API Reference of GS2-Lottery SDK Model Namespace Namespace
Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project.
Basically, GS2 services have a layer called namespace, and different namespaces are treated as completely different data spaces, even for the same service.
Therefore, it is necessary to create a namespace before starting to use each service.
Type Condition Require Default Limitation Description namespaceId string ✓ ~ 1024 chars Namespace GRN name string ✓ ~ 128 chars Namespace name description string ~ 1024 chars Description transactionSetting TransactionSetting ✓ Transaction settings lotteryTriggerScriptId string ~ 1024 chars GS2-Script scripts to be called when the lottery is executed choicePrizeTableScriptId string ~ 1024 chars GS2-Script script for dynamically determining lottery probability tables logSetting LogSetting Log output settings createdAt long ✓ Now Datetime of creation (Unix time unit:milliseconds) updatedAt long ✓ Now Datetime of last update (Unix time unit:milliseconds) revision long 0 ~ 9223372036854775805 Revision
LotteryModelMaster Lottery Model Master
The Lottery Model Master is the entity that defines the emission method and emission rate in Lottery.
There are two types of emission methods: the normal lottery method draws lots with a fixed probability each time, and the rate of emission is determined by the number of lots drawn.
The box lottery is a lottery method in which a predefined number of prizes are placed in a box and the prizes are removed from the box each time the lottery is drawn.
The lottery process uses an ejection probability table.
GS2-Script can be used to replace a part of the ejection probability table with a different table when multiple drawings are performed.
By using this mechanism, it is possible to apply a different lottery probability table only once in a 10-round gacha.
Type Condition Require Default Limitation Description lotteryModelId string ✓ ~ 1024 chars Lottery Model Master GRN name string ✓ ~ 128 chars Lottery Model Name metadata string ~ 128 chars metadata description string ~ 1024 chars Description mode enum { “normal”, “box” } ✓ ~ 128 chars Drawing mode method enum { “prize_table”, “script” } ✓ ~ 128 chars Lottery Method prizeTableName string {method} == “prize_table” ✓ ~ 128 chars Name of prize table choicePrizeTableScriptId string {method} == “script” ✓ ~ 1024 chars GS2-Script script to determine the emission probability table createdAt long ✓ Now Datetime of creation (Unix time unit:milliseconds) updatedAt long ✓ Now Datetime of last update (Unix time unit:milliseconds) revision long 0 ~ 9223372036854775805 Revision
Enumeration type definition to specify as mode Enumerator String Definition Description normal Normal box Box
Enumeration type definition to specify as method Enumerator String Definition Description prize_table Static lottery table script GS2-Script dynamic lottery table
PrizeTableMaster Prize Table Master
Prizes can specify an acquisition action or further specify an emission probability table.
By nesting the emission probability tables, a table that draws for SSR/SR/R rarity can be passed through the table.
The second tier can be set up to draw for specific content.
In this way, it is easier to adjust the overall emission probability of each rarity.
Type Condition Require Default Limitation Description prizeTableId string ✓ ~ 1024 chars Prize Table Master GRN name string ✓ ~ 128 chars Prize Table Name metadata string ~ 128 chars metadata description string ~ 1024 chars Description prizes List<Prize> ✓ 1 ~ 100 items List of Prize createdAt long ✓ Now Datetime of creation (Unix time unit:milliseconds) updatedAt long ✓ Now Datetime of last update (Unix time unit:milliseconds) revision long 0 ~ 9223372036854775805 Revision
LotteryModel Lottery Model
The Lottery Model is the entity that defines the emission method and emission rate in Lottery.
There are two types of emission methods: the normal lottery method draws lots with a fixed probability each time, and the rate of emission is determined by the number of lots drawn.
The box lottery is a lottery method in which a predefined number of prizes are placed in a box and the prizes are removed from the box each time the lottery is drawn.
The lottery process uses an ejection probability table.
GS2-Script can be used to replace a part of the ejection probability table with a different table when multiple drawings are performed.
By using this mechanism, it is possible to apply a different lottery probability table only once in a 10-round gacha.
Type Condition Require Default Limitation Description lotteryModelId string ✓ ~ 1024 chars Prize Table GRN name string ✓ ~ 128 chars Lottery Model Name metadata string ~ 128 chars metadata mode enum { “normal”, “box” } ✓ ~ 128 chars Drawing mode method enum { “prize_table”, “script” } ✓ ~ 128 chars Lottery Method prizeTableName string {method} == “prize_table” ✓ ~ 128 chars Name of prize table choicePrizeTableScriptId string {method} == “script” ✓ ~ 1024 chars GS2-Script script to determine the emission probability table
Enumeration type definition to specify as mode Enumerator String Definition Description normal Normal box Box
Enumeration type definition to specify as method Enumerator String Definition Description prize_table Static lottery table script GS2-Script dynamic lottery table
PrizeTable Prize Table
Prizes can specify an acquisition action or further specify an emission probability table.
By nesting the emission probability tables, a table that draws for SSR/SR/R rarity can be passed through the table.
The second tier can be set up to draw for specific content.
In this way, it is easier to adjust the overall emission probability of each rarity.
Type Condition Require Default Limitation Description prizeTableId string ✓ ~ 1024 chars Prize Table GRN name string ✓ ~ 128 chars Name of prize table metadata string ~ 128 chars metadata prizes List<Prize> ✓ 1 ~ 100 items List of Prizes
Probability Probability
Type Condition Require Default Limitation Description prize DrawnPrize ✓ Type of prize rate float ✓ ~ 1.0 Emission probability (0.0-1.0)
CurrentLotteryMaster Currently available master data
GS2 uses JSON format files for master data management.
By uploading the file, you can actually reflect the settings on the server.
We provide a master data editor on the management console as a way to create JSON files, but you can also create JSON files using the
The service can also be used by creating a tool more appropriate for game management and exporting a JSON file in the appropriate format.
Type Condition Require Default Limitation Description namespaceId string ✓ ~ 1024 chars Currently available lottery setting GRN settings string ✓ ~ 5242880 chars Master data
Prize Prize
Type Condition Require Default Limitation Description prizeId string ✓ UUID ~ 36 chars Prize ID type enum { “action”, “prize_table” } ✓ ~ 128 chars Type of prize acquireActions List<AcquireAction> {type} == “action” ✓ [] 1 ~ 100 items List of Acquire Action drawnLimit int {type} == “action” 1 ~ 100000 Maximum number of draws limitFailOverPrizeId string {type} == “action” and {drawnLimit} > 0 ✓ ~ 32 chars Prize ID to be discharged instead when the maximum number of drawn has been reached. prizeTableName string {type} == “prize_table” ✓ ~ 128 chars Name of prize table weight int ✓ 1 ~ 2147483646 Emission Weight
Enumeration type definition to specify as type Enumerator String Definition Description action Actions to acquire prizes prize_table Further redrawing by specifying the lottery table
PrizeLimit PrizeLimit
Type Condition Require Default Limitation Description prizeLimitId string ✓ ~ 1024 chars Prize Limit GRN prizeId string ✓ ~ 36 chars Prize ID drawnCount int ✓ ~ 2147483646 Number of drawn createdAt long ✓ Now Datetime of creation (Unix time unit:milliseconds) updatedAt long ✓ Now Datetime of last update (Unix time unit:milliseconds) revision long 0 ~ 9223372036854775805 Revision
DrawnPrize Types of prizes
Type Condition Require Default Limitation Description prizeId string ✓ ~ 36 chars Prize ID acquireActions List<AcquireAction> ~ 100 items List of Acquire Actions
BoxItem Item taken out of the lottery box
Type Condition Require Default Limitation Description prizeId string ✓ ~ 128 chars Prize Id acquireActions List<AcquireAction> ~ 100 items List of Acquire Action remaining int ✓ ~ 2147483646 Remaining quantity initial int ✓ ~ 2147483646 Initial quantity
BoxItems Items taken out of the lottery box
Type Condition Require Default Limitation Description boxId string ✓ ~ 1024 chars Box GRN prizeTableName string ✓ ~ 128 chars Prize Table Name userId string ✓ ~ 128 chars User Id items List<BoxItem> ~ 1000 items List of Items taken out of the box
AcquireAction Acquire Action
Type Condition Require Default Limitation Description action enum {"Gs2AdReward:AcquirePointByUserId" ,"Gs2Dictionary:AddEntriesByUserId" ,"Gs2Enchant:ReDrawBalanceParameterStatusByUserId" ,"Gs2Enchant:SetBalanceParameterStatusByUserId" ,"Gs2Enchant:ReDrawRarityParameterStatusByUserId" ,"Gs2Enchant:AddRarityParameterStatusByUserId" ,"Gs2Enchant:SetRarityParameterStatusByUserId" ,"Gs2Enhance:DirectEnhanceByUserId" ,"Gs2Enhance:UnleashByUserId" ,"Gs2Enhance:CreateProgressByUserId" ,"Gs2Exchange:ExchangeByUserId" ,"Gs2Exchange:IncrementalExchangeByUserId" ,"Gs2Exchange:CreateAwaitByUserId" ,"Gs2Exchange:AcquireForceByUserId" ,"Gs2Exchange:SkipByUserId" ,"Gs2Experience:AddExperienceByUserId" ,"Gs2Experience:SetExperienceByUserId" ,"Gs2Experience:AddRankCapByUserId" ,"Gs2Experience:SetRankCapByUserId" ,"Gs2Experience:MultiplyAcquireActionsByUserId" ,"Gs2Formation:AddMoldCapacityByUserId" ,"Gs2Formation:SetMoldCapacityByUserId" ,"Gs2Formation:AcquireActionsToFormProperties" ,"Gs2Formation:SetFormByUserId" ,"Gs2Formation:AcquireActionsToPropertyFormProperties" ,"Gs2Friend:UpdateProfileByUserId" ,"Gs2Grade:AddGradeByUserId" ,"Gs2Grade:ApplyRankCapByUserId" ,"Gs2Grade:MultiplyAcquireActionsByUserId" ,"Gs2Guild:IncreaseMaximumCurrentMaximumMemberCountByGuildName" ,"Gs2Guild:SetMaximumCurrentMaximumMemberCountByGuildName" ,"Gs2Idle:IncreaseMaximumIdleMinutesByUserId" ,"Gs2Idle:SetMaximumIdleMinutesByUserId" ,"Gs2Idle:ReceiveByUserId" ,"Gs2Inbox:SendMessageByUserId" ,"Gs2Inventory:AddCapacityByUserId" ,"Gs2Inventory:SetCapacityByUserId" ,"Gs2Inventory:AcquireItemSetByUserId" ,"Gs2Inventory:AcquireItemSetWithGradeByUserId" ,"Gs2Inventory:AddReferenceOfByUserId" ,"Gs2Inventory:DeleteReferenceOfByUserId" ,"Gs2Inventory:AcquireSimpleItemsByUserId" ,"Gs2Inventory:SetSimpleItemsByUserId" ,"Gs2Inventory:AcquireBigItemByUserId" ,"Gs2Inventory:SetBigItemByUserId" ,"Gs2JobQueue:PushByUserId" ,"Gs2Limit:CountDownByUserId" ,"Gs2Limit:DeleteCounterByUserId" ,"Gs2LoginReward:DeleteReceiveStatusByUserId" ,"Gs2LoginReward:UnmarkReceivedByUserId" ,"Gs2Lottery:DrawByUserId" ,"Gs2Lottery:ResetBoxByUserId" ,"Gs2Mission:RevertReceiveByUserId" ,"Gs2Mission:IncreaseCounterByUserId" ,"Gs2Mission:SetCounterByUserId" ,"Gs2Money:DepositByUserId" ,"Gs2Money:RevertRecordReceipt" ,"Gs2Money2:DepositByUserId" ,"Gs2Quest:CreateProgressByUserId" ,"Gs2Schedule:TriggerByUserId" ,"Gs2Script:InvokeScript" ,"Gs2SerialKey:RevertUseByUserId" ,"Gs2SerialKey:IssueOnce" ,"Gs2Showcase:DecrementPurchaseCountByUserId" ,"Gs2Showcase:ForceReDrawByUserId" ,"Gs2SkillTree:MarkReleaseByUserId" ,"Gs2Stamina:RecoverStaminaByUserId" ,"Gs2Stamina:RaiseMaxValueByUserId" ,"Gs2Stamina:SetMaxValueByUserId" ,"Gs2Stamina:SetRecoverIntervalByUserId" ,"Gs2Stamina:SetRecoverValueByUserId" ,"Gs2StateMachine:StartStateMachineByUserId" , } ✓ ~ 128 chars Types of actions to be performed in the acquire action request string ✓ ~ 1048576 chars JSON of request
Config Configration
Set values to be applied to transaction variables
Type Condition Require Default Limitation Description key string ✓ ~ 64 chars Name value string ~ 51200 chars Value
GitHubCheckoutSetting Setup to check out master data from GitHub
Type Condition Require Default Limitation Description apiKeyId string ✓ ~ 1024 chars GitHub API key GRN repositoryName string ✓ ~ 1024 chars Repository Name sourcePath string ✓ ~ 1024 chars Source code file path referenceType enum { “commit_hash”, “branch”, “tag” } ✓ ~ 128 chars Source of code commitHash string {referenceType} == “commit_hash” ✓ ~ 1024 chars Commit hash branchName string {referenceType} == “branch” ✓ ~ 1024 chars Branch Name tagName string {referenceType} == “tag” ✓ ~ 1024 chars Tag Name
Enumeration type definition to specify as referenceType Enumerator String Definition Description commit_hash Commit hash branch Branch tag Tag
LogSetting Log setting
This type manages log output settings.
This type holds the identifier of the log namespace used to output log data.
The log namespace ID specifies the GS2-Log namespace to aggregate and store the log data.
Through this setting, API request and response log data under this namespace will be output to the target GS2-Log.
GS2-Log provides logs in real time, which can be used for system monitoring, analysis, debugging, etc.
