GS2-Deploy/CDK Reference of GS2-Matchmaking
Entities
Namespace
Namespace
A namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a namespace before you can start using each service.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name | ||||||||||
| description | string | ~ 1024 chars | Description | |||||||||||
| transactionSetting | TransactionSetting | Transaction settings | ||||||||||||
| enableRating | bool | ✓ | false | Use the rating calculation function | ||||||||||
| enableDisconnectDetection | String Enum enum { “disable”, “enable” } | ✓ | “disable” | ~ 128 chars | Enable disconnection detection of players during matchmaking
| |||||||||
| disconnectDetectionTimeoutSeconds | int | {enableDisconnectDetection} == “enable” | ✓* | 15 ~ 600 | Time (in seconds) to wait before considering a player disconnected during matchmaking * Required if enableDisconnectDetection is “enable” | |||||||||
| createGatheringTriggerType | String Enum enum { “none”, “gs2_realtime”, “gs2_script” } | ✓ | ~ 128 chars | Action when creating a new gathering
| ||||||||||
| createGatheringTriggerRealtimeNamespaceId | string | {createGatheringTriggerType} == “gs2_realtime” | ✓* | ~ 1024 chars | GS2-Realtime namespace to create rooms when creating a gathering * Required if createGatheringTriggerType is “gs2_realtime” | |||||||||
| createGatheringTriggerScriptId | string | {createGatheringTriggerType} == “gs2_script” | ✓* | ~ 1024 chars | GS2-Script script to be executed when creating a gathering * Required if createGatheringTriggerType is “gs2_script” | |||||||||
| completeMatchmakingTriggerType | String Enum enum { “none”, “gs2_realtime”, “gs2_script” } | ✓ | ~ 128 chars | Action upon completion of matchmaking
| ||||||||||
| completeMatchmakingTriggerRealtimeNamespaceId | string | {completeMatchmakingTriggerType} == “gs2_realtime” | ✓* | ~ 1024 chars | GS2-Realtime namespace to create rooms when matchmaking is complete * Required if completeMatchmakingTriggerType is “gs2_realtime” | |||||||||
| completeMatchmakingTriggerScriptId | string | {completeMatchmakingTriggerType} == “gs2_script” | ✓* | ~ 1024 chars | GS2-Script script to be executed when matchmaking is complete * Required if completeMatchmakingTriggerType is “gs2_script” | |||||||||
| enableCollaborateSeasonRating | String Enum enum { “enable”, “disable” } | ✓ | “disable” | ~ 128 chars | Enable collaboration with GS2-SeasonRating
| |||||||||
| collaborateSeasonRatingNamespaceId | string | {enableCollaborateSeasonRating} == “enable” | ✓* | ~ 1024 chars | GS2-SeasonRating namespace to create sessions when matchmaking is complete * Required if enableCollaborateSeasonRating is “enable” | |||||||||
| collaborateSeasonRatingTtl | int | {enableCollaborateSeasonRating} == “enable” | ✓* | 60 | 60 ~ 7200 | Maximum time to accept GS2-SeasonRating results (seconds) * Required if enableCollaborateSeasonRating is “enable” | ||||||||
| changeRatingScript | ScriptSetting | Script to be executed when the rating value changes | ||||||||||||
| joinNotification | NotificationSetting | Push notifications when new players join the Gathering | ||||||||||||
| leaveNotification | NotificationSetting | Push notification when a player leaves the Gathering | ||||||||||||
| completeNotification | NotificationSetting | Push notification when matchmaking is completed | ||||||||||||
| changeRatingNotification | NotificationSetting | Push notifications when rating values change | ||||||||||||
| logSetting | LogSetting | Log output settings |
GetAttr
Generation results of resources that can be obtained with the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Matchmaking::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting: null
EnableRating: true
EnableDisconnectDetection: null
DisconnectDetectionTimeoutSeconds: null
CreateGatheringTriggerType: none
CreateGatheringTriggerRealtimeNamespaceId: null
CreateGatheringTriggerScriptId: null
CompleteMatchmakingTriggerType: none
CompleteMatchmakingTriggerRealtimeNamespaceId: null
CompleteMatchmakingTriggerScriptId: null
EnableCollaborateSeasonRating: disable
CollaborateSeasonRatingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001
CollaborateSeasonRatingTtl: 60
ChangeRatingScript: null
JoinNotification: null
LeaveNotification: null
CompleteNotification: null
ChangeRatingNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/matchmaking"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
matchmaking.NewNamespace(
&SampleStack,
"namespace-0001",
matchmaking.NamespaceCreateGatheringTriggerTypeNone,
matchmaking.NamespaceCompleteMatchmakingTriggerTypeNone,
matchmaking.NamespaceOptions{
EnableRating: true,
EnableCollaborateSeasonRating: matchmaking.NamespaceEnableCollaborateSeasonRatingDisable,
CollaborateSeasonRatingNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001"),
CollaborateSeasonRatingTtl: pointy.Int32(60),
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Matchmaking\Model\Namespace_(
stack: $this,
name: "namespace-0001",
createGatheringTriggerType: \Gs2Cdk\Matchmaking\Model\Enums\NamespaceCreateGatheringTriggerType::NONE,
completeMatchmakingTriggerType: \Gs2Cdk\Matchmaking\Model\Enums\NamespaceCompleteMatchmakingTriggerType::NONE,
options: new \Gs2Cdk\Matchmaking\Model\Options\NamespaceOptions(
enableRating: True,
enableCollaborateSeasonRating: Gs2Cdk\Matchmaking\Model\Enums\NamespaceEnableCollaborateSeasonRating::DISABLE,
collaborateSeasonRatingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
collaborateSeasonRatingTtl: 60,
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.matchmaking.model.Namespace(
this,
"namespace-0001",
io.gs2.cdk.matchmaking.model.enums.NamespaceCreateGatheringTriggerType.NONE,
io.gs2.cdk.matchmaking.model.enums.NamespaceCompleteMatchmakingTriggerType.NONE,
new io.gs2.cdk.matchmaking.model.options.NamespaceOptions()
.withEnableRating(true)
.withEnableCollaborateSeasonRating(io.gs2.cdk.matchmaking.model.enums.NamespaceEnableCollaborateSeasonRating.DISABLE)
.withCollaborateSeasonRatingNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001")
.withCollaborateSeasonRatingTtl(60)
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Matchmaking.Model.Namespace(
stack: this,
name: "namespace-0001",
createGatheringTriggerType: Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCreateGatheringTriggerType.None,
completeMatchmakingTriggerType: Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCompleteMatchmakingTriggerType.None,
options: new Gs2Cdk.Gs2Matchmaking.Model.Options.NamespaceOptions
{
enableRating = true,
enableCollaborateSeasonRating = Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceEnableCollaborateSeasonRating.Disable,
collaborateSeasonRatingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
collaborateSeasonRatingTtl = 60,
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import matchmaking from "@/gs2cdk/matchmaking";
class SampleStack extends core.Stack
{
public constructor() {
super();
new matchmaking.model.Namespace(
this,
"namespace-0001",
matchmaking.model.NamespaceCreateGatheringTriggerType.NONE,
matchmaking.model.NamespaceCompleteMatchmakingTriggerType.NONE,
{
enableRating: true,
enableCollaborateSeasonRating: matchmaking.model.NamespaceEnableCollaborateSeasonRating.DISABLE,
collaborateSeasonRatingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001",
collaborateSeasonRatingTtl: 60,
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, matchmaking
class SampleStack(Stack):
def __init__(self):
super().__init__()
matchmaking.Namespace(
stack=self,
name='namespace-0001',
create_gathering_trigger_type=matchmaking.NamespaceCreateGatheringTriggerType.NONE,
complete_matchmaking_trigger_type=matchmaking.NamespaceCompleteMatchmakingTriggerType.NONE,
options=matchmaking.NamespaceOptions(
enable_rating=True,
enable_collaborate_season_rating=matchmaking.NamespaceEnableCollaborateSeasonRating.DISABLE,
collaborate_season_rating_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001',
collaborate_season_rating_ttl=60,
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateCurrentModelMaster
Currently available master data
GS2 uses JSON format files for master data management. By uploading the file, you can actually reflect the settings on the server.
