GS2-Deploy/CDK Reference of GS2-JobQueue
Entities
Namespace
Namespace
Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Basically, GS2 services have a layer called namespace, and different namespaces are treated as completely different data spaces, even for the same service.
Therefore, it is necessary to create a namespace before starting to use each service.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
name | string | ✓ | ~ 128 chars | Namespace name | |
description | string | ~ 1024 chars | Description | ||
enableAutoRun | bool | ✓ | false | Automatically execute registered jobs on the server side | |
pushNotification | NotificationSetting | !{enableAutoRun} | Push notification when a job is registered in the job queue | ||
runNotification | NotificationSetting | ✓ | Push notification when a job is registered in the job queue | ||
logSetting | LogSetting | Log output settings |
GetAttr
Type | Description | |
---|---|---|
Item | Namespace | Namespace created |
Implementation Example
Type: GS2::JobQueue::Namespace
Properties:
Name: namespace1
Description: null
EnableAutoRun: null
PushNotification: null
RunNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1
from gs2_cdk import Stack, core, job_queue
class SampleStack(Stack):
def __init__(self):
super().__init__()
job_queue.Namespace(
stack=self,
name="namespace-0001",
options=job_queue.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\JobQueue\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\JobQueue\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.jobQueue.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.jobQueue.model.options.NamespaceOptions() {
{
logSetting = new io.gs2.cdk.core.model.LogSetting(
loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
);
}
}
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Template
import core from "@/gs2cdk/core";
import jobQueue from "@/gs2cdk/jobQueue";
class SampleStack extends core.Stack
{
public constructor() {
super();
new jobQueue.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2JobQueue.Model.Namespace(
this,
"namespace-0001",
new Gs2Cdk.Gs2JobQueue.Model.Options.NamespaceOptions {
logSetting = new Gs2Cdk.Core.Model.LogSetting(
LoggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Template
NotificationSetting
Push notification settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
gatewayNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications |
enableTransferMobileNotification | bool? | false | Forwarding to mobile push notification | ||
sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications |
LogSetting
Log setting
This type manages log output settings. This type holds the identifier of the log namespace used to output log data. The log namespace ID specifies the GS2-Log namespace to aggregate and store the log data. Through this setting, API request and response log data under this namespace will be output to the target GS2-Log. GS2-Log provides logs in real time, which can be used for system monitoring, analysis, debugging, etc.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
loggingNamespaceId | string | ✓ | ~ 1024 chars | Namespace GRN |
JobEntry
Register Job
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
scriptId | string | ✓ | ~ 1024 chars | Script GRN | |
args | string | ✓ | “{}” | ~ 131072 chars | argument |
maxTryCount | int | ✓ | 3 | ~ 100 | Maximum number of attempts |
JobResultBody
Job execution results
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
tryNumber | int | ✓ | 1 ~ 10000 | Number of attempts | |
statusCode | int | ✓ | ~ 1000 | status code | |
result | string | ✓ | ~ 5242880 chars | Response Content | |
tryAt | long | ✓ | Now | Datetime of creation (Unix time unit:milliseconds) |