Type Condition Require Default Limitation Description loggingNamespaceId string ✓ ~ 1024 chars Namespace GRN
TransactionSetting Transaction settings
Type Condition Require Default Limitation Description enableAutoRun bool ✓ false Automatically run issued transactions on the server side, or distributorNamespaceId string ✓ “grn:gs2:{region}:{ownerId}:distributor:default” ~ 1024 chars GS2-Distributor namespace used for transaction execution queueNamespaceId string ✓ “grn:gs2:{region}:{ownerId}:queue:default” ~ 1024 chars Namespace in GS2-JobQueue used to run the transaction
Methods describeNamespaces Get list of namespaces
Request Type Condition Require Default Limitation Description pageToken string ~ 1024 chars Token specifying the position from which to start acquiring data limit int ✓ 30 1 ~ 1000 Number of data acquired
Result Type Description items List<Namespace> List of Namespace nextPageToken string Page token to retrieve the rest of the listing
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribeNamespaces (
& lottery . DescribeNamespacesRequest {
PageToken : nil ,
Limit : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
nextPageToken := result . NextPageToken
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribeNamespacesRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describeNamespaces (
( new DescribeNamespacesRequest ())
-> withPageToken ( null )
-> withLimit ( null )
);
$items = $result -> getItems ();
$nextPageToken = $result -> getNextPageToken ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribeNamespacesRequest ;
import io.gs2.lottery.result.DescribeNamespacesResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribeNamespacesResult result = client . describeNamespaces (
new DescribeNamespacesRequest ()
. withPageToken ( null )
. withLimit ( null )
);
List < Namespace > items = result . getItems ();
String nextPageToken = result . getNextPageToken ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribeNamespacesRequest ;
using Gs2.Gs2Lottery.Result.DescribeNamespacesResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribeNamespacesResult > asyncResult = null ;
yield return client . DescribeNamespaces (
new Gs2 . Gs2Lottery . Request . DescribeNamespacesRequest ()
. WithPageToken ( null )
. WithLimit ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var nextPageToken = result . NextPageToken ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describeNamespaces (
new Gs2Lottery . DescribeNamespacesRequest ()
. withPageToken ( null )
. withLimit ( null )
);
const items = result . getItems ();
const nextPageToken = result . getNextPageToken ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_namespaces (
lottery . DescribeNamespacesRequest ()
. with_page_token ( None )
. with_limit ( None )
)
items = result . items
next_page_token = result . next_page_token
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_namespaces ({
pageToken = nil ,
limit = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_namespaces_async ({
pageToken = nil ,
limit = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
createNamespace Create a new namespace
Request Type Condition Require Default Limitation Description name string ✓ ~ 128 chars Namespace name description string ~ 1024 chars Description transactionSetting TransactionSetting ✓ Transaction settings lotteryTriggerScriptId string ~ 1024 chars GS2-Script scripts to be called when the lottery is executed choicePrizeTableScriptId string ~ 1024 chars GS2-Script script for dynamically determining lottery probability tables logSetting LogSetting Log output settings queueNamespaceId string ~ 1024 chars Namespace in GS2-JobQueue used to run the transaction keyId string ~ 1024 chars GS2-Key namespace used to issue transactions
Result Type Description item Namespace Namespace created
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . CreateNamespace (
& lottery . CreateNamespaceRequest {
Name : pointy . String ( "namespace1" ),
Description : nil ,
TransactionSetting : & lottery . TransactionSetting {
EnableAutoRun : pointy . Bool ( false ),
QueueNamespaceId : pointy . String ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001" ),
KeyId : pointy . String ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0001" ),
},
LotteryTriggerScriptId : nil ,
ChoicePrizeTableScriptId : nil ,
LogSetting : & lottery . LogSetting {
LoggingNamespaceId : pointy . String ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ),
},
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\CreateNamespaceRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> createNamespace (
( new CreateNamespaceRequest ())
-> withName ( self :: namespace1 )
-> withDescription ( null )
-> withTransactionSetting (( new \Gs2\Lottery\Model\TransactionSetting ())
-> withEnableAutoRun ( False )
-> withQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001" )
-> withKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key: \n amespace1:key:key-0001" ))
-> withLotteryTriggerScriptId ( null )
-> withChoicePrizeTableScriptId ( null )
-> withLogSetting (( new \Gs2\Lottery\Model\LogSetting ())
-> withLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log: \n amespace1" ))
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.CreateNamespaceRequest ;
import io.gs2.lottery.result.CreateNamespaceResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
CreateNamespaceResult result = client . createNamespace (
new CreateNamespaceRequest ()
. withName ( "namespace1" )
. withDescription ( null )
. withTransactionSetting ( new io . gs2 . lottery . model . TransactionSetting ()
. withEnableAutoRun ( false )
. withQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001" )
. withKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0001" ))
. withLotteryTriggerScriptId ( null )
. withChoicePrizeTableScriptId ( null )
. withLogSetting ( new io . gs2 . lottery . model . LogSetting ()
. withLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ))
);
Namespace item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.CreateNamespaceRequest ;
using Gs2.Gs2Lottery.Result.CreateNamespaceResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . CreateNamespaceResult > asyncResult = null ;
yield return client . CreateNamespace (
new Gs2 . Gs2Lottery . Request . CreateNamespaceRequest ()
. WithName ( "namespace1" )
. WithDescription ( null )
. WithTransactionSetting ( new Gs2 . Gs2Lottery . Model . TransactionSetting ()
. WithEnableAutoRun ( false )
. WithQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001" )
. WithKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0001" ))
. WithLotteryTriggerScriptId ( null )
. WithChoicePrizeTableScriptId ( null )
. WithLogSetting ( new Gs2 . Gs2Lottery . Model . LogSetting ()
. WithLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" )),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . createNamespace (
new Gs2Lottery . CreateNamespaceRequest ()
. withName ( "namespace1" )
. withDescription ( null )
. withTransactionSetting ( new Gs2Lottery . model . TransactionSetting ()
. withEnableAutoRun ( false )
. withQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001" )
. withKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0001" ))
. withLotteryTriggerScriptId ( null )
. withChoicePrizeTableScriptId ( null )
. withLogSetting ( new Gs2Lottery . model . LogSetting ()
. withLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ))
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . create_namespace (
lottery . CreateNamespaceRequest ()
. with_name ( self . hash1 )
. with_description ( None )
. with_transaction_setting (
lottery . TransactionSetting ()
. with_enable_auto_run ( False )
. with_queue_namespace_id ( 'grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001' )
. with_key_id ( 'grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0001' ))
. with_lottery_trigger_script_id ( None )
. with_choice_prize_table_script_id ( None )
. with_log_setting (
lottery . LogSetting ()
. with_logging_namespace_id ( 'grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1' ))
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.create_namespace ({
name = "namespace1" ,
description = nil ,
transactionSetting = {
enableAutoRun = false ,
queueNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001" ,
keyId = "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0001" ,
},
lotteryTriggerScriptId = nil ,
choicePrizeTableScriptId = nil ,
logSetting = {
loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ,
},
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.create_namespace_async ({
name = "namespace1" ,
description = nil ,
transactionSetting = {
enableAutoRun = false ,
queueNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001" ,
keyId = "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0001" ,
},
lotteryTriggerScriptId = nil ,
choicePrizeTableScriptId = nil ,
logSetting = {
loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ,
},
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
getNamespaceStatus Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name
Result Type Description status string
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetNamespaceStatus (
& lottery . GetNamespaceStatusRequest {
NamespaceName : pointy . String ( "namespace1" ),
}
)
if err != nil {
panic ( "error occurred" )
}
status := result . Status
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetNamespaceStatusRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getNamespaceStatus (
( new GetNamespaceStatusRequest ())
-> withNamespaceName ( self :: namespace1 )
);
$status = $result -> getStatus ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetNamespaceStatusRequest ;
import io.gs2.lottery.result.GetNamespaceStatusResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetNamespaceStatusResult result = client . getNamespaceStatus (
new GetNamespaceStatusRequest ()
. withNamespaceName ( "namespace1" )
);
String status = result . getStatus ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetNamespaceStatusRequest ;
using Gs2.Gs2Lottery.Result.GetNamespaceStatusResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetNamespaceStatusResult > asyncResult = null ;
yield return client . GetNamespaceStatus (
new Gs2 . Gs2Lottery . Request . GetNamespaceStatusRequest ()
. WithNamespaceName ( "namespace1" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var status = result . Status ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getNamespaceStatus (
new Gs2Lottery . GetNamespaceStatusRequest ()
. withNamespaceName ( "namespace1" )
);
const status = result . getStatus ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_namespace_status (
lottery . GetNamespaceStatusRequest ()
. with_namespace_name ( self . hash1 )
)
status = result . status
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_namespace_status ({
namespaceName = "namespace1" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
status = result.status ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_namespace_status_async ({
namespaceName = "namespace1" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
status = result.status ;
getNamespace Get namespace
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetNamespace (
& lottery . GetNamespaceRequest {
NamespaceName : pointy . String ( "namespace1" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetNamespaceRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getNamespace (
( new GetNamespaceRequest ())
-> withNamespaceName ( self :: namespace1 )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetNamespaceRequest ;
import io.gs2.lottery.result.GetNamespaceResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetNamespaceResult result = client . getNamespace (
new GetNamespaceRequest ()
. withNamespaceName ( "namespace1" )
);
Namespace item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetNamespaceRequest ;
using Gs2.Gs2Lottery.Result.GetNamespaceResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetNamespaceResult > asyncResult = null ;
yield return client . GetNamespace (
new Gs2 . Gs2Lottery . Request . GetNamespaceRequest ()
. WithNamespaceName ( "namespace1" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getNamespace (
new Gs2Lottery . GetNamespaceRequest ()
. withNamespaceName ( "namespace1" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_namespace (
lottery . GetNamespaceRequest ()
. with_namespace_name ( self . hash1 )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_namespace ({
namespaceName = "namespace1" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_namespace_async ({
namespaceName = "namespace1" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
updateNamespace Update namespace
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name description string ~ 1024 chars Description transactionSetting TransactionSetting ✓ Transaction settings lotteryTriggerScriptId string ~ 1024 chars GS2-Script scripts to be called when the lottery is executed choicePrizeTableScriptId string ~ 1024 chars GS2-Script script for dynamically determining lottery probability tables logSetting LogSetting Log output settings queueNamespaceId string ~ 1024 chars Namespace in GS2-JobQueue used to run the transaction keyId string ~ 1024 chars GS2-Key namespace used to issue transactions
Result Type Description item Namespace Updated namespace
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . UpdateNamespace (
& lottery . UpdateNamespaceRequest {
NamespaceName : pointy . String ( "namespace1" ),
Description : pointy . String ( "description1" ),
TransactionSetting : & lottery . TransactionSetting {
EnableAutoRun : pointy . Bool ( false ),
QueueNamespaceId : pointy . String ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002" ),
KeyId : pointy . String ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0002" ),
},
LotteryTriggerScriptId : nil ,
ChoicePrizeTableScriptId : nil ,
LogSetting : & lottery . LogSetting {
LoggingNamespaceId : pointy . String ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ),
},
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\UpdateNamespaceRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> updateNamespace (
( new UpdateNamespaceRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withDescription ( "description1" )
-> withTransactionSetting (( new \Gs2\Lottery\Model\TransactionSetting ())
-> withEnableAutoRun ( False )
-> withQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002" )
-> withKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key: \n amespace1:key:key-0002" ))
-> withLotteryTriggerScriptId ( null )
-> withChoicePrizeTableScriptId ( null )
-> withLogSetting (( new \Gs2\Lottery\Model\LogSetting ())
-> withLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log: \n amespace1" ))
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.UpdateNamespaceRequest ;
import io.gs2.lottery.result.UpdateNamespaceResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
UpdateNamespaceResult result = client . updateNamespace (
new UpdateNamespaceRequest ()
. withNamespaceName ( "namespace1" )
. withDescription ( "description1" )
. withTransactionSetting ( new io . gs2 . lottery . model . TransactionSetting ()
. withEnableAutoRun ( false )
. withQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002" )
. withKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0002" ))
. withLotteryTriggerScriptId ( null )
. withChoicePrizeTableScriptId ( null )
. withLogSetting ( new io . gs2 . lottery . model . LogSetting ()
. withLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ))
);
Namespace item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.UpdateNamespaceRequest ;
using Gs2.Gs2Lottery.Result.UpdateNamespaceResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . UpdateNamespaceResult > asyncResult = null ;
yield return client . UpdateNamespace (
new Gs2 . Gs2Lottery . Request . UpdateNamespaceRequest ()
. WithNamespaceName ( "namespace1" )
. WithDescription ( "description1" )
. WithTransactionSetting ( new Gs2 . Gs2Lottery . Model . TransactionSetting ()
. WithEnableAutoRun ( false )
. WithQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002" )
. WithKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0002" ))
. WithLotteryTriggerScriptId ( null )
. WithChoicePrizeTableScriptId ( null )
. WithLogSetting ( new Gs2 . Gs2Lottery . Model . LogSetting ()
. WithLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" )),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . updateNamespace (
new Gs2Lottery . UpdateNamespaceRequest ()
. withNamespaceName ( "namespace1" )
. withDescription ( "description1" )
. withTransactionSetting ( new Gs2Lottery . model . TransactionSetting ()
. withEnableAutoRun ( false )
. withQueueNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002" )
. withKeyId ( "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0002" ))
. withLotteryTriggerScriptId ( null )
. withChoicePrizeTableScriptId ( null )
. withLogSetting ( new Gs2Lottery . model . LogSetting ()
. withLoggingNamespaceId ( "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ))
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . update_namespace (
lottery . UpdateNamespaceRequest ()
. with_namespace_name ( self . hash1 )
. with_description ( 'description1' )
. with_transaction_setting (
lottery . TransactionSetting ()
. with_enable_auto_run ( False )
. with_queue_namespace_id ( 'grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002' )
. with_key_id ( 'grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0002' ))
. with_lottery_trigger_script_id ( None )
. with_choice_prize_table_script_id ( None )
. with_log_setting (
lottery . LogSetting ()
. with_logging_namespace_id ( 'grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1' ))
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.update_namespace ({
namespaceName = "namespace1" ,
description = "description1" ,
transactionSetting = {
enableAutoRun = false ,
queueNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002" ,
keyId = "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0002" ,
},
lotteryTriggerScriptId = nil ,
choicePrizeTableScriptId = nil ,
logSetting = {
loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ,
},
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.update_namespace_async ({
namespaceName = "namespace1" ,
description = "description1" ,
transactionSetting = {
enableAutoRun = false ,
queueNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0002" ,
keyId = "grn:gs2:ap-northeast-1:YourOwnerId:key:namespace1:key:key-0002" ,
},
lotteryTriggerScriptId = nil ,
choicePrizeTableScriptId = nil ,
logSetting = {
loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1" ,
},
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
deleteNamespace Delete namespace
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name
Result Type Description item Namespace Deleted namespace
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DeleteNamespace (
& lottery . DeleteNamespaceRequest {
NamespaceName : pointy . String ( "namespace1" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DeleteNamespaceRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> deleteNamespace (
( new DeleteNamespaceRequest ())
-> withNamespaceName ( self :: namespace1 )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DeleteNamespaceRequest ;
import io.gs2.lottery.result.DeleteNamespaceResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DeleteNamespaceResult result = client . deleteNamespace (
new DeleteNamespaceRequest ()
. withNamespaceName ( "namespace1" )
);
Namespace item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DeleteNamespaceRequest ;
using Gs2.Gs2Lottery.Result.DeleteNamespaceResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DeleteNamespaceResult > asyncResult = null ;
yield return client . DeleteNamespace (
new Gs2 . Gs2Lottery . Request . DeleteNamespaceRequest ()
. WithNamespaceName ( "namespace1" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . deleteNamespace (
new Gs2Lottery . DeleteNamespaceRequest ()
. withNamespaceName ( "namespace1" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . delete_namespace (
lottery . DeleteNamespaceRequest ()
. with_namespace_name ( self . hash1 )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.delete_namespace ({
namespaceName = "namespace1" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.delete_namespace_async ({
namespaceName = "namespace1" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
dumpUserDataByUserId Get dump data of the data associated with the specified user ID
Request Type Condition Require Default Limitation Description userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DumpUserDataByUserId (
& lottery . DumpUserDataByUserIdRequest {
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DumpUserDataByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> dumpUserDataByUserId (
( new DumpUserDataByUserIdRequest ())
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DumpUserDataByUserIdRequest ;
import io.gs2.lottery.result.DumpUserDataByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DumpUserDataByUserIdResult result = client . dumpUserDataByUserId (
new DumpUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DumpUserDataByUserIdRequest ;
using Gs2.Gs2Lottery.Result.DumpUserDataByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DumpUserDataByUserIdResult > asyncResult = null ;
yield return client . DumpUserDataByUserId (
new Gs2 . Gs2Lottery . Request . DumpUserDataByUserIdRequest ()
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . dumpUserDataByUserId (
new Gs2Lottery . DumpUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . dump_user_data_by_user_id (
lottery . DumpUserDataByUserIdRequest ()
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.dump_user_data_by_user_id ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
client = gs2 ( 'lottery' )
api_result_handler = client.dump_user_data_by_user_id_async ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
checkDumpUserDataByUserId Check if the dump of the data associated with the specified user ID is complete
Request Type Condition Require Default Limitation Description userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description url string URL of output data
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . CheckDumpUserDataByUserId (
& lottery . CheckDumpUserDataByUserIdRequest {
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
url := result . Url
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\CheckDumpUserDataByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> checkDumpUserDataByUserId (
( new CheckDumpUserDataByUserIdRequest ())
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
$url = $result -> getUrl ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.CheckDumpUserDataByUserIdRequest ;
import io.gs2.lottery.result.CheckDumpUserDataByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
CheckDumpUserDataByUserIdResult result = client . checkDumpUserDataByUserId (
new CheckDumpUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
String url = result . getUrl ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.CheckDumpUserDataByUserIdRequest ;
using Gs2.Gs2Lottery.Result.CheckDumpUserDataByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . CheckDumpUserDataByUserIdResult > asyncResult = null ;
yield return client . CheckDumpUserDataByUserId (
new Gs2 . Gs2Lottery . Request . CheckDumpUserDataByUserIdRequest ()
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var url = result . Url ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . checkDumpUserDataByUserId (
new Gs2Lottery . CheckDumpUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
const url = result . getUrl ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . check_dump_user_data_by_user_id (
lottery . CheckDumpUserDataByUserIdRequest ()
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
url = result . url
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.check_dump_user_data_by_user_id ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
url = result.url ;
client = gs2 ( 'lottery' )
api_result_handler = client.check_dump_user_data_by_user_id_async ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
url = result.url ;
cleanUserDataByUserId Get clean data of the data associated with the specified user ID
Request Type Condition Require Default Limitation Description userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . CleanUserDataByUserId (
& lottery . CleanUserDataByUserIdRequest {
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\CleanUserDataByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> cleanUserDataByUserId (
( new CleanUserDataByUserIdRequest ())
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.CleanUserDataByUserIdRequest ;
import io.gs2.lottery.result.CleanUserDataByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
CleanUserDataByUserIdResult result = client . cleanUserDataByUserId (
new CleanUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.CleanUserDataByUserIdRequest ;
using Gs2.Gs2Lottery.Result.CleanUserDataByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . CleanUserDataByUserIdResult > asyncResult = null ;
yield return client . CleanUserDataByUserId (
new Gs2 . Gs2Lottery . Request . CleanUserDataByUserIdRequest ()
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . cleanUserDataByUserId (
new Gs2Lottery . CleanUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . clean_user_data_by_user_id (
lottery . CleanUserDataByUserIdRequest ()
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.clean_user_data_by_user_id ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
client = gs2 ( 'lottery' )
api_result_handler = client.clean_user_data_by_user_id_async ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
checkCleanUserDataByUserId Check if the clean of the data associated with the specified user ID is complete
Request Type Condition Require Default Limitation Description userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . CheckCleanUserDataByUserId (
& lottery . CheckCleanUserDataByUserIdRequest {
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\CheckCleanUserDataByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> checkCleanUserDataByUserId (
( new CheckCleanUserDataByUserIdRequest ())
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.CheckCleanUserDataByUserIdRequest ;
import io.gs2.lottery.result.CheckCleanUserDataByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
CheckCleanUserDataByUserIdResult result = client . checkCleanUserDataByUserId (
new CheckCleanUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.CheckCleanUserDataByUserIdRequest ;
using Gs2.Gs2Lottery.Result.CheckCleanUserDataByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . CheckCleanUserDataByUserIdResult > asyncResult = null ;
yield return client . CheckCleanUserDataByUserId (
