API Reference of GS2-Lottery SDK for Game Engine

Model

EzLotteryModel

Lottery Model

The Lottery Model is the entity that defines the emission method and emission rate in Lottery. There are two types of emission methods: the normal lottery method draws lots with a fixed probability each time, and the rate of emission is determined by the number of lots drawn. The box lottery is a lottery method in which a predefined number of prizes are placed in a box and the prizes are removed from the box each time the lottery is drawn.

The lottery process uses an ejection probability table. GS2-Script can be used to replace a part of the ejection probability table with a different table when multiple drawings are performed. By using this mechanism, it is possible to apply a different lottery probability table only once in a 10-round gacha.

TypeRequireDefaultLimitationDescription
namestring~ 128 charsLottery Model Name
metadatastring~ 128 charsmetadata
modeenum {
    “normal”,
    “box”
}
~ 128 charsDrawing mode
prizeTableNamestring{method} == “prize_table”~ 128 charsName of prize table

Enumeration type definition to specify as mode

Enumerator String DefinitionDescription
normalNormal
boxBox

EzProbability

Probability

TypeRequireDefaultLimitationDescription
prizeEzDrawnPrizeType of prize
ratefloat~ 1.0Emission probability (0.0-1.0)

EzAcquireAction

Acquire Action

TypeRequireDefaultLimitationDescription
actionenum {
"Gs2AdReward:AcquirePointByUserId",
"Gs2Dictionary:AddEntriesByUserId",
"Gs2Enchant:ReDrawBalanceParameterStatusByUserId",
"Gs2Enchant:SetBalanceParameterStatusByUserId",
"Gs2Enchant:ReDrawRarityParameterStatusByUserId",
"Gs2Enchant:AddRarityParameterStatusByUserId",
"Gs2Enchant:SetRarityParameterStatusByUserId",
"Gs2Enhance:DirectEnhanceByUserId",
"Gs2Enhance:UnleashByUserId",
"Gs2Enhance:CreateProgressByUserId",
"Gs2Exchange:ExchangeByUserId",
"Gs2Exchange:IncrementalExchangeByUserId",
"Gs2Exchange:CreateAwaitByUserId",
"Gs2Exchange:AcquireForceByUserId",
"Gs2Exchange:SkipByUserId",
"Gs2Experience:AddExperienceByUserId",
"Gs2Experience:SetExperienceByUserId",
"Gs2Experience:AddRankCapByUserId",
"Gs2Experience:SetRankCapByUserId",
"Gs2Experience:MultiplyAcquireActionsByUserId",
"Gs2Formation:AddMoldCapacityByUserId",
"Gs2Formation:SetMoldCapacityByUserId",
"Gs2Formation:AcquireActionsToFormProperties",
"Gs2Formation:SetFormByUserId",
"Gs2Formation:AcquireActionsToPropertyFormProperties",
"Gs2Friend:UpdateProfileByUserId",
"Gs2Grade:AddGradeByUserId",
"Gs2Grade:ApplyRankCapByUserId",
"Gs2Grade:MultiplyAcquireActionsByUserId",
"Gs2Guild:IncreaseMaximumCurrentMaximumMemberCountByGuildName",
"Gs2Guild:SetMaximumCurrentMaximumMemberCountByGuildName",
"Gs2Idle:IncreaseMaximumIdleMinutesByUserId",
"Gs2Idle:SetMaximumIdleMinutesByUserId",
"Gs2Idle:ReceiveByUserId",
"Gs2Inbox:SendMessageByUserId",
"Gs2Inventory:AddCapacityByUserId",
"Gs2Inventory:SetCapacityByUserId",
"Gs2Inventory:AcquireItemSetByUserId",
"Gs2Inventory:AcquireItemSetWithGradeByUserId",
"Gs2Inventory:AddReferenceOfByUserId",
"Gs2Inventory:DeleteReferenceOfByUserId",
"Gs2Inventory:AcquireSimpleItemsByUserId",
"Gs2Inventory:SetSimpleItemsByUserId",
"Gs2Inventory:AcquireBigItemByUserId",
"Gs2Inventory:SetBigItemByUserId",
"Gs2JobQueue:PushByUserId",
"Gs2Limit:CountDownByUserId",
"Gs2Limit:DeleteCounterByUserId",
"Gs2LoginReward:DeleteReceiveStatusByUserId",
"Gs2LoginReward:UnmarkReceivedByUserId",
"Gs2Lottery:DrawByUserId",
"Gs2Lottery:ResetBoxByUserId",
"Gs2Mission:RevertReceiveByUserId",
"Gs2Mission:IncreaseCounterByUserId",
"Gs2Mission:SetCounterByUserId",
"Gs2Money:DepositByUserId",
"Gs2Money:RevertRecordReceipt",
"Gs2Money2:DepositByUserId",
"Gs2Quest:CreateProgressByUserId",
"Gs2Schedule:TriggerByUserId",
"Gs2Script:InvokeScript",
"Gs2SerialKey:RevertUseByUserId",
"Gs2SerialKey:IssueOnce",
"Gs2Showcase:DecrementPurchaseCountByUserId",
"Gs2Showcase:ForceReDrawByUserId",
"Gs2SkillTree:MarkReleaseByUserId",
"Gs2Stamina:RecoverStaminaByUserId",
"Gs2Stamina:RaiseMaxValueByUserId",
"Gs2Stamina:SetMaxValueByUserId",
"Gs2Stamina:SetRecoverIntervalByUserId",
"Gs2Stamina:SetRecoverValueByUserId",
"Gs2StateMachine:StartStateMachineByUserId",
}
~ 128 charsTypes of actions to be performed in the acquire action
requeststring~ 1048576 charsJSON of request

