GS2-Idle Master Data Reference

Reference for the master data format and the models to be imported

Master Data Format

{
  "version": "2023-06-06",
  "categoryModels": [
    {
      "name": "[string]Category Model name",
      "metadata": "[string?]Metadata",
      "rewardIntervalMinutes": "[int]Reward Interval (Minutes)",
      "defaultMaximumIdleMinutes": "[int]Default Maximum Idle Time (Minutes)",
      "rewardResetMode": "[string enum]Reward Reset Mode",
      "acquireActions": [
        {
          "acquireActions": [
            {
              "action": "[string]Type of action to be executed in the Acquire Action",
              "request": "[string]JSON string of the request used when executing the action"
            }
          ]
        }
      ],
      "idlePeriodScheduleId": "[string?]Idle Period Schedule ID",
      "receivePeriodScheduleId": "[string?]Receive Period Schedule ID"
    }
  ]
}
TypeConditionRequiredDefaultValue LimitsDescription
versionstring
2023-06-06Format version of master data
categoryModelsList<CategoryModel>~ 100 itemsCategory Model
A Category Model is an entity that defines a waiting category in which idle rewards can be earned over time.
The settings include information such as the reward for each waiting time and the maximum idle time.

Model

CategoryModel

Category Model

A Category Model is an entity that defines a waiting category in which idle rewards can be earned over time. The settings include information such as the reward for each waiting time and the maximum idle time.

TypeConditionRequiredDefaultValue LimitsDescription
categoryModelIdstring
*
~ 1024 charsCategory Model GRN
* Set automatically by the server
namestring
~ 128 charsCategory Model name
Category Model-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.).
metadatastring~ 2048 charsMetadata
Arbitrary values can be set in the metadata.
Since they do not affect GS2’s behavior, they can be used to store information used in the game.
rewardIntervalMinutesint
0 ~ 2147483646Reward Interval (Minutes)
The time interval in minutes between each idle reward. For example, if set to 60, the user earns one reward unit for every 60 minutes of idle time. The total number of rewards is calculated as (elapsed idle minutes) / rewardIntervalMinutes, cycling through the acquireActions array.
defaultMaximumIdleMinutesint
0 ~ 2147483646Default Maximum Idle Time (Minutes)
The default maximum idle time in minutes for new statuses in this category. Idle time beyond this limit does not accumulate additional rewards. This value is copied to each status’s maximumIdleMinutes when the status is created, and can be extended per-user via transactions.
rewardResetModeString Enum
enum {
  “Reset”,
  “CarryOver”
}
“Reset”Reward Reset Mode
Determines how idle time is handled after the user receives rewards. “Reset” sets the idle time back to zero, meaning any partial interval time is lost. “CarryOver” preserves the remaining time that was not enough to earn an additional reward, so it counts toward the next reward cycle.
DefinitionDescription
“Reset”Reset waiting time to 0
“CarryOver”Carry over the remaining time that was insufficient to receive a reward
acquireActionsList<AcquireActionList>[]1 ~ 100 itemsList of acquire actions for each waiting time
Assuming that the waiting time is “X minutes”,
“X / rewardIntervalMinutes” will be the number of rewards that can be received, but by looping the elements specified in this array, different rewards can be given for each waiting time.
idlePeriodScheduleIdstring~ 1024 charsIdle Period Schedule ID
The GRN of a GS2-Schedule event that defines the time period during which idle time accumulates. When set, idle time only counts while the event is active. If the event repeats, the status tracks the repetition count and resets idle time when a new cycle begins, ensuring rewards are calculated per event period.
receivePeriodScheduleIdstring~ 1024 charsReceive Period Schedule ID
The GRN of a GS2-Schedule event that defines the time window during which users can claim accumulated idle rewards. When set, reward claims are only accepted while the event is active. This allows time-limited reward collection periods separate from the idle accumulation period.

AcquireActionList

Acquire Action List

A wrapper that groups multiple acquire actions to be granted together for a single reward interval. Each AcquireActionList corresponds to one reward cycle in the category model’s acquireActions array, enabling different reward combinations at each interval.

TypeConditionRequiredDefaultValue LimitsDescription
acquireActionsList<AcquireAction>[]0 ~ 100 itemsList of Acquire Actions
The collection of acquire actions that are executed together when this reward interval is triggered. Multiple actions can be combined to grant different types of rewards simultaneously for a single idle reward cycle. Up to 100 actions per list.

AcquireAction

Acquire Action

Represents a single acquire action used as an idle reward. Consists of an action type (e.g., add items, increase currency) and its request parameters. When idle rewards are claimed, these actions are assembled into transactions and executed to deliver the rewards to the user.