To create JSON files, we provide a master data editor within the management console. Additionally, you can utilize the service by creating tools more suited to game operations and exporting JSON files in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Matchmaking for the JSON file format.| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name | ||||||||
| mode | String Enum enum { “direct”, “preUpload” } | ✓ | “direct” | ~ 128 chars | Update mode
| |||||||
| settings | string | {mode} == “direct” | ✓* | ~ 5242880 chars | Master Data * Required if mode is “direct” | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓* | ~ 1024 chars | Token used to reflect results after upload * Required if mode is “preUpload” |
GetAttr
Generation results of resources that can be obtained with the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentModelMaster | Updated and currently available rating master |
Implementation Example
Type: GS2::Matchmaking::CurrentModelMaster
Properties:
NamespaceName: namespace-0001
Mode: null
Settings: {
"version": "2020-06-24",
"ratingModels": [
{
"name": "rating-0001",
"initialValue": 1500,
"volatility": 100,
"metadata": "RATING_0001"
},
{
"name": "rating-0002",
"initialValue": 1500,
"volatility": 150,
"metadata": "RATING_0002"
}
],
"seasonModels": [
{
"name": "season-0001",
"maximumParticipants": 50,
"challengePeriodEventId": "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001"
},
{
"name": "season-0002",
"maximumParticipants": 100,
"challengePeriodEventId": "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
}
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/matchmaking"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
matchmaking.NewNamespace(
&SampleStack,
"namespace-0001",
matchmaking.NamespaceCreateGatheringTriggerTypeNone,
matchmaking.NamespaceCompleteMatchmakingTriggerTypeNone,
matchmaking.NamespaceOptions{},
).MasterData(
[]matchmaking.RatingModel{
matchmaking.NewRatingModel(
"rating-0001",
1500,
100,
matchmaking.RatingModelOptions{
Metadata: pointy.String("RATING_0001"),
},
),
matchmaking.NewRatingModel(
"rating-0002",
1500,
150,
matchmaking.RatingModelOptions{
Metadata: pointy.String("RATING_0002"),
},
),
},
[]matchmaking.SeasonModel{
matchmaking.NewSeasonModel(
"season-0001",
50,
"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001",
matchmaking.SeasonModelOptions{
},
),
matchmaking.NewSeasonModel(
"season-0002",
100,
"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002",
matchmaking.SeasonModelOptions{
},
),
},
)
println(SampleStack.Yaml()) // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Matchmaking\Model\Namespace_(
stack: $this,
name: "namespace-0001",
createGatheringTriggerType: \Gs2Cdk\Matchmaking\Model\Enums\NamespaceCreateGatheringTriggerType::NONE,
completeMatchmakingTriggerType: \Gs2Cdk\Matchmaking\Model\Enums\NamespaceCompleteMatchmakingTriggerType::NONE
))->masterData(
[
new \Gs2Cdk\Matchmaking\Model\RatingModel(
name:"rating-0001",
initialValue:1500,
volatility:100,
options: new \Gs2Cdk\Matchmaking\Model\Options\RatingModelOptions(
metadata:"RATING_0001"
)
),
new \Gs2Cdk\Matchmaking\Model\RatingModel(
name:"rating-0002",
initialValue:1500,
volatility:150,
options: new \Gs2Cdk\Matchmaking\Model\Options\RatingModelOptions(
metadata:"RATING_0002"
)
)
],
[
new \Gs2Cdk\Matchmaking\Model\SeasonModel(
name:"season-0001",
maximumParticipants:50,
challengePeriodEventId:"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001"
),
new \Gs2Cdk\Matchmaking\Model\SeasonModel(
name:"season-0002",
maximumParticipants:100,
challengePeriodEventId:"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.matchmaking.model.Namespace(
this,
"namespace-0001",
io.gs2.cdk.matchmaking.model.enums.NamespaceCreateGatheringTriggerType.NONE,
io.gs2.cdk.matchmaking.model.enums.NamespaceCompleteMatchmakingTriggerType.NONE
).masterData(
Arrays.asList(
new io.gs2.cdk.matchmaking.model.RatingModel(