EzDrawnPrize

Types of prizes

TypeRequireDefaultLimitationDescription
prizeIdstring~ 36 charsPrize ID
acquireActionsList<EzAcquireAction>~ 100 itemsList of Acquire Actions

EzBoxItem

Item taken out of the lottery box

TypeRequireDefaultLimitationDescription
prizeIdstring~ 128 charsPrize Id
acquireActionsList<EzAcquireAction>~ 100 itemsList of Acquire Action
remainingint~ 2147483646Remaining quantity
initialint~ 2147483646Initial quantity

EzBoxItems

Items taken out of the lottery box

TypeRequireDefaultLimitationDescription
boxIdstring~ 1024 charsBox GRN
prizeTableNamestring~ 128 charsPrize Table Name
itemsList<EzBoxItem>~ 1000 itemsList of Items taken out of the box

EzConfig

Configration

Set values to be applied to transaction variables

TypeRequireDefaultLimitationDescription
keystring~ 64 charsName
valuestring~ 51200 charsValue

EzVerifyActionResult

Verify action execution result

TypeRequireDefaultLimitationDescription
actionenum {
}
~ 128 charsTypes of actions to be performed in the verify task
verifyRequeststring~ 1048576 charsJSON of request
statusCodeint~ 999Status code
verifyResultstring~ 1048576 charsResult payload

Enumeration type definition to specify as action

Enumerator String DefinitionDescription

EzConsumeActionResult

Consume action execution result

TypeRequireDefaultLimitationDescription
actionenum {
}
~ 128 charsTypes of actions to be performed in the consume action
consumeRequeststring~ 1048576 charsJSON of request
statusCodeint~ 999Status code
consumeResultstring~ 1048576 charsResult payload

Enumeration type definition to specify as action

Enumerator String DefinitionDescription

EzAcquireActionResult

Acquire action execution result

TypeRequireDefaultLimitationDescription
actionenum {
}
~ 128 charsTypes of actions to be performed in the acquire action
acquireRequeststring~ 1048576 charsJSON of request
statusCodeint~ 999Status code
acquireResultstring~ 1048576 charsResult payload

Enumeration type definition to specify as action

Enumerator String DefinitionDescription

EzTransactionResult

Transaction execution results

Transaction execution results executed using server-side transaction auto-execution functionality

TypeRequireDefaultLimitationDescription
transactionIdstring36 ~ 36 charsTransaction ID
verifyResultsList<EzVerifyActionResult>~ 10 itemsList of verify action execution results
consumeResultsList<EzConsumeActionResult>~ 10 itemsList of consume action execution results
acquireResultsList<EzAcquireActionResult>~ 100 itemsList of acquire action execution results

Methods

describeBoxes

Retrieve list of information on ejected items in the box

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 128 charsNamespace name
accessTokenstring~ 128 charsUser Id
pageTokenstring~ 1024 charsToken specifying the position from which to start acquiring data
limitint301 ~ 1000Number of data acquired

Result

TypeDescription
itemsList<EzBoxItems>List of boxes
nextPageTokenstringPage token to retrieve the rest of the listing

Implementation Example

    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    );
    var items = await domain.BoxesAsync(
    ).ToListAsync();
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    );
    var it = domain.Boxes(
    );
    List<EzBoxItems> items = new List<EzBoxItems>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    );
    const auto It = Domain->Boxes(
    );
    TArray<Gs2::UE5::Lottery::Model::FEzBoxItemsPtr> Result;
    for (auto Item : *It)
    {
        if (Item.IsError())
        {
            return false;
        }
        Result.Add(Item.Current());
    }

getBox

Retrieve information on ejected items in a box

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 128 charsNamespace name
prizeTableNamestring~ 128 charsName of prize table
accessTokenstring~ 128 charsUser Id

Result

TypeDescription
itemEzBoxItemsList of items taken out of the box

Implementation Example

    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).BoxItems(
        prizeTableName: "prizeTable-0001"
    );
    var item = await domain.ModelAsync();
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).BoxItems(
        prizeTableName: "prizeTable-0001"
    );
    var future = domain.ModelFuture();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->BoxItems(
        "prizeTable-0001" // prizeTableName
    );
    const auto Future = Domain->Model();
    Future->StartSynchronousTask();
    if (Future->GetTask().IsError())
    {
        return false;
    }
Value change event handling
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).BoxItems(
        prizeTableName: "prizeTable-0001"
    );
    
    // Start event handling
    var callbackId = domain.Subscribe(
        value => {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    domain.Unsubscribe(callbackId);
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).BoxItems(
        prizeTableName: "prizeTable-0001"
    );
    var future = domain.ModelFuture();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->BoxItems(
        "prizeTable-0001" // prizeTableName
    );
    
    // Start event handling
    const auto CallbackId = Domain->Subscribe(
        [](TSharedPtr<Gs2::Lottery::Model::FBoxItems> value) {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    Domain->Unsubscribe(CallbackId);

resetBox

Reset Box

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 128 charsNamespace name
prizeTableNamestring~ 128 charsName of prize table
accessTokenstring~ 128 charsUser Id

Result

TypeDescription
itemEzBoxItemsList of items taken out of the box

Implementation Example

    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).BoxItems(
        prizeTableName: "prizeTable-0001"
    );
    var result = await domain.ResetBoxAsync(
    );
    var item = await result.ModelAsync();
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).BoxItems(
        prizeTableName: "prizeTable-0001"
    );
    var future = domain.ResetBoxFuture(
    );
    yield return future;
    if (future.Error != null)
    {
        onError.Invoke(future.Error, null);
        yield break;
    }
    var future2 = future.Result.ModelFuture();
    yield return future2;
    if (future2.Error != null)
    {
        onError.Invoke(future2.Error, null);
        yield break;
    }
    var result = future2.Result;
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->BoxItems(
        "prizeTable-0001" // prizeTableName
    );
    const auto Future = Domain->ResetBox(
    );
    Future->StartSynchronousTask();
    if (Future->GetTask().IsError())
    {
        return false;
    }

    // obtain changed values / result values
    const auto Future2 = Future->GetTask().Result()->Model();
    Future2->StartSynchronousTask();
    if (Future2->GetTask().IsError())
    {
        return Future2->GetTask().Error();
    }
    const auto Result = Future2->GetTask().Result();

listProbabilities

Get emission probability

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 128 charsNamespace name
lotteryNamestring~ 128 charsLottery Model Name
accessTokenstring~ 128 charsUser Id

Result

TypeDescription
itemsList<EzProbability>List of Emission rate

Implementation Example

    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Lottery(
        lotteryName: "lottery-0001"
    );
    var items = await domain.ProbabilitiesAsync(
    ).ToListAsync();
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Lottery(
        lotteryName: "lottery-0001"
    );
    var it = domain.Probabilities(
    );
    List<EzProbability> items = new List<EzProbability>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->Lottery(
        "lottery-0001" // lotteryName
    );
    const auto It = Domain->Probabilities(
    );
    TArray<Gs2::UE5::Lottery::Model::FEzProbabilityPtr> Result;
    for (auto Item : *It)
    {
        if (Item.IsError())
        {
            return false;
        }
        Result.Add(Item.Current());
    }
Value change event handling
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Lottery(
        lotteryName: "lottery-0001"
    );
    
    // Start event handling
    var callbackId = domain.SubscribeProbabilities(
        () => {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    domain.UnsubscribeProbabilities(callbackId);
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Lottery(
        lotteryName: "lottery-0001"
    );
    var it = domain.Probabilities(
    );
    List<EzProbability> items = new List<EzProbability>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->Lottery(
        "lottery-0001" // lotteryName
    );
    
    // Start event handling
    const auto CallbackId = Domain->SubscribeProbabilities(
        []() {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    Domain->UnsubscribeProbabilities(CallbackId);

getLotteryModel

Get lottery model by specifying lottery name

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 128 charsNamespace name
lotteryNamestring~ 128 charsLottery Model Name

Result

TypeDescription
itemEzLotteryModelLottery Model

Implementation Example

    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).LotteryModel(
        lotteryName: "lotteryModel-0001"
    );
    var item = await domain.ModelAsync();
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).LotteryModel(
        lotteryName: "lotteryModel-0001"
    );
    var future = domain.ModelFuture();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->LotteryModel(
        "lotteryModel-0001" // lotteryName
    );
    const auto Future = Domain->Model();
    Future->StartSynchronousTask();
    if (Future->GetTask().IsError())
    {
        return false;
    }
Value change event handling
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).LotteryModel(
        lotteryName: "lotteryModel-0001"
    );
    
    // Start event handling
    var callbackId = domain.Subscribe(
        value => {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    domain.Unsubscribe(callbackId);
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    ).LotteryModel(
        lotteryName: "lotteryModel-0001"
    );
    var future = domain.ModelFuture();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    )->LotteryModel(
        "lotteryModel-0001" // lotteryName
    );
    
    // Start event handling
    const auto CallbackId = Domain->Subscribe(
        [](TSharedPtr<Gs2::Lottery::Model::FLotteryModel> value) {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    Domain->Unsubscribe(CallbackId);

listLotteryModels

Get list of lottery models

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 128 charsNamespace name

Result

TypeDescription
itemsList<EzLotteryModel>List of Lottery Model

Implementation Example

    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    );
    var items = await domain.LotteryModelsAsync(
    ).ToListAsync();
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    );
    var it = domain.LotteryModels(
    );
    List<EzLotteryModel> items = new List<EzLotteryModel>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    );
    const auto It = Domain->LotteryModels(
    );
    TArray<Gs2::UE5::Lottery::Model::FEzLotteryModelPtr> Result;
    for (auto Item : *It)
    {
        if (Item.IsError())
        {
            return false;
        }
        Result.Add(Item.Current());
    }
Value change event handling
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    );
    
    // Start event handling
    var callbackId = domain.SubscribeLotteryModels(
        () => {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    domain.UnsubscribeLotteryModels(callbackId);
    var domain = gs2.Lottery.Namespace(
        namespaceName: "namespace-0001"
    );
    var it = domain.LotteryModels(
    );
    List<EzLotteryModel> items = new List<EzLotteryModel>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Lottery->Namespace(
        "namespace-0001" // namespaceName
    );
    
    // Start event handling
    const auto CallbackId = Domain->SubscribeLotteryModels(
        []() {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    Domain->UnsubscribeLotteryModels(CallbackId);