mission.Model.Enums.MissionGroupModelResetType.Daily,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionGroupModelOptions
{
metadata = "DAILY",
tasks = new Gs2Cdk.Gs2Mission.Model.MissionTaskModel[]
{
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_x10",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_X10",
completeAcquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
)
}
}
),
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_x20",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_X20",
completeAcquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
)
},
premiseMissionTaskName = "quest_x10"
}
),
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "gacha",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "GACHA",
completeAcquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
)
}
}
)
},
resetHour = 10
}
),
new Gs2Cdk.Gs2Mission.Model.MissionGroupModel(
name: "weekly",
resetType: Gs2Cdk.Gs2Mission.Model.Enums.MissionGroupModelResetType.Weekly,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionGroupModelOptions
{
metadata = "WEEKLY",
tasks = new Gs2Cdk.Gs2Mission.Model.MissionTaskModel[]
{
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_x100",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_X100",
completeAcquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
)
}
}
),
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_x1000",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_X1000",
completeAcquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
propertyId: "player",
experienceValue: 30,
truncateExperienceWhenRankUp: false,
userId: "#{userId}"
)
},
premiseMissionTaskName = "quest_x100"
}
)
},
resetDayOfWeek = Gs2Cdk.Gs2Mission.Model.Enums.MissionGroupModelResetDayOfWeek.Monday,
resetHour = 10
}
),
new Gs2Cdk.Gs2Mission.Model.MissionGroupModel(
name: "story",
resetType: Gs2Cdk.Gs2Mission.Model.Enums.MissionGroupModelResetType.NotReset,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionGroupModelOptions
{
metadata = "STORY",
tasks = new Gs2Cdk.Gs2Mission.Model.MissionTaskModel[]
{
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_1-1",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_1-1"
}
),
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_1-2",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_1-2",
premiseMissionTaskName = "quest_1-1"
}
),
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_1-3",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_1-3",
premiseMissionTaskName = "quest_1-2"
}
),
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_1-4",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_1-4",
premiseMissionTaskName = "quest_1-3"
}
),
new Gs2Cdk.Gs2Mission.Model.MissionTaskModel(
name: "quest_2-1",
verifyCompleteType: Gs2Cdk.Gs2Mission.Model.Enums.MissionTaskModelVerifyCompleteType.Counter,
options: new Gs2Cdk.Gs2Mission.Model.Options.MissionTaskModelOptions
{
metadata = "QUEST_2-1",
premiseMissionTaskName = "quest_1-4"
}
)
}
}
)
},
new Gs2Cdk.Gs2Mission.Model.CounterModel[] {
new Gs2Cdk.Gs2Mission.Model.CounterModel(
name: "quest_complete",
scopes: new Gs2Cdk.Gs2Mission.Model.CounterScopeModel[]
{
new Gs2Cdk.Gs2Mission.Model.CounterScopeModel(
scopeType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelScopeType.ResetTiming,
resetType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelResetType.Daily,
options: new Gs2Cdk.Gs2Mission.Model.Options.CounterScopeModelOptions
{
resetHour = 5
}
),
new Gs2Cdk.Gs2Mission.Model.CounterScopeModel(
scopeType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelScopeType.ResetTiming,
resetType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelResetType.Weekly,
options: new Gs2Cdk.Gs2Mission.Model.Options.CounterScopeModelOptions
{
resetDayOfWeek = Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelResetDayOfWeek.Monday,
resetHour = 5
}
)
},
options: new Gs2Cdk.Gs2Mission.Model.Options.CounterModelOptions
{
metadata = "QUEST_COMPLETE"
}
),
new Gs2Cdk.Gs2Mission.Model.CounterModel(
name: "lot_gacha",
scopes: new Gs2Cdk.Gs2Mission.Model.CounterScopeModel[]
{
new Gs2Cdk.Gs2Mission.Model.CounterScopeModel(
scopeType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelScopeType.ResetTiming,
