Master Data Reference of GS2-Idle

Reference of the format of master data and various models to be imported

Master Data Format

{
  "version": "2023-06-06",
  "categoryModels": [
    {
      "name": "[string]Category Model Name",
      "metadata": "[string?]Metadata",
      "rewardIntervalMinutes": "[int]Interval at which idle rewards can be obtained (minutes)",
      "defaultMaximumIdleMinutes": "[int]Maximum time to get idle rewards (minutes)",
      "rewardResetMode": "[string]Policy for resetting waiting time after receiving rewards",
      "acquireActions": [
        {
          "acquireActions": [
            {
              "action": "[string]Types of actions to be performed in the acquire action",
              "request": "[string]JSON string of the request used when executing the action"
            }
          ]
        }
      ],
      "idlePeriodScheduleId": "[string?]GS2-Schedule event GRN with time period used for idle rewards calculation",
      "receivePeriodScheduleId": "[string?]GS2-Schedule Event GRN that sets the period during which idle rewards can be obtained"
    }
  ]
}
TypeConditionRequiredDefaultValue LimitsDescription
versionstring
2023-06-06Format version of master data
categoryModelsList<CategoryModel>~ 100 itemsCategory Model
A category model is an entity that sets the idle category that can be obtained as a reward for leaving.
The settings include information such as the reward for each waiting time and the maximum idle time.

Model

CategoryModel

Category Model

A category model is an entity that sets the idle category that can be obtained as a reward for leaving. The settings include information such as the reward for each waiting time and the maximum idle time.

TypeConditionRequiredDefaultValue LimitsDescription
categoryModelIdstring
✓*
~ 1024 charsCategory Model GRN
* Automatically configured on the server
namestring
~ 128 charsCategory Model Name
metadatastring~ 2048 charsMetadata
rewardIntervalMinutesint
0 ~ 2147483646Interval at which idle rewards can be obtained (minutes)
defaultMaximumIdleMinutesint
0 ~ 2147483646Maximum time to get idle rewards (minutes)
rewardResetModeString Enum
enum {
  “Reset”,
  “CarryOver”
}
“Reset”Policy for resetting waiting time after receiving rewards
Enumerator String DefinitionDescription
“Reset”Reset waiting time to 0
“CarryOver”Carry over the time that was not enough to receive the reward
acquireActionsList<AcquireActionList>
[]1 ~ 100 itemsList of acquire actions for each waiting time
Assuming that the waiting time is “X minutes”,
“X / rewardIntervalMinutes” will be the number of rewards that can be received, but by looping the elements specified in this array, different rewards can be given for each waiting time.
idlePeriodScheduleIdstring~ 1024 charsGS2-Schedule event GRN with time period used for idle rewards calculation
receivePeriodScheduleIdstring~ 1024 charsGS2-Schedule Event GRN that sets the period during which idle rewards can be obtained

AcquireActionList

Acquisition Action List

TypeConditionRequiredDefaultValue LimitsDescription
acquireActionsList<AcquireAction>[]0 ~ 100 itemsList of Acquire Action

AcquireAction

Acquire Action

TypeConditionRequiredDefaultValue LimitsDescription
actionString Enum
enum {
"Gs2AdReward:AcquirePointByUserId",
"Gs2Dictionary:AddEntriesByUserId",
"Gs2Enchant:ReDrawBalanceParameterStatusByUserId",
"Gs2Enchant:SetBalanceParameterStatusByUserId",
"Gs2Enchant:ReDrawRarityParameterStatusByUserId",
"Gs2Enchant:AddRarityParameterStatusByUserId",
"Gs2Enchant:SetRarityParameterStatusByUserId",
"Gs2Enhance:DirectEnhanceByUserId",
"Gs2Enhance:UnleashByUserId",
"Gs2Enhance:CreateProgressByUserId",
"Gs2Exchange:ExchangeByUserId",
"Gs2Exchange:IncrementalExchangeByUserId",
"Gs2Exchange:CreateAwaitByUserId",
"Gs2Exchange:AcquireForceByUserId",
"Gs2Exchange:SkipByUserId",
"Gs2Experience:AddExperienceByUserId",
"Gs2Experience:SetExperienceByUserId",
"Gs2Experience:AddRankCapByUserId",
"Gs2Experience:SetRankCapByUserId",
"Gs2Experience:MultiplyAcquireActionsByUserId",
"Gs2Formation:AddMoldCapacityByUserId",
"Gs2Formation:SetMoldCapacityByUserId",
"Gs2Formation:AcquireActionsToFormProperties",
"Gs2Formation:SetFormByUserId",
"Gs2Formation:AcquireActionsToPropertyFormProperties",
"Gs2Friend:UpdateProfileByUserId",
"Gs2Grade:AddGradeByUserId",
"Gs2Grade:ApplyRankCapByUserId",
"Gs2Grade:MultiplyAcquireActionsByUserId",
"Gs2Guild:IncreaseMaximumCurrentMaximumMemberCountByGuildName",
"Gs2Guild:SetMaximumCurrentMaximumMemberCountByGuildName",
"Gs2Idle:IncreaseMaximumIdleMinutesByUserId",
"Gs2Idle:SetMaximumIdleMinutesByUserId",
"Gs2Idle:ReceiveByUserId",
"Gs2Inbox:SendMessageByUserId",
"Gs2Inventory:AddCapacityByUserId",
"Gs2Inventory:SetCapacityByUserId",
"Gs2Inventory:AcquireItemSetByUserId",
"Gs2Inventory:AcquireItemSetWithGradeByUserId",
"Gs2Inventory:AddReferenceOfByUserId",
"Gs2Inventory:DeleteReferenceOfByUserId",
"Gs2Inventory:AcquireSimpleItemsByUserId",
"Gs2Inventory:SetSimpleItemsByUserId",
"Gs2Inventory:AcquireBigItemByUserId",
"Gs2Inventory:SetBigItemByUserId",
"Gs2JobQueue:PushByUserId",
"Gs2Limit:CountDownByUserId",
"Gs2Limit:DeleteCounterByUserId",
"Gs2LoginReward:DeleteReceiveStatusByUserId",
"Gs2LoginReward:UnmarkReceivedByUserId",
"Gs2Lottery:DrawByUserId",
"Gs2Lottery:ResetBoxByUserId",
"Gs2Mission:RevertReceiveByUserId",
"Gs2Mission:IncreaseCounterByUserId",
"Gs2Mission:SetCounterByUserId",
"Gs2Money:DepositByUserId",
"Gs2Money:RevertRecordReceipt",
"Gs2Money2:DepositByUserId",
"Gs2Quest:CreateProgressByUserId",
"Gs2Schedule:TriggerByUserId",
"Gs2Schedule:ExtendTriggerByUserId",
"Gs2Script:InvokeScript",
"Gs2SerialKey:RevertUseByUserId",
"Gs2SerialKey:IssueOnce",
"Gs2Showcase:DecrementPurchaseCountByUserId",
"Gs2Showcase:ForceReDrawByUserId",
"Gs2SkillTree:MarkReleaseByUserId",
"Gs2Stamina:RecoverStaminaByUserId",
"Gs2Stamina:RaiseMaxValueByUserId",
"Gs2Stamina:SetMaxValueByUserId",
"Gs2Stamina:SetRecoverIntervalByUserId",
"Gs2Stamina:SetRecoverValueByUserId",
"Gs2StateMachine:StartStateMachineByUserId",
}
Types of actions to be performed in the acquire action
requeststring
~ 524288 charsJSON string of the request used when executing the action