GS2-Deploy/CDK Reference of GS2-Matchmaking
Entities
Namespace
Namespace
Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Basically, GS2 services have a layer called namespace, and different namespaces are treated as completely different data spaces, even for the same service.
Therefore, it is necessary to create a namespace before starting to use each service.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
name | string | ✓ | ~ 128 chars | Namespace name | |
description | string | ~ 1024 chars | Description | ||
enableRating | bool | ✓ | false | Use the rating calculation function | |
enableDisconnectDetection | string | ✓ | “disable” | ~ 128 chars | Enable disconnection detection of players during matchmaking |
disconnectDetectionTimeoutSeconds | int | {enableDisconnectDetection} == “enable” | 15 ~ 600 | Time (in seconds) to wait before considering a player disconnected during matchmaking | |
createGatheringTriggerType | string | ✓ | ~ 128 chars | Action when creating a new gathering | |
createGatheringTriggerRealtimeNamespaceId | string | {createGatheringTriggerType} == “gs2_realtime” | ~ 1024 chars | GS2-Realtime namespace to create rooms when creating a gathering | |
createGatheringTriggerScriptId | string | {createGatheringTriggerType} == “gs2_script” | ~ 1024 chars | GS2-Script script to be executed when creating a gathering | |
completeMatchmakingTriggerType | string | ✓ | ~ 128 chars | Action upon completion of matchmaking | |
completeMatchmakingTriggerRealtimeNamespaceId | string | {completeMatchmakingTriggerType} == “gs2_realtime” | ~ 1024 chars | GS2-Realtime namespace to create rooms when matchmaking is complete | |
completeMatchmakingTriggerScriptId | string | {completeMatchmakingTriggerType} == “gs2_script” | ~ 1024 chars | GS2-Script script to be executed when matchmaking is complete | |
enableCollaborateSeasonRating | string | ✓ | “disable” | ~ 128 chars | Enable collaboration with GS2-SeasonRating |
collaborateSeasonRatingNamespaceId | string | {enableCollaborateSeasonRating} == “enable” | ~ 1024 chars | GS2-SeasonRating namespace to create sessions when matchmaking is complete | |
collaborateSeasonRatingTtl | int | {enableCollaborateSeasonRating} == “enable” | 60 | 60 ~ 7200 | Maximum time to accept GS2-SeasonRating results (seconds) |
changeRatingScript | ScriptSetting | Script to be executed when the rating value changes | |||
joinNotification | NotificationSetting | Push notifications when new players join the Gathering | |||
leaveNotification | NotificationSetting | Push notification when a player leaves the Gathering | |||
completeNotification | NotificationSetting | Push notification when matchmaking is completed | |||
changeRatingNotification | NotificationSetting | Push notifications when rating values change | |||
logSetting | LogSetting | Log output settings |
Enumeration type definition to specify as enableDisconnectDetection
Enumerator String Definition | Description |
---|---|
disable | Disable |
enable | Enable |
Enumeration type definition to specify as createGatheringTriggerType
Enumerator String Definition | Description |
---|---|
none | None |
gs2_realtime | GS2-Realtime Room Creation |
gs2_script | GS2-Script Execution |
Enumeration type definition to specify as completeMatchmakingTriggerType
Enumerator String Definition | Description |
---|---|
none | None |
gs2_realtime | GS2-Realtime Room Creation |
gs2_script | GS2-Script Execution |
Enumeration type definition to specify as enableCollaborateSeasonRating
Enumerator String Definition | Description |
---|---|
enable | Enable |
disable | Disable |
GetAttr
Type | Description | |
---|---|---|
Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Matchmaking::Namespace
Properties:
Name: namespace1
Description: null