resetType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelResetType.Daily,
options: new Gs2Cdk.Gs2Mission.Model.Options.CounterScopeModelOptions
{
resetHour = 5
}
)
},
options: new Gs2Cdk.Gs2Mission.Model.Options.CounterModelOptions
{
metadata = "LOT_GACHA"
}
),
new Gs2Cdk.Gs2Mission.Model.CounterModel(
name: "quest1",
scopes: new Gs2Cdk.Gs2Mission.Model.CounterScopeModel[]
{
new Gs2Cdk.Gs2Mission.Model.CounterScopeModel(
scopeType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelScopeType.ResetTiming,
resetType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelResetType.NotReset
)
},
options: new Gs2Cdk.Gs2Mission.Model.Options.CounterModelOptions
{
metadata = "QUEST1"
}
),
new Gs2Cdk.Gs2Mission.Model.CounterModel(
name: "quest2",
scopes: new Gs2Cdk.Gs2Mission.Model.CounterScopeModel[]
{
new Gs2Cdk.Gs2Mission.Model.CounterScopeModel(
scopeType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelScopeType.ResetTiming,
resetType: Gs2Cdk.Gs2Mission.Model.Enums.CounterScopeModelResetType.NotReset
)
},
options: new Gs2Cdk.Gs2Mission.Model.Options.CounterModelOptions
{
metadata = "QUEST2"
}
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import mission from "@/gs2cdk/mission";
import experience from "@/gs2cdk/experience";
class SampleStack extends core.Stack
{
public constructor() {
super();
new mission.model.Namespace(
this,
"namespace-0001",
).masterData(
[
new mission.model.MissionGroupModel(
"daily",
mission.model.MissionGroupModelResetType.DAILY,
{
metadata: "DAILY",
tasks: [
new mission.model.MissionTaskModel(
"quest_x10",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_X10",
completeAcquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
false,
null,
"#{userId}"
),
]
}
),
new mission.model.MissionTaskModel(
"quest_x20",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_X20",
completeAcquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
false,
null,
"#{userId}"
),
],
premiseMissionTaskName: "quest_x10"
}
),
new mission.model.MissionTaskModel(
"gacha",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "GACHA",
completeAcquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
false,
null,
"#{userId}"
),
]
}
),
],
resetHour: 10
}
),
new mission.model.MissionGroupModel(
"weekly",
mission.model.MissionGroupModelResetType.WEEKLY,
{
metadata: "WEEKLY",
tasks: [
new mission.model.MissionTaskModel(
"quest_x100",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_X100",
completeAcquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
false,
null,
"#{userId}"
),
]
}
),
new mission.model.MissionTaskModel(
"quest_x1000",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_X1000",
completeAcquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
false,
null,
"#{userId}"
),
],
premiseMissionTaskName: "quest_x100"
}
),
],
resetDayOfWeek: mission.model.MissionGroupModelResetDayOfWeek.MONDAY,
resetHour: 10
}
),
new mission.model.MissionGroupModel(
"story",
mission.model.MissionGroupModelResetType.NOT_RESET,
{
metadata: "STORY",
tasks: [
new mission.model.MissionTaskModel(
"quest_1-1",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_1-1"
}
),
new mission.model.MissionTaskModel(
"quest_1-2",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_1-2",
premiseMissionTaskName: "quest_1-1"
}
),
new mission.model.MissionTaskModel(
"quest_1-3",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_1-3",
premiseMissionTaskName: "quest_1-2"
}
),
new mission.model.MissionTaskModel(
"quest_1-4",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_1-4",
premiseMissionTaskName: "quest_1-3"
}
),
new mission.model.MissionTaskModel(
"quest_2-1",
mission.model.MissionTaskModelVerifyCompleteType.COUNTER,
{
metadata: "QUEST_2-1",
premiseMissionTaskName: "quest_1-4"
}
),
]
}
)
],
[
new mission.model.CounterModel(
"quest_complete",
[
new mission.model.CounterScopeModel(
mission.model.CounterScopeModelScopeType.RESET_TIMING,
mission.model.CounterScopeModelResetType.DAILY,
{
resetHour: 5
}
),
new mission.model.CounterScopeModel(
mission.model.CounterScopeModelScopeType.RESET_TIMING,
mission.model.CounterScopeModelResetType.WEEKLY,
{