new Gs2 . Gs2Lottery . Request . CheckCleanUserDataByUserIdRequest ()
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . checkCleanUserDataByUserId (
new Gs2Lottery . CheckCleanUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . check_clean_user_data_by_user_id (
lottery . CheckCleanUserDataByUserIdRequest ()
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.check_clean_user_data_by_user_id ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
client = gs2 ( 'lottery' )
api_result_handler = client.check_clean_user_data_by_user_id_async ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
prepareImportUserDataByUserId Start importing data associated with the specified user ID
Request Type Condition Require Default Limitation Description userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description uploadToken string Token used to reflect results after upload uploadUrl string URL used to upload user data
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . PrepareImportUserDataByUserId (
& lottery . PrepareImportUserDataByUserIdRequest {
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
uploadToken := result . UploadToken
uploadUrl := result . UploadUrl
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\PrepareImportUserDataByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> prepareImportUserDataByUserId (
( new PrepareImportUserDataByUserIdRequest ())
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
$uploadToken = $result -> getUploadToken ();
$uploadUrl = $result -> getUploadUrl ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.PrepareImportUserDataByUserIdRequest ;
import io.gs2.lottery.result.PrepareImportUserDataByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
PrepareImportUserDataByUserIdResult result = client . prepareImportUserDataByUserId (
new PrepareImportUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
String uploadToken = result . getUploadToken ();
String uploadUrl = result . getUploadUrl ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.PrepareImportUserDataByUserIdRequest ;
using Gs2.Gs2Lottery.Result.PrepareImportUserDataByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . PrepareImportUserDataByUserIdResult > asyncResult = null ;
yield return client . PrepareImportUserDataByUserId (
new Gs2 . Gs2Lottery . Request . PrepareImportUserDataByUserIdRequest ()
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var uploadToken = result . UploadToken ;
var uploadUrl = result . UploadUrl ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . prepareImportUserDataByUserId (
new Gs2Lottery . PrepareImportUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
const uploadToken = result . getUploadToken ();
const uploadUrl = result . getUploadUrl ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . prepare_import_user_data_by_user_id (
lottery . PrepareImportUserDataByUserIdRequest ()
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
upload_token = result . upload_token
upload_url = result . upload_url
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.prepare_import_user_data_by_user_id ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
uploadToken = result.uploadToken ;
uploadUrl = result.uploadUrl ;
client = gs2 ( 'lottery' )
api_result_handler = client.prepare_import_user_data_by_user_id_async ({
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
uploadToken = result.uploadToken ;
uploadUrl = result.uploadUrl ;
importUserDataByUserId Start importing data associated with the specified user ID
Request Type Condition Require Default Limitation Description userId string ✓ ~ 128 chars User Id uploadToken string ✓ ~ 1024 chars Token received in preparation for upload timeOffsetToken string ~ 1024 chars Time offset token
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . ImportUserDataByUserId (
& lottery . ImportUserDataByUserIdRequest {
UserId : pointy . String ( "user-0001" ),
UploadToken : pointy . String ( "upload-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\ImportUserDataByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> importUserDataByUserId (
( new ImportUserDataByUserIdRequest ())
-> withUserId ( "user-0001" )
-> withUploadToken ( "upload-0001" )
-> withTimeOffsetToken ( null )
);
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.ImportUserDataByUserIdRequest ;
import io.gs2.lottery.result.ImportUserDataByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
ImportUserDataByUserIdResult result = client . importUserDataByUserId (
new ImportUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withUploadToken ( "upload-0001" )
. withTimeOffsetToken ( null )
);
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.ImportUserDataByUserIdRequest ;
using Gs2.Gs2Lottery.Result.ImportUserDataByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . ImportUserDataByUserIdResult > asyncResult = null ;
yield return client . ImportUserDataByUserId (
new Gs2 . Gs2Lottery . Request . ImportUserDataByUserIdRequest ()
. WithUserId ( "user-0001" )
. WithUploadToken ( "upload-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . importUserDataByUserId (
new Gs2Lottery . ImportUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withUploadToken ( "upload-0001" )
. withTimeOffsetToken ( null )
);
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . import_user_data_by_user_id (
lottery . ImportUserDataByUserIdRequest ()
. with_user_id ( 'user-0001' )
. with_upload_token ( 'upload-0001' )
. with_time_offset_token ( None )
)
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.import_user_data_by_user_id ({
userId = "user-0001" ,
uploadToken = "upload-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
client = gs2 ( 'lottery' )
api_result_handler = client.import_user_data_by_user_id_async ({
userId = "user-0001" ,
uploadToken = "upload-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
checkImportUserDataByUserId Check if the import of the data associated with the specified user ID is complete
Request Type Condition Require Default Limitation Description userId string ✓ ~ 128 chars User Id uploadToken string ✓ ~ 1024 chars Token received in preparation for upload timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description url string URL of log data
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . CheckImportUserDataByUserId (
& lottery . CheckImportUserDataByUserIdRequest {
UserId : pointy . String ( "user-0001" ),
UploadToken : pointy . String ( "upload-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
url := result . Url
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\CheckImportUserDataByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> checkImportUserDataByUserId (
( new CheckImportUserDataByUserIdRequest ())
-> withUserId ( "user-0001" )
-> withUploadToken ( "upload-0001" )
-> withTimeOffsetToken ( null )
);
$url = $result -> getUrl ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.CheckImportUserDataByUserIdRequest ;
import io.gs2.lottery.result.CheckImportUserDataByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
CheckImportUserDataByUserIdResult result = client . checkImportUserDataByUserId (
new CheckImportUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withUploadToken ( "upload-0001" )
. withTimeOffsetToken ( null )
);
String url = result . getUrl ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.CheckImportUserDataByUserIdRequest ;
using Gs2.Gs2Lottery.Result.CheckImportUserDataByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . CheckImportUserDataByUserIdResult > asyncResult = null ;
yield return client . CheckImportUserDataByUserId (
new Gs2 . Gs2Lottery . Request . CheckImportUserDataByUserIdRequest ()
. WithUserId ( "user-0001" )
. WithUploadToken ( "upload-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var url = result . Url ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . checkImportUserDataByUserId (
new Gs2Lottery . CheckImportUserDataByUserIdRequest ()
. withUserId ( "user-0001" )
. withUploadToken ( "upload-0001" )
. withTimeOffsetToken ( null )
);
const url = result . getUrl ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . check_import_user_data_by_user_id (
lottery . CheckImportUserDataByUserIdRequest ()
. with_user_id ( 'user-0001' )
. with_upload_token ( 'upload-0001' )
. with_time_offset_token ( None )
)
url = result . url
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.check_import_user_data_by_user_id ({
userId = "user-0001" ,
uploadToken = "upload-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
url = result.url ;
client = gs2 ( 'lottery' )
api_result_handler = client.check_import_user_data_by_user_id_async ({
userId = "user-0001" ,
uploadToken = "upload-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
url = result.url ;
describeLotteryModelMasters Get list of lottery model masters
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name pageToken string ~ 1024 chars Token specifying the position from which to start acquiring data limit int ✓ 30 1 ~ 1000 Number of data acquired
Result Type Description items List<LotteryModelMaster> List of Lottery Model Master nextPageToken string Page token to retrieve the rest of the listing
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribeLotteryModelMasters (
& lottery . DescribeLotteryModelMastersRequest {
NamespaceName : pointy . String ( "namespace1" ),
PageToken : nil ,
Limit : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
nextPageToken := result . NextPageToken
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribeLotteryModelMastersRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describeLotteryModelMasters (
( new DescribeLotteryModelMastersRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPageToken ( null )
-> withLimit ( null )
);
$items = $result -> getItems ();
$nextPageToken = $result -> getNextPageToken ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribeLotteryModelMastersRequest ;
import io.gs2.lottery.result.DescribeLotteryModelMastersResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribeLotteryModelMastersResult result = client . describeLotteryModelMasters (
new DescribeLotteryModelMastersRequest ()
. withNamespaceName ( "namespace1" )
. withPageToken ( null )
. withLimit ( null )
);
List < LotteryModelMaster > items = result . getItems ();
String nextPageToken = result . getNextPageToken ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribeLotteryModelMastersRequest ;
using Gs2.Gs2Lottery.Result.DescribeLotteryModelMastersResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribeLotteryModelMastersResult > asyncResult = null ;
yield return client . DescribeLotteryModelMasters (
new Gs2 . Gs2Lottery . Request . DescribeLotteryModelMastersRequest ()
. WithNamespaceName ( "namespace1" )
. WithPageToken ( null )
. WithLimit ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var nextPageToken = result . NextPageToken ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describeLotteryModelMasters (
new Gs2Lottery . DescribeLotteryModelMastersRequest ()
. withNamespaceName ( "namespace1" )
. withPageToken ( null )
. withLimit ( null )
);
const items = result . getItems ();
const nextPageToken = result . getNextPageToken ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_lottery_model_masters (
lottery . DescribeLotteryModelMastersRequest ()
. with_namespace_name ( self . hash1 )
. with_page_token ( None )
. with_limit ( None )
)
items = result . items
next_page_token = result . next_page_token
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_lottery_model_masters ({
namespaceName = "namespace1" ,
pageToken = nil ,
limit = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_lottery_model_masters_async ({
namespaceName = "namespace1" ,
pageToken = nil ,
limit = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
createLotteryModelMaster Create a new lottery model master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name name string ✓ ~ 128 chars Lottery Model Name description string ~ 1024 chars Description metadata string ~ 128 chars metadata mode enum { “normal”, “box” } ✓ ~ 128 chars Drawing mode method enum { “prize_table”, “script” } ✓ ~ 128 chars Lottery Method prizeTableName string {method} == “prize_table” ✓ ~ 128 chars Name of prize table choicePrizeTableScriptId string {method} == “script” ✓ ~ 1024 chars GS2-Script script to determine the emission probability table
Enumeration type definition to specify as mode Enumerator String Definition Description normal Normal box Box
Enumeration type definition to specify as method Enumerator String Definition Description prize_table Static lottery table script GS2-Script dynamic lottery table
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . CreateLotteryModelMaster (
& lottery . CreateLotteryModelMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
Name : pointy . String ( "lotteryModel-0001" ),
Description : nil ,
Metadata : nil ,
Mode : pointy . String ( "normal" ),
Method : pointy . String ( "prize_table" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
ChoicePrizeTableScriptId : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\CreateLotteryModelMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> createLotteryModelMaster (
( new CreateLotteryModelMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withName ( "lotteryModel-0001" )
-> withDescription ( null )
-> withMetadata ( null )
-> withMode ( "normal" )
-> withMethod ( "prize_table" )
-> withPrizeTableName ( "prizeTable-0001" )
-> withChoicePrizeTableScriptId ( null )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.CreateLotteryModelMasterRequest ;
import io.gs2.lottery.result.CreateLotteryModelMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
CreateLotteryModelMasterResult result = client . createLotteryModelMaster (
new CreateLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withName ( "lotteryModel-0001" )
. withDescription ( null )
. withMetadata ( null )
. withMode ( "normal" )
. withMethod ( "prize_table" )
. withPrizeTableName ( "prizeTable-0001" )
. withChoicePrizeTableScriptId ( null )
);
LotteryModelMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.CreateLotteryModelMasterRequest ;
using Gs2.Gs2Lottery.Result.CreateLotteryModelMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . CreateLotteryModelMasterResult > asyncResult = null ;
yield return client . CreateLotteryModelMaster (
new Gs2 . Gs2Lottery . Request . CreateLotteryModelMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithName ( "lotteryModel-0001" )
. WithDescription ( null )
. WithMetadata ( null )
. WithMode ( "normal" )
. WithMethod ( "prize_table" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithChoicePrizeTableScriptId ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . createLotteryModelMaster (
new Gs2Lottery . CreateLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withName ( "lotteryModel-0001" )
. withDescription ( null )
. withMetadata ( null )
. withMode ( "normal" )
. withMethod ( "prize_table" )
. withPrizeTableName ( "prizeTable-0001" )
. withChoicePrizeTableScriptId ( null )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . create_lottery_model_master (
lottery . CreateLotteryModelMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_name ( 'lotteryModel-0001' )
. with_description ( None )
. with_metadata ( None )
. with_mode ( 'normal' )
. with_method ( 'prize_table' )
. with_prize_table_name ( 'prizeTable-0001' )
. with_choice_prize_table_script_id ( None )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.create_lottery_model_master ({
namespaceName = "namespace1" ,
name = "lotteryModel-0001" ,
description = nil ,
metadata = nil ,
mode = "normal" ,
method = "prize_table" ,
prizeTableName = "prizeTable-0001" ,
choicePrizeTableScriptId = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.create_lottery_model_master_async ({
namespaceName = "namespace1" ,
name = "lotteryModel-0001" ,
description = nil ,
metadata = nil ,
mode = "normal" ,
method = "prize_table" ,
prizeTableName = "prizeTable-0001" ,
choicePrizeTableScriptId = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
getLotteryModelMaster Obtain a lottery model master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Lottery Model Name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetLotteryModelMaster (
& lottery . GetLotteryModelMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lotteryModel-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetLotteryModelMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getLotteryModelMaster (
( new GetLotteryModelMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lotteryModel-0001" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetLotteryModelMasterRequest ;
import io.gs2.lottery.result.GetLotteryModelMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetLotteryModelMasterResult result = client . getLotteryModelMaster (
new GetLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
);
LotteryModelMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetLotteryModelMasterRequest ;
using Gs2.Gs2Lottery.Result.GetLotteryModelMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetLotteryModelMasterResult > asyncResult = null ;
yield return client . GetLotteryModelMaster (
new Gs2 . Gs2Lottery . Request . GetLotteryModelMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lotteryModel-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getLotteryModelMaster (
new Gs2Lottery . GetLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_lottery_model_master (
lottery . GetLotteryModelMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lotteryModel-0001' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_lottery_model_master ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_lottery_model_master_async ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
updateLotteryModelMaster Update Lottery Model Master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Lottery Model Name description string ~ 1024 chars Description metadata string ~ 128 chars metadata mode enum { “normal”, “box” } ✓ ~ 128 chars Drawing mode method enum { “prize_table”, “script” } ✓ ~ 128 chars Lottery Method prizeTableName string {method} == “prize_table” ✓ ~ 128 chars Name of prize table choicePrizeTableScriptId string {method} == “script” ✓ ~ 1024 chars GS2-Script script to determine the emission probability table
Enumeration type definition to specify as mode Enumerator String Definition Description normal Normal box Box
Enumeration type definition to specify as method Enumerator String Definition Description prize_table Static lottery table script GS2-Script dynamic lottery table
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . UpdateLotteryModelMaster (
& lottery . UpdateLotteryModelMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lotteryModel-0001" ),
Description : pointy . String ( "description1" ),
Metadata : pointy . String ( "METADATA1" ),
Mode : pointy . String ( "box" ),
Method : pointy . String ( "prize_table" ),
PrizeTableName : pointy . String ( "prizeTable-0002" ),
ChoicePrizeTableScriptId : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\UpdateLotteryModelMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> updateLotteryModelMaster (
( new UpdateLotteryModelMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lotteryModel-0001" )
-> withDescription ( "description1" )
-> withMetadata ( "METADATA1" )
-> withMode ( "box" )
-> withMethod ( "prize_table" )
-> withPrizeTableName ( "prizeTable-0002" )
-> withChoicePrizeTableScriptId ( null )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.UpdateLotteryModelMasterRequest ;
import io.gs2.lottery.result.UpdateLotteryModelMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
UpdateLotteryModelMasterResult result = client . updateLotteryModelMaster (
new UpdateLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
. withDescription ( "description1" )
. withMetadata ( "METADATA1" )
. withMode ( "box" )
. withMethod ( "prize_table" )
. withPrizeTableName ( "prizeTable-0002" )
. withChoicePrizeTableScriptId ( null )
);
LotteryModelMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.UpdateLotteryModelMasterRequest ;
using Gs2.Gs2Lottery.Result.UpdateLotteryModelMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . UpdateLotteryModelMasterResult > asyncResult = null ;
yield return client . UpdateLotteryModelMaster (
new Gs2 . Gs2Lottery . Request . UpdateLotteryModelMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lotteryModel-0001" )
. WithDescription ( "description1" )
. WithMetadata ( "METADATA1" )
. WithMode ( "box" )
. WithMethod ( "prize_table" )
. WithPrizeTableName ( "prizeTable-0002" )
. WithChoicePrizeTableScriptId ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . updateLotteryModelMaster (
new Gs2Lottery . UpdateLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
. withDescription ( "description1" )
. withMetadata ( "METADATA1" )
. withMode ( "box" )
. withMethod ( "prize_table" )
. withPrizeTableName ( "prizeTable-0002" )
. withChoicePrizeTableScriptId ( null )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . update_lottery_model_master (
lottery . UpdateLotteryModelMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lotteryModel-0001' )
. with_description ( 'description1' )
. with_metadata ( 'METADATA1' )
. with_mode ( 'box' )
. with_method ( 'prize_table' )
. with_prize_table_name ( 'prizeTable-0002' )
. with_choice_prize_table_script_id ( None )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.update_lottery_model_master ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
description = "description1" ,
metadata = "METADATA1" ,
mode = "box" ,
method = "prize_table" ,
prizeTableName = "prizeTable-0002" ,
choicePrizeTableScriptId = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.update_lottery_model_master_async ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
description = "description1" ,
metadata = "METADATA1" ,
mode = "box" ,
method = "prize_table" ,
prizeTableName = "prizeTable-0002" ,
choicePrizeTableScriptId = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
deleteLotteryModelMaster Delete Lottery Model Master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Lottery Model Name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DeleteLotteryModelMaster (
& lottery . DeleteLotteryModelMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lotteryModel-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DeleteLotteryModelMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> deleteLotteryModelMaster (
( new DeleteLotteryModelMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lotteryModel-0001" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DeleteLotteryModelMasterRequest ;
import io.gs2.lottery.result.DeleteLotteryModelMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DeleteLotteryModelMasterResult result = client . deleteLotteryModelMaster (
new DeleteLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
);
LotteryModelMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DeleteLotteryModelMasterRequest ;
using Gs2.Gs2Lottery.Result.DeleteLotteryModelMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DeleteLotteryModelMasterResult > asyncResult = null ;
yield return client . DeleteLotteryModelMaster (
new Gs2 . Gs2Lottery . Request . DeleteLotteryModelMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lotteryModel-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . deleteLotteryModelMaster (
new Gs2Lottery . DeleteLotteryModelMasterRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . delete_lottery_model_master (
lottery . DeleteLotteryModelMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lotteryModel-0001' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.delete_lottery_model_master ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.delete_lottery_model_master_async ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
describePrizeTableMasters Get list of prize table masters
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name pageToken string ~ 1024 chars Token specifying the position from which to start acquiring data limit int ✓ 30 1 ~ 1000 Number of data acquired
Result Type Description items List<PrizeTableMaster> List of Emission probability table nextPageToken string Page token to retrieve the rest of the listing
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribePrizeTableMasters (
& lottery . DescribePrizeTableMastersRequest {
NamespaceName : pointy . String ( "namespace1" ),
PageToken : nil ,
Limit : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
nextPageToken := result . NextPageToken
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribePrizeTableMastersRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describePrizeTableMasters (
( new DescribePrizeTableMastersRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPageToken ( null )
-> withLimit ( null )
);
$items = $result -> getItems ();
$nextPageToken = $result -> getNextPageToken ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribePrizeTableMastersRequest ;
import io.gs2.lottery.result.DescribePrizeTableMastersResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribePrizeTableMastersResult result = client . describePrizeTableMasters (
new DescribePrizeTableMastersRequest ()
. withNamespaceName ( "namespace1" )
. withPageToken ( null )
. withLimit ( null )
);
List < PrizeTableMaster > items = result . getItems ();
String nextPageToken = result . getNextPageToken ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribePrizeTableMastersRequest ;
using Gs2.Gs2Lottery.Result.DescribePrizeTableMastersResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribePrizeTableMastersResult > asyncResult = null ;
yield return client . DescribePrizeTableMasters (
new Gs2 . Gs2Lottery . Request . DescribePrizeTableMastersRequest ()
. WithNamespaceName ( "namespace1" )
. WithPageToken ( null )
. WithLimit ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var nextPageToken = result . NextPageToken ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describePrizeTableMasters (
new Gs2Lottery . DescribePrizeTableMastersRequest ()
. withNamespaceName ( "namespace1" )
. withPageToken ( null )
. withLimit ( null )
);
const items = result . getItems ();
const nextPageToken = result . getNextPageToken ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_prize_table_masters (
lottery . DescribePrizeTableMastersRequest ()
. with_namespace_name ( self . hash1 )
. with_page_token ( None )
. with_limit ( None )
)
items = result . items
next_page_token = result . next_page_token
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_prize_table_masters ({
namespaceName = "namespace1" ,
pageToken = nil ,
limit = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_prize_table_masters_async ({
namespaceName = "namespace1" ,
pageToken = nil ,
limit = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
