GS2-Limit Deploy/CDK Reference
Entities
Resources targeted by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSetting | TransactionSetting | Transaction Setting Configuration for controlling how transactions are processed when executing limit operations such as counting up and resetting counters. | ||||
| countUpScript | ScriptSetting | Script to execute when counting up Script Trigger Reference - countUp | ||||
| logSetting | LogSetting | Log Output Setting Specifies the GS2-Log namespace for outputting API request and response logs of limit operations. Useful for tracking counter increments, resets, and limit checks for debugging and analytics. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Limit::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting: null
CountUpScript: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/limit"
)
SampleStack := core.NewStack()
limit.NewNamespace(
&SampleStack,
"namespace-0001",
limit.NamespaceOptions{
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Limit\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Limit\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.limit.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.limit.model.options.NamespaceOptions()
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Limit.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Limit.Model.Options.NamespaceOptions
{
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import limit from "@/gs2cdk/limit";
class SampleStack extends core.Stack
{
public constructor() {
super();
new limit.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, limit
class SampleStack(Stack):
def __init__(self):
super().__init__()
limit.Namespace(
stack=self,
name='namespace-0001',
options=limit.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSetting
Transaction Setting
Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit the execution of transactions atomically * Applicable only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Applicable only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Applicable only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Applicable only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
ScriptSetting
Script Setting
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script’s execution results to halt API execution or control the API’s response content.
In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | GS2-Script script GRN
executed synchronously when the API is executed Must be specified in GRN format starting with “grn:gs2:”. | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | “none” | How to execute asynchronous scripts Specifies the type of script to use for asynchronous execution. You can choose from “Do not use asynchronous execution (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
| |||||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-Script script GRN
for asynchronous execution Must be specified in GRN format starting with “grn:gs2:”. * Applicable only if doneTriggerTargetType is “gs2_script” | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-JobQueue namespace GRN
to execute asynchronous execution scripts If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue namespace GRN. There are not many cases where GS2-JobQueue is required, so you generally do not need to specify it unless you have a specific reason. * Applicable only if doneTriggerTargetType is “gs2_script” |
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |
CurrentLimitMaster
Currently active Usage Limit Model master data
This master data describes the definitions of Usage Limit Models currently active within the namespace. GS2 uses JSON format files for managing master data. By uploading these files, the master data settings are updated on the server.
To create JSON files, GS2 provides a master data editor within the management console. Additionally, you can create tools better suited for game operations and export JSON files in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Limit for the JSON file format.Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| mode | String Enum enum { “direct”, “preUpload” } | “direct” | Update mode
| |||||||||
| settings | string | {mode} == “direct” | ✓* | ~ 5242880 chars | Master Data * Required if mode is “direct” | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓* | ~ 1024 chars | Token obtained by pre-upload Used to apply the uploaded master data. * Required if mode is “preUpload” |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentLimitMaster | Updated master data of the currently active Usage Limit Models |
Implementation Example
Type: GS2::Limit::CurrentLimitMaster
Properties:
NamespaceName: namespace-0001
Mode: direct
Settings: {
"version": "2019-04-05",
"limitModels": [
{
"name": "daily",
"resetType": "daily",
"metadata": "DAILY",
"resetHour": 9
},
{
"name": "weekly",
"resetType": "weekly",
"metadata": "WEEKLY",
"resetDayOfWeek": "sunday",
"resetHour": 18
}
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/limit"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
limit.NewNamespace(
&SampleStack,
"namespace-0001",
limit.NamespaceOptions{},
).MasterData(
[]limit.LimitModel{
limit.NewLimitModel(
"daily",
limit.LimitModelResetTypeDaily,
limit.LimitModelOptions{
Metadata: pointy.String("DAILY"),
ResetHour: pointy.Int32(9),
},
),
limit.NewLimitModel(
"weekly",
limit.LimitModelResetTypeWeekly,
limit.LimitModelOptions{
Metadata: pointy.String("WEEKLY"),
ResetDayOfWeek: limit.LimitModelResetDayOfWeekSunday.Pointer(),
ResetHour: pointy.Int32(18),
},
),
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Limit\Model\Namespace_(
stack: $this,
name: "namespace-0001"
))->masterData(
[
new \Gs2Cdk\Limit\Model\LimitModel(
name:"daily",
resetType: \Gs2Cdk\Limit\Model\Enums\LimitModelResetType::DAILY,
options: new \Gs2Cdk\Limit\Model\Options\LimitModelOptions(
metadata:"DAILY",
resetHour:9
)
),