resetDayOfWeek: mission.model.CounterScopeModelResetDayOfWeek.MONDAY,
resetHour: 5
}
),
],
{
metadata: "QUEST_COMPLETE"
}
),
new mission.model.CounterModel(
"lot_gacha",
[
new mission.model.CounterScopeModel(
mission.model.CounterScopeModelScopeType.RESET_TIMING,
mission.model.CounterScopeModelResetType.DAILY,
{
resetHour: 5
}
),
],
{
metadata: "LOT_GACHA"
}
),
new mission.model.CounterModel(
"quest1",
[
new mission.model.CounterScopeModel(
mission.model.CounterScopeModelScopeType.RESET_TIMING,
mission.model.CounterScopeModelResetType.NOT_RESET
),
],
{
metadata: "QUEST1"
}
),
new mission.model.CounterModel(
"quest2",
[
new mission.model.CounterScopeModel(
mission.model.CounterScopeModelScopeType.RESET_TIMING,
mission.model.CounterScopeModelResetType.NOT_RESET
),
],
{
metadata: "QUEST2"
}
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, mission, experience
class SampleStack(Stack):
def __init__(self):
super().__init__()
mission.Namespace(
stack=self,
name="namespace-0001",
).master_data(
groups=[
mission.MissionGroupModel(
name='daily',
reset_type=mission.MissionGroupModelResetType.DAILY,
options=mission.MissionGroupModelOptions(
metadata = 'DAILY',
tasks = [
mission.MissionTaskModel(
name='quest_x10',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_X10',
complete_acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
property_id='player',
experience_value=30,
truncate_experience_when_rank_up=False,
user_id='#{userId}'
),
],
),
),
mission.MissionTaskModel(
name='quest_x20',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_X20',
complete_acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
property_id='player',
experience_value=30,
truncate_experience_when_rank_up=False,
user_id='#{userId}'
),
],
premise_mission_task_name='quest_x10',
),
),
mission.MissionTaskModel(
name='gacha',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='GACHA',
complete_acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
property_id='player',
experience_value=30,
truncate_experience_when_rank_up=False,
user_id='#{userId}'
),
],
),
),
],
reset_hour = 10
),
),
mission.MissionGroupModel(
name='weekly',
reset_type=mission.MissionGroupModelResetType.WEEKLY,
options=mission.MissionGroupModelOptions(
metadata = 'WEEKLY',
tasks = [
mission.MissionTaskModel(
name='quest_x100',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_X100',
complete_acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
property_id='player',
experience_value=30,
truncate_experience_when_rank_up=False,
user_id='#{userId}'
),
],
),
),
mission.MissionTaskModel(
name='quest_x1000',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_X1000',
complete_acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
property_id='player',
experience_value=30,
truncate_experience_when_rank_up=False,
user_id='#{userId}'
),
],
premise_mission_task_name='quest_x100',
),
),
],
reset_day_of_week = mission.MissionGroupModelResetDayOfWeek.MONDAY,
reset_hour = 10
),
),
mission.MissionGroupModel(
name='story',
reset_type=mission.MissionGroupModelResetType.NOT_RESET,
options=mission.MissionGroupModelOptions(
metadata = 'STORY',
tasks = [
mission.MissionTaskModel(
name='quest_1-1',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_1-1',
),
),
mission.MissionTaskModel(
name='quest_1-2',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_1-2',
premise_mission_task_name='quest_1-1',
),
),
mission.MissionTaskModel(
name='quest_1-3',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_1-3',
premise_mission_task_name='quest_1-2',
),
),
mission.MissionTaskModel(
name='quest_1-4',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_1-4',
premise_mission_task_name='quest_1-3',
),
),
mission.MissionTaskModel(
name='quest_2-1',
verify_complete_type= mission.MissionTaskModelVerifyCompleteType.COUNTER,
options=mission.MissionTaskModelOptions(
metadata='QUEST_2-1',
premise_mission_task_name='quest_1-4',
),
),
]
),
),
],
counters=[
mission.CounterModel(
name='quest_complete',
scopes=[
mission.CounterScopeModel(
scope_type= mission.CounterScopeModelScopeType.RESET_TIMING,
reset_type=mission.CounterScopeModelResetType.DAILY,
options=mission.CounterScopeModelOptions(
reset_hour=5,
),
),
