API Reference of GS2-Lottery SDK for Game Engine
Model
EzLotteryModel
Lottery Model
The Lottery Model is the entity that defines the emission method and emission rate in Lottery. Two draw methods are available: Standard Draw, which performs draws with a fixed probability each time, and Box Draw, where a predetermined number of prizes are placed in a box, and prizes are drawn from the box one by one with each draw.
The lottery process uses a prize table. GS2-Script can be used to replace a part of the prize table with a different table when multiple drawings are performed. By using this mechanism, it is possible to apply a different prize table only once in a 10-round gacha.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Lottery Model Name | ||||||||
| metadata | string | ~ 2048 chars | Metadata | |||||||||
| mode | String Enum enum { “normal”, “box” } | ✓ | ~ 128 chars | Drawing mode
| ||||||||
| prizeTableName | string | {method} == “prize_table” | ✓* | ~ 128 chars | Name of prize table * required if method is “prize_table” |
EzProbability
Probability
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| prize | EzDrawnPrize | ✓ | Type of prize | |||
| rate | float | ✓ | 0 ~ 1.0 | Emission probability (0.0-1.0) |
EzAcquireAction
Acquire Action
EzDrawnPrize
Types of prizes
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| prizeId | string | ✓ | ~ 36 chars | Prize ID | ||
| acquireActions | List<EzAcquireAction> | 0 ~ 100 items | List of Acquire Actions |
EzBoxItem
Item taken out of the lottery box
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| prizeId | string | ✓ | ~ 128 chars | Prize Id | ||
| acquireActions | List<EzAcquireAction> | [] | 0 ~ 100 items | List of Acquire Action | ||
| remaining | int | ✓ | 0 ~ 2147483646 | Remaining quantity | ||
| initial | int | ✓ | 0 ~ 2147483646 | Initial quantity |
EzBoxItems
Items taken out of the lottery box
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| boxId | string | ✓ | ~ 1024 chars | Box GRN | ||
| prizeTableName | string | ✓ | ~ 128 chars | Prize Table Name | ||
| items | List<EzBoxItem> | [] | 0 ~ 1000 items | List of Items taken out of the box |
EzConfig
Configuration
Set values to be applied to transaction variables
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| key | string | ✓ | ~ 64 chars | Name | ||
| value | string | ~ 51200 chars | Value |
EzVerifyActionResult
Verify action execution result
EzConsumeActionResult
Consume action execution result
EzAcquireActionResult
Acquire action execution result
EzTransactionResult
Transaction execution results
Transaction execution results executed using server-side transaction auto-execution functionality
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| transactionId | string | ✓ | 36 ~ 36 chars | Transaction ID | ||
| verifyResults | List<EzVerifyActionResult> | 0 ~ 10 items | List of verify action execution results | |||
| consumeResults | List<EzConsumeActionResult> | [] | 0 ~ 10 items | List of consume action execution results | ||
| acquireResults | List<EzAcquireActionResult> | [] | 0 ~ 100 items | List of acquire action execution results |
Methods
describeBoxes
Retrieve list of information on ejected items in the box
Request
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name | ||
| accessToken | string | ✓ | ~ 128 chars | Access token | ||
| pageToken | string | ~ 1024 chars | Token specifying the position from which to start acquiring data | |||
| limit | int | ✓ | 30 | 1 ~ 1000 | Number of data acquired |
Result
| Type | Description | |
|---|---|---|
| items | List<EzBoxItems> | List of boxes |
| nextPageToken | string | Page token to retrieve the rest of the listing |
Implementation Example
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
);
var items = await domain.BoxesAsync(
).ToListAsync(); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
);
var it = domain.Boxes(
);
List<EzBoxItems> items = new List<EzBoxItems>();
while (it.HasNext())
{
yield return it.Next();
if (it.Error != null)
{
onError.Invoke(it.Error, null);
break;
}
if (it.Current != null)
{
items.Add(it.Current);
}
else
{
break;
}
} const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
);
const auto It = Domain->Boxes(
);
TArray<Gs2::UE5::Lottery::Model::FEzBoxItemsPtr> Result;
for (auto Item : *It)
{
if (Item.IsError())
{
return false;
}
Result.Add(Item.Current());
}getBox
Retrieve information on ejected items in a box
Request
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name | ||
| prizeTableName | string | ✓ | ~ 128 chars | Name of prize table | ||
| accessToken | string | ✓ | ~ 128 chars | Access token |
Result
| Type | Description | |
|---|---|---|
| item | EzBoxItems | List of items taken out of the box |
Implementation Example
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).BoxItems(
prizeTableName: "prizeTable-0001"
);
var item = await domain.ModelAsync(); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).BoxItems(
prizeTableName: "prizeTable-0001"
);
var future = domain.ModelFuture();
yield return future;
var item = future.Result; const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->BoxItems(
"prizeTable-0001" // prizeTableName
);
const auto Future = Domain->Model();
Future->StartSynchronousTask();
if (Future->GetTask().IsError())
{
return false;
}Value change event handling
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).BoxItems(
prizeTableName: "prizeTable-0001"
);
// Start event handling
var callbackId = domain.Subscribe(
value => {
// Called when the value changes
// The "value" is passed the value after the change.
