GS2-Deploy/CDK Reference of GS2-Matchmaking

Entities

Namespace

Namespace

Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Basically, GS2 services have a layer called namespace, and different namespaces are treated as completely different data spaces, even for the same service.

Therefore, it is necessary to create a namespace before starting to use each service.

TypeRequireDefaultLimitationDescription
namestring~ 32 charsNamespace name
descriptionstring~ 1024 charsDescription
enableRatingboolfalseUse the rating calculation function
createGatheringTriggerTypestring~ 128 charsAction when creating a new gathering
createGatheringTriggerRealtimeNamespaceIdstring{createGatheringTriggerType} == “gs2_realtime”~ 1024 charsGS2-Realtime namespace to create rooms when creating a gathering
createGatheringTriggerScriptIdstring{createGatheringTriggerType} == “gs2_script”~ 1024 charsGS2-Script script to be executed when creating a gathering
completeMatchmakingTriggerTypestring~ 128 charsAction upon completion of matchmaking
completeMatchmakingTriggerRealtimeNamespaceIdstring{completeMatchmakingTriggerType} == “gs2_realtime”~ 1024 charsGS2-Realtime namespace to create rooms when matchmaking is complete
completeMatchmakingTriggerScriptIdstring{completeMatchmakingTriggerType} == “gs2_script”~ 1024 charsGS2-Script script to be executed when matchmaking is complete
enableCollaborateSeasonRatingstring“disable”~ 128 charsEnable collaboration with GS2-SeasonRating
collaborateSeasonRatingNamespaceIdstring{enableCollaborateSeasonRating} == “enable”~ 1024 charsGS2-SeasonRating namespace to create sessions when matchmaking is complete
collaborateSeasonRatingTtlint{enableCollaborateSeasonRating} == “enable”6060 ~ 7200Maximum time to accept GS2-SeasonRating results (seconds)
changeRatingScriptScriptSettingScript to be executed when the rating value changes
joinNotificationNotificationSettingPush notifications when new players join the Gathering
leaveNotificationNotificationSettingPush notification when a player leaves the Gathering
completeNotificationNotificationSettingPush notification when matchmaking is completed
changeRatingNotificationNotificationSettingPush notifications when rating values change
logSettingLogSettingLog output settings

GetAttr

TypeDescription
ItemNamespaceNamespace created

Implementation Example

Type: GS2::Matchmaking::Namespace
Properties:
  Name: namespace1
  Description: null
  EnableRating: true
  CreateGatheringTriggerType: none
  CreateGatheringTriggerRealtimeNamespaceId: null
  CreateGatheringTriggerScriptId: null
  CompleteMatchmakingTriggerType: none
  CompleteMatchmakingTriggerRealtimeNamespaceId: null
  CompleteMatchmakingTriggerScriptId: null
  EnableCollaborateSeasonRating: disable
  CollaborateSeasonRatingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001
  CollaborateSeasonRatingTtl: 60
  ChangeRatingScript: null
  JoinNotification: null
  LeaveNotification: null
  CompleteNotification: null
  ChangeRatingNotification: null
  LogSetting: 
    LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001
from gs2_cdk import Stack, core, matchmaking

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        matchmaking.Namespace(
            stack=self,
            name="namespace-0001",
            create_gathering_trigger_type=matchmaking.NamespaceCreateGatheringTriggerType.NONE,
            complete_matchmaking_trigger_type=matchmaking.NamespaceCompleteMatchmakingTriggerType.NONE,
            options=matchmaking.NamespaceOptions(
                enable_rating=True,
                enable_collaborate_season_rating='disable',
                collaborate_season_rating_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001',
                collaborate_season_rating_ttl=60,
                log_setting=core.LogSetting(
                    logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
                ),
            ),
        )