mission.CounterScopeModel(
scope_type= mission.CounterScopeModelScopeType.RESET_TIMING,
reset_type=mission.CounterScopeModelResetType.WEEKLY,
options=mission.CounterScopeModelOptions(
reset_day_of_week=mission.CounterScopeModelResetDayOfWeek.MONDAY,
reset_hour=5,
),
),
],
options=mission.CounterModelOptions(
metadata = 'QUEST_COMPLETE'
),
),
mission.CounterModel(
name='lot_gacha',
scopes=[
mission.CounterScopeModel(
scope_type= mission.CounterScopeModelScopeType.RESET_TIMING,
reset_type=mission.CounterScopeModelResetType.DAILY,
options=mission.CounterScopeModelOptions(
reset_hour=5,
),
),
],
options=mission.CounterModelOptions(
metadata = 'LOT_GACHA'
),
),
mission.CounterModel(
name='quest1',
scopes=[
mission.CounterScopeModel(
scope_type= mission.CounterScopeModelScopeType.RESET_TIMING,
reset_type=mission.CounterScopeModelResetType.NOT_RESET,
),
],
options=mission.CounterModelOptions(
metadata = 'QUEST1'
),
),
mission.CounterModel(
name='quest2',
scopes=[
mission.CounterScopeModel(
scope_type= mission.CounterScopeModelScopeType.RESET_TIMING,
reset_type=mission.CounterScopeModelResetType.NOT_RESET,
),
],
options=mission.CounterModelOptions(
metadata = 'QUEST2'
),
),
],
)
print(SampleStack().yaml()) # Generate TemplateCounterModel
Counter Model
Counter Model is an entity that can be set as a condition for accomplishing mission tasks. Since counter values can be referenced by multiple mission groups, a single counter can be set as an accomplishment condition for multiple mission groups, such as weekly and daily missions.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| counterId | string | * | ~ 1024 chars | Counter Model GRN
* Set automatically by the server | ||
| name | string | ✓ | ~ 128 chars | Counter Model name Unique Counter Model name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| metadata | string | ~ 1024 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||
| scopes | List<CounterScopeModel> | [] | 1 ~ 20 items | List of Counter reset timing Defines the scopes (reset timings or verify action conditions) for this counter. A single counter can have multiple scopes, allowing one counter to track values across different periods (e.g., daily, weekly, and cumulative totals simultaneously). | ||
| challengePeriodEventId | string | ~ 1024 chars | GS2-Schedule event GRN
that sets the period during which the counter can be operated Specifies the GS2-Schedule event that defines the time window during which this counter can be incremented or decremented. If not set, the counter can be operated at any time. |
CounterScopeModel
Counter Reset Timing Model
Defines a scope for a counter, which determines how and when the counter value is reset. A scope can be either a reset timing (daily, weekly, monthly, fixed-day interval, or never) or a verify action condition. Each counter can have multiple scopes to track values across different periods.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| scopeType | string (enum) enum { “resetTiming”, “verifyAction” } | “resetTiming” | Scope type Determines how the counter scope is defined. resetTiming uses a periodic reset schedule, while verifyAction uses a verify action to determine whether the counter value applies.
| |||||||||||||||||||
| resetType | string (enum) enum { “notReset”, “daily”, “weekly”, “monthly”, “days” } | “notReset” | Reset timing Determines when the counter value for this scope is reset. Choose from: not reset (permanent cumulative), daily, weekly, monthly, or every fixed number of days. Only used when scopeType is resetTiming.
| |||||||||||||||||||
| resetDayOfMonth | int | {resetType} == “monthly” | ✓* | 1 ~ 31 | Date to reset The day of the month on which the counter value resets. If the specified value exceeds the number of days in the month, it is treated as the last day of that month. Only used when resetType is monthly.* Required if resetType is “monthly” | |||||||||||||||||
| resetDayOfWeek | string (enum) enum { “sunday”, “monday”, “tuesday”, “wednesday”, “thursday”, “friday”, “saturday” } | {resetType} == “weekly” | ✓* | Day of the week to reset The day of the week on which the counter value resets. Only used when resetType is weekly.