}
);
// Stop event handling
domain.Unsubscribe(callbackId); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).BoxItems(
prizeTableName: "prizeTable-0001"
);
var future = domain.ModelFuture();
yield return future;
var item = future.Result; const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->BoxItems(
"prizeTable-0001" // prizeTableName
);
// Start event handling
const auto CallbackId = Domain->Subscribe(
[](TSharedPtr<Gs2::Lottery::Model::FBoxItems> value) {
// Called when the value changes
// The "value" is passed the value after the change.
}
);
// Stop event handling
Domain->Unsubscribe(CallbackId);Warning
This event is called when the value in the local cache that the SDK has is changed.
The local cache will only be changed by executing the SDK’s API, or by executing a stamp sheet via GS2-Distributor with GS2-Gateway notification enabled, or by executing a GS2-JobQueue with GS2-Gateway notification enabled. GS2-Gateway notification enabled.
Therefore, callbacks will not be invoked if the value is changed in any other way.
resetBox
Reset Box
Request
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name | ||
| prizeTableName | string | ✓ | ~ 128 chars | Name of prize table | ||
| accessToken | string | ✓ | ~ 128 chars | Access token |
Result
| Type | Description | |
|---|---|---|
| item | EzBoxItems | List of items taken out of the box |
Implementation Example
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).BoxItems(
prizeTableName: "prizeTable-0001"
);
var result = await domain.ResetBoxAsync(
);
var item = await result.ModelAsync(); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).BoxItems(
prizeTableName: "prizeTable-0001"
);
var future = domain.ResetBoxFuture(
);
yield return future;
if (future.Error != null)
{
onError.Invoke(future.Error, null);
yield break;
}
var future2 = future.Result.ModelFuture();
yield return future2;
if (future2.Error != null)
{
onError.Invoke(future2.Error, null);
yield break;
}
var result = future2.Result; const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->BoxItems(
"prizeTable-0001" // prizeTableName
);
const auto Future = Domain->ResetBox(
);
Future->StartSynchronousTask();
if (Future->GetTask().IsError())
{
return false;
}
// obtain changed values / result values
const auto Future2 = Future->GetTask().Result()->Model();
Future2->StartSynchronousTask();
if (Future2->GetTask().IsError())
{
return Future2->GetTask().Error();
}
const auto Result = Future2->GetTask().Result();listProbabilities
Get emission probability
Request
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name | ||
| lotteryName | string | ✓ | ~ 128 chars | Lottery Model Name | ||
| accessToken | string | ✓ | ~ 128 chars | Access token |
Result
| Type | Description | |
|---|---|---|
| items | List<EzProbability> | List of Emission rate |
Implementation Example
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Lottery(
lotteryName: "lottery-0001"
);
var items = await domain.ProbabilitiesAsync(
).ToListAsync(); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Lottery(
lotteryName: "lottery-0001"
);
var it = domain.Probabilities(
);
List<EzProbability> items = new List<EzProbability>();
while (it.HasNext())
{
yield return it.Next();
if (it.Error != null)
{
onError.Invoke(it.Error, null);
break;
}
if (it.Current != null)
{
items.Add(it.Current);
}
else
{
break;
}
} const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->Lottery(
"lottery-0001" // lotteryName
);
const auto It = Domain->Probabilities(
);
TArray<Gs2::UE5::Lottery::Model::FEzProbabilityPtr> Result;
for (auto Item : *It)
{
if (Item.IsError())
{
return false;
}
Result.Add(Item.Current());
}Value change event handling
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Lottery(
lotteryName: "lottery-0001"
);
// Start event handling
var callbackId = domain.SubscribeProbabilities(
() => {
// Called when an element of the list changes.
}
);
// Stop event handling
domain.UnsubscribeProbabilities(callbackId); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Lottery(
lotteryName: "lottery-0001"
);
var it = domain.Probabilities(
);
List<EzProbability> items = new List<EzProbability>();
while (it.HasNext())
{
yield return it.Next();
if (it.Error != null)
{
onError.Invoke(it.Error, null);
break;
}
if (it.Current != null)
{
items.Add(it.Current);
}
else
{
break;
}
} const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->Lottery(
"lottery-0001" // lotteryName
);
// Start event handling
const auto CallbackId = Domain->SubscribeProbabilities(
[]() {
// Called when an element of the list changes.