"rating-0001",
1500,
100,
new io.gs2.cdk.matchmaking.model.options.RatingModelOptions()
.withMetadata("RATING_0001")
),
new io.gs2.cdk.matchmaking.model.RatingModel(
"rating-0002",
1500,
150,
new io.gs2.cdk.matchmaking.model.options.RatingModelOptions()
.withMetadata("RATING_0002")
)
),
Arrays.asList(
new io.gs2.cdk.matchmaking.model.SeasonModel(
"season-0001",
50,
"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001"
),
new io.gs2.cdk.matchmaking.model.SeasonModel(
"season-0002",
100,
"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Matchmaking.Model.Namespace(
stack: this,
name: "namespace-0001",
createGatheringTriggerType: Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCreateGatheringTriggerType.None,
completeMatchmakingTriggerType: Gs2Cdk.Gs2Matchmaking.Model.Enums.NamespaceCompleteMatchmakingTriggerType.None
).MasterData(
new Gs2Cdk.Gs2Matchmaking.Model.RatingModel[] {
new Gs2Cdk.Gs2Matchmaking.Model.RatingModel(
name: "rating-0001",
initialValue: 1500,
volatility: 100,
options: new Gs2Cdk.Gs2Matchmaking.Model.Options.RatingModelOptions
{
metadata = "RATING_0001"
}
),
new Gs2Cdk.Gs2Matchmaking.Model.RatingModel(
name: "rating-0002",
initialValue: 1500,
volatility: 150,
options: new Gs2Cdk.Gs2Matchmaking.Model.Options.RatingModelOptions
{
metadata = "RATING_0002"
}
)
},
new Gs2Cdk.Gs2Matchmaking.Model.SeasonModel[] {
new Gs2Cdk.Gs2Matchmaking.Model.SeasonModel(
name: "season-0001",
maximumParticipants: 50,
challengePeriodEventId: "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001"
),
new Gs2Cdk.Gs2Matchmaking.Model.SeasonModel(
name: "season-0002",
maximumParticipants: 100,
challengePeriodEventId: "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import matchmaking from "@/gs2cdk/matchmaking";
class SampleStack extends core.Stack
{
public constructor() {
super();
new matchmaking.model.Namespace(
this,
"namespace-0001",
matchmaking.model.NamespaceCreateGatheringTriggerType.NONE,
matchmaking.model.NamespaceCompleteMatchmakingTriggerType.NONE
).masterData(
[
new matchmaking.model.RatingModel(
"rating-0001",
1500,
100,
{
metadata: "RATING_0001"
}
),
new matchmaking.model.RatingModel(
"rating-0002",
1500,
150,
{
metadata: "RATING_0002"
}
)
],
[
new matchmaking.model.SeasonModel(
"season-0001",
50,
"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001"
),
new matchmaking.model.SeasonModel(
"season-0002",
100,
"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, matchmaking
class SampleStack(Stack):
def __init__(self):
super().__init__()
matchmaking.Namespace(
stack=self,
name="namespace-0001",
create_gathering_trigger_type=matchmaking.NamespaceCreateGatheringTriggerType.NONE,
complete_matchmaking_trigger_type=matchmaking.NamespaceCompleteMatchmakingTriggerType.NONE,
options=matchmaking.NamespaceOptions(
enable_rating=True,
enable_collaborate_season_rating=matchmaking.NamespaceEnableCollaborateSeasonRating.DISABLE,
collaborate_season_rating_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001',
collaborate_season_rating_ttl=60,
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
).master_data(
rating_models=[
matchmaking.RatingModel(
name='rating-0001',
initial_value=1500,
volatility=100,
options=matchmaking.RatingModelOptions(
metadata = 'RATING_0001'
),
),
matchmaking.RatingModel(
name='rating-0002',
initial_value=1500,
volatility=150,
options=matchmaking.RatingModelOptions(
metadata = 'RATING_0002'
),
),
],
season_models=[
matchmaking.SeasonModel(
name='season-0001',
maximum_participants=50,
challenge_period_event_id='grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001'
),
matchmaking.SeasonModel(
name='season-0002',
maximum_participants=100,
challenge_period_event_id='grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002'
),
],
)
print(SampleStack().yaml()) # Generate TemplateScriptSetting
Script settings
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API.