* Required if resetType is “weekly” | ||||||||||||||||||
| resetHour | int | {resetType} in [“monthly”, “weekly”, “daily”] | ✓* | 0 ~ 23 | Hour of Reset The hour (0-23) at which the counter value resets. Used in combination with daily, weekly, or monthly reset types. * Required if resetType is “monthly”,“weekly”,“daily” | |||||||||||||||||
| conditionName | string | {scopeType} == “verifyAction” | ✓* | ~ 128 chars | Condition Name A unique name that identifies this verify action condition scope. Used to look up the corresponding scoped value in the counter. Only used when scopeType is verifyAction.* Required if scopeType is “verifyAction” | |||||||||||||||||
| condition | VerifyAction | {scopeType} == “verifyAction” | ✓* | Condition The verify action that determines whether the counter value for this scope is applicable. Only used when scopeType is verifyAction.* Required if scopeType is “verifyAction” | ||||||||||||||||||
| anchorTimestamp | long | {resetType} == “days” | ✓* | Base date and time for counting elapsed days Unix time, milliseconds * Required if resetType is “days” | ||||||||||||||||||
| days | int | {resetType} == “days” | ✓* | 1 ~ 2147483646 | Number of days to reset The interval in days between counter value resets, counting from the anchor timestamp. Only used when resetType is days.* Required if resetType is “days” |
MissionGroupModel
Mission Group Model
A mission group is an entity that groups tasks by counter reset timing. For example, one group for daily missions. one group for weekly missions.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| missionGroupId | string | * | ~ 1024 chars | Mission Group GRN
* Set automatically by the server | ||||||||||||||||||
| name | string | ✓ | ~ 128 chars | Mission Group Model name Unique Mission Group Model name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||||||||||||
| metadata | string | ~ 1024 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||||||||||||||||||
| tasks | List<MissionTaskModel> | [] | 0 ~ 1000 items | List of Mission Task The mission tasks belonging to this group. Each task defines a completion condition (counter threshold or verify actions) and the rewards granted upon accomplishment. | ||||||||||||||||||
| resetType | string (enum) enum { “notReset”, “daily”, “weekly”, “monthly”, “days” } | “notReset” | Reset timing Determines when the mission group’s completion status is reset. Choose from: not reset (permanent), daily, weekly, monthly, or every fixed number of days from an anchor timestamp.
| |||||||||||||||||||
| resetDayOfMonth | int | {resetType} == “monthly” | ✓* | 1 ~ 31 | Date to reset The day of the month on which the mission group resets. If the specified value exceeds the number of days in the month, it is treated as the last day of that month. Only used when resetType is monthly.* Required if resetType is “monthly” | |||||||||||||||||
| resetDayOfWeek | string (enum) enum { “sunday”, “monday”, “tuesday”, “wednesday”, “thursday”, “friday”, “saturday” } | {resetType} == “weekly” | ✓* | Day of the week to reset The day of the week on which the mission group resets. Only used when resetType is weekly.
