GS2-Idle Deploy/CDK Reference
Entities
Resources targeted by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the Namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a Namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSetting | TransactionSetting | ✓ | Transaction Setting Configuration for controlling how transactions are processed when granting idle rewards. | |||
| receiveScript | ScriptSetting | Script setting executed when rewards are received Script Trigger Reference - receive | ||||
| overrideAcquireActionsScriptId | string | ~ 1024 chars | Script GRN for dynamically determining idle reward Acquire Actions | |||
| logSetting | LogSetting | Log Output Setting Specifies the GS2-Log namespace for outputting API request and response logs related to idle reward operations. Useful for tracking idle status creation, reward claims, and debugging timing issues. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Idle::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting:
EnableAutoRun: true
QueueNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001
ReceiveScript: null
OverrideAcquireActionsScriptId: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/idle"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
idle.NewNamespace(
&SampleStack,
"namespace-0001",
idle.NamespaceOptions{
TransactionSetting: core.NewTransactionSetting(
core.TransactionSettingOptions{
QueueNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"),
},
),
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Idle\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Idle\Model\Options\NamespaceOptions(
transactionSetting: new \Gs2Cdk\Core\Model\TransactionSetting(
new \Gs2Cdk\Core\Model\TransactionSettingOptions(
queueNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"
)
),
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.idle.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.idle.model.options.NamespaceOptions()
.withTransactionSetting(new io.gs2.cdk.core.model.TransactionSetting(
new io.gs2.cdk.core.model.options.TransactionSettingOptions()
.withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001")
))
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Idle.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Idle.Model.Options.NamespaceOptions
{
transactionSetting = new Gs2Cdk.Core.Model.TransactionSetting(
options: new Gs2Cdk.Core.Model.TransactionSettingOptions
{
queueNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"
}
),
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import idle from "@/gs2cdk/idle";
class SampleStack extends core.Stack
{
public constructor() {
super();
new idle.model.Namespace(
this,
"namespace-0001",
{
transactionSetting: new core.TransactionSetting(
{
queueNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"
}
),
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, idle
class SampleStack(Stack):
def __init__(self):
super().__init__()
idle.Namespace(
stack=self,
name='namespace-0001',
options=idle.NamespaceOptions(
transaction_setting=core.TransactionSetting(
options=core.TransactionSettingOptions(
queue_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001',
)
),
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSetting
Transaction Setting
Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit the execution of transactions atomically * Applicable only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Applicable only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Applicable only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Applicable only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
ScriptSetting
Script Setting
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script’s execution results to halt API execution or control the API’s response content.
In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | GS2-Script script GRN
executed synchronously when the API is executed Must be specified in GRN format starting with “grn:gs2:”. | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | “none” | How to execute asynchronous scripts Specifies the type of script to use for asynchronous execution. You can choose from “Do not use asynchronous execution (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
| |||||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-Script script GRN
for asynchronous execution Must be specified in GRN format starting with “grn:gs2:”. * Applicable only if doneTriggerTargetType is “gs2_script” | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-JobQueue Namespace GRN
to execute asynchronous execution scripts If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue Namespace GRN. There are not many cases where GS2-JobQueue is required, so you generally do not need to specify it unless you have a specific reason. * Applicable only if doneTriggerTargetType is “gs2_script” |
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log Namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log Namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified Namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log Namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |
CurrentCategoryMaster
Currently active Category Model master data
This master data describes the definitions of Category Models currently active within the namespace. GS2 uses JSON format files for managing master data. By uploading these files, the master data settings are updated on the server.