print(SampleStack().yaml())  # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        new \Gs2Cdk\Matchmaking\Model\Namespace_(
            stack: $this,
            name: "namespace-0001",
            createGatheringTriggerType: \Gs2Cdk\Matchmaking\Model\Enum\NamespaceCreateGatheringTriggerType::NONE,
            completeMatchmakingTriggerType: \Gs2Cdk\Matchmaking\Model\Enum\NamespaceCompleteMatchmakingTriggerType::NONE,
            options: new \Gs2Cdk\Matchmaking\Model\Options\NamespaceOptions(
                enableRating: True,
                enableCollaborateSeasonRating: "disable",
                collaborateSeasonRatingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
                collaborateSeasonRatingTtl: 60,
                logSetting: new \Gs2Cdk\Core\Model\LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
                ),
            ),
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.matchmaking.model.Namespace(
            this,
            "namespace-0001",
            io.gs2.cdk.matchmaking.model.enums.NamespaceCreateGatheringTriggerType.NONE,
            io.gs2.cdk.matchmaking.model.enums.NamespaceCompleteMatchmakingTriggerType.NONE,
            new io.gs2.cdk.matchmaking.model.options.NamespaceOptions() {
                {
                    enableRating = true;
                    enableCollaborateSeasonRating = "disable";
                    collaborateSeasonRatingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001";
                    collaborateSeasonRatingTtl = 60;
                    logSetting = new io.gs2.cdk.core.model.LogSetting(
                        "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                    );
                }
            }
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
import core from "@/gs2cdk/core";
import matchmaking from "@/gs2cdk/matchmaking";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new matchmaking.model.Namespace(
            this,
            "namespace-0001",
            matchmaking.model.NamespaceCreateGatheringTriggerType.NONE,
            matchmaking.model.NamespaceCompleteMatchmakingTriggerType.NONE,
            {
                enableRating: true,
                enableCollaborateSeasonRating: "disable",
                collaborateSeasonRatingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
                collaborateSeasonRatingTtl: 60,
                logSetting: new core.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Matchmaking.Model.Namespace(
            this,
            "namespace-0001",
            Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCreateGatheringTriggerType.None,
            Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCompleteMatchmakingTriggerType.None,
            new Gs2Cdk.Gs2Matchmaking.Model.Options.NamespaceOptions {
                enableRating = true,
                enableCollaborateSeasonRating = "disable",
                collaborateSeasonRatingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
                collaborateSeasonRatingTtl = 60,
                logSetting = new Gs2Cdk.Core.Model.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                ),
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template

CurrentRatingModelMaster

Currently available master data

GS2 uses JSON format files for master data management. By uploading the file, you can actually reflect the settings on the server.

We provide a master data editor on the management console as a way to create JSON files, but you can also create JSON files using the The service can also be used by creating a tool more appropriate for game management and exporting a JSON file in the appropriate format.

Please refer to the documentation for the format of the JSON file.

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 32 charsNamespace name
settingsstring~ 5242880 charsMaster data

GetAttr

TypeDescription
ItemCurrentRatingModelMasterUpdated and currently available rating master

Implementation Example

Type: GS2::Matchmaking::CurrentRatingModelMaster
Properties:
  NamespaceName: namespace1
  Settings: {
    "version": "2020-06-24",
    "ratingModels": [
      {
        "name": "mode1",
        "metadata": "MODE1",
        "volatility": 100
      },
      {
        "name": "mode2",
        "metadata": "MODE2",
        "volatility": 150
      }
    ]
  }
from gs2_cdk import Stack, core, matchmaking

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        matchmaking.Namespace(
            stack=self,
            # omission
        ).master_data(
            [
                matchmaking.RatingModel(
                    name='mode1',
                    volatility=100,
                    options=matchmaking.RatingModelOptions(
                        metadata='MODE1',
                    ),
                ),
                matchmaking.RatingModel(
                    name='mode2',
                    volatility=150,
                    options=matchmaking.RatingModelOptions(
                        metadata='MODE2',
                    ),
                ),
            ],
        )

print(SampleStack().yaml())  # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        (new \Gs2Cdk\Matchmaking\Model\Namespace_(
            stack: $this,
            // omission
        ))->masterData(
            [
                new \Gs2Cdk\Matchmaking\Model\RatingModel(
                    name:"mode1",
                    volatility:100,
                    options: new \Gs2Cdk\Matchmaking\Model\Options\RatingModelOptions(
                        metadata:"MODE1",
                    ),
                ),
                new \Gs2Cdk\Matchmaking\Model\RatingModel(
                    name:"mode2",
                    volatility:150,
                    options: new \Gs2Cdk\Matchmaking\Model\Options\RatingModelOptions(
                        metadata:"MODE2",
                    ),
                ),
            ],
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.matchmaking.model.Namespace(
            this,
            // omission
        ).masterData(
            Arrays.asList(
                new io.gs2.cdk.matchmaking.model.RatingModel(
                    "mode1",
                    100,
                    new io.gs2.cdk.matchmaking.model.options.RatingModelOptions() {
                        {
                            metadata: "MODE1";
                        }
                    }
                ),
                new io.gs2.cdk.matchmaking.model.RatingModel(
                    "mode2",
                    150,
                    new io.gs2.cdk.matchmaking.model.options.RatingModelOptions() {
                        {
                            metadata: "MODE2";
                        }
                    }
                )
            )
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
import core from "@/gs2cdk/core";
import matchmaking from "@/gs2cdk/matchmaking";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new matchmaking.model.Namespace(
            this,
            // omission
        ).masterData(
            [
                new matchmaking.model.RatingModel(
                    "mode1",
                    100,
                    {
                        metadata: "MODE1"
                    }
                ),
                new matchmaking.model.RatingModel(
                    "mode2",
                    150,
                    {
                        metadata: "MODE2"
                    }
                )
            ]
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Matchmaking.Model.Namespace(
            this,
            // omission
        ).MasterData(
            new [] {
                new Gs2Cdk.Gs2Matchmaking.Model.RatingModel(
                    "mode1",
                    100,
                    new Gs2Cdk.Gs2Matchmaking.Model.Options.RatingModelOptions {
                        metadata = "MODE1",
                    }
                ),
                new Gs2Cdk.Gs2Matchmaking.Model.RatingModel(
                    "mode2",
                    150,
                    new Gs2Cdk.Gs2Matchmaking.Model.Options.RatingModelOptions {
                        metadata = "MODE2",
                    }
                )
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template

ScriptSetting

Script settings

In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.

