{"version":"2020-03-12","globalMessages":[{"name":"[string]Name of message for all users","metadata":"[string]Metadata corresponding to the content of the message to all users","readAcquireActions":[{"action":"[string]Types of actions to be performed in the acquire action","request":"[string]JSON string of the request used when executing the action"}],"expiresTimeSpan":{"days":"[int]Number of days from the reference time","hours":"[int]Hours from the reference time","minutes":"[int]Minutes from the reference time"},"messageReceptionPeriodEventId":"[string?]GS2-Schedule event GRN that sets the time period during which the message can be received"}]}
Global messages are a mechanism for delivering messages to all game players.
Global messages can have an expiration date, and each game player can receive a global message by executing the process of receiving a global message. Unreceived global messages within the validity period are copied to your message box.
Model
GlobalMessage
Global Messages
Global messages are a mechanism for delivering messages to all game players.
Global messages can have an expiration date, and each game player can receive a global message by executing the process of receiving a global message.
Unreceived global messages within the validity period are copied to your message box.
Type
Condition
Required
Default
Value Limits
Description
globalMessageId
string
✓*
~ 1024 chars
Message GRN
to all users
* Automatically configured on the server
name
string
✓
~ 128 chars
Name of message for all users
metadata
string
✓
~ 4096 chars
Metadata corresponding to the content of the message to all users