new \Gs2Cdk\Limit\Model\LimitModel(
name:"weekly",
resetType: \Gs2Cdk\Limit\Model\Enums\LimitModelResetType::WEEKLY,
options: new \Gs2Cdk\Limit\Model\Options\LimitModelOptions(
metadata:"WEEKLY",
resetDayOfWeek:Gs2Cdk\Limit\Model\Enums\LimitModelResetDayOfWeek::SUNDAY,
resetHour:18
)
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.limit.model.Namespace(
this,
"namespace-0001"
).masterData(
Arrays.asList(
new io.gs2.cdk.limit.model.LimitModel(
"daily",
io.gs2.cdk.limit.model.enums.LimitModelResetType.DAILY,
new io.gs2.cdk.limit.model.options.LimitModelOptions()
.withMetadata("DAILY")
.withResetHour(9)
),
new io.gs2.cdk.limit.model.LimitModel(
"weekly",
io.gs2.cdk.limit.model.enums.LimitModelResetType.WEEKLY,
new io.gs2.cdk.limit.model.options.LimitModelOptions()
.withMetadata("WEEKLY")
.withResetDayOfWeek(io.gs2.cdk.limit.model.enums.LimitModelResetDayOfWeek.SUNDAY)
.withResetHour(18)
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Limit.Model.Namespace(
stack: this,
name: "namespace-0001"
).MasterData(
new Gs2Cdk.Gs2Limit.Model.LimitModel[] {
new Gs2Cdk.Gs2Limit.Model.LimitModel(
name: "daily",
resetType: Gs2Cdk.Gs2Limit.Model.Enums.LimitModelResetType.Daily,
options: new Gs2Cdk.Gs2Limit.Model.Options.LimitModelOptions
{
metadata = "DAILY",
resetHour = 9
}
),
new Gs2Cdk.Gs2Limit.Model.LimitModel(
name: "weekly",
resetType: Gs2Cdk.Gs2Limit.Model.Enums.LimitModelResetType.Weekly,
options: new Gs2Cdk.Gs2Limit.Model.Options.LimitModelOptions
{
metadata = "WEEKLY",
resetDayOfWeek = Gs2Cdk.Gs2Limit.Model.Enums.LimitModelResetDayOfWeek.Sunday,
resetHour = 18
}
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import limit from "@/gs2cdk/limit";
class SampleStack extends core.Stack
{
public constructor() {
super();
new limit.model.Namespace(
this,
"namespace-0001",
).masterData(
[
new limit.model.LimitModel(
"daily",
limit.model.LimitModelResetType.DAILY,
{
metadata: "DAILY",
resetHour: 9
}
),
new limit.model.LimitModel(
"weekly",
limit.model.LimitModelResetType.WEEKLY,
{
metadata: "WEEKLY",
resetDayOfWeek: limit.model.LimitModelResetDayOfWeek.SUNDAY,
resetHour: 18
}
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, limit
class SampleStack(Stack):
def __init__(self):
super().__init__()
limit.Namespace(
stack=self,
name="namespace-0001",
).master_data(
limit_models=[
limit.LimitModel(
name='daily',
reset_type=limit.LimitModelResetType.DAILY,
options=limit.LimitModelOptions(
metadata = 'DAILY',
reset_hour = 9
),
),
limit.LimitModel(
name='weekly',
reset_type=limit.LimitModelResetType.WEEKLY,
options=limit.LimitModelOptions(
metadata = 'WEEKLY',
reset_day_of_week = limit.LimitModelResetDayOfWeek.SUNDAY,
reset_hour = 18
),
),
],
)
print(SampleStack().yaml()) # Generate TemplateLimitModel
Usage Limit Model
Usage Limit Model allows you to set the timing for resetting the usage count. The reset interval can be selected from five options: “Daily”, “Weekly”, “Monthly”, “Every fixed number of days” or “Not Reset”.
Additionally, the maximum value for usage Limits is not fixed in the master data. This design allows the maximum allowed count to be changed dynamically depending on the game context. For example, in a step-up gacha:
- Items purchasable when the purchase counter is under 3
- When the above items are unavailable, another item purchasable if the purchase counter is under 5
The design assumes the ability to switch the “maximum count” based on the situation.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| limitModelId | string | * | ~ 1024 chars | Usage Limit Model GRN * Set automatically by the server | ||||||||||||||||||
| name | string | ✓ | ~ 128 chars | Usage Limit Model name Usage Limit Model-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||||||||||||
| metadata | string | ~ 2048 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||||||||||||||||||
| resetType | String Enum enum { “notReset”, “daily”, “weekly”, “monthly”, “days” } | ✓ | Reset Timing Determines when the counter values under this limit model are automatically reset to zero. Choose from: notReset (permanent, never resets), daily (resets at the specified hour each day), weekly (resets on the specified day of the week), monthly (resets on the specified day of the month), or days (resets every fixed number of days from an anchor timestamp). All times are in UTC.
| |||||||||||||||||||
| resetDayOfMonth | int | {resetType} == “monthly” | ✓* | 1 ~ 31 | Reset Day of Month The day of the month on which counters are reset when resetType is “monthly”. Valid values are 1-31. If the specified day exceeds the number of days in the current month (e.g., 31 for February), the counter resets on the last day of that month. * Required if resetType is “monthly” | |||||||||||||||||
| resetDayOfWeek | String Enum enum { “sunday”, “monday”, “tuesday”, “wednesday”, “thursday”, “friday”, “saturday” } | {resetType} == “weekly” | ✓* | Reset Day of Week The day of the week on which counters are reset when resetType is “weekly”. The reset occurs at the hour specified by resetHour (UTC) on this day.
* Required if resetType is “weekly” | ||||||||||||||||||
| resetHour | int | {resetType} in [“monthly”, “weekly”, “daily”] | ✓* | 0 ~ 23 | Reset Hour The hour (0-23) in UTC at which counters are reset for daily, weekly, or monthly reset types. For example, a value of 0 means counters reset at midnight UTC. * Required if resetType is “monthly”,“weekly”,“daily” | |||||||||||||||||
| anchorTimestamp | long | {resetType} == “days” | ✓* | Base date and time for counting elapsed days Unix time, milliseconds * Required if resetType is “days” | ||||||||||||||||||
| days | int | {resetType} == “days” | ✓* | 1 ~ 2147483646 | Number of Days to Reset The interval in days between counter resets when resetType is “days”. The reset cycle is calculated from the anchorTimestamp. For example, if days is 7 and anchorTimestamp is Monday at noon, counters reset every Monday at noon. * Required if resetType is “days” |