createPrizeTableMaster Create new prize table master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name name string ✓ ~ 128 chars Prize Table Name description string ~ 1024 chars Description metadata string ~ 128 chars metadata prizes List<Prize> ✓ 1 ~ 100 items List of Prize
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . CreatePrizeTableMaster (
& lottery . CreatePrizeTableMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
Name : pointy . String ( "prizeTable-0001" ),
Description : nil ,
Metadata : nil ,
Prizes : [] lottery . Prize {
lottery . Prize {
PrizeId : pointy . String ( "1" ),
Type : pointy . String ( "action" ),
AcquireActions : [] lottery . AcquireAction {
lottery . AcquireAction {
Action : pointy . String ( "Gs2Money:DepositByUserId" ),
Request : pointy . String ( "Gs2Money:DepositByUserId:request:ssr-0001" ),
},
},
Weight : pointy . Int32 ( 1 ),
},
lottery . Prize {
PrizeId : pointy . String ( "2" ),
Type : pointy . String ( "action" ),
AcquireActions : [] lottery . AcquireAction {
lottery . AcquireAction {
Action : pointy . String ( "Gs2Money:DepositByUserId" ),
Request : pointy . String ( "Gs2Money:DepositByUserId:request:ssr-0002" ),
},
},
Weight : pointy . Int32 ( 2 ),
},
lottery . Prize {
PrizeId : pointy . String ( "3" ),
Type : pointy . String ( "action" ),
AcquireActions : [] lottery . AcquireAction {
lottery . AcquireAction {
Action : pointy . String ( "Gs2Money:DepositByUserId" ),
Request : pointy . String ( "Gs2Money:DepositByUserId:request:ssr-0003" ),
},
},
Weight : pointy . Int32 ( 3 ),
},
},
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\CreatePrizeTableMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> createPrizeTableMaster (
( new CreatePrizeTableMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withName ( "prizeTable-0001" )
-> withDescription ( null )
-> withMetadata ( null )
-> withPrizes ([
( new \Gs2\Lottery\Model\Prize ())
-> withPrizeId ( "1" )
-> withType ( "action" )
-> withAcquireActions ([
( new \Gs2\Lottery\Model\AcquireAction ())
-> withAction ( "Gs2Money:DepositByUserId" )
-> withRequest ( "Gs2Money:DepositByUserId:request:ssr-0001" ),
])
-> withWeight ( 1 ),
( new \Gs2\Lottery\Model\Prize ())
-> withPrizeId ( "2" )
-> withType ( "action" )
-> withAcquireActions ([
( new \Gs2\Lottery\Model\AcquireAction ())
-> withAction ( "Gs2Money:DepositByUserId" )
-> withRequest ( "Gs2Money:DepositByUserId:request:ssr-0002" ),
])
-> withWeight ( 2 ),
( new \Gs2\Lottery\Model\Prize ())
-> withPrizeId ( "3" )
-> withType ( "action" )
-> withAcquireActions ([
( new \Gs2\Lottery\Model\AcquireAction ())
-> withAction ( "Gs2Money:DepositByUserId" )
-> withRequest ( "Gs2Money:DepositByUserId:request:ssr-0003" ),
])
-> withWeight ( 3 ),
])
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.CreatePrizeTableMasterRequest ;
import io.gs2.lottery.result.CreatePrizeTableMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
CreatePrizeTableMasterResult result = client . createPrizeTableMaster (
new CreatePrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withName ( "prizeTable-0001" )
. withDescription ( null )
. withMetadata ( null )
. withPrizes ( Arrays . asList (
new io . gs2 . lottery . model . Prize ()
. withPrizeId ( "1" )
. withType ( "action" )
. withAcquireActions ( Arrays . asList (
new io . gs2 . lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-0001" )
))
. withWeight ( 1 ),
new io . gs2 . lottery . model . Prize ()
. withPrizeId ( "2" )
. withType ( "action" )
. withAcquireActions ( Arrays . asList (
new io . gs2 . lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-0002" )
))
. withWeight ( 2 ),
new io . gs2 . lottery . model . Prize ()
. withPrizeId ( "3" )
. withType ( "action" )
. withAcquireActions ( Arrays . asList (
new io . gs2 . lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-0003" )
))
. withWeight ( 3 )
))
);
PrizeTableMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.CreatePrizeTableMasterRequest ;
using Gs2.Gs2Lottery.Result.CreatePrizeTableMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . CreatePrizeTableMasterResult > asyncResult = null ;
yield return client . CreatePrizeTableMaster (
new Gs2 . Gs2Lottery . Request . CreatePrizeTableMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithName ( "prizeTable-0001" )
. WithDescription ( null )
. WithMetadata ( null )
. WithPrizes ( new Gs2 . Gs2Lottery . Model . Prize [] {
new Gs2 . Gs2Lottery . Model . Prize ()
. WithPrizeId ( "1" )
. WithType ( "action" )
. WithAcquireActions ( new Gs2 . Core . Model . AcquireAction [] {
new Gs2 . Core . Model . AcquireAction ()
. WithAction ( "Gs2Money:DepositByUserId" )
. WithRequest ( "Gs2Money:DepositByUserId:request:ssr-0001" ),
})
. WithWeight ( 1 ),
new Gs2 . Gs2Lottery . Model . Prize ()
. WithPrizeId ( "2" )
. WithType ( "action" )
. WithAcquireActions ( new Gs2 . Core . Model . AcquireAction [] {
new Gs2 . Core . Model . AcquireAction ()
. WithAction ( "Gs2Money:DepositByUserId" )
. WithRequest ( "Gs2Money:DepositByUserId:request:ssr-0002" ),
})
. WithWeight ( 2 ),
new Gs2 . Gs2Lottery . Model . Prize ()
. WithPrizeId ( "3" )
. WithType ( "action" )
. WithAcquireActions ( new Gs2 . Core . Model . AcquireAction [] {
new Gs2 . Core . Model . AcquireAction ()
. WithAction ( "Gs2Money:DepositByUserId" )
. WithRequest ( "Gs2Money:DepositByUserId:request:ssr-0003" ),
})
. WithWeight ( 3 ),
}),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . createPrizeTableMaster (
new Gs2Lottery . CreatePrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withName ( "prizeTable-0001" )
. withDescription ( null )
. withMetadata ( null )
. withPrizes ([
new Gs2Lottery . model . Prize ()
. withPrizeId ( "1" )
. withType ( "action" )
. withAcquireActions ([
new Gs2Lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-0001" ),
])
. withWeight ( 1 ),
new Gs2Lottery . model . Prize ()
. withPrizeId ( "2" )
. withType ( "action" )
. withAcquireActions ([
new Gs2Lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-0002" ),
])
. withWeight ( 2 ),
new Gs2Lottery . model . Prize ()
. withPrizeId ( "3" )
. withType ( "action" )
. withAcquireActions ([
new Gs2Lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-0003" ),
])
. withWeight ( 3 ),
])
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . create_prize_table_master (
lottery . CreatePrizeTableMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_name ( 'prizeTable-0001' )
. with_description ( None )
. with_metadata ( None )
. with_prizes ([
lottery . Prize ()
. with_prize_id ( '1' )
. with_type ( 'action' )
. with_acquire_actions ([
lottery . AcquireAction ()
. with_action ( 'Gs2Money:DepositByUserId' )
. with_request ( 'Gs2Money:DepositByUserId:request:ssr-0001' ),
])
. with_weight ( 1 ),
lottery . Prize ()
. with_prize_id ( '2' )
. with_type ( 'action' )
. with_acquire_actions ([
lottery . AcquireAction ()
. with_action ( 'Gs2Money:DepositByUserId' )
. with_request ( 'Gs2Money:DepositByUserId:request:ssr-0002' ),
])
. with_weight ( 2 ),
lottery . Prize ()
. with_prize_id ( '3' )
. with_type ( 'action' )
. with_acquire_actions ([
lottery . AcquireAction ()
. with_action ( 'Gs2Money:DepositByUserId' )
. with_request ( 'Gs2Money:DepositByUserId:request:ssr-0003' ),
])
. with_weight ( 3 ),
])
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.create_prize_table_master ({
namespaceName = "namespace1" ,
name = "prizeTable-0001" ,
description = nil ,
metadata = nil ,
prizes = {
{
prizeId = "1" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-0001" ,
}
},
weight = 1 ,
},
{
prizeId = "2" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-0002" ,
}
},
weight = 2 ,
},
{
prizeId = "3" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-0003" ,
}
},
weight = 3 ,
}
},
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.create_prize_table_master_async ({
namespaceName = "namespace1" ,
name = "prizeTable-0001" ,
description = nil ,
metadata = nil ,
prizes = {
{
prizeId = "1" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-0001" ,
}
},
weight = 1 ,
},
{
prizeId = "2" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-0002" ,
}
},
weight = 2 ,
},
{
prizeId = "3" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-0003" ,
}
},
weight = 3 ,
}
},
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
getPrizeTableMaster Obtain prize table master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Prize Table Name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetPrizeTableMaster (
& lottery . GetPrizeTableMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetPrizeTableMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getPrizeTableMaster (
( new GetPrizeTableMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetPrizeTableMasterRequest ;
import io.gs2.lottery.result.GetPrizeTableMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetPrizeTableMasterResult result = client . getPrizeTableMaster (
new GetPrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
);
PrizeTableMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetPrizeTableMasterRequest ;
using Gs2.Gs2Lottery.Result.GetPrizeTableMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetPrizeTableMasterResult > asyncResult = null ;
yield return client . GetPrizeTableMaster (
new Gs2 . Gs2Lottery . Request . GetPrizeTableMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getPrizeTableMaster (
new Gs2Lottery . GetPrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_prize_table_master (
lottery . GetPrizeTableMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_prize_table_master ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_prize_table_master_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
updatePrizeTableMaster Update prize table master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Prize Table Name description string ~ 1024 chars Description metadata string ~ 128 chars metadata prizes List<Prize> ✓ 1 ~ 100 items List of Prize
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . UpdatePrizeTableMaster (
& lottery . UpdatePrizeTableMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
Description : pointy . String ( "description1" ),
Metadata : pointy . String ( "METADATA1" ),
Prizes : [] lottery . Prize {
lottery . Prize {
PrizeId : pointy . String ( "4" ),
Type : pointy . String ( "action" ),
AcquireActions : [] lottery . AcquireAction {
lottery . AcquireAction {
Action : pointy . String ( "Gs2Money:DepositByUserId" ),
Request : pointy . String ( "Gs2Money:DepositByUserId:request:ssr-1001" ),
},
},
Weight : pointy . Int32 ( 2 ),
},
lottery . Prize {
PrizeId : pointy . String ( "5" ),
Type : pointy . String ( "action" ),
AcquireActions : [] lottery . AcquireAction {
lottery . AcquireAction {
Action : pointy . String ( "Gs2Money:DepositByUserId" ),
Request : pointy . String ( "Gs2Money:DepositByUserId:request:ssr-1002" ),
},
},
Weight : pointy . Int32 ( 3 ),
},
lottery . Prize {
PrizeId : pointy . String ( "6" ),
Type : pointy . String ( "action" ),
AcquireActions : [] lottery . AcquireAction {
lottery . AcquireAction {
Action : pointy . String ( "Gs2Money:DepositByUserId" ),
Request : pointy . String ( "Gs2Money:DepositByUserId:request:ssr-1003" ),
},
},
Weight : pointy . Int32 ( 4 ),
},
},
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\UpdatePrizeTableMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> updatePrizeTableMaster (
( new UpdatePrizeTableMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withDescription ( "description1" )
-> withMetadata ( "METADATA1" )
-> withPrizes ([
( new \Gs2\Lottery\Model\Prize ())
-> withPrizeId ( "4" )
-> withType ( "action" )
-> withAcquireActions ([
( new \Gs2\Lottery\Model\AcquireAction ())
-> withAction ( "Gs2Money:DepositByUserId" )
-> withRequest ( "Gs2Money:DepositByUserId:request:ssr-1001" ),
])
-> withWeight ( 2 ),
( new \Gs2\Lottery\Model\Prize ())
-> withPrizeId ( "5" )
-> withType ( "action" )
-> withAcquireActions ([
( new \Gs2\Lottery\Model\AcquireAction ())
-> withAction ( "Gs2Money:DepositByUserId" )
-> withRequest ( "Gs2Money:DepositByUserId:request:ssr-1002" ),
])
-> withWeight ( 3 ),
( new \Gs2\Lottery\Model\Prize ())
-> withPrizeId ( "6" )
-> withType ( "action" )
-> withAcquireActions ([
( new \Gs2\Lottery\Model\AcquireAction ())
-> withAction ( "Gs2Money:DepositByUserId" )
-> withRequest ( "Gs2Money:DepositByUserId:request:ssr-1003" ),
])
-> withWeight ( 4 ),
])
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.UpdatePrizeTableMasterRequest ;
import io.gs2.lottery.result.UpdatePrizeTableMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
UpdatePrizeTableMasterResult result = client . updatePrizeTableMaster (
new UpdatePrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withDescription ( "description1" )
. withMetadata ( "METADATA1" )
. withPrizes ( Arrays . asList (
new io . gs2 . lottery . model . Prize ()
. withPrizeId ( "4" )
. withType ( "action" )
. withAcquireActions ( Arrays . asList (
new io . gs2 . lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-1001" )
))
. withWeight ( 2 ),
new io . gs2 . lottery . model . Prize ()
. withPrizeId ( "5" )
. withType ( "action" )
. withAcquireActions ( Arrays . asList (
new io . gs2 . lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-1002" )
))
. withWeight ( 3 ),
new io . gs2 . lottery . model . Prize ()
. withPrizeId ( "6" )
. withType ( "action" )
. withAcquireActions ( Arrays . asList (
new io . gs2 . lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-1003" )
))
. withWeight ( 4 )
))
);
PrizeTableMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.UpdatePrizeTableMasterRequest ;
using Gs2.Gs2Lottery.Result.UpdatePrizeTableMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . UpdatePrizeTableMasterResult > asyncResult = null ;
yield return client . UpdatePrizeTableMaster (
new Gs2 . Gs2Lottery . Request . UpdatePrizeTableMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithDescription ( "description1" )
. WithMetadata ( "METADATA1" )
. WithPrizes ( new Gs2 . Gs2Lottery . Model . Prize [] {
new Gs2 . Gs2Lottery . Model . Prize ()
. WithPrizeId ( "4" )
. WithType ( "action" )
. WithAcquireActions ( new Gs2 . Core . Model . AcquireAction [] {
new Gs2 . Core . Model . AcquireAction ()
. WithAction ( "Gs2Money:DepositByUserId" )
. WithRequest ( "Gs2Money:DepositByUserId:request:ssr-1001" ),
})
. WithWeight ( 2 ),
new Gs2 . Gs2Lottery . Model . Prize ()
. WithPrizeId ( "5" )
. WithType ( "action" )
. WithAcquireActions ( new Gs2 . Core . Model . AcquireAction [] {
new Gs2 . Core . Model . AcquireAction ()
. WithAction ( "Gs2Money:DepositByUserId" )
. WithRequest ( "Gs2Money:DepositByUserId:request:ssr-1002" ),
})
. WithWeight ( 3 ),
new Gs2 . Gs2Lottery . Model . Prize ()
. WithPrizeId ( "6" )
. WithType ( "action" )
. WithAcquireActions ( new Gs2 . Core . Model . AcquireAction [] {
new Gs2 . Core . Model . AcquireAction ()
. WithAction ( "Gs2Money:DepositByUserId" )
. WithRequest ( "Gs2Money:DepositByUserId:request:ssr-1003" ),
})
. WithWeight ( 4 ),
}),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . updatePrizeTableMaster (
new Gs2Lottery . UpdatePrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withDescription ( "description1" )
. withMetadata ( "METADATA1" )
. withPrizes ([
new Gs2Lottery . model . Prize ()
. withPrizeId ( "4" )
. withType ( "action" )
. withAcquireActions ([
new Gs2Lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-1001" ),
])
. withWeight ( 2 ),
new Gs2Lottery . model . Prize ()
. withPrizeId ( "5" )
. withType ( "action" )
. withAcquireActions ([
new Gs2Lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-1002" ),
])
. withWeight ( 3 ),
new Gs2Lottery . model . Prize ()
. withPrizeId ( "6" )
. withType ( "action" )
. withAcquireActions ([
new Gs2Lottery . model . AcquireAction ()
. withAction ( "Gs2Money:DepositByUserId" )
. withRequest ( "Gs2Money:DepositByUserId:request:ssr-1003" ),
])
. withWeight ( 4 ),
])
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . update_prize_table_master (
lottery . UpdatePrizeTableMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_description ( 'description1' )
. with_metadata ( 'METADATA1' )
. with_prizes ([
lottery . Prize ()
. with_prize_id ( '4' )
. with_type ( 'action' )
. with_acquire_actions ([
lottery . AcquireAction ()
. with_action ( 'Gs2Money:DepositByUserId' )
. with_request ( 'Gs2Money:DepositByUserId:request:ssr-1001' ),
])
. with_weight ( 2 ),
lottery . Prize ()
. with_prize_id ( '5' )
. with_type ( 'action' )
. with_acquire_actions ([
lottery . AcquireAction ()
. with_action ( 'Gs2Money:DepositByUserId' )
. with_request ( 'Gs2Money:DepositByUserId:request:ssr-1002' ),
])
. with_weight ( 3 ),
lottery . Prize ()
. with_prize_id ( '6' )
. with_type ( 'action' )
. with_acquire_actions ([
lottery . AcquireAction ()
. with_action ( 'Gs2Money:DepositByUserId' )
. with_request ( 'Gs2Money:DepositByUserId:request:ssr-1003' ),
])
. with_weight ( 4 ),
])
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.update_prize_table_master ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
description = "description1" ,
metadata = "METADATA1" ,
prizes = {
{
prizeId = "4" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-1001" ,
}
},
weight = 2 ,
},
{
prizeId = "5" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-1002" ,
}
},
weight = 3 ,
},
{
prizeId = "6" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-1003" ,
}
},
weight = 4 ,
}
},
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.update_prize_table_master_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
description = "description1" ,
metadata = "METADATA1" ,
prizes = {
{
prizeId = "4" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-1001" ,
}
},
weight = 2 ,
},
{
prizeId = "5" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-1002" ,
}
},
weight = 3 ,
},
{
prizeId = "6" ,
type = "action" ,
acquireActions = {
{
action = "Gs2Money:DepositByUserId" ,
request = "Gs2Money:DepositByUserId:request:ssr-1003" ,
}
},
weight = 4 ,
}
},
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
deletePrizeTableMaster Delete prize table master
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Prize Table Name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DeletePrizeTableMaster (
& lottery . DeletePrizeTableMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DeletePrizeTableMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> deletePrizeTableMaster (
( new DeletePrizeTableMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DeletePrizeTableMasterRequest ;
import io.gs2.lottery.result.DeletePrizeTableMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DeletePrizeTableMasterResult result = client . deletePrizeTableMaster (
new DeletePrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
);
PrizeTableMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DeletePrizeTableMasterRequest ;
using Gs2.Gs2Lottery.Result.DeletePrizeTableMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DeletePrizeTableMasterResult > asyncResult = null ;
yield return client . DeletePrizeTableMaster (
new Gs2 . Gs2Lottery . Request . DeletePrizeTableMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . deletePrizeTableMaster (
new Gs2Lottery . DeletePrizeTableMasterRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . delete_prize_table_master (
lottery . DeletePrizeTableMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.delete_prize_table_master ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.delete_prize_table_master_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
describeLotteryModels Get list of lottery models
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribeLotteryModels (
& lottery . DescribeLotteryModelsRequest {
NamespaceName : pointy . String ( "namespace1" ),
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribeLotteryModelsRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describeLotteryModels (
( new DescribeLotteryModelsRequest ())
-> withNamespaceName ( self :: namespace1 )
);
$items = $result -> getItems ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribeLotteryModelsRequest ;
import io.gs2.lottery.result.DescribeLotteryModelsResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribeLotteryModelsResult result = client . describeLotteryModels (
new DescribeLotteryModelsRequest ()
. withNamespaceName ( "namespace1" )
);
List < LotteryModel > items = result . getItems ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribeLotteryModelsRequest ;
using Gs2.Gs2Lottery.Result.DescribeLotteryModelsResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribeLotteryModelsResult > asyncResult = null ;
yield return client . DescribeLotteryModels (
new Gs2 . Gs2Lottery . Request . DescribeLotteryModelsRequest ()
. WithNamespaceName ( "namespace1" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describeLotteryModels (
new Gs2Lottery . DescribeLotteryModelsRequest ()
. withNamespaceName ( "namespace1" )
);
const items = result . getItems ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_lottery_models (
lottery . DescribeLotteryModelsRequest ()
. with_namespace_name ( self . hash1 )
)
items = result . items
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_lottery_models ({
namespaceName = "namespace1" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_lottery_models_async ({
namespaceName = "namespace1" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
getLotteryModel Get Lottery Model
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Lottery Model Name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetLotteryModel (
& lottery . GetLotteryModelRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lotteryModel-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetLotteryModelRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getLotteryModel (
( new GetLotteryModelRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lotteryModel-0001" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetLotteryModelRequest ;
import io.gs2.lottery.result.GetLotteryModelResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetLotteryModelResult result = client . getLotteryModel (
new GetLotteryModelRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
);
LotteryModel item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetLotteryModelRequest ;
using Gs2.Gs2Lottery.Result.GetLotteryModelResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetLotteryModelResult > asyncResult = null ;
yield return client . GetLotteryModel (
new Gs2 . Gs2Lottery . Request . GetLotteryModelRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lotteryModel-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getLotteryModel (
new Gs2Lottery . GetLotteryModelRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lotteryModel-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_lottery_model (
lottery . GetLotteryModelRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lotteryModel-0001' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_lottery_model ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_lottery_model_async ({
namespaceName = "namespace1" ,
lotteryName = "lotteryModel-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
describePrizeTables Get list of prize tables
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribePrizeTables (
& lottery . DescribePrizeTablesRequest {
NamespaceName : pointy . String ( "namespace1" ),
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribePrizeTablesRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describePrizeTables (
( new DescribePrizeTablesRequest ())
-> withNamespaceName ( self :: namespace1 )
);
$items = $result -> getItems ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribePrizeTablesRequest ;
import io.gs2.lottery.result.DescribePrizeTablesResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribePrizeTablesResult result = client . describePrizeTables (
new DescribePrizeTablesRequest ()
. withNamespaceName ( "namespace1" )
);
List < PrizeTable > items = result . getItems ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribePrizeTablesRequest ;
using Gs2.Gs2Lottery.Result.DescribePrizeTablesResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribePrizeTablesResult > asyncResult = null ;
yield return client . DescribePrizeTables (
new Gs2 . Gs2Lottery . Request . DescribePrizeTablesRequest ()
. WithNamespaceName ( "namespace1" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describePrizeTables (
new Gs2Lottery . DescribePrizeTablesRequest ()
. withNamespaceName ( "namespace1" )
);
const items = result . getItems ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_prize_tables (
lottery . DescribePrizeTablesRequest ()
. with_namespace_name ( self . hash1 )
)
items = result . items
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_prize_tables ({
namespaceName = "namespace1" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_prize_tables_async ({
namespaceName = "namespace1" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
getPrizeTable Obtain prize table
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table
Result Type Description item PrizeTable Emission probability table
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetPrizeTable (
& lottery . GetPrizeTableRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetPrizeTableRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getPrizeTable (
( new GetPrizeTableRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetPrizeTableRequest ;
import io.gs2.lottery.result.GetPrizeTableResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetPrizeTableResult result = client . getPrizeTable (
new GetPrizeTableRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
);
PrizeTable item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetPrizeTableRequest ;
using Gs2.Gs2Lottery.Result.GetPrizeTableResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetPrizeTableResult > asyncResult = null ;
yield return client . GetPrizeTable (
new Gs2 . Gs2Lottery . Request . GetPrizeTableRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getPrizeTable (
new Gs2Lottery . GetPrizeTableRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_prize_table (
lottery . GetPrizeTableRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_prize_table ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_prize_table_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
drawByUserId Drawing lots by specifying user IDs
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Name of lottery model type userId string ✓ ~ 128 chars User Id count int ✓ 1 ~ 1000 Number of draws config List<Config> [] ~ 1000 items Stamp sheet placeholder applied settings values timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description items List<DrawnPrize> List of Prize emission boxItems BoxItems List of items taken out of the box transactionId string Issed transaction ID stampSheet string Stamp sheet to obtain emission prizes stampSheetEncryptionKeyId string Cryptographic key GRN used for stamp sheet signature calculations autoRunStampSheet bool? Is transaction auto-execution enabled?