}
);
// Stop event handling
Domain->UnsubscribeProbabilities(CallbackId);Warning
This event is called when the value in the local cache that the SDK has is changed.
The local cache will only be changed by executing the SDK’s API, or by executing a stamp sheet via GS2-Distributor with GS2-Gateway notification enabled, or by executing a GS2-JobQueue with GS2-Gateway notification enabled. GS2-Gateway notification enabled.
Therefore, callbacks will not be invoked if the value is changed in any other way.
getLotteryModel
Get lottery model by specifying lottery name
Request
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name | ||
| lotteryName | string | ✓ | ~ 128 chars | Lottery Model Name |
Result
| Type | Description | |
|---|---|---|
| item | EzLotteryModel | Lottery Model |
Implementation Example
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).LotteryModel(
lotteryName: "lotteryModel-0001"
);
var item = await domain.ModelAsync(); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).LotteryModel(
lotteryName: "lotteryModel-0001"
);
var future = domain.ModelFuture();
yield return future;
var item = future.Result; const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->LotteryModel(
"lotteryModel-0001" // lotteryName
);
const auto Future = Domain->Model();
Future->StartSynchronousTask();
if (Future->GetTask().IsError())
{
return false;
}Value change event handling
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).LotteryModel(
lotteryName: "lotteryModel-0001"
);
// Start event handling
var callbackId = domain.Subscribe(
value => {
// Called when the value changes
// The "value" is passed the value after the change.
}
);
// Stop event handling
domain.Unsubscribe(callbackId); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
).LotteryModel(
lotteryName: "lotteryModel-0001"
);
var future = domain.ModelFuture();
yield return future;
var item = future.Result; const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
)->LotteryModel(
"lotteryModel-0001" // lotteryName
);
// Start event handling
const auto CallbackId = Domain->Subscribe(
[](TSharedPtr<Gs2::Lottery::Model::FLotteryModel> value) {
// Called when the value changes
// The "value" is passed the value after the change.
}
);
// Stop event handling
Domain->Unsubscribe(CallbackId);Warning
This event is called when the value in the local cache that the SDK has is changed.
The local cache will only be changed by executing the SDK’s API, or by executing a stamp sheet via GS2-Distributor with GS2-Gateway notification enabled, or by executing a GS2-JobQueue with GS2-Gateway notification enabled. GS2-Gateway notification enabled.
Therefore, callbacks will not be invoked if the value is changed in any other way.
listLotteryModels
Get list of lottery models
Request
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name |
Result
| Type | Description | |
|---|---|---|
| items | List<EzLotteryModel> | List of Lottery Model |
Implementation Example
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
);
var items = await domain.LotteryModelsAsync(
).ToListAsync(); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
);
var it = domain.LotteryModels(
);
List<EzLotteryModel> items = new List<EzLotteryModel>();
while (it.HasNext())
{
yield return it.Next();
if (it.Error != null)
{
onError.Invoke(it.Error, null);
break;
}
if (it.Current != null)
{
items.Add(it.Current);
}
else
{
break;
}
} const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
);
const auto It = Domain->LotteryModels(
);
TArray<Gs2::UE5::Lottery::Model::FEzLotteryModelPtr> Result;
for (auto Item : *It)
{
if (Item.IsError())
{
return false;
}
Result.Add(Item.Current());
}Value change event handling
var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
);
// Start event handling
var callbackId = domain.SubscribeLotteryModels(
() => {
// Called when an element of the list changes.
}
);
// Stop event handling
domain.UnsubscribeLotteryModels(callbackId); var domain = gs2.Lottery.Namespace(
namespaceName: "namespace-0001"
);
var it = domain.LotteryModels(
);
List<EzLotteryModel> items = new List<EzLotteryModel>();
while (it.HasNext())
{
yield return it.Next();
if (it.Error != null)
{
onError.Invoke(it.Error, null);
break;
}
if (it.Current != null)
{
items.Add(it.Current);
}
else
{
break;
}
} const auto Domain = Gs2->Lottery->Namespace(
"namespace-0001" // namespaceName
);
// Start event handling
const auto CallbackId = Domain->SubscribeLotteryModels(
[]() {
// Called when an element of the list changes.
}
);
// Stop event handling
Domain->UnsubscribeLotteryModels(CallbackId);Warning
This event is called when the value in the local cache that the SDK has is changed.
The local cache will only be changed by executing the SDK’s API, or by executing a stamp sheet via GS2-Distributor with GS2-Gateway notification enabled, or by executing a GS2-JobQueue with GS2-Gateway notification enabled. GS2-Gateway notification enabled.
Therefore, callbacks will not be invoked if the value is changed in any other way.