To create JSON files, GS2 provides a master data editor within the management console. Additionally, you can create tools better suited for game operations and export JSON files in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Idle for the JSON file format.Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| mode | String Enum enum { “direct”, “preUpload” } | “direct” | Update mode
| |||||||||
| settings | string | {mode} == “direct” | ✓* | ~ 5242880 chars | Master Data * Required if mode is “direct” | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓* | ~ 1024 chars | Token obtained by pre-upload Used to apply the uploaded master data. * Required if mode is “preUpload” |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentCategoryMaster | Updated master data of the currently active Category Models |
Implementation Example
Type: GS2::Idle::CurrentCategoryMaster
Properties:
NamespaceName: namespace-0001
Mode: direct
Settings: {
"version": "2023-06-06",
"categoryModels": [
{
"name": "category-0001",
"rewardIntervalMinutes": 5,
"defaultMaximumIdleMinutes": 1440,
"rewardResetMode": "Reset",
"acquireActions": [
{
"acquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"userId": "#{userId}",
"propertyId": "player",
"experienceValue": 10
}
}
]
},
{
"acquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"userId": "#{userId}",
"propertyId": "player",
"experienceValue": 5
}
}
]
}
]
},
{
"name": "category-0002",
"rewardIntervalMinutes": 5,
"defaultMaximumIdleMinutes": 1440,
"acquireActions": [
{
"acquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"userId": "#{userId}",
"propertyId": "player",
"experienceValue": 10
}
}
]
},
{
"acquireActions": [
{
"action": "Gs2Experience:AddExperienceByUserId",
"request": {
"namespaceName": "namespace-0001",
"experienceName": "player",
"userId": "#{userId}",
"propertyId": "player",
"experienceValue": 5
}
}
]
}
],
"idlePeriodScheduleId": "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001",
"receivePeriodScheduleId": "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
}
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/idle"
"github.com/gs2io/gs2-golang-cdk/experience"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
idle.NewNamespace(
&SampleStack,
"namespace-0001",
idle.NamespaceOptions{},
).MasterData(
[]idle.CategoryModel{
idle.NewCategoryModel(
"category-0001",
5,
1440,
idle.CategoryModelRewardResetModeReset,
[]idle.AcquireActionList{
idle.NewAcquireActionList(
idle.AcquireActionListOptions{
AcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
},
),
idle.NewAcquireActionList(
idle.AcquireActionListOptions{
AcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
},
),
},
idle.CategoryModelOptions{
},
),
idle.NewCategoryModel(
"category-0002",
5,
1440,
idle.CategoryModelRewardResetModeReset,
[]idle.AcquireActionList{
idle.NewAcquireActionList(
idle.AcquireActionListOptions{
AcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
},
),
idle.NewAcquireActionList(
idle.AcquireActionListOptions{
AcquireActions: []core.AcquireAction{
experience.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
pointy.Int64(30),
pointy.Bool(false),
),
},
},
),
},
idle.CategoryModelOptions{
IdlePeriodScheduleId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001"),
ReceivePeriodScheduleId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"),
},
),
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Idle\Model\Namespace_(
stack: $this,
name: "namespace-0001"
))->masterData(
[
new \Gs2Cdk\Idle\Model\CategoryModel(
name:"category-0001",
rewardIntervalMinutes:5,
defaultMaximumIdleMinutes:1440,
rewardResetMode: \Gs2Cdk\Idle\Model\Enums\CategoryModelRewardResetMode::RESET,
acquireActions:[
new \Gs2Cdk\Idle\Model\AcquireActionList(
options: new \Gs2Cdk\Idle\Model\Options\AcquireActionListOptions(
acquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 10,
),
],
)
),
new \Gs2Cdk\Idle\Model\AcquireActionList(
options: new \Gs2Cdk\Idle\Model\Options\AcquireActionListOptions(
acquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 5,
),
],
)
),
]
),
new \Gs2Cdk\Idle\Model\CategoryModel(
name:"category-0002",
rewardIntervalMinutes:5,
defaultMaximumIdleMinutes:1440,
rewardResetMode: \Gs2Cdk\Idle\Model\Enums\CategoryModelRewardResetMode::RESET,
acquireActions:[
new \Gs2Cdk\Idle\Model\AcquireActionList(
options: new \Gs2Cdk\Idle\Model\Options\AcquireActionListOptions(
acquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 10,
),
],
)
),
new \Gs2Cdk\Idle\Model\AcquireActionList(
options: new \Gs2Cdk\Idle\Model\Options\AcquireActionListOptions(
acquireActions: [
new \Gs2Cdk\Experience\StampSheet\AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 5,
),
],
)
),
],
options: new \Gs2Cdk\Idle\Model\Options\CategoryModelOptions(
idlePeriodScheduleId:"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001",
receivePeriodScheduleId:"grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
)
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.idle.model.Namespace(