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DrawByUserId (
& lottery . DrawByUserIdRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lottery-0001" ),
UserId : pointy . String ( "user-0001" ),
Count : pointy . Int32 ( 1 ),
Config : nil ,
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
boxItems := result . BoxItems
transactionId := result . TransactionId
stampSheet := result . StampSheet
stampSheetEncryptionKeyId := result . StampSheetEncryptionKeyId
autoRunStampSheet := result . AutoRunStampSheet
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DrawByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> drawByUserId (
( new DrawByUserIdRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lottery-0001" )
-> withUserId ( "user-0001" )
-> withCount ( 1 )
-> withConfig ( null )
-> withTimeOffsetToken ( null )
);
$items = $result -> getItems ();
$boxItems = $result -> getBoxItems ();
$transactionId = $result -> getTransactionId ();
$stampSheet = $result -> getStampSheet ();
$stampSheetEncryptionKeyId = $result -> getStampSheetEncryptionKeyId ();
$autoRunStampSheet = $result -> getAutoRunStampSheet ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DrawByUserIdRequest ;
import io.gs2.lottery.result.DrawByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DrawByUserIdResult result = client . drawByUserId (
new DrawByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withCount ( 1 )
. withConfig ( null )
. withTimeOffsetToken ( null )
);
List < DrawnPrize > items = result . getItems ();
BoxItems boxItems = result . getBoxItems ();
String transactionId = result . getTransactionId ();
String stampSheet = result . getStampSheet ();
String stampSheetEncryptionKeyId = result . getStampSheetEncryptionKeyId ();
boolean autoRunStampSheet = result . getAutoRunStampSheet ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DrawByUserIdRequest ;
using Gs2.Gs2Lottery.Result.DrawByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DrawByUserIdResult > asyncResult = null ;
yield return client . DrawByUserId (
new Gs2 . Gs2Lottery . Request . DrawByUserIdRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lottery-0001" )
. WithUserId ( "user-0001" )
. WithCount ( 1 )
. WithConfig ( null )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var boxItems = result . BoxItems ;
var transactionId = result . TransactionId ;
var stampSheet = result . StampSheet ;
var stampSheetEncryptionKeyId = result . StampSheetEncryptionKeyId ;
var autoRunStampSheet = result . AutoRunStampSheet ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . drawByUserId (
new Gs2Lottery . DrawByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withCount ( 1 )
. withConfig ( null )
. withTimeOffsetToken ( null )
);
const items = result . getItems ();
const boxItems = result . getBoxItems ();
const transactionId = result . getTransactionId ();
const stampSheet = result . getStampSheet ();
const stampSheetEncryptionKeyId = result . getStampSheetEncryptionKeyId ();
const autoRunStampSheet = result . getAutoRunStampSheet ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . draw_by_user_id (
lottery . DrawByUserIdRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lottery-0001' )
. with_user_id ( 'user-0001' )
. with_count ( 1 )
. with_config ( None )
. with_time_offset_token ( None )
)
items = result . items
box_items = result . box_items
transaction_id = result . transaction_id
stamp_sheet = result . stamp_sheet
stamp_sheet_encryption_key_id = result . stamp_sheet_encryption_key_id
auto_run_stamp_sheet = result . auto_run_stamp_sheet
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.draw_by_user_id ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
count = 1 ,
config = nil ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
boxItems = result.boxItems ;
transactionId = result.transactionId ;
stampSheet = result.stampSheet ;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId ;
autoRunStampSheet = result.autoRunStampSheet ;
client = gs2 ( 'lottery' )
api_result_handler = client.draw_by_user_id_async ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
count = 1 ,
config = nil ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
boxItems = result.boxItems ;
transactionId = result.transactionId ;
stampSheet = result.stampSheet ;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId ;
autoRunStampSheet = result.autoRunStampSheet ;
prediction Get the prediction result of the lottery result
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Name of lottery model type accessToken string ✓ ~ 128 chars User Id randomSeed long ✓ ~ 9223372036854775805 Random seed count int ✓ 1 ~ 1000 Number of draws
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . Prediction (
& lottery . PredictionRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lottery-0001" ),
AccessToken : pointy . String ( "accessToken-0001" ),
RandomSeed : pointy . Int64 ( 1 ),
Count : pointy . Int32 ( 1 ),
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\PredictionRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> prediction (
( new PredictionRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lottery-0001" )
-> withAccessToken ( self :: $accessToken0001 )
-> withRandomSeed ( 1 )
-> withCount ( 1 )
);
$items = $result -> getItems ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.PredictionRequest ;
import io.gs2.lottery.result.PredictionResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
PredictionResult result = client . prediction (
new PredictionRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withAccessToken ( "accessToken-0001" )
. withRandomSeed ( 1L )
. withCount ( 1 )
);
List < DrawnPrize > items = result . getItems ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.PredictionRequest ;
using Gs2.Gs2Lottery.Result.PredictionResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . PredictionResult > asyncResult = null ;
yield return client . Prediction (
new Gs2 . Gs2Lottery . Request . PredictionRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lottery-0001" )
. WithAccessToken ( "accessToken-0001" )
. WithRandomSeed ( 1L )
. WithCount ( 1 ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . prediction (
new Gs2Lottery . PredictionRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withAccessToken ( "accessToken-0001" )
. withRandomSeed ( 1 )
. withCount ( 1 )
);
const items = result . getItems ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . prediction (
lottery . PredictionRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lottery-0001' )
. with_access_token ( self . access_token_0001 )
. with_random_seed ( 1 )
. with_count ( 1 )
)
items = result . items
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.prediction ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
accessToken = "accessToken-0001" ,
randomSeed = 1 ,
count = 1 ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
client = gs2 ( 'lottery' )
api_result_handler = client.prediction_async ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
accessToken = "accessToken-0001" ,
randomSeed = 1 ,
count = 1 ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
predictionByUserId Get the prediction result of the lottery result by specifying user ID
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Name of lottery model type userId string ✓ ~ 128 chars User Id randomSeed long ✓ ~ 9223372036854775805 Random seed count int ✓ 1 ~ 1000 Number of draws timeOffsetToken string ~ 1024 chars Time offset token
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . PredictionByUserId (
& lottery . PredictionByUserIdRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lottery-0001" ),
UserId : pointy . String ( "user-0001" ),
RandomSeed : pointy . Int64 ( 1 ),
Count : pointy . Int32 ( 1 ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\PredictionByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> predictionByUserId (
( new PredictionByUserIdRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lottery-0001" )
-> withUserId ( "user-0001" )
-> withRandomSeed ( 1 )
-> withCount ( 1 )
-> withTimeOffsetToken ( null )
);
$items = $result -> getItems ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.PredictionByUserIdRequest ;
import io.gs2.lottery.result.PredictionByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
PredictionByUserIdResult result = client . predictionByUserId (
new PredictionByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withRandomSeed ( 1L )
. withCount ( 1 )
. withTimeOffsetToken ( null )
);
List < DrawnPrize > items = result . getItems ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.PredictionByUserIdRequest ;
using Gs2.Gs2Lottery.Result.PredictionByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . PredictionByUserIdResult > asyncResult = null ;
yield return client . PredictionByUserId (
new Gs2 . Gs2Lottery . Request . PredictionByUserIdRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lottery-0001" )
. WithUserId ( "user-0001" )
. WithRandomSeed ( 1L )
. WithCount ( 1 )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . predictionByUserId (
new Gs2Lottery . PredictionByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withRandomSeed ( 1 )
. withCount ( 1 )
. withTimeOffsetToken ( null )
);
const items = result . getItems ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . prediction_by_user_id (
lottery . PredictionByUserIdRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lottery-0001' )
. with_user_id ( 'user-0001' )
. with_random_seed ( 1 )
. with_count ( 1 )
. with_time_offset_token ( None )
)
items = result . items
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.prediction_by_user_id ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
randomSeed = 1 ,
count = 1 ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
client = gs2 ( 'lottery' )
api_result_handler = client.prediction_by_user_id_async ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
randomSeed = 1 ,
count = 1 ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
drawWithRandomSeedByUserId Get the prediction result of the lottery result by specifying user ID
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Name of lottery model type userId string ✓ ~ 128 chars User Id randomSeed long ✓ ~ 9223372036854775805 Random seed count int ✓ 1 ~ 1000 Number of draws config List<Config> [] ~ 1000 items Stamp sheet placeholder applied settings values timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description items List<DrawnPrize> List of Prize emission transactionId string Issed transaction ID stampSheet string Stamp sheet to obtain emission prizes stampSheetEncryptionKeyId string Cryptographic key GRN used for stamp sheet signature calculations autoRunStampSheet bool? Is transaction auto-execution enabled?
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DrawWithRandomSeedByUserId (
& lottery . DrawWithRandomSeedByUserIdRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lottery-0001" ),
UserId : pointy . String ( "user-0001" ),
RandomSeed : pointy . Int64 ( 1 ),
Count : pointy . Int32 ( 1 ),
Config : nil ,
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
transactionId := result . TransactionId
stampSheet := result . StampSheet
stampSheetEncryptionKeyId := result . StampSheetEncryptionKeyId
autoRunStampSheet := result . AutoRunStampSheet
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DrawWithRandomSeedByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> drawWithRandomSeedByUserId (
( new DrawWithRandomSeedByUserIdRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lottery-0001" )
-> withUserId ( "user-0001" )
-> withRandomSeed ( 1 )
-> withCount ( 1 )
-> withConfig ( null )
-> withTimeOffsetToken ( null )
);
$items = $result -> getItems ();
$transactionId = $result -> getTransactionId ();
$stampSheet = $result -> getStampSheet ();
$stampSheetEncryptionKeyId = $result -> getStampSheetEncryptionKeyId ();
$autoRunStampSheet = $result -> getAutoRunStampSheet ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DrawWithRandomSeedByUserIdRequest ;
import io.gs2.lottery.result.DrawWithRandomSeedByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DrawWithRandomSeedByUserIdResult result = client . drawWithRandomSeedByUserId (
new DrawWithRandomSeedByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withRandomSeed ( 1L )
. withCount ( 1 )
. withConfig ( null )
. withTimeOffsetToken ( null )
);
List < DrawnPrize > items = result . getItems ();
String transactionId = result . getTransactionId ();
String stampSheet = result . getStampSheet ();
String stampSheetEncryptionKeyId = result . getStampSheetEncryptionKeyId ();
boolean autoRunStampSheet = result . getAutoRunStampSheet ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DrawWithRandomSeedByUserIdRequest ;
using Gs2.Gs2Lottery.Result.DrawWithRandomSeedByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DrawWithRandomSeedByUserIdResult > asyncResult = null ;
yield return client . DrawWithRandomSeedByUserId (
new Gs2 . Gs2Lottery . Request . DrawWithRandomSeedByUserIdRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lottery-0001" )
. WithUserId ( "user-0001" )
. WithRandomSeed ( 1L )
. WithCount ( 1 )
. WithConfig ( null )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var transactionId = result . TransactionId ;
var stampSheet = result . StampSheet ;
var stampSheetEncryptionKeyId = result . StampSheetEncryptionKeyId ;
var autoRunStampSheet = result . AutoRunStampSheet ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . drawWithRandomSeedByUserId (
new Gs2Lottery . DrawWithRandomSeedByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withRandomSeed ( 1 )
. withCount ( 1 )
. withConfig ( null )
. withTimeOffsetToken ( null )
);
const items = result . getItems ();
const transactionId = result . getTransactionId ();
const stampSheet = result . getStampSheet ();
const stampSheetEncryptionKeyId = result . getStampSheetEncryptionKeyId ();
const autoRunStampSheet = result . getAutoRunStampSheet ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . draw_with_random_seed_by_user_id (
lottery . DrawWithRandomSeedByUserIdRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lottery-0001' )
. with_user_id ( 'user-0001' )
. with_random_seed ( 1 )
. with_count ( 1 )
. with_config ( None )
. with_time_offset_token ( None )
)
items = result . items
transaction_id = result . transaction_id
stamp_sheet = result . stamp_sheet
stamp_sheet_encryption_key_id = result . stamp_sheet_encryption_key_id
auto_run_stamp_sheet = result . auto_run_stamp_sheet
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.draw_with_random_seed_by_user_id ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
randomSeed = 1 ,
count = 1 ,
config = nil ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
transactionId = result.transactionId ;
stampSheet = result.stampSheet ;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId ;
autoRunStampSheet = result.autoRunStampSheet ;
client = gs2 ( 'lottery' )
api_result_handler = client.draw_with_random_seed_by_user_id_async ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
randomSeed = 1 ,
count = 1 ,
config = nil ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
transactionId = result.transactionId ;
stampSheet = result.stampSheet ;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId ;
autoRunStampSheet = result.autoRunStampSheet ;
drawByStampSheet Execute lottery processing as an acquire action
Request Type Condition Require Default Limitation Description stampSheet string ✓ ~ 5242880 chars Transaction keyId string ✓ ~ 1024 chars encryption key GRN
Result Type Description items List<DrawnPrize> List of Prize emission boxItems BoxItems List of items taken out of the box transactionId string Issed transaction ID stampSheet string Stamp sheet to obtain emission prizes stampSheetEncryptionKeyId string Cryptographic key GRN used for stamp sheet signature calculations autoRunStampSheet bool? Is transaction auto-execution enabled?
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DrawByStampSheet (
& lottery . DrawByStampSheetRequest {
StampSheet : pointy . String ( "stampSheet" ),
KeyId : pointy . String ( "key-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
boxItems := result . BoxItems
transactionId := result . TransactionId
stampSheet := result . StampSheet
stampSheetEncryptionKeyId := result . StampSheetEncryptionKeyId
autoRunStampSheet := result . AutoRunStampSheet
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DrawByStampSheetRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> drawByStampSheet (
( new DrawByStampSheetRequest ())
-> withStampSheet ( self :: stampSheet )
-> withKeyId ( self :: key - 0001 )
);
$items = $result -> getItems ();
$boxItems = $result -> getBoxItems ();
$transactionId = $result -> getTransactionId ();
$stampSheet = $result -> getStampSheet ();
$stampSheetEncryptionKeyId = $result -> getStampSheetEncryptionKeyId ();
$autoRunStampSheet = $result -> getAutoRunStampSheet ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DrawByStampSheetRequest ;
import io.gs2.lottery.result.DrawByStampSheetResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DrawByStampSheetResult result = client . drawByStampSheet (
new DrawByStampSheetRequest ()
. withStampSheet ( "stampSheet" )
. withKeyId ( "key-0001" )
);
List < DrawnPrize > items = result . getItems ();
BoxItems boxItems = result . getBoxItems ();
String transactionId = result . getTransactionId ();
String stampSheet = result . getStampSheet ();
String stampSheetEncryptionKeyId = result . getStampSheetEncryptionKeyId ();
boolean autoRunStampSheet = result . getAutoRunStampSheet ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DrawByStampSheetRequest ;
using Gs2.Gs2Lottery.Result.DrawByStampSheetResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DrawByStampSheetResult > asyncResult = null ;
yield return client . DrawByStampSheet (
new Gs2 . Gs2Lottery . Request . DrawByStampSheetRequest ()
. WithStampSheet ( "stampSheet" )
. WithKeyId ( "key-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var boxItems = result . BoxItems ;
var transactionId = result . TransactionId ;
var stampSheet = result . StampSheet ;
var stampSheetEncryptionKeyId = result . StampSheetEncryptionKeyId ;
var autoRunStampSheet = result . AutoRunStampSheet ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . drawByStampSheet (
new Gs2Lottery . DrawByStampSheetRequest ()
. withStampSheet ( "stampSheet" )
. withKeyId ( "key-0001" )
);
const items = result . getItems ();
const boxItems = result . getBoxItems ();
const transactionId = result . getTransactionId ();
const stampSheet = result . getStampSheet ();
const stampSheetEncryptionKeyId = result . getStampSheetEncryptionKeyId ();
const autoRunStampSheet = result . getAutoRunStampSheet ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . draw_by_stamp_sheet (
lottery . DrawByStampSheetRequest ()
. with_stamp_sheet ( self . stamp_sheet )
. with_key_id ( self . key1 . key_id )
)
items = result . items
box_items = result . box_items
transaction_id = result . transaction_id
stamp_sheet = result . stamp_sheet
stamp_sheet_encryption_key_id = result . stamp_sheet_encryption_key_id
auto_run_stamp_sheet = result . auto_run_stamp_sheet
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.draw_by_stamp_sheet ({
stampSheet = "stampSheet" ,
keyId = "key-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
boxItems = result.boxItems ;
transactionId = result.transactionId ;
stampSheet = result.stampSheet ;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId ;
autoRunStampSheet = result.autoRunStampSheet ;
client = gs2 ( 'lottery' )
api_result_handler = client.draw_by_stamp_sheet_async ({
stampSheet = "stampSheet" ,
keyId = "key-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
boxItems = result.boxItems ;
transactionId = result.transactionId ;
stampSheet = result.stampSheet ;
stampSheetEncryptionKeyId = result.stampSheetEncryptionKeyId ;
autoRunStampSheet = result.autoRunStampSheet ;
describeProbabilities Get emission probability
The normal lottery responds with the same probability for all game players.
The box draw responds with a different probability for each game player, taking into account the remaining contents of the box.
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Lottery Model Name accessToken string ✓ ~ 128 chars User Id
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribeProbabilities (
& lottery . DescribeProbabilitiesRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lottery-0001" ),
AccessToken : pointy . String ( "accessToken-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribeProbabilitiesRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describeProbabilities (
( new DescribeProbabilitiesRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lottery-0001" )
-> withAccessToken ( self :: $accessToken0001 )
);
$items = $result -> getItems ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribeProbabilitiesRequest ;
import io.gs2.lottery.result.DescribeProbabilitiesResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribeProbabilitiesResult result = client . describeProbabilities (
new DescribeProbabilitiesRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withAccessToken ( "accessToken-0001" )
);
List < Probability > items = result . getItems ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribeProbabilitiesRequest ;
using Gs2.Gs2Lottery.Result.DescribeProbabilitiesResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribeProbabilitiesResult > asyncResult = null ;
yield return client . DescribeProbabilities (
new Gs2 . Gs2Lottery . Request . DescribeProbabilitiesRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lottery-0001" )
. WithAccessToken ( "accessToken-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describeProbabilities (
new Gs2Lottery . DescribeProbabilitiesRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withAccessToken ( "accessToken-0001" )
);
const items = result . getItems ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_probabilities (
lottery . DescribeProbabilitiesRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lottery-0001' )
. with_access_token ( self . access_token_0001 )
)
items = result . items
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_probabilities ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
accessToken = "accessToken-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_probabilities_async ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
accessToken = "accessToken-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
describeProbabilitiesByUserId Get emission probability by specifying user ID
The normal lottery responds with the same probability for all game players.
The box draw responds with a different probability for each game player, taking into account the remaining contents of the box.
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name lotteryName string ✓ ~ 128 chars Lottery Model Name userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribeProbabilitiesByUserId (
& lottery . DescribeProbabilitiesByUserIdRequest {
NamespaceName : pointy . String ( "namespace1" ),
LotteryName : pointy . String ( "lottery-0001" ),
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribeProbabilitiesByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describeProbabilitiesByUserId (
( new DescribeProbabilitiesByUserIdRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withLotteryName ( "lottery-0001" )
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
$items = $result -> getItems ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribeProbabilitiesByUserIdRequest ;
import io.gs2.lottery.result.DescribeProbabilitiesByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribeProbabilitiesByUserIdResult result = client . describeProbabilitiesByUserId (
new DescribeProbabilitiesByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
List < Probability > items = result . getItems ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribeProbabilitiesByUserIdRequest ;
using Gs2.Gs2Lottery.Result.DescribeProbabilitiesByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribeProbabilitiesByUserIdResult > asyncResult = null ;
yield return client . DescribeProbabilitiesByUserId (
new Gs2 . Gs2Lottery . Request . DescribeProbabilitiesByUserIdRequest ()
. WithNamespaceName ( "namespace1" )
. WithLotteryName ( "lottery-0001" )
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describeProbabilitiesByUserId (
new Gs2Lottery . DescribeProbabilitiesByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withLotteryName ( "lottery-0001" )
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
const items = result . getItems ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_probabilities_by_user_id (
lottery . DescribeProbabilitiesByUserIdRequest ()
. with_namespace_name ( self . hash1 )
. with_lottery_name ( 'lottery-0001' )
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
items = result . items
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_probabilities_by_user_id ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_probabilities_by_user_id_async ({
namespaceName = "namespace1" ,
lotteryName = "lottery-0001" ,
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
exportMaster Export master data for currently active draw settings
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . ExportMaster (
& lottery . ExportMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\ExportMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> exportMaster (
( new ExportMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.ExportMasterRequest ;
import io.gs2.lottery.result.ExportMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
ExportMasterResult result = client . exportMaster (
new ExportMasterRequest ()
. withNamespaceName ( "namespace1" )
);
CurrentLotteryMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.ExportMasterRequest ;
using Gs2.Gs2Lottery.Result.ExportMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . ExportMasterResult > asyncResult = null ;
yield return client . ExportMaster (
new Gs2 . Gs2Lottery . Request . ExportMasterRequest ()
. WithNamespaceName ( "namespace1" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . exportMaster (
new Gs2Lottery . ExportMasterRequest ()
. withNamespaceName ( "namespace1" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . export_master (
lottery . ExportMasterRequest ()
. with_namespace_name ( self . hash1 )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.export_master ({
namespaceName = "namespace1" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.export_master_async ({
namespaceName = "namespace1" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
getCurrentLotteryMaster Get the currently available lottery settings
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetCurrentLotteryMaster (
& lottery . GetCurrentLotteryMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetCurrentLotteryMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getCurrentLotteryMaster (
( new GetCurrentLotteryMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetCurrentLotteryMasterRequest ;
import io.gs2.lottery.result.GetCurrentLotteryMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetCurrentLotteryMasterResult result = client . getCurrentLotteryMaster (
new GetCurrentLotteryMasterRequest ()
. withNamespaceName ( "namespace1" )
);
CurrentLotteryMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetCurrentLotteryMasterRequest ;
using Gs2.Gs2Lottery.Result.GetCurrentLotteryMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetCurrentLotteryMasterResult > asyncResult = null ;
yield return client . GetCurrentLotteryMaster (
new Gs2 . Gs2Lottery . Request . GetCurrentLotteryMasterRequest ()
. WithNamespaceName ( "namespace1" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getCurrentLotteryMaster (
new Gs2Lottery . GetCurrentLotteryMasterRequest ()
. withNamespaceName ( "namespace1" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_current_lottery_master (
lottery . GetCurrentLotteryMasterRequest ()
. with_namespace_name ( self . hash1 )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_current_lottery_master ({
namespaceName = "namespace1" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_current_lottery_master_async ({
namespaceName = "namespace1" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
updateCurrentLotteryMaster Update the currently active lottery settings
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name settings string ✓ ~ 5242880 chars Master data
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . UpdateCurrentLotteryMaster (
& lottery . UpdateCurrentLotteryMasterRequest {
NamespaceName : pointy . String ( "namespace1" ),
Settings : pointy . String ( "{\n \"version\": \"2019-02-21\",\n \"lotteryModels\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"GACHA\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha\"\n },\n {\n \"name\": \"gacha_ssr\",\n \"metadata\": \"SSR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\"\n },\n {\n \"name\": \"gacha_sr\",\n \"metadata\": \"SR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\"\n },\n {\n \"name\": \"gacha_r\",\n \"metadata\": \"R\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\"\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"mode\": \"box\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"box\"\n }\n ],\n \"prizeTables\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-1\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\",\n \"weight\": 5\n },\n {\n \"prizeId\": \"prize-2\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\",\n \"weight\": 15\n },\n {\n \"prizeId\": \"prize-3\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\",\n \"weight\": 80\n }\n ]\n },\n {\n \"name\": \"gacha-ssr\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-4\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 1\n },\n {\n \"prizeId\": \"prize-5\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 2\n },\n {\n \"prizeId\": \"prize-6\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 3\n }\n ]\n },\n {\n \"name\": \"gacha-sr\",\n \"metadata\": \"SR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-7\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n },\n {\n \"prizeId\": \"prize-8\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-9\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n }\n ]\n },\n {\n \"name\": \"gacha-r\",\n \"metadata\": \"R\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-10\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 100\n },\n {\n \"prizeId\": \"prize-11\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 200\n },\n {\n \"prizeId\": \"prize-12\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 300\n }\n ]\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-13\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n },\n {\n \"prizeId\": \"prize-14\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-15\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n }\n ]\n }\n ]\n}" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\UpdateCurrentLotteryMasterRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> updateCurrentLotteryMaster (
( new UpdateCurrentLotteryMasterRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withSettings ( "{ \n \" version \" : \" 2019-02-21 \" , \n \" lotteryModels \" : [ \n { \n \" name \" : \" gacha \" , \n \" metadata \" : \" GACHA \" , \n \" mode \" : \" normal \" , \n \" method \" : \" prize_table \" , \n \" prizeTableName \" : \" gacha \"\n }, \n { \n \" name \" : \" gacha_ssr \" , \n \" metadata \" : \" SSR \" , \n \" mode \" : \" normal \" , \n \" method \" : \" prize_table \" , \n \" prizeTableName \" : \" gacha-ssr \"\n }, \n { \n \" name \" : \" gacha_sr \" , \n \" metadata \" : \" SR \" , \n \" mode \" : \" normal \" , \n \" method \" : \" prize_table \" , \n \" prizeTableName \" : \" gacha-sr \"\n }, \n { \n \" name \" : \" gacha_r \" , \n \" metadata \" : \" R \" , \n \" mode \" : \" normal \" , \n \" method \" : \" prize_table \" , \n \" prizeTableName \" : \" gacha-r \"\n }, \n { \n \" name \" : \" box \" , \n \" metadata \" : \" BOX \" , \n \" mode \" : \" box \" , \n \" method \" : \" prize_table \" , \n \" prizeTableName \" : \" box \"\n } \n ], \n \" prizeTables \" : [ \n { \n \" name \" : \" gacha \" , \n \" metadata \" : \" SSR \" , \n \" prizes \" : [ \n { \n \" prizeId \" : \" prize-1 \" , \n \" type \" : \" prize_table \" , \n \" prizeTableName \" : \" gacha-ssr \" , \n \" weight \" : 5 \n }, \n { \n \" prizeId \" : \" prize-2 \" , \n \" type \" : \" prize_table \" , \n \" prizeTableName \" : \" gacha-sr \" , \n \" weight \" : 15 \n }, \n { \n \" prizeId \" : \" prize-3 \" , \n \" type \" : \" prize_table \" , \n \" prizeTableName \" : \" gacha-r \" , \n \" weight \" : 80 \n } \n ] \n }, \n { \n \" name \" : \" gacha-ssr \" , \n \" metadata \" : \" SSR \" , \n \" prizes \" : [ \n { \n \" prizeId \" : \" prize-4 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 1 \n }, \n { \n \" prizeId \" : \" prize-5 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 2 \n }, \n { \n \" prizeId \" : \" prize-6 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 3 \n } \n ] \n }, \n { \n \" name \" : \" gacha-sr \" , \n \" metadata \" : \" SR \" , \n \" prizes \" : [ \n { \n \" prizeId \" : \" prize-7 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 10 \n }, \n { \n \" prizeId \" : \" prize-8 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 20 \n }, \n { \n \" prizeId \" : \" prize-9 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 30 \n } \n ] \n }, \n { \n \" name \" : \" gacha-r \" , \n \" metadata \" : \" R \" , \n \" prizes \" : [ \n { \n \" prizeId \" : \" prize-10 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 100 \n }, \n { \n \" prizeId \" : \" prize-11 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 200 \n }, \n { \n \" prizeId \" : \" prize-12 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 300 \n } \n ] \n }, \n { \n \" name \" : \" box \" , \n \" metadata \" : \" BOX \" , \n \" prizes \" : [ \n { \n \" prizeId \" : \" prize-13 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 30 \n }, \n { \n \" prizeId \" : \" prize-14 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 20 \n }, \n { \n \" prizeId \" : \" prize-15 \" , \n \" type \" : \" action \" , \n \" acquireActions \" : [ \n { \n \" action \" : \" Gs2Money:DepositByUserId \" , \n \" request \" : \" { \\\" count \\\" : 1} \"\n } \n ], \n \" weight \" : 10 \n } \n ] \n } \n ] \n }" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.UpdateCurrentLotteryMasterRequest ;
import io.gs2.lottery.result.UpdateCurrentLotteryMasterResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
UpdateCurrentLotteryMasterResult result = client . updateCurrentLotteryMaster (
new UpdateCurrentLotteryMasterRequest ()
. withNamespaceName ( "namespace1" )
. withSettings ( "{\n \"version\": \"2019-02-21\",\n \"lotteryModels\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"GACHA\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha\"\n },\n {\n \"name\": \"gacha_ssr\",\n \"metadata\": \"SSR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\"\n },\n {\n \"name\": \"gacha_sr\",\n \"metadata\": \"SR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\"\n },\n {\n \"name\": \"gacha_r\",\n \"metadata\": \"R\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\"\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"mode\": \"box\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"box\"\n }\n ],\n \"prizeTables\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-1\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\",\n \"weight\": 5\n },\n {\n \"prizeId\": \"prize-2\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\",\n \"weight\": 15\n },\n {\n \"prizeId\": \"prize-3\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\",\n \"weight\": 80\n }\n ]\n },\n {\n \"name\": \"gacha-ssr\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-4\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 1\n },\n {\n \"prizeId\": \"prize-5\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 2\n },\n {\n \"prizeId\": \"prize-6\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 3\n }\n ]\n },\n {\n \"name\": \"gacha-sr\",\n \"metadata\": \"SR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-7\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n },\n {\n \"prizeId\": \"prize-8\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-9\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n }\n ]\n },\n {\n \"name\": \"gacha-r\",\n \"metadata\": \"R\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-10\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 100\n },\n {\n \"prizeId\": \"prize-11\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 200\n },\n {\n \"prizeId\": \"prize-12\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 300\n }\n ]\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-13\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n },\n {\n \"prizeId\": \"prize-14\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-15\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n }\n ]\n }\n ]\n}" )
);
CurrentLotteryMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.UpdateCurrentLotteryMasterRequest ;
using Gs2.Gs2Lottery.Result.UpdateCurrentLotteryMasterResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . UpdateCurrentLotteryMasterResult > asyncResult = null ;
yield return client . UpdateCurrentLotteryMaster (
new Gs2 . Gs2Lottery . Request . UpdateCurrentLotteryMasterRequest ()
. WithNamespaceName ( "namespace1" )