In contrast, asynchronous execution does not block processing until the script has finished executing. Since the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API’s response flow. For this reason, asynchronous execution is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | Script to be executed during processing | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | ✓ | “none” | ~ 128 chars | Notification of Completion
| |||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Script to be executed upon completion * Enabled if doneTriggerTargetType is “gs2_script” | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Job queue namespace for executing the script upon completion Used when you want to know the completion of the done script * Enabled if doneTriggerTargetType is “gs2_script” |
NotificationSetting
Push notification settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gatewayNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications Specify the GS2-Gateway namespace ID in GRN format starting with “grn:gs2:”. | |||||||
| enableTransferMobileNotification | bool? | false | Forwarding to mobile push notification When this notification is sent, if the destination device is offline, specify whether to forward it to mobile push notification. | |||||||||
| sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound. * Enabled if enableTransferMobileNotification is true | ||||||||
| enable | String Enum enum { “Enabled”, “Disabled” } | ✓ | “Enabled” | ~ 128 chars | Whether to enable push notifications
|
LogSetting
Log Export Settings
Manages log data export settings. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, and debugging.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log namespace GRN to output logs |
TransactionSetting
Transaction settings
Transaction settings control how transactions are executed, their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, Distributor, batch application of script results, and asynchronous acquisition actions via JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | ✓ | false | Whether to automatically execute issued transactions on the server side | ||
| enableAtomicCommit | bool | {enableAutoRun} == true | ✓* | false | Whether to commit the execution of transactions atomically * Required if enableAutoRun is true | |
| transactionUseDistributor | bool | {enableAtomicCommit} == true | ✓* | false | Whether to execute transactions asynchronously * Required if enableAtomicCommit is true | |
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | ✓* | false | Whether to execute the commit processing of the script result asynchronously * Required if transactionUseDistributor is true | |
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | ✓* | false | Whether to use GS2-JobQueue to execute the acquire action * Required if enableAtomicCommit is true | |
| distributorNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor namespace used for transaction execution | |
| queueNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | Namespace in GS2-JobQueue used to run the transaction |
AttributeRange
Terms and Conditions
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Attribute Name | ||
| min | int | ✓ | 0 | 0 ~ 2147483646 | Minimum attribute values that can participate in the Gathering | |
| max | int | ✓ | 0 | 0 ~ 2147483646 | Maximum value of attributes that can participate in the Gathering |
CapacityOfRole
Application Limit
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| roleName | string | ✓ | “default” | ~ 128 chars | Role Name | |
| roleAliases | List<string> | [] | 0 ~ 9 items | List of Role Name Aliases | ||
| capacity | int | ✓ | 1 ~ 256 | Number of applicants | ||
| participants | List<Player> | [] | 0 ~ 1000 items | List of Participant Players |
Attribute
Attribute Value
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Attribute Name | ||
| value | int | ✓ | 0 | 0 ~ 2147483646 | Attribute value |
Player
Participant Player Information
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| userId | string | ✓ | ~ 128 chars | User Id | ||
| attributes | List<Attribute> | [] | 0 ~ 5 items | List of Attributes | ||
| roleName | string | ✓ | “default” | ~ 128 chars | Role Name | |
| denyUserIds | List<string> | [] | 0 ~ 100 items | List of user IDs that are denied participation | ||
| createdAt | long | ✓ | Now | Datetime of creation Unix time, milliseconds |
GameResult
Match Results
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| rank | int | ✓ | 0 ~ 2147483646 | Rank | ||
| userId | string | ✓ | ~ 128 chars | User Id |
Ballot
Ballot Paper
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| userId | string | ✓ | ~ 128 chars | User Id | ||
| ratingName | string | ✓ | ~ 128 chars | Rating name used for rating calculations | ||
| gatheringName | string | ✓ | ~ 128 chars | Name of Gathering to be voted | ||
| numberOfPlayer | int | ✓ | 2 ~ 10 | Number of participants |
SignedBallot
Ballot with signatures
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| body | string | ✓ | ~ 1024 chars | Data for ballot signature targets | ||
| signature | string | ✓ | ~ 256 chars | Signature |
WrittenBallot
Ballot Paper
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| ballot | Ballot | ✓ | Ballot | |||
| gameResults | List<GameResult> | 0 ~ 10 items | List of Results |
TimeSpan
Time Interval
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| days | int | ✓ | 0 | 0 ~ 365 | Number of days from current time | |
| hours | int | ✓ | 0 | 0 ~ 24 | Hours from current time | |
| minutes | int | ✓ | 0 | 0 ~ 60 | Minutes from current time |
GitHubCheckoutSetting
Setup to check out master data from GitHub
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| apiKeyId | string | ✓ | ~ 1024 chars | GitHub API key GRN | ||||||||||
| repositoryName | string | ✓ | ~ 1024 chars | Repository Name | ||||||||||
| sourcePath | string | ✓ | ~ 1024 chars | Master data (JSON) file path | ||||||||||
| referenceType | String Enum enum { “commit_hash”, “branch”, “tag” } | ✓ | ~ 128 chars | Source of code
| ||||||||||
| commitHash | string | {referenceType} == “commit_hash” | ✓* | ~ 1024 chars | Commit hash * Required if referenceType is “commit_hash” | |||||||||
| branchName | string | {referenceType} == “branch” | ✓* | ~ 1024 chars | Branch Name * Required if referenceType is “branch” | |||||||||
| tagName | string | {referenceType} == “tag” | ✓* | ~ 1024 chars | Tag Name * Required if referenceType is “tag” |