EnableRating: true
EnableDisconnectDetection: null
DisconnectDetectionTimeoutSeconds: null
CreateGatheringTriggerType: none
CreateGatheringTriggerRealtimeNamespaceId: null
CreateGatheringTriggerScriptId: null
CompleteMatchmakingTriggerType: none
CompleteMatchmakingTriggerRealtimeNamespaceId: null
CompleteMatchmakingTriggerScriptId: null
EnableCollaborateSeasonRating: disable
CollaborateSeasonRatingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001
CollaborateSeasonRatingTtl: 60
ChangeRatingScript: null
JoinNotification: null
LeaveNotification: null
CompleteNotification: null
ChangeRatingNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001
from gs2_cdk import Stack, core, matchmaking
class SampleStack(Stack):
def __init__(self):
super().__init__()
matchmaking.Namespace(
stack=self,
name="namespace-0001",
create_gathering_trigger_type=matchmaking.NamespaceCreateGatheringTriggerType.NONE,
complete_matchmaking_trigger_type=matchmaking.NamespaceCompleteMatchmakingTriggerType.NONE,
options=matchmaking.NamespaceOptions(
enable_rating=True,
enable_collaborate_season_rating='disable',
collaborate_season_rating_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001',
collaborate_season_rating_ttl=60,
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Matchmaking\Model\Namespace_(
stack: $this,
name: "namespace-0001",
createGatheringTriggerType: \Gs2Cdk\Matchmaking\Model\Enum\NamespaceCreateGatheringTriggerType::NONE,
completeMatchmakingTriggerType: \Gs2Cdk\Matchmaking\Model\Enum\NamespaceCompleteMatchmakingTriggerType::NONE,
options: new \Gs2Cdk\Matchmaking\Model\Options\NamespaceOptions(
enableRating: True,
enableCollaborateSeasonRating: "disable",
collaborateSeasonRatingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
collaborateSeasonRatingTtl: 60,
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.matchmaking.model.Namespace(
this,
"namespace-0001",
io.gs2.cdk.matchmaking.model.enums.NamespaceCreateGatheringTriggerType.NONE,
io.gs2.cdk.matchmaking.model.enums.NamespaceCompleteMatchmakingTriggerType.NONE,
new io.gs2.cdk.matchmaking.model.options.NamespaceOptions() {
{
enableRating = true;
enableCollaborateSeasonRating = "disable";
collaborateSeasonRatingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001";
collaborateSeasonRatingTtl = 60;
logSetting = new io.gs2.cdk.core.model.LogSetting(
loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
);
}
}
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Template
import core from "@/gs2cdk/core";
import matchmaking from "@/gs2cdk/matchmaking";
class SampleStack extends core.Stack
{
public constructor() {
super();
new matchmaking.model.Namespace(
this,
"namespace-0001",
matchmaking.model.NamespaceCreateGatheringTriggerType.NONE,
matchmaking.model.NamespaceCompleteMatchmakingTriggerType.NONE,
{
enableRating: true,
enableCollaborateSeasonRating: "disable",
collaborateSeasonRatingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
collaborateSeasonRatingTtl: 60,
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Matchmaking.Model.Namespace(
this,
"namespace-0001",
Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCreateGatheringTriggerType.None,
Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCompleteMatchmakingTriggerType.None,
new Gs2Cdk.Gs2Matchmaking.Model.Options.NamespaceOptions {
enableRating = true,
enableCollaborateSeasonRating = "disable",
collaborateSeasonRatingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
collaborateSeasonRatingTtl = 60,
logSetting = new Gs2Cdk.Core.Model.LogSetting(
LoggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Template
CurrentModelMaster
Currently available master data
GS2 uses JSON format files for master data management. By uploading the file, you can actually reflect the settings on the server.
