API Reference of GS2-Lock SDK for Game Engine
Model
EzMutex
Mutex The mutex provided by GS2 is a type of re-entrant lock.
When acquiring a lock, a transaction ID is specified, and the lock can be acquired again only if the same transaction ID is specified. Since it has a reference counter, the same number of unlock operations are required when releasing it.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
mutexId | string | ✓ | ~ 1024 chars | Mutex GRN | |
propertyId | string | ✓ | ~ 1024 chars | Property ID | |
transactionId | string | ✓ | ~ 256 chars | Transaction ID from which the lock was acquired |
Methods
get
Obtain mutex status
Request
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
namespaceName | string | ✓ | ~ 128 chars | Namespace name | |
propertyId | string | ✓ | ~ 1024 chars | Property ID | |
accessToken | string | ✓ | ~ 128 chars | User Id |
Result
Type | Description | |
---|---|---|
item | EzMutex | Mutex |
Implementation Example
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
var item = await domain.ModelAsync();
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
var future = domain.Model();
yield return future;
var item = future.Result;
const auto Domain = Gs2->Lock->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->Mutex(
"property-0001" // propertyId
);
const auto Future = Domain->Model();
Future->StartSynchronousTask();
if (Future->GetTask().IsError())
{
return false;
}
Value change event handling
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
// Start event handling
var callbackId = domain.Subscribe(
value => {
// Called when the value changes
// The "value" is passed the value after the change.
}
);
// Stop event handling
domain.Unsubscribe(callbackId);
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
var future = domain.Model();
yield return future;
var item = future.Result;
const auto Domain = Gs2->Lock->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->Mutex(
"property-0001" // propertyId
);
// Start event handling
const auto CallbackId = Domain->Subscribe(
[](TSharedPtr<Gs2::Lock::Model::FMutex> value) {
// Called when the value changes
// The "value" is passed the value after the change.
}
);
// Stop event handling
Domain->Unsubscribe(CallbackId);
Warning
This event is called when the value in the local cache that the SDK has is changed.
The local cache will only be changed by executing the SDK’s API, or by executing a stamp sheet via GS2-Distributor with GS2-Gateway notification enabled, or by executing a GS2-JobQueue with GS2-Gateway notification enabled. GS2-Gateway notification enabled.
Therefore, callbacks will not be invoked if the value is changed in any other way.
lock
Obtaining a lock
Locks the resource with the property ID
for the number of seconds specified by ttl.
The transaction ID
must be specified when locking.
Acquisition of a lock on the same property ID
by a different transaction ID
will fail.
If the lock acquisition request is from the same transaction, the reference count is increased.
Request
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
namespaceName | string | ✓ | ~ 128 chars | Namespace name | |
propertyId | string | ✓ | ~ 1024 chars | Property ID | |
accessToken | string | ✓ | ~ 128 chars | User Id | |
transactionId | string | ✓ | ~ 256 chars | Transaction ID from which the lock was acquired | |
ttl | long | ✓ | ~ 9223372036854775805 | Duration of lock acquisition (seconds) |
Result
Type | Description | |
---|---|---|
item | EzMutex | Mutex |
Implementation Example
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
var result = await domain.LockAsync(
transactionId: "transaction-0001",
ttl: 100000L
);
var item = await result.ModelAsync();
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
var future = domain.LockFuture(
transactionId: "transaction-0001",
ttl: 100000L
);
yield return future;
if (future.Error != null)
{
onError.Invoke(future.Error, null);
yield break;
}
var future2 = future.Result.Model();
yield return future2;
if (future2.Error != null)
{
onError.Invoke(future2.Error, null);
yield break;
}
var result = future2.Result;
const auto Domain = Gs2->Lock->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->Mutex(
"property-0001" // propertyId
);
const auto Future = Domain->Lock(
"transaction-0001", // transactionId
100000L // ttl
);
Future->StartSynchronousTask();
if (Future->GetTask().IsError())
{
return false;
}
// obtain changed values / result values
const auto Future2 = Future->GetTask().Result()->Model();
Future2->StartSynchronousTask();
if (Future2->GetTask().IsError())
{
return Future2->GetTask().Error();
}
const auto Result = Future2->GetTask().Result();
unlock
Releasing a lock
The lock must be released from the same transaction ID
.
If the lock is re-entered when the lock is acquired, the lock is released the same number of times, and the actual release occurs when the reference count reaches zero.
Request
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
namespaceName | string | ✓ | ~ 128 chars | Namespace name | |
propertyId | string | ✓ | ~ 1024 chars | Property ID | |
accessToken | string | ✓ | ~ 128 chars | User Id | |
transactionId | string | ✓ | ~ 256 chars | Transaction ID from which the lock was acquired |
Result
Type | Description | |
---|---|---|
item | EzMutex | Mutex |
Implementation Example
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
var result = await domain.UnlockAsync(
transactionId: "transaction-0001"
);
var domain = gs2.Lock.Namespace(
namespaceName: "namespace-0001"
).Me(
gameSession: GameSession
).Mutex(
propertyId: "property-0001"
);
var future = domain.UnlockFuture(
transactionId: "transaction-0001"
);
yield return future;
if (future.Error != null)
{
onError.Invoke(future.Error, null);
yield break;
}
const auto Domain = Gs2->Lock->Namespace(
"namespace-0001" // namespaceName
)->Me(
GameSession
)->Mutex(
"property-0001" // propertyId
);
const auto Future = Domain->Unlock(
"transaction-0001" // transactionId
);
Future->StartSynchronousTask();
if (Future->GetTask().IsError())
{
return false;
}
const auto Result = Future->GetTask().Result();