GS2-Deploy/CDK Reference of GS2-Guild
Entities
Namespace
Namespace
Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Basically, GS2 services have a layer called namespace, and different namespaces are treated as completely different data spaces, even for the same service.
Therefore, it is necessary to create a namespace before starting to use each service.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
name | string | ✓ | ~ 128 chars | Namespace name | |
description | string | ~ 1024 chars | Description | ||
changeNotification | NotificationSetting | Notification issued when a guild information is updated | |||
joinNotification | NotificationSetting | Notification issued when a guild member is added | |||
leaveNotification | NotificationSetting | Notification issued when a guild member is removed | |||
changeMemberNotification | NotificationSetting | Notification issued when a guild member is updated | |||
receiveRequestNotification | NotificationSetting | Notification used when a member request is received | |||
removeRequestNotification | NotificationSetting | Notification used when a member request is deleted | |||
createGuildScript | ScriptSetting | Script to execute when creating a guild | |||
updateGuildScript | ScriptSetting | Script to execute when update a guild | |||
joinGuildScript | ScriptSetting | Script to execute when joining a guild | |||
leaveGuildScript | ScriptSetting | Script to execute when leaving a guild | |||
changeRoleScript | ScriptSetting | Script to execute when changing the role assigned to a member | |||
logSetting | LogSetting | Log output settings |
GetAttr
Type | Description | |
---|---|---|
Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Guild::Namespace
Properties:
Name: namespace1
Description: null
ChangeNotification: null
JoinNotification: null
LeaveNotification: null
ChangeMemberNotification: null
ReceiveRequestNotification: null
RemoveRequestNotification: null
CreateGuildScript: null
UpdateGuildScript: null
JoinGuildScript: null
LeaveGuildScript: null
ChangeRoleScript: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1
from gs2_cdk import Stack, core, guild
class SampleStack(Stack):
def __init__(self):
super().__init__()
guild.Namespace(
stack=self,
name="namespace-0001",
options=guild.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Guild\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Guild\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.guild.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.guild.model.options.NamespaceOptions() {
{
logSetting = new io.gs2.cdk.core.model.LogSetting(
loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
);
}
}
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Template
import core from "@/gs2cdk/core";
import guild from "@/gs2cdk/guild";
class SampleStack extends core.Stack
{
public constructor() {
super();
new guild.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Guild.Model.Namespace(
this,
"namespace-0001",
new Gs2Cdk.Gs2Guild.Model.Options.NamespaceOptions {
logSetting = new Gs2Cdk.Core.Model.LogSetting(
LoggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Template
CurrentGuildMaster
Currently available master data
GS2 uses JSON format files for master data management. By uploading the file, you can actually reflect the settings on the server.
We provide a master data editor on the management console as a way to create JSON files, but you can also create JSON files using the The service can also be used by creating a tool more appropriate for game management and exporting a JSON file in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Guild for the JSON file format.Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
namespaceName | string | ✓ | ~ 128 chars | Namespace name | |
settings | string | ✓ | ~ 5242880 chars | Master data |
GetAttr
Type | Description | |
---|---|---|
Item | CurrentGuildMaster | Updated and currently available guild settings |
Implementation Example
Type: GS2::Guild::CurrentGuildMaster
Properties:
NamespaceName: namespace1
Settings: {
"version": "2024-04-25",
"guildModels": [
{
"name": "guild-0001",
"defaultMaximumMemberCount": 10,
"maximumMemberCount": 50,
"roles": [
{
"name": "master",
"policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
},
{
"name": "member",
"policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
}
],
"guildMasterRole": "master",
"guildMemberDefaultRole": "member",
"rejoinCoolTimeMinutes": 1440
},
{
"name": "guild-0002",
"defaultMaximumMemberCount": 20,
"maximumMemberCount": 40,
"roles": [
{
"name": "master",
"policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
},
{
"name": "member",
"policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
}
],
"guildMasterRole": "master",
"guildMemberDefaultRole": "member",
"rejoinCoolTimeMinutes": 360
}
]
}
from gs2_cdk import Stack, core, guild
class SampleStack(Stack):
def __init__(self):
super().__init__()
guild.Namespace(
stack=self,
# omission
).master_data(
guild_models=[
guild.GuildModel(
name='guild-0001',
default_maximum_member_count=10,
maximum_member_count=50,
roles=[
guild.RoleModel(
name='master',
policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
),
guild.RoleModel(
name='member',
policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
),
],
guild_master_role='master',
guild_member_default_role='member',
rejoin_cool_time_minutes=1440,
),
guild.GuildModel(
name='guild-0002',
default_maximum_member_count=20,
maximum_member_count=40,
roles=[
guild.RoleModel(
name='master',
policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
),
guild.RoleModel(
name='member',
policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
),
],
guild_master_role='master',
guild_member_default_role='member',
rejoin_cool_time_minutes=360,
),
],
)
print(SampleStack().yaml()) # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Guild\Model\Namespace_(
stack: $this,
// omission
))->masterData(
[
new \Gs2Cdk\Guild\Model\GuildModel(
name:"guild-0001",
defaultMaximumMemberCount:10,
maximumMemberCount:50,
roles:[
new \Gs2Cdk\Guild\Model\RoleModel(
name: "master",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new \Gs2Cdk\Guild\Model\RoleModel(
name: "member",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
],
guildMasterRole:"master",
guildMemberDefaultRole:"member",
rejoinCoolTimeMinutes:1440
),
new \Gs2Cdk\Guild\Model\GuildModel(
name:"guild-0002",
defaultMaximumMemberCount:20,
maximumMemberCount:40,
roles:[
new \Gs2Cdk\Guild\Model\RoleModel(
name: "master",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new \Gs2Cdk\Guild\Model\RoleModel(
name: "member",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
],
guildMasterRole:"master",
guildMemberDefaultRole:"member",
rejoinCoolTimeMinutes:360
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.guild.model.Namespace(
this,
// omission
).masterData(
Arrays.asList(
new io.gs2.cdk.guild.model.GuildModel(
"guild-0001",
10,
50,
Arrays.asList(
new io.gs2.cdk.guild.model.RoleModel(
"master",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new io.gs2.cdk.guild.model.RoleModel(
"member",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
)
),
"master",
"member",
1440
),
new io.gs2.cdk.guild.model.GuildModel(
"guild-0002",
20,
40,
Arrays.asList(
new io.gs2.cdk.guild.model.RoleModel(
"master",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new io.gs2.cdk.guild.model.RoleModel(
"member",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
)
),
"master",
"member",
360
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Template
import core from "@/gs2cdk/core";
import guild from "@/gs2cdk/guild";
class SampleStack extends core.Stack
{
public constructor() {
super();
new guild.model.Namespace(
this,
// omission
).masterData(
[
new guild.model.GuildModel(
"guild-0001",
10,
50,
[
new guild.model.RoleModel(
"master",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new guild.model.RoleModel(
"member",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
],
"master",
"member",
1440
),
new guild.model.GuildModel(
"guild-0002",
20,
40,
[
new guild.model.RoleModel(
"master",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new guild.model.RoleModel(
"member",
"{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
],
"master",
"member",
360
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Guild.Model.Namespace(
this,
// omission
).MasterData(
new [] {
new Gs2Cdk.Gs2Guild.Model.GuildModel(
"guild-0001",
10,
50,
new Gs2Cdk.Gs2Guild.Model.RoleModel[] {
new Gs2Cdk.Gs2Guild.Model.RoleModel(
name: "master",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new Gs2Cdk.Gs2Guild.Model.RoleModel(
name: