GS2-Limit Master Data Reference

Reference for the master data format and the models to be imported

Master Data Format

{
  "version": "2019-04-05",
  "limitModels": [
    {
      "name": "[string]Usage Limit Model name",
      "metadata": "[string?]Metadata",
      "resetType": "[string enum]Reset Timing",
      "resetDayOfMonth": "[int]Reset Day of Month",
      "resetDayOfWeek": "[string enum]Reset Day of Week",
      "resetHour": "[int]Reset Hour",
      "anchorTimestamp": "[long]Base date and time for counting elapsed days",
      "days": "[int]Number of Days to Reset"
    }
  ]
}
TypeConditionRequiredDefaultValue LimitsDescription
versionstring
2019-04-05Format version of master data
limitModelsList<LimitModel>~ 100 itemsUsage Limit Model
Usage Limit Model allows you to set the timing for resetting the usage count.
The reset interval can be selected from five options: “Daily”, “Weekly”, “Monthly”, “Every fixed number of days” or “Not Reset”.

Additionally, the maximum value for usage Limits is not fixed in the master data.
This design allows the maximum allowed count to be changed dynamically depending on the game context.
For example, in a step-up gacha:
- Items purchasable when the purchase counter is under 3
- When the above items are unavailable, another item purchasable if the purchase counter is under 5

The design assumes the ability to switch the “maximum count” based on the situation.

Model

LimitModel

Usage Limit Model

Usage Limit Model allows you to set the timing for resetting the usage count. The reset interval can be selected from five options: “Daily”, “Weekly”, “Monthly”, “Every fixed number of days” or “Not Reset”.

Additionally, the maximum value for usage Limits is not fixed in the master data. This design allows the maximum allowed count to be changed dynamically depending on the game context. For example, in a step-up gacha:

  • Items purchasable when the purchase counter is under 3
  • When the above items are unavailable, another item purchasable if the purchase counter is under 5

The design assumes the ability to switch the “maximum count” based on the situation.

TypeConditionRequiredDefaultValue LimitsDescription
limitModelIdstring
*
~ 1024 charsUsage Limit Model GRN
* Set automatically by the server
namestring
~ 128 charsUsage Limit Model name
Usage Limit Model-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.).
metadatastring~ 2048 charsMetadata
Arbitrary values can be set in the metadata.
Since they do not affect GS2’s behavior, they can be used to store information used in the game.
resetTypeString Enum
enum {
  “notReset”,
  “daily”,
  “weekly”,
  “monthly”,
  “days”
}
Reset Timing
Determines when the counter values under this limit model are automatically reset to zero. Choose from: notReset (permanent, never resets), daily (resets at the specified hour each day), weekly (resets on the specified day of the week), monthly (resets on the specified day of the month), or days (resets every fixed number of days from an anchor timestamp). All times are in UTC.
DefinitionDescription
“notReset”Not Reset
“daily”Daily
“weekly”Weekly
“monthly”Monthly
“days”Every fixed number of days
resetDayOfMonthint{resetType} == “monthly”
✓*
1 ~ 31Reset Day of Month
The day of the month on which counters are reset when resetType is “monthly”. Valid values are 1-31. If the specified day exceeds the number of days in the current month (e.g., 31 for February), the counter resets on the last day of that month.
* Required if resetType is “monthly”
resetDayOfWeekString Enum
enum {
  “sunday”,
  “monday”,
  “tuesday”,
  “wednesday”,
  “thursday”,
  “friday”,
  “saturday”
}
{resetType} == “weekly”
✓*
Reset Day of Week
The day of the week on which counters are reset when resetType is “weekly”. The reset occurs at the hour specified by resetHour (UTC) on this day.
DefinitionDescription
“sunday”Sunday
“monday”Monday
“tuesday”Tuesday
“wednesday”Wednesday
“thursday”Thursday
“friday”Friday
“saturday”Saturday
* Required if resetType is “weekly”
resetHourint{resetType} in [“monthly”, “weekly”, “daily”]
✓*
0 ~ 23Reset Hour
The hour (0-23) in UTC at which counters are reset for daily, weekly, or monthly reset types. For example, a value of 0 means counters reset at midnight UTC.
* Required if resetType is “monthly”,“weekly”,“daily”
anchorTimestamplong{resetType} == “days”
✓*
Base date and time for counting elapsed days
Unix time, milliseconds
* Required if resetType is “days”
daysint{resetType} == “days”
✓*
1 ~ 2147483646Number of Days to Reset
The interval in days between counter resets when resetType is “days”. The reset cycle is calculated from the anchorTimestamp. For example, if days is 7 and anchorTimestamp is Monday at noon, counters reset every Monday at noon.
* Required if resetType is “days”