. WithSettings ( "{\n \"version\": \"2019-02-21\",\n \"lotteryModels\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"GACHA\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha\"\n },\n {\n \"name\": \"gacha_ssr\",\n \"metadata\": \"SSR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\"\n },\n {\n \"name\": \"gacha_sr\",\n \"metadata\": \"SR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\"\n },\n {\n \"name\": \"gacha_r\",\n \"metadata\": \"R\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\"\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"mode\": \"box\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"box\"\n }\n ],\n \"prizeTables\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-1\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\",\n \"weight\": 5\n },\n {\n \"prizeId\": \"prize-2\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\",\n \"weight\": 15\n },\n {\n \"prizeId\": \"prize-3\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\",\n \"weight\": 80\n }\n ]\n },\n {\n \"name\": \"gacha-ssr\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-4\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 1\n },\n {\n \"prizeId\": \"prize-5\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 2\n },\n {\n \"prizeId\": \"prize-6\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 3\n }\n ]\n },\n {\n \"name\": \"gacha-sr\",\n \"metadata\": \"SR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-7\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n },\n {\n \"prizeId\": \"prize-8\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-9\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n }\n ]\n },\n {\n \"name\": \"gacha-r\",\n \"metadata\": \"R\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-10\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 100\n },\n {\n \"prizeId\": \"prize-11\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 200\n },\n {\n \"prizeId\": \"prize-12\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 300\n }\n ]\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-13\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n },\n {\n \"prizeId\": \"prize-14\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-15\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n }\n ]\n }\n ]\n}" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . updateCurrentLotteryMaster (
new Gs2Lottery . UpdateCurrentLotteryMasterRequest ()
. withNamespaceName ( "namespace1" )
. withSettings ( "{\n \"version\": \"2019-02-21\",\n \"lotteryModels\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"GACHA\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha\"\n },\n {\n \"name\": \"gacha_ssr\",\n \"metadata\": \"SSR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\"\n },\n {\n \"name\": \"gacha_sr\",\n \"metadata\": \"SR\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\"\n },\n {\n \"name\": \"gacha_r\",\n \"metadata\": \"R\",\n \"mode\": \"normal\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\"\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"mode\": \"box\",\n \"method\": \"prize_table\",\n \"prizeTableName\": \"box\"\n }\n ],\n \"prizeTables\": [\n {\n \"name\": \"gacha\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-1\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-ssr\",\n \"weight\": 5\n },\n {\n \"prizeId\": \"prize-2\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-sr\",\n \"weight\": 15\n },\n {\n \"prizeId\": \"prize-3\",\n \"type\": \"prize_table\",\n \"prizeTableName\": \"gacha-r\",\n \"weight\": 80\n }\n ]\n },\n {\n \"name\": \"gacha-ssr\",\n \"metadata\": \"SSR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-4\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 1\n },\n {\n \"prizeId\": \"prize-5\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 2\n },\n {\n \"prizeId\": \"prize-6\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 3\n }\n ]\n },\n {\n \"name\": \"gacha-sr\",\n \"metadata\": \"SR\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-7\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n },\n {\n \"prizeId\": \"prize-8\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-9\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n }\n ]\n },\n {\n \"name\": \"gacha-r\",\n \"metadata\": \"R\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-10\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 100\n },\n {\n \"prizeId\": \"prize-11\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 200\n },\n {\n \"prizeId\": \"prize-12\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 300\n }\n ]\n },\n {\n \"name\": \"box\",\n \"metadata\": \"BOX\",\n \"prizes\": [\n {\n \"prizeId\": \"prize-13\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 30\n },\n {\n \"prizeId\": \"prize-14\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 20\n },\n {\n \"prizeId\": \"prize-15\",\n \"type\": \"action\",\n \"acquireActions\": [\n {\n \"action\": \"Gs2Money:DepositByUserId\",\n \"request\": \"{\\\"count\\\": 1}\"\n }\n ],\n \"weight\": 10\n }\n ]\n }\n ]\n}" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . update_current_lottery_master (
lottery . UpdateCurrentLotteryMasterRequest ()
. with_namespace_name ( self . hash1 )
. with_settings ( '{ \n "version": "2019-02-21", \n "lotteryModels": [ \n { \n "name": "gacha", \n "metadata": "GACHA", \n "mode": "normal", \n "method": "prize_table", \n "prizeTableName": "gacha" \n }, \n { \n "name": "gacha_ssr", \n "metadata": "SSR", \n "mode": "normal", \n "method": "prize_table", \n "prizeTableName": "gacha-ssr" \n }, \n { \n "name": "gacha_sr", \n "metadata": "SR", \n "mode": "normal", \n "method": "prize_table", \n "prizeTableName": "gacha-sr" \n }, \n { \n "name": "gacha_r", \n "metadata": "R", \n "mode": "normal", \n "method": "prize_table", \n "prizeTableName": "gacha-r" \n }, \n { \n "name": "box", \n "metadata": "BOX", \n "mode": "box", \n "method": "prize_table", \n "prizeTableName": "box" \n } \n ], \n "prizeTables": [ \n { \n "name": "gacha", \n "metadata": "SSR", \n "prizes": [ \n { \n "prizeId": "prize-1", \n "type": "prize_table", \n "prizeTableName": "gacha-ssr", \n "weight": 5 \n }, \n { \n "prizeId": "prize-2", \n "type": "prize_table", \n "prizeTableName": "gacha-sr", \n "weight": 15 \n }, \n { \n "prizeId": "prize-3", \n "type": "prize_table", \n "prizeTableName": "gacha-r", \n "weight": 80 \n } \n ] \n }, \n { \n "name": "gacha-ssr", \n "metadata": "SSR", \n "prizes": [ \n { \n "prizeId": "prize-4", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 1 \n }, \n { \n "prizeId": "prize-5", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 2 \n }, \n { \n "prizeId": "prize-6", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 3 \n } \n ] \n }, \n { \n "name": "gacha-sr", \n "metadata": "SR", \n "prizes": [ \n { \n "prizeId": "prize-7", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 10 \n }, \n { \n "prizeId": "prize-8", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 20 \n }, \n { \n "prizeId": "prize-9", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 30 \n } \n ] \n }, \n { \n "name": "gacha-r", \n "metadata": "R", \n "prizes": [ \n { \n "prizeId": "prize-10", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 100 \n }, \n { \n "prizeId": "prize-11", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 200 \n }, \n { \n "prizeId": "prize-12", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 300 \n } \n ] \n }, \n { \n "name": "box", \n "metadata": "BOX", \n "prizes": [ \n { \n "prizeId": "prize-13", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 30 \n }, \n { \n "prizeId": "prize-14", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 20 \n }, \n { \n "prizeId": "prize-15", \n "type": "action", \n "acquireActions": [ \n { \n "action": "Gs2Money:DepositByUserId", \n "request": "{ \\ "count \\ ": 1}" \n } \n ], \n "weight": 10 \n } \n ] \n } \n ] \n }' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.update_current_lottery_master ({
namespaceName = "namespace1" ,
settings = "{ \n " version ": " 2019 - 02 - 21 ", \n " lotteryModels ": [ \n { \n " name ": " gacha ", \n " metadata ": " GACHA ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha " \n }, \n { \n " name ": " gacha_ssr ", \n " metadata ": " SSR ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha - ssr " \n }, \n { \n " name ": " gacha_sr ", \n " metadata ": " SR ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha - sr " \n }, \n { \n " name ": " gacha_r ", \n " metadata ": " R ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha - r " \n }, \n { \n " name ": " box ", \n " metadata ": " BOX ", \n " mode ": " box ", \n " method ": " prize_table ", \n " prizeTableName ": " box " \n } \n ], \n " prizeTables ": [ \n { \n " name ": " gacha ", \n " metadata ": " SSR ", \n " prizes ": [ \n { \n " prizeId ": " prize - 1 ", \n " type ": " prize_table ", \n " prizeTableName ": " gacha - ssr ", \n " weight ": 5 \n }, \n { \n " prizeId ": " prize - 2 ", \n " type ": " prize_table ", \n " prizeTableName ": " gacha - sr ", \n " weight ": 15 \n }, \n { \n " prizeId ": " prize - 3 ", \n " type ": " prize_table ", \n " prizeTableName ": " gacha - r ", \n " weight ": 80 \n } \n ] \n }, \n { \n " name ": " gacha - ssr ", \n " metadata ": " SSR ", \n " prizes ": [ \n { \n " prizeId ": " prize - 4 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 1 \n }, \n { \n " prizeId ": " prize - 5 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 2 \n }, \n { \n " prizeId ": " prize - 6 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 3 \n } \n ] \n }, \n { \n " name ": " gacha - sr ", \n " metadata ": " SR ", \n " prizes ": [ \n { \n " prizeId ": " prize - 7 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 10 \n }, \n { \n " prizeId ": " prize - 8 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 20 \n }, \n { \n " prizeId ": " prize - 9 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 30 \n } \n ] \n }, \n { \n " name ": " gacha - r ", \n " metadata ": " R ", \n " prizes ": [ \n { \n " prizeId ": " prize - 10 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 100 \n }, \n { \n " prizeId ": " prize - 11 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 200 \n }, \n { \n " prizeId ": " prize - 12 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 300 \n } \n ] \n }, \n { \n " name ": " box ", \n " metadata ": " BOX ", \n " prizes ": [ \n { \n " prizeId ": " prize - 13 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 30 \n }, \n { \n " prizeId ": " prize - 14 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 20 \n }, \n { \n " prizeId ": " prize - 15 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 10 \n } \n ] \n } \n ] \n }" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.update_current_lottery_master_async ({
namespaceName = "namespace1" ,
settings = "{ \n " version ": " 2019 - 02 - 21 ", \n " lotteryModels ": [ \n { \n " name ": " gacha ", \n " metadata ": " GACHA ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha " \n }, \n { \n " name ": " gacha_ssr ", \n " metadata ": " SSR ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha - ssr " \n }, \n { \n " name ": " gacha_sr ", \n " metadata ": " SR ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha - sr " \n }, \n { \n " name ": " gacha_r ", \n " metadata ": " R ", \n " mode ": " normal ", \n " method ": " prize_table ", \n " prizeTableName ": " gacha - r " \n }, \n { \n " name ": " box ", \n " metadata ": " BOX ", \n " mode ": " box ", \n " method ": " prize_table ", \n " prizeTableName ": " box " \n } \n ], \n " prizeTables ": [ \n { \n " name ": " gacha ", \n " metadata ": " SSR ", \n " prizes ": [ \n { \n " prizeId ": " prize - 1 ", \n " type ": " prize_table ", \n " prizeTableName ": " gacha - ssr ", \n " weight ": 5 \n }, \n { \n " prizeId ": " prize - 2 ", \n " type ": " prize_table ", \n " prizeTableName ": " gacha - sr ", \n " weight ": 15 \n }, \n { \n " prizeId ": " prize - 3 ", \n " type ": " prize_table ", \n " prizeTableName ": " gacha - r ", \n " weight ": 80 \n } \n ] \n }, \n { \n " name ": " gacha - ssr ", \n " metadata ": " SSR ", \n " prizes ": [ \n { \n " prizeId ": " prize - 4 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 1 \n }, \n { \n " prizeId ": " prize - 5 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 2 \n }, \n { \n " prizeId ": " prize - 6 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 3 \n } \n ] \n }, \n { \n " name ": " gacha - sr ", \n " metadata ": " SR ", \n " prizes ": [ \n { \n " prizeId ": " prize - 7 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 10 \n }, \n { \n " prizeId ": " prize - 8 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 20 \n }, \n { \n " prizeId ": " prize - 9 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 30 \n } \n ] \n }, \n { \n " name ": " gacha - r ", \n " metadata ": " R ", \n " prizes ": [ \n { \n " prizeId ": " prize - 10 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 100 \n }, \n { \n " prizeId ": " prize - 11 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 200 \n }, \n { \n " prizeId ": " prize - 12 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 300 \n } \n ] \n }, \n { \n " name ": " box ", \n " metadata ": " BOX ", \n " prizes ": [ \n { \n " prizeId ": " prize - 13 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 30 \n }, \n { \n " prizeId ": " prize - 14 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 20 \n }, \n { \n " prizeId ": " prize - 15 ", \n " type ": " action ", \n " acquireActions ": [ \n { \n " action ": " Gs2Money : DepositByUserId ", \n " request ": " { \\ "count \\ " : 1 } " \n } \n ], \n " weight ": 10 \n } \n ] \n } \n ] \n }" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
updateCurrentLotteryMasterFromGitHub Update the currently active lottery settings
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name checkoutSetting GitHubCheckoutSetting ✓ Setup to check out master data from GitHub
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . UpdateCurrentLotteryMasterFromGitHub (
& lottery . UpdateCurrentLotteryMasterFromGitHubRequest {
NamespaceName : pointy . String ( "namespace1" ),
CheckoutSetting : & lottery . GitHubCheckoutSetting {
ApiKeyId : pointy . String ( "$gitHubApiKey1.apiKeyId" ),
RepositoryName : pointy . String ( "gs2io/master-data" ),
SourcePath : pointy . String ( "path/to/file.json" ),
ReferenceType : pointy . String ( "branch" ),
BranchName : pointy . String ( "develop" ),
},
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\UpdateCurrentLotteryMasterFromGitHubRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> updateCurrentLotteryMasterFromGitHub (
( new UpdateCurrentLotteryMasterFromGitHubRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withCheckoutSetting (( new GitHubCheckoutSetting ())
-> withApiKeyId ( self :: $gitHubApiKey1 . apiKeyId )
-> withRepositoryName ( "gs2io/master-data" )
-> withSourcePath ( "path/to/file.json" )
-> withReferenceType ( "branch" )
-> withBranchName ( "develop" )
)
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.UpdateCurrentLotteryMasterFromGitHubRequest ;
import io.gs2.lottery.result.UpdateCurrentLotteryMasterFromGitHubResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
UpdateCurrentLotteryMasterFromGitHubResult result = client . updateCurrentLotteryMasterFromGitHub (
new UpdateCurrentLotteryMasterFromGitHubRequest ()
. withNamespaceName ( "namespace1" )
. withCheckoutSetting ( new GitHubCheckoutSetting ()
. withApiKeyId ( "$gitHubApiKey1.apiKeyId" )
. withRepositoryName ( "gs2io/master-data" )
. withSourcePath ( "path/to/file.json" )
. withReferenceType ( "branch" )
. withBranchName ( "develop" )
)
);
CurrentLotteryMaster item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.UpdateCurrentLotteryMasterFromGitHubRequest ;
using Gs2.Gs2Lottery.Result.UpdateCurrentLotteryMasterFromGitHubResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . UpdateCurrentLotteryMasterFromGitHubResult > asyncResult = null ;
yield return client . UpdateCurrentLotteryMasterFromGitHub (
new Gs2 . Gs2Lottery . Request . UpdateCurrentLotteryMasterFromGitHubRequest ()
. WithNamespaceName ( "namespace1" )
. WithCheckoutSetting ( new Gs2 . Gs2Lottery . Model . GitHubCheckoutSetting ()
. WithApiKeyId ( "$gitHubApiKey1.apiKeyId" )
. WithRepositoryName ( "gs2io/master-data" )
. WithSourcePath ( "path/to/file.json" )
. WithReferenceType ( "branch" )
. WithBranchName ( "develop" )
),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . updateCurrentLotteryMasterFromGitHub (
new Gs2Lottery . UpdateCurrentLotteryMasterFromGitHubRequest ()
. withNamespaceName ( "namespace1" )
. withCheckoutSetting ( new Gs2Lottery . model . GitHubCheckoutSetting ()
. withApiKeyId ( "$gitHubApiKey1.apiKeyId" )
. withRepositoryName ( "gs2io/master-data" )
. withSourcePath ( "path/to/file.json" )
. withReferenceType ( "branch" )
. withBranchName ( "develop" )
)
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . update_current_lottery_master_from_git_hub (
lottery . UpdateCurrentLotteryMasterFromGitHubRequest ()
. with_namespace_name ( self . hash1 )
. with_checkout_setting ( lottery . GitHubCheckoutSetting ()
. with_api_key_id ( self . git_hub_api_key1 . api_key_id )
. with_repository_name ( 'gs2io/master-data' )
. with_source_path ( 'path/to/file.json' )
. with_reference_type ( 'branch' )
. with_branch_name ( 'develop' )
)
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.update_current_lottery_master_from_git_hub ({
namespaceName = "namespace1" ,
checkoutSetting = {
api_key_id = "$gitHubApiKey1.apiKeyId" ,
repository_name = "gs2io/master-data" ,
source_path = "path/to/file.json" ,
reference_type = "branch" ,
branch_name = "develop" ,
},
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.update_current_lottery_master_from_git_hub_async ({
namespaceName = "namespace1" ,
checkoutSetting = {
api_key_id = "$gitHubApiKey1.apiKeyId" ,
repository_name = "gs2io/master-data" ,
source_path = "path/to/file.json" ,
reference_type = "branch" ,
branch_name = "develop" ,
},
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
describePrizeLimits Get list of prizeLimits
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table pageToken string ~ 1024 chars Token specifying the position from which to start acquiring data limit int ✓ 30 1 ~ 1000 Number of data acquired
Result Type Description items List<PrizeLimit> List of prizeLimits nextPageToken string Page token to retrieve the rest of the listing
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribePrizeLimits (
& lottery . DescribePrizeLimitsRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
PageToken : nil ,
Limit : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
nextPageToken := result . NextPageToken
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribePrizeLimitsRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describePrizeLimits (
( new DescribePrizeLimitsRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withPageToken ( null )
-> withLimit ( null )
);
$items = $result -> getItems ();
$nextPageToken = $result -> getNextPageToken ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribePrizeLimitsRequest ;
import io.gs2.lottery.result.DescribePrizeLimitsResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribePrizeLimitsResult result = client . describePrizeLimits (
new DescribePrizeLimitsRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withPageToken ( null )
. withLimit ( null )
);
List < PrizeLimit > items = result . getItems ();
String nextPageToken = result . getNextPageToken ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribePrizeLimitsRequest ;
using Gs2.Gs2Lottery.Result.DescribePrizeLimitsResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribePrizeLimitsResult > asyncResult = null ;
yield return client . DescribePrizeLimits (
new Gs2 . Gs2Lottery . Request . DescribePrizeLimitsRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithPageToken ( null )
. WithLimit ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var nextPageToken = result . NextPageToken ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describePrizeLimits (
new Gs2Lottery . DescribePrizeLimitsRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withPageToken ( null )
. withLimit ( null )
);
const items = result . getItems ();
const nextPageToken = result . getNextPageToken ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_prize_limits (
lottery . DescribePrizeLimitsRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_page_token ( None )
. with_limit ( None )
)
items = result . items
next_page_token = result . next_page_token
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_prize_limits ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
pageToken = nil ,
limit = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_prize_limits_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
pageToken = nil ,
limit = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
getPrizeLimit Get PrizeLimit
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table prizeId string ✓ UUID ~ 36 chars Prize ID
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetPrizeLimit (
& lottery . GetPrizeLimitRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
PrizeId : pointy . String ( "prize-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetPrizeLimitRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getPrizeLimit (
( new GetPrizeLimitRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withPrizeId ( "prize-0001" )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetPrizeLimitRequest ;
import io.gs2.lottery.result.GetPrizeLimitResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetPrizeLimitResult result = client . getPrizeLimit (
new GetPrizeLimitRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withPrizeId ( "prize-0001" )
);
PrizeLimit item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetPrizeLimitRequest ;
using Gs2.Gs2Lottery.Result.GetPrizeLimitResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetPrizeLimitResult > asyncResult = null ;
yield return client . GetPrizeLimit (
new Gs2 . Gs2Lottery . Request . GetPrizeLimitRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithPrizeId ( "prize-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getPrizeLimit (
new Gs2Lottery . GetPrizeLimitRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withPrizeId ( "prize-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_prize_limit (