TypeConditionRequiredDefaultValue LimitsDescription
actionString Enum
enum {
"Gs2AdReward:AcquirePointByUserId",
"Gs2Dictionary:AddEntriesByUserId",
"Gs2Enchant:ReDrawBalanceParameterStatusByUserId",
"Gs2Enchant:SetBalanceParameterStatusByUserId",
"Gs2Enchant:ReDrawRarityParameterStatusByUserId",
"Gs2Enchant:AddRarityParameterStatusByUserId",
"Gs2Enchant:SetRarityParameterStatusByUserId",
"Gs2Enhance:DirectEnhanceByUserId",
"Gs2Enhance:UnleashByUserId",
"Gs2Enhance:CreateProgressByUserId",
"Gs2Exchange:ExchangeByUserId",
"Gs2Exchange:IncrementalExchangeByUserId",
"Gs2Exchange:CreateAwaitByUserId",
"Gs2Exchange:AcquireForceByUserId",
"Gs2Exchange:SkipByUserId",
"Gs2Experience:AddExperienceByUserId",
"Gs2Experience:SetExperienceByUserId",
"Gs2Experience:AddRankCapByUserId",
"Gs2Experience:SetRankCapByUserId",
"Gs2Experience:MultiplyAcquireActionsByUserId",
"Gs2Formation:AddMoldCapacityByUserId",
"Gs2Formation:SetMoldCapacityByUserId",
"Gs2Formation:AcquireActionsToFormProperties",
"Gs2Formation:SetFormByUserId",
"Gs2Formation:AcquireActionsToPropertyFormProperties",
"Gs2Friend:UpdateProfileByUserId",
"Gs2Grade:AddGradeByUserId",
"Gs2Grade:ApplyRankCapByUserId",
"Gs2Grade:MultiplyAcquireActionsByUserId",
"Gs2Guild:IncreaseMaximumCurrentMaximumMemberCountByGuildName",
"Gs2Guild:SetMaximumCurrentMaximumMemberCountByGuildName",
"Gs2Idle:IncreaseMaximumIdleMinutesByUserId",
"Gs2Idle:SetMaximumIdleMinutesByUserId",
"Gs2Idle:ReceiveByUserId",
"Gs2Inbox:SendMessageByUserId",
"Gs2Inventory:AddCapacityByUserId",
"Gs2Inventory:SetCapacityByUserId",
"Gs2Inventory:AcquireItemSetByUserId",
"Gs2Inventory:AcquireItemSetWithGradeByUserId",
"Gs2Inventory:AddReferenceOfByUserId",
"Gs2Inventory:DeleteReferenceOfByUserId",
"Gs2Inventory:AcquireSimpleItemsByUserId",
"Gs2Inventory:SetSimpleItemsByUserId",
"Gs2Inventory:AcquireBigItemByUserId",
"Gs2Inventory:SetBigItemByUserId",
"Gs2JobQueue:PushByUserId",
"Gs2Limit:CountDownByUserId",
"Gs2Limit:DeleteCounterByUserId",
"Gs2LoginReward:DeleteReceiveStatusByUserId",
"Gs2LoginReward:UnmarkReceivedByUserId",
"Gs2Lottery:DrawByUserId",
"Gs2Lottery:ResetBoxByUserId",
"Gs2Mission:RevertReceiveByUserId",
"Gs2Mission:IncreaseCounterByUserId",
"Gs2Mission:SetCounterByUserId",
"Gs2Money:DepositByUserId",
"Gs2Money:RevertRecordReceipt",
"Gs2Money2:DepositByUserId",
"Gs2Quest:CreateProgressByUserId",
"Gs2Schedule:TriggerByUserId",
"Gs2Schedule:ExtendTriggerByUserId",
"Gs2Script:InvokeScript",
"Gs2SerialKey:RevertUseByUserId",
"Gs2SerialKey:IssueOnce",
"Gs2Showcase:DecrementPurchaseCountByUserId",
"Gs2Showcase:ForceReDrawByUserId",
"Gs2SkillTree:MarkReleaseByUserId",
"Gs2Stamina:RecoverStaminaByUserId",
"Gs2Stamina:RaiseMaxValueByUserId",
"Gs2Stamina:SetMaxValueByUserId",
"Gs2Stamina:SetRecoverIntervalByUserId",
"Gs2Stamina:SetRecoverValueByUserId",
"Gs2StateMachine:StartStateMachineByUserId",
}
Type of action to be executed in the Acquire Action
requeststring
~ 524288 charsJSON string of the request used when executing the action