* Required if resetType is “weekly” | ||||||||||||||||||
| resetHour | int | {resetType} in [“monthly”, “weekly”, “daily”] | ✓* | 0 ~ 23 | Hour of Reset The hour (0-23) at which the mission group resets. Used in combination with daily, weekly, or monthly reset types. * Required if resetType is “monthly”,“weekly”,“daily” | |||||||||||||||||
| completeNotificationNamespaceId | string | ~ 1024 chars | Push notifications when mission tasks are accomplished The GS2-Gateway Namespace GRN used to deliver push notifications when a mission task in this group is accomplished. Allows the game client to be notified in real-time. | |||||||||||||||||||
| anchorTimestamp | long | {resetType} == “days” | ✓* | Base date and time for counting elapsed days Unix time, milliseconds * Required if resetType is “days” | ||||||||||||||||||
| days | int | {resetType} == “days” | ✓* | 1 ~ 2147483646 | Number of days to reset The interval in days between resets, counting from the anchor timestamp. Only used when resetType is days.* Required if resetType is “days” |
MissionTaskModel
Mission Task Model
A mission task is an entity that defines the conditions under which a reward will be given if the value of the associated counter exceeds a certain level.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| missionTaskId | string | * | ~ 1024 chars | Mission Task GRN
* Set automatically by the server | ||||||||
| name | string | ✓ | ~ 128 chars | Mission Task Model name Unique Mission Task Model name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| metadata | string | ~ 1024 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||||||||
| verifyCompleteType | string (enum) enum { “counter”, “verifyActions” } | “counter” | Completion condition type Specifies how mission task completion is determined. “counter” checks if the associated counter’s scoped value reaches the target threshold. “verifyActions” uses verify actions to check completion conditions.
| |||||||||
| targetCounter | TargetCounterModel | {verifyCompleteType} == “counter” | ✓* | Target Counter Defines the counter, scope, and target value used to determine mission task completion. When the counter’s scoped value reaches or exceeds the specified target value, the task is considered accomplished. * Required if verifyCompleteType is “counter” | ||||||||
| verifyCompleteConsumeActions | List<VerifyAction> | {verifyCompleteType} == “verifyActions” | [] | 0 ~ 10 items | Verify Actions when task is accomplished A list of verify actions used to determine if the mission task is completed. All verify actions must pass for the task to be considered accomplished. Only used when verifyCompleteType is “verifyActions”. * Enabled only if verifyCompleteType is “verifyActions” | |||||||
| completeAcquireActions | List<AcquireAction> | [] | 0 ~ 100 items | Rewards for mission accomplishment The list of acquire actions executed as rewards when the player receives the mission completion reward. | ||||||||
| challengePeriodEventId | string | ~ 1024 chars | GS2-Schedule event GRN
with a set period of time during which rewards can be received Specifies the GS2-Schedule event that defines the time window during which the mission task rewards can be claimed. If not set, rewards can be received at any time after accomplishment. | |||||||||
| premiseMissionTaskName | string | ~ 128 chars | Name of the task that must be accomplished to attempt this task Specifies a prerequisite mission task within the same group that must be completed before the player can receive the reward for this task. Used to create sequential mission chains. |
TargetCounterModel
Target Counter
Information about the counter that serves as the achievement goal for the mission
| Type | Condition | Required | Default | Value Limits | Description | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| counterName | string | ✓ | ~ 128 chars | Counter Model name Unique Counter Model name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||||||||
| scopeType | string (enum) enum { “resetTiming”, “verifyAction” } | “resetTiming” | Scope type Specifies which type of counter scope to use for the mission completion check. resetTiming evaluates the counter value for a specific reset period, while verifyAction evaluates the value for a named condition.
| |||||||||||||||
| resetType | string (enum) enum { “notReset”, “daily”, “weekly”, “monthly”, “days” } | {scopeType} == “resetTiming” | Target Reset timing Specifies which reset timing scope of the counter to check against the target value. For example, selecting daily means the task checks the daily counter value. If omitted, the mission group’s reset timing is used.
* Enabled only if scopeType is “resetTiming” | |||||||||||||||
| conditionName | string | {scopeType} == “verifyAction” | ✓* | ~ 128 chars | Condition Name The name of the verify action condition scope to check against the target value. Must match a conditionName defined in the counter model’s scopes. Only used when scopeType is verifyAction.* Required if scopeType is “verifyAction” | |||||||||||||
| value | long | ✓ | 0 ~ 9223372036854775805 | Target value The threshold value that the counter’s scoped value must reach or exceed for the mission task to be considered accomplished. |
AcquireAction
Acquire Action
VerifyAction
Verify Action