this,
"namespace-0001"
).masterData(
Arrays.asList(
new io.gs2.cdk.idle.model.CategoryModel(
"category-0001",
5,
1440,
io.gs2.cdk.idle.model.enums.CategoryModelRewardResetMode.RESET,
Arrays.asList(
new io.gs2.cdk.idle.model.AcquireActionList(
new io.gs2.cdk.idle.model.options.AcquireActionListOptions()
.withAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}")
))
),
new io.gs2.cdk.idle.model.AcquireActionList(
new io.gs2.cdk.idle.model.options.AcquireActionListOptions()
.withAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}")
))
)
)
),
new io.gs2.cdk.idle.model.CategoryModel(
"category-0002",
5,
1440,
io.gs2.cdk.idle.model.enums.CategoryModelRewardResetMode.RESET,
Arrays.asList(
new io.gs2.cdk.idle.model.AcquireActionList(
new io.gs2.cdk.idle.model.options.AcquireActionListOptions()
.withAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}")
))
),
new io.gs2.cdk.idle.model.AcquireActionList(
new io.gs2.cdk.idle.model.options.AcquireActionListOptions()
.withAcquireActions(Arrays.asList(
new io.gs2.cdk.experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30L,
false,
"#{userId}")
))
)
),
new io.gs2.cdk.idle.model.options.CategoryModelOptions()
.withIdlePeriodScheduleId("grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001")
.withReceivePeriodScheduleId("grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002")
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Idle.Model.Namespace(
stack: this,
name: "namespace-0001"
).MasterData(
new Gs2Cdk.Gs2Idle.Model.CategoryModel[] {
new Gs2Cdk.Gs2Idle.Model.CategoryModel(
name: "category-0001",
rewardIntervalMinutes: 5,
defaultMaximumIdleMinutes: 1440,
rewardResetMode: Gs2Cdk.Gs2Idle.Model.Enums.CategoryModelRewardResetMode.Reset,
acquireActions: new Gs2Cdk.Gs2Idle.Model.AcquireActionList[]
{
new Gs2Cdk.Gs2Idle.Model.AcquireActionList(
options: new Gs2Cdk.Gs2Idle.Model.Options.AcquireActionListOptions
{
acquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 10
)
}
}
),
new Gs2Cdk.Gs2Idle.Model.AcquireActionList(
options: new Gs2Cdk.Gs2Idle.Model.Options.AcquireActionListOptions
{
acquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 5
)
}
}
)
}
),
new Gs2Cdk.Gs2Idle.Model.CategoryModel(
name: "category-0002",
rewardIntervalMinutes: 5,
defaultMaximumIdleMinutes: 1440,
rewardResetMode: Gs2Cdk.Gs2Idle.Model.Enums.CategoryModelRewardResetMode.Reset,
acquireActions: new Gs2Cdk.Gs2Idle.Model.AcquireActionList[]
{
new Gs2Cdk.Gs2Idle.Model.AcquireActionList(
options: new Gs2Cdk.Gs2Idle.Model.Options.AcquireActionListOptions
{
acquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 10
)
}
}
),
new Gs2Cdk.Gs2Idle.Model.AcquireActionList(
options: new Gs2Cdk.Gs2Idle.Model.Options.AcquireActionListOptions
{
acquireActions = new Gs2Cdk.Core.Model.AcquireAction[]
{
new Gs2Cdk.Gs2Experience.StampSheet.AddExperienceByUserId(
namespaceName: "namespace-0001",
experienceName: "player",
userId: "#{userId}",
propertyId: "player",
experienceValue: 5
)
}
}
)
},
options: new Gs2Cdk.Gs2Idle.Model.Options.CategoryModelOptions
{
idlePeriodScheduleId = "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001",
receivePeriodScheduleId = "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
}
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import idle from "@/gs2cdk/idle";
import experience from "@/gs2cdk/experience";
class SampleStack extends core.Stack
{
public constructor() {
super();
new idle.model.Namespace(
this,
"namespace-0001",
).masterData(
[
new idle.model.CategoryModel(
"category-0001",
5,
1440,
idle.model.CategoryModelRewardResetMode.RESET,
[
new idle.model.AcquireActionList(
{
acquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
null,
null,
"#{userId}"
),
]
}
),
new idle.model.AcquireActionList(
{
acquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
null,
null,
"#{userId}"
),
]
}
),
]
),
new idle.model.CategoryModel(
"category-0002",
5,
1440,
idle.model.CategoryModelRewardResetMode.RESET,
[
new idle.model.AcquireActionList(
{
acquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
null,
null,
"#{userId}"
),
]
}
),
new idle.model.AcquireActionList(
{
acquireActions: [
new experience.stampSheet.AddExperienceByUserId(
"namespace-0001",
"player",
"player",
30,
null,
null,
"#{userId}"
),
]
}
),
],
{
idlePeriodScheduleId: "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001",
receivePeriodScheduleId: "grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002"
}
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, idle, experience
class SampleStack(Stack):
def __init__(self):
super().__init__()
idle.Namespace(
stack=self,
name="namespace-0001",
).master_data(
category_models=[
idle.CategoryModel(
name='category-0001',
reward_interval_minutes=5,
default_maximum_idle_minutes=1440,
reward_reset_mode=idle.CategoryModelRewardResetMode.RESET,
acquire_actions=[
idle.AcquireActionList(
options=idle.AcquireActionListOptions(
acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
user_id='#{userId}',
property_id='player',