There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API.

On the other hand, asynchronous execution does not block processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API. However, asynchronous execution does not block processing until the script has finished executing, so it is generally recommended to use asynchronous execution.

There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.

TypeRequireDefaultLimitationDescription
triggerScriptIdstring~ 1024 charsScript GRN
doneTriggerTargetTypeenum [
“none”,
“gs2_script”,
“aws”
]
“none”~ 128 charsNotification of Completion
doneTriggerScriptIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsScript GRN
doneTriggerQueueNamespaceIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsNamespace GRN

NotificationSetting

Push notification settings

This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.

GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.

TypeRequireDefaultLimitationDescription
gatewayNamespaceIdstring“grn:gs2:{region}:{ownerId}:gateway:default”~ 1024 charsGS2-Gateway namespace to use for push notifications
enableTransferMobileNotificationbool?falseForwarding to mobile push notification
soundstring{enableTransferMobileNotification} == true~ 1024 charsSound file name to be used for mobile push notifications

LogSetting

Log setting

This type manages log output settings. This type holds the identifier of the log namespace used to output log data. The log namespace ID specifies the GS2-Log namespace to aggregate and store the log data. Through this setting, API request and response log data under this namespace will be output to the target GS2-Log. GS2-Log provides logs in real time, which can be used for system monitoring, analysis, debugging, etc.

TypeRequireDefaultLimitationDescription
loggingNamespaceIdstring~ 1024 charsNamespace GRN

GitHubCheckoutSetting

Setup to check out master data from GitHub

TypeRequireDefaultLimitationDescription
apiKeyIdstring~ 1024 charsGitHub API key GRN
repositoryNamestring~ 1024 charsRepository Name
sourcePathstring~ 1024 charsSource code file path
referenceTypeenum [
“commit_hash”,
“branch”,
“tag”
]
~ 128 charsSource of code
commitHashstring{referenceType} == “commit_hash”~ 1024 charsCommit hash
branchNamestring{referenceType} == “branch”~ 1024 charsBranch Name
tagNamestring{referenceType} == “tag”~ 1024 charsTag Name

AttributeRange

Terms and Conditions

TypeRequireDefaultLimitationDescription
namestring~ 128 charsAttribute Name
minint0~ 2147483646Minimum attribute values that can participate in the Gathering
maxint0~ 2147483646Maximum value of attributes that can participate in the Gathering

CapacityOfRole

Application Limit

TypeRequireDefaultLimitationDescription
roleNamestring“default”~ 128 charsRole Name
roleAliasesList<string>[]~ 9 itemsList of Role Name Aliases
capacityint1 ~ 256Number of applicants
participantsList<Player>[]~ 1000 itemsList of Participant Players

Attribute

Attribute Value

TypeRequireDefaultLimitationDescription
namestring~ 128 charsAttribute Name
valueint0~ 2147483646Attribute value

Player

Participant Player Information

TypeRequireDefaultLimitationDescription
userIdstring~ 128 charsUser Id
attributesList<Attribute>[]~ 5 itemsList of Attributes
roleNamestring“default”~ 128 charsRole Name
denyUserIdsList<string>[]~ 100 itemsList of user IDs that are denied participation

GameResult

Match Results

TypeRequireDefaultLimitationDescription
rankint~ 2147483646Rank
userIdstring~ 128 charsUser Id

Ballot

Ballot Paper

TypeRequireDefaultLimitationDescription
userIdstring~ 128 charsUser Id
ratingNamestring~ 128 charsRating name used for rating calculations
gatheringNamestring~ 128 charsName of Gathering to be voted
numberOfPlayerint2 ~ 10Number of participants

SignedBallot

Ballot with signatures

TypeRequireDefaultLimitationDescription
bodystring~ 1024 charsData for ballot signature targets
signaturestring~ 256 charsSignature

WrittenBallot

Ballot Paper

TypeRequireDefaultLimitationDescription
ballotBallotBallot
gameResultsList<GameResult>~ 10 itemsList of Results

TimeSpan

Time Interval

TypeRequireDefaultLimitationDescription
daysint0~ 365Number of days from current time
hoursint0~ 24Hours from current time
minutesint0~ 60Minutes from current time