lottery . GetPrizeLimitRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_prize_id ( 'prize-0001' )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_prize_limit ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
prizeId = "prize-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_prize_limit_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
prizeId = "prize-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
resetPrizeLimit Reset PrizeLimit
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table prizeId string ✓ UUID ~ 36 chars Prize ID
Result Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . ResetPrizeLimit (
& lottery . ResetPrizeLimitRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
PrizeId : pointy . String ( "prize-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\ResetPrizeLimitRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> resetPrizeLimit (
( new ResetPrizeLimitRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withPrizeId ( "prize-0001" )
);
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.ResetPrizeLimitRequest ;
import io.gs2.lottery.result.ResetPrizeLimitResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
ResetPrizeLimitResult result = client . resetPrizeLimit (
new ResetPrizeLimitRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withPrizeId ( "prize-0001" )
);
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.ResetPrizeLimitRequest ;
using Gs2.Gs2Lottery.Result.ResetPrizeLimitResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . ResetPrizeLimitResult > asyncResult = null ;
yield return client . ResetPrizeLimit (
new Gs2 . Gs2Lottery . Request . ResetPrizeLimitRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithPrizeId ( "prize-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . resetPrizeLimit (
new Gs2Lottery . ResetPrizeLimitRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withPrizeId ( "prize-0001" )
);
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . reset_prize_limit (
lottery . ResetPrizeLimitRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_prize_id ( 'prize-0001' )
)
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.reset_prize_limit ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
prizeId = "prize-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
client = gs2 ( 'lottery' )
api_result_handler = client.reset_prize_limit_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
prizeId = "prize-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
describeBoxes Get list of boxes
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name accessToken string ✓ ~ 128 chars User Id pageToken string ~ 1024 chars Token specifying the position from which to start acquiring data limit int ✓ 30 1 ~ 1000 Number of data acquired
Result Type Description items List<BoxItems> List of boxes nextPageToken string Page token to retrieve the rest of the listing
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribeBoxes (
& lottery . DescribeBoxesRequest {
NamespaceName : pointy . String ( "namespace1" ),
AccessToken : pointy . String ( "accessToken-0001" ),
PageToken : nil ,
Limit : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
nextPageToken := result . NextPageToken
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribeBoxesRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describeBoxes (
( new DescribeBoxesRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withAccessToken ( self :: $accessToken0001 )
-> withPageToken ( null )
-> withLimit ( null )
);
$items = $result -> getItems ();
$nextPageToken = $result -> getNextPageToken ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribeBoxesRequest ;
import io.gs2.lottery.result.DescribeBoxesResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribeBoxesResult result = client . describeBoxes (
new DescribeBoxesRequest ()
. withNamespaceName ( "namespace1" )
. withAccessToken ( "accessToken-0001" )
. withPageToken ( null )
. withLimit ( null )
);
List < BoxItems > items = result . getItems ();
String nextPageToken = result . getNextPageToken ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribeBoxesRequest ;
using Gs2.Gs2Lottery.Result.DescribeBoxesResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribeBoxesResult > asyncResult = null ;
yield return client . DescribeBoxes (
new Gs2 . Gs2Lottery . Request . DescribeBoxesRequest ()
. WithNamespaceName ( "namespace1" )
. WithAccessToken ( "accessToken-0001" )
. WithPageToken ( null )
. WithLimit ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var nextPageToken = result . NextPageToken ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describeBoxes (
new Gs2Lottery . DescribeBoxesRequest ()
. withNamespaceName ( "namespace1" )
. withAccessToken ( "accessToken-0001" )
. withPageToken ( null )
. withLimit ( null )
);
const items = result . getItems ();
const nextPageToken = result . getNextPageToken ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_boxes (
lottery . DescribeBoxesRequest ()
. with_namespace_name ( self . hash1 )
. with_access_token ( self . access_token_0001 )
. with_page_token ( None )
. with_limit ( None )
)
items = result . items
next_page_token = result . next_page_token
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_boxes ({
namespaceName = "namespace1" ,
accessToken = "accessToken-0001" ,
pageToken = nil ,
limit = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_boxes_async ({
namespaceName = "namespace1" ,
accessToken = "accessToken-0001" ,
pageToken = nil ,
limit = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
describeBoxesByUserId Get list of boxes by specifying a user ID
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name userId string ✓ ~ 128 chars User Id pageToken string ~ 1024 chars Token specifying the position from which to start acquiring data limit int ✓ 30 1 ~ 1000 Number of data acquired timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description items List<BoxItems> List of boxes nextPageToken string Page token to retrieve the rest of the listing
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . DescribeBoxesByUserId (
& lottery . DescribeBoxesByUserIdRequest {
NamespaceName : pointy . String ( "namespace1" ),
UserId : pointy . String ( "user-0001" ),
PageToken : nil ,
Limit : nil ,
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
items := result . Items
nextPageToken := result . NextPageToken
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\DescribeBoxesByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> describeBoxesByUserId (
( new DescribeBoxesByUserIdRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withUserId ( "user-0001" )
-> withPageToken ( null )
-> withLimit ( null )
-> withTimeOffsetToken ( null )
);
$items = $result -> getItems ();
$nextPageToken = $result -> getNextPageToken ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.DescribeBoxesByUserIdRequest ;
import io.gs2.lottery.result.DescribeBoxesByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
DescribeBoxesByUserIdResult result = client . describeBoxesByUserId (
new DescribeBoxesByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withUserId ( "user-0001" )
. withPageToken ( null )
. withLimit ( null )
. withTimeOffsetToken ( null )
);
List < BoxItems > items = result . getItems ();
String nextPageToken = result . getNextPageToken ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.DescribeBoxesByUserIdRequest ;
using Gs2.Gs2Lottery.Result.DescribeBoxesByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . DescribeBoxesByUserIdResult > asyncResult = null ;
yield return client . DescribeBoxesByUserId (
new Gs2 . Gs2Lottery . Request . DescribeBoxesByUserIdRequest ()
. WithNamespaceName ( "namespace1" )
. WithUserId ( "user-0001" )
. WithPageToken ( null )
. WithLimit ( null )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var items = result . Items ;
var nextPageToken = result . NextPageToken ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . describeBoxesByUserId (
new Gs2Lottery . DescribeBoxesByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withUserId ( "user-0001" )
. withPageToken ( null )
. withLimit ( null )
. withTimeOffsetToken ( null )
);
const items = result . getItems ();
const nextPageToken = result . getNextPageToken ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . describe_boxes_by_user_id (
lottery . DescribeBoxesByUserIdRequest ()
. with_namespace_name ( self . hash1 )
. with_user_id ( 'user-0001' )
. with_page_token ( None )
. with_limit ( None )
. with_time_offset_token ( None )
)
items = result . items
next_page_token = result . next_page_token
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.describe_boxes_by_user_id ({
namespaceName = "namespace1" ,
userId = "user-0001" ,
pageToken = nil ,
limit = nil ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
client = gs2 ( 'lottery' )
api_result_handler = client.describe_boxes_by_user_id_async ({
namespaceName = "namespace1" ,
userId = "user-0001" ,
pageToken = nil ,
limit = nil ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
items = result.items ;
nextPageToken = result.nextPageToken ;
getBox Get Box
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table accessToken string ✓ ~ 128 chars User Id
Result Type Description item BoxItems List of items taken out of the box
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetBox (
& lottery . GetBoxRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
AccessToken : pointy . String ( "accessToken-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetBoxRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getBox (
( new GetBoxRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withAccessToken ( self :: $accessToken0001 )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetBoxRequest ;
import io.gs2.lottery.result.GetBoxResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetBoxResult result = client . getBox (
new GetBoxRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withAccessToken ( "accessToken-0001" )
);
BoxItems item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetBoxRequest ;
using Gs2.Gs2Lottery.Result.GetBoxResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetBoxResult > asyncResult = null ;
yield return client . GetBox (
new Gs2 . Gs2Lottery . Request . GetBoxRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithAccessToken ( "accessToken-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getBox (
new Gs2Lottery . GetBoxRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withAccessToken ( "accessToken-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_box (
lottery . GetBoxRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_access_token ( self . access_token_0001 )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_box ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
accessToken = "accessToken-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_box_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
accessToken = "accessToken-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
getBoxByUserId Get box by specifying user ID
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description item BoxItems List of items taken out of the box
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . GetBoxByUserId (
& lottery . GetBoxByUserIdRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\GetBoxByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> getBoxByUserId (
( new GetBoxByUserIdRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.GetBoxByUserIdRequest ;
import io.gs2.lottery.result.GetBoxByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
GetBoxByUserIdResult result = client . getBoxByUserId (
new GetBoxByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
BoxItems item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.GetBoxByUserIdRequest ;
using Gs2.Gs2Lottery.Result.GetBoxByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . GetBoxByUserIdResult > asyncResult = null ;
yield return client . GetBoxByUserId (
new Gs2 . Gs2Lottery . Request . GetBoxByUserIdRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . getBoxByUserId (
new Gs2Lottery . GetBoxByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . get_box_by_user_id (
lottery . GetBoxByUserIdRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.get_box_by_user_id ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.get_box_by_user_id_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
resetBox Reset Box
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table accessToken string ✓ ~ 128 chars User Id
Result Type Description item BoxItems List of items taken out of the box
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . ResetBox (
& lottery . ResetBoxRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
AccessToken : pointy . String ( "accessToken-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\ResetBoxRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> resetBox (
( new ResetBoxRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withAccessToken ( self :: $accessToken0001 )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.ResetBoxRequest ;
import io.gs2.lottery.result.ResetBoxResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
ResetBoxResult result = client . resetBox (
new ResetBoxRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withAccessToken ( "accessToken-0001" )
);
BoxItems item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.ResetBoxRequest ;
using Gs2.Gs2Lottery.Result.ResetBoxResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . ResetBoxResult > asyncResult = null ;
yield return client . ResetBox (
new Gs2 . Gs2Lottery . Request . ResetBoxRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithAccessToken ( "accessToken-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . resetBox (
new Gs2Lottery . ResetBoxRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withAccessToken ( "accessToken-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . reset_box (
lottery . ResetBoxRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_access_token ( self . access_token_0001 )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.reset_box ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
accessToken = "accessToken-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.reset_box_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
accessToken = "accessToken-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
resetBoxByUserId Reset box with specified user ID
Request Type Condition Require Default Limitation Description namespaceName string ✓ ~ 128 chars Namespace name prizeTableName string ✓ ~ 128 chars Name of prize table userId string ✓ ~ 128 chars User Id timeOffsetToken string ~ 1024 chars Time offset token
Result Type Description item BoxItems List of items taken out of the box
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . ResetBoxByUserId (
& lottery . ResetBoxByUserIdRequest {
NamespaceName : pointy . String ( "namespace1" ),
PrizeTableName : pointy . String ( "prizeTable-0001" ),
UserId : pointy . String ( "user-0001" ),
TimeOffsetToken : nil ,
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\ResetBoxByUserIdRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> resetBoxByUserId (
( new ResetBoxByUserIdRequest ())
-> withNamespaceName ( self :: namespace1 )
-> withPrizeTableName ( "prizeTable-0001" )
-> withUserId ( "user-0001" )
-> withTimeOffsetToken ( null )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.ResetBoxByUserIdRequest ;
import io.gs2.lottery.result.ResetBoxByUserIdResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
ResetBoxByUserIdResult result = client . resetBoxByUserId (
new ResetBoxByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
BoxItems item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.ResetBoxByUserIdRequest ;
using Gs2.Gs2Lottery.Result.ResetBoxByUserIdResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . ResetBoxByUserIdResult > asyncResult = null ;
yield return client . ResetBoxByUserId (
new Gs2 . Gs2Lottery . Request . ResetBoxByUserIdRequest ()
. WithNamespaceName ( "namespace1" )
. WithPrizeTableName ( "prizeTable-0001" )
. WithUserId ( "user-0001" )
. WithTimeOffsetToken ( null ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . resetBoxByUserId (
new Gs2Lottery . ResetBoxByUserIdRequest ()
. withNamespaceName ( "namespace1" )
. withPrizeTableName ( "prizeTable-0001" )
. withUserId ( "user-0001" )
. withTimeOffsetToken ( null )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . reset_box_by_user_id (
lottery . ResetBoxByUserIdRequest ()
. with_namespace_name ( self . hash1 )
. with_prize_table_name ( 'prizeTable-0001' )
. with_user_id ( 'user-0001' )
. with_time_offset_token ( None )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.reset_box_by_user_id ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
userId = "user-0001" ,
timeOffsetToken = nil ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.reset_box_by_user_id_async ({
namespaceName = "namespace1" ,
prizeTableName = "prizeTable-0001" ,
userId = "user-0001" ,
timeOffsetToken = nil ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
resetByStampSheet Execute box reset as acquire action
Request Type Condition Require Default Limitation Description stampSheet string ✓ ~ 5242880 chars Transaction keyId string ✓ ~ 1024 chars encryption key GRN
Result Type Description item BoxItems List of items taken out of the box
Implementation Example
Language:
Go
PHP
Java
C#
TypeScript
Python
GS2-Script
GS2-Script(Async) import "github.com/gs2io/gs2-golang-sdk/core"
import "github.com/gs2io/gs2-golang-sdk/lottery"
import "github.com/openlyinc/pointy"
session := core . Gs2RestSession {
Credential : & core . BasicGs2Credential {
ClientId : "your client id" ,
ClientSecret : "your client secret" ,
},
Region : core . ApNortheast1 ,
}
if err := session . Connect (); err != nil {
panic ( "error occurred" )
}
client := lottery . Gs2LotteryRestClient {
Session : & session ,
}
result , err := client . ResetByStampSheet (
& lottery . ResetByStampSheetRequest {
StampSheet : pointy . String ( "stampSheet" ),
KeyId : pointy . String ( "key-0001" ),
}
)
if err != nil {
panic ( "error occurred" )
}
item := result . Item
use Gs2\Core\Model\BasicGs2Credential ;
use Gs2\Core\Model\Region ;
use Gs2\Core\Net\Gs2RestSession ;
use Gs2\Core\Exception\Gs2Exception ;
use Gs2\Lottery\Gs2LotteryRestClient ;
use Gs2\Lottery\Request\ResetByStampSheetRequest ;
$session = new Gs2RestSession (
new BasicGs2Credential (
"your client id" ,
"your client secret"
),
Region :: AP_NORTHEAST_1
);
$session -> open ();
$client = new Gs2AccountRestClient (
$session
);
try {
$result = $client -> resetByStampSheet (
( new ResetByStampSheetRequest ())
-> withStampSheet ( self :: stampSheet )
-> withKeyId ( self :: key - 0001 )
);
$item = $result -> getItem ();
} catch ( Gs2Exception $e ) {
exit ( "error occurred" )
}
import io.gs2.core.model.Region ;
import io.gs2.core.model.BasicGs2Credential ;
import io.gs2.core.rest.Gs2RestSession ;
import io.gs2.core.exception.Gs2Exception ;
import io.gs2.lottery.rest.Gs2LotteryRestClient ;
import io.gs2.lottery.request.ResetByStampSheetRequest ;
import io.gs2.lottery.result.ResetByStampSheetResult ;
Gs2RestSession session = new Gs2RestSession (
Region . AP_NORTHEAST_1 ,
new BasicGs2Credential (
' your client id ' ,
' your client secret '
)
);
session . connect ();
Gs2LotteryRestClient client = new Gs2LotteryRestClient ( session );
try {
ResetByStampSheetResult result = client . resetByStampSheet (
new ResetByStampSheetRequest ()
. withStampSheet ( "stampSheet" )
. withKeyId ( "key-0001" )
);
BoxItems item = result . getItem ();
} catch ( Gs2Exception e ) {
System . exit ( 1 );
}
using Gs2.Core.Model.Region ;
using Gs2.Core.Model.BasicGs2Credential ;
using Gs2.Core.Net.Gs2RestSession ;
using Gs2.Core.Exception.Gs2Exception ;
using Gs2.Core.AsyncResult ;
using Gs2.Gs2Lottery.Gs2LotteryRestClient ;
using Gs2.Gs2Lottery.Request.ResetByStampSheetRequest ;
using Gs2.Gs2Lottery.Result.ResetByStampSheetResult ;
var session = new Gs2RestSession (
new BasicGs2Credential (
' your client id ' ,
' your client secret '
),
Region . ApNortheast1
);
yield return session . Open ();
var client = new Gs2LotteryRestClient ( session );
AsyncResult < Gs2 . Gs2Lottery . Result . ResetByStampSheetResult > asyncResult = null ;
yield return client . ResetByStampSheet (
new Gs2 . Gs2Lottery . Request . ResetByStampSheetRequest ()
. WithStampSheet ( "stampSheet" )
. WithKeyId ( "key-0001" ),
r => asyncResult = r
);
if ( asyncResult . Error != null ) {
throw asyncResult . Error ;
}
var result = asyncResult . Result ;
var item = result . Item ;
import Gs2Core from '@/gs2/core' ;
import * as Gs2Lottery from '@/gs2/lottery' ;
const session = new Gs2Core . Gs2RestSession (
"ap-northeast-1" ,
new Gs2Core . BasicGs2Credential (
'your client id' ,
'your client secret'
)
);
await session . connect ();
const client = new Gs2Lottery . Gs2LotteryRestClient ( session );
try {
const result = await client . resetByStampSheet (
new Gs2Lottery . ResetByStampSheetRequest ()
. withStampSheet ( "stampSheet" )
. withKeyId ( "key-0001" )
);
const item = result . getItem ();
} catch ( e ) {
process . exit ( 1 );
}
from gs2 import core
from gs2 import lottery
session = core . Gs2RestSession (
core . BasicGs2Credential (
'your client id' ,
'your client secret'
),
"ap-northeast-1" ,
)
session . connect ()
client = lottery . Gs2LotteryRestClient ( session )
try :
result = client . reset_by_stamp_sheet (
lottery . ResetByStampSheetRequest ()
. with_stamp_sheet ( self . stamp_sheet )
. with_key_id ( self . key1 . key_id )
)
item = result . item
except core . Gs2Exception as e :
exit ( 1 )
client = gs2 ( 'lottery' )
api_result = client.reset_by_stamp_sheet ({
stampSheet = "stampSheet" ,
keyId = "key-0001" ,
})
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;
client = gs2 ( 'lottery' )
api_result_handler = client.reset_by_stamp_sheet_async ({
stampSheet = "stampSheet" ,
keyId = "key-0001" ,
})
api_result = api_result_handler () -- Call the handler to get the result
if ( api_result.isError ) then
-- When error occurs
fail ( api_result [ 'statusCode' ], api_result [ 'message' ])
end
result = api_result.result
item = result.item ;