experience_value=10
),
],
),
),
idle.AcquireActionList(
options=idle.AcquireActionListOptions(
acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
user_id='#{userId}',
property_id='player',
experience_value=5
),
],
),
),
]
),
idle.CategoryModel(
name='category-0002',
reward_interval_minutes=5,
default_maximum_idle_minutes=1440,
reward_reset_mode=idle.CategoryModelRewardResetMode.RESET,
acquire_actions=[
idle.AcquireActionList(
options=idle.AcquireActionListOptions(
acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
user_id='#{userId}',
property_id='player',
experience_value=10
),
],
),
),
idle.AcquireActionList(
options=idle.AcquireActionListOptions(
acquire_actions=[
experience.AddExperienceByUserId(
namespace_name='namespace-0001',
experience_name='player',
user_id='#{userId}',
property_id='player',
experience_value=5
),
],
),
),
],
options=idle.CategoryModelOptions(
idle_period_schedule_id = 'grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0001',
receive_period_schedule_id = 'grn:gs2:ap-northeast-1:YourOwnerId:schedule:namespace-0001:event:event-0002'
),
),
],
)
print(SampleStack().yaml()) # Generate TemplateCategoryModel
Category Model
A Category Model is an entity that defines a waiting category in which idle rewards can be earned over time. The settings include information such as the reward for each waiting time and the maximum idle time.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| categoryModelId | string | * | ~ 1024 chars | Category Model GRN * Set automatically by the server | ||||||||
| name | string | ✓ | ~ 128 chars | Category Model name Category Model-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| metadata | string | ~ 2048 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||||||||
| rewardIntervalMinutes | int | ✓ | 0 ~ 2147483646 | Reward Interval (Minutes) The time interval in minutes between each idle reward. For example, if set to 60, the user earns one reward unit for every 60 minutes of idle time. The total number of rewards is calculated as (elapsed idle minutes) / rewardIntervalMinutes, cycling through the acquireActions array. | ||||||||
| defaultMaximumIdleMinutes | int | ✓ | 0 ~ 2147483646 | Default Maximum Idle Time (Minutes) The default maximum idle time in minutes for new statuses in this category. Idle time beyond this limit does not accumulate additional rewards. This value is copied to each status’s maximumIdleMinutes when the status is created, and can be extended per-user via transactions. | ||||||||
| rewardResetMode | String Enum enum { “Reset”, “CarryOver” } | “Reset” | Reward Reset Mode Determines how idle time is handled after the user receives rewards. “Reset” sets the idle time back to zero, meaning any partial interval time is lost. “CarryOver” preserves the remaining time that was not enough to earn an additional reward, so it counts toward the next reward cycle.
| |||||||||
| acquireActions | List<AcquireActionList> | [] | 1 ~ 100 items | List of acquire actions for each waiting time Assuming that the waiting time is “X minutes”, “X / rewardIntervalMinutes” will be the number of rewards that can be received, but by looping the elements specified in this array, different rewards can be given for each waiting time. | ||||||||
| idlePeriodScheduleId | string | ~ 1024 chars | Idle Period Schedule ID The GRN of a GS2-Schedule event that defines the time period during which idle time accumulates. When set, idle time only counts while the event is active. If the event repeats, the status tracks the repetition count and resets idle time when a new cycle begins, ensuring rewards are calculated per event period. | |||||||||
| receivePeriodScheduleId | string | ~ 1024 chars | Receive Period Schedule ID The GRN of a GS2-Schedule event that defines the time window during which users can claim accumulated idle rewards. When set, reward claims are only accepted while the event is active. This allows time-limited reward collection periods separate from the idle accumulation period. |
AcquireActionList
Acquire Action List
A wrapper that groups multiple acquire actions to be granted together for a single reward interval. Each AcquireActionList corresponds to one reward cycle in the category model’s acquireActions array, enabling different reward combinations at each interval.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| acquireActions | List<AcquireAction> | [] | 0 ~ 100 items | List of Acquire Actions The collection of acquire actions that are executed together when this reward interval is triggered. Multiple actions can be combined to grant different types of rewards simultaneously for a single idle reward cycle. Up to 100 actions per list. |
AcquireAction
Acquire Action
Represents a single acquire action used as an idle reward. Consists of an action type (e.g., add items, increase currency) and its request parameters. When idle rewards are claimed, these actions are assembled into transactions and executed to deliver the rewards to the user.