We provide a master data editor on the management console as a way to create JSON files, but you can also create JSON files using the The service can also be used by creating a tool more appropriate for game management and exporting a JSON file in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Matchmaking for the JSON file format.Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
namespaceName | string | ✓ | ~ 128 chars | Namespace name | |
settings | string | ✓ | ~ 5242880 chars | Master data |
GetAttr
Type | Description | |
---|---|---|
Item | CurrentModelMaster | Updated and currently available rating master |
Implementation Example
Type: GS2::Matchmaking::CurrentModelMaster
Properties:
NamespaceName: namespace1
Settings: {
"version": "2020-06-24",
"ratingModels": [
{
"name": "rating-0001",
"volatility": 100,
"metadata": "RATING_0001"
},
{
"name": "rating-0002",
"volatility": 150,
"metadata": "RATING_0002"
}
],
"seasonModels":
}
from gs2_cdk import Stack, core, matchmaking
class SampleStack(Stack):
def __init__(self):
super().__init__()
matchmaking.Namespace(
stack=self,
# omission
).master_data(
rating_models=[
matchmaking.RatingModel(
name='rating-0001',
volatility=100,
options=matchmaking.RatingModelOptions(
metadata='RATING_0001',
),
),
matchmaking.RatingModel(
name='rating-0002',
volatility=150,
options=matchmaking.RatingModelOptions(
metadata='RATING_0002',
),
),
],
season_models=[
],
)
print(SampleStack().yaml()) # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Matchmaking\Model\Namespace_(
stack: $this,
// omission
))->masterData(
[
new \Gs2Cdk\Matchmaking\Model\RatingModel(
name:"rating-0001",
volatility:100,
options: new \Gs2Cdk\Matchmaking\Model\Options\RatingModelOptions(
metadata:"RATING_0001"
)
),
new \Gs2Cdk\Matchmaking\Model\RatingModel(
name:"rating-0002",
volatility:150,
options: new \Gs2Cdk\Matchmaking\Model\Options\RatingModelOptions(
metadata:"RATING_0002"
)
)
],
[
]
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.matchmaking.model.Namespace(
this,
// omission
).masterData(
Arrays.asList(
new io.gs2.cdk.matchmaking.model.RatingModel(
"rating-0001",
100,
new io.gs2.cdk.matchmaking.model.options.RatingModelOptions() {
{
metadata: "RATING_0001";
}
}
),
new io.gs2.cdk.matchmaking.model.RatingModel(
"rating-0002",
150,
new io.gs2.cdk.matchmaking.model.options.RatingModelOptions() {
{
metadata: "RATING_0002";
}
}
)
),
Arrays.asList(
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Template
import core from "@/gs2cdk/core";
import matchmaking from "@/gs2cdk/matchmaking";
class SampleStack extends core.Stack
{
public constructor() {
super();
new matchmaking.model.Namespace(
this,
// omission
).masterData(
[
new matchmaking.model.RatingModel(
"rating-0001",
100,
{
metadata: "RATING_0001"
}
),
new matchmaking.model.RatingModel(
"rating-0002",
150,
{
metadata: "RATING_0002"
}
)
],
[
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Matchmaking.Model.Namespace(
this,
// omission
).MasterData(
new [] {
new Gs2Cdk.Gs2Matchmaking.Model.RatingModel(
"rating-0001",
100,
new Gs2Cdk.Gs2Matchmaking.Model.Options.RatingModelOptions {
metadata = "RATING_0001"
}
),
new Gs2Cdk.Gs2Matchmaking.Model.RatingModel(
"rating-0002",
150,
new Gs2Cdk.Gs2Matchmaking.Model.Options.RatingModelOptions {
metadata = "RATING_0002"
}
)
},
new [] {
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Template
ScriptSetting
Script settings
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API.
On the other hand, asynchronous execution does not block processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API. However, asynchronous execution does not block processing until the script has finished executing, so it is generally recommended to use asynchronous execution.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
triggerScriptId | string | ~ 1024 chars | Script GRN | ||
doneTriggerTargetType | enum { “none”, “gs2_script”, “aws” } | ✓ | “none” | ~ 128 chars | Notification of Completion |
doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Script GRN | |
doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Namespace GRN |
Enumeration type definition to specify as doneTriggerTargetType
Enumerator String Definition | Description |
---|---|
none | None |
gs2_script | GS2-Script |
aws | Amazon EventBridge |
NotificationSetting
Push notification settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
gatewayNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications |
enableTransferMobileNotification | bool? | false | Forwarding to mobile push notification | ||
sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications |
LogSetting
Log setting
This type manages log output settings. This type holds the identifier of the log namespace used to output log data. The log namespace ID specifies the GS2-Log namespace to aggregate and store the log data. Through this setting, API request and response log data under this namespace will be output to the target GS2-Log. GS2-Log provides logs in real time, which can be used for system monitoring, analysis, debugging, etc.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
loggingNamespaceId | string | ✓ | ~ 1024 chars | Namespace GRN |
GitHubCheckoutSetting
Setup to check out master data from GitHub
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
apiKeyId | string | ✓ | ~ 1024 chars | GitHub API key GRN | |
repositoryName | string | ✓ | ~ 1024 chars | Repository Name | |
sourcePath | string | ✓ | ~ 1024 chars | Source code file path | |
referenceType | enum { “commit_hash”, “branch”, “tag” } | ✓ | ~ 128 chars | Source of code | |
commitHash | string | {referenceType} == “commit_hash” | ~ 1024 chars | Commit hash | |
branchName | string | {referenceType} == “branch” | ~ 1024 chars | Branch Name | |
tagName | string | {referenceType} == “tag” | ~ 1024 chars | Tag Name |
Enumeration type definition to specify as referenceType
Enumerator String Definition | Description |
---|---|
commit_hash | Commit hash |
branch | Branch |
tag | Tag |
AttributeRange
Terms and Conditions
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
name | string | ✓ | ~ 128 chars | Attribute Name | |
min | int | ✓ | 0 | ~ 2147483646 | Minimum attribute values that can participate in the Gathering |
max | int | ✓ | 0 | ~ 2147483646 | Maximum value of attributes that can participate in the Gathering |
CapacityOfRole
Application Limit
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
roleName | string | ✓ | “default” | ~ 128 chars | Role Name |
roleAliases | List<string> | [] | ~ 9 items | List of Role Name Aliases | |
capacity | int | ✓ | 1 ~ 256 | Number of applicants | |
participants | List<Player> | [] | ~ 1000 items | List of Participant Players |
Attribute
Attribute Value
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
name | string | ✓ | ~ 128 chars | Attribute Name | |
value | int | ✓ | 0 | ~ 2147483646 | Attribute value |
Player
Participant Player Information
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
userId | string | ✓ | ~ 128 chars | User Id | |
attributes | List<Attribute> | [] | ~ 5 items | List of Attributes | |
roleName | string | ✓ | “default” | ~ 128 chars | Role Name |
denyUserIds | List<string> | [] | ~ 100 items | List of user IDs that are denied participation | |
createdAt | long | ✓ | Now | Datetime of creation (Unix time unit:milliseconds) |
GameResult
Match Results
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
rank | int | ✓ | ~ 2147483646 | Rank | |
userId | string | ✓ | ~ 128 chars | User Id |
Ballot
Ballot Paper
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
userId | string | ✓ | ~ 128 chars | User Id | |
ratingName | string | ✓ | ~ 128 chars | Rating name used for rating calculations | |
gatheringName | string | ✓ | ~ 128 chars | Name of Gathering to be voted | |
numberOfPlayer | int | ✓ | 2 ~ 10 | Number of participants |
SignedBallot
Ballot with signatures
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
body | string | ✓ | ~ 1024 chars | Data for ballot signature targets | |
signature | string | ✓ | ~ 256 chars | Signature |
WrittenBallot
Ballot Paper
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
ballot | Ballot | ✓ | Ballot | ||
gameResults | List<GameResult> | ~ 10 items | List of Results |
TimeSpan
Time Interval
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
days | int | ✓ | 0 | ~ 365 | Number of days from current time |
hours | int | ✓ | 0 | ~ 24 | Hours from current time |
minutes | int | ✓ | 0 | ~ 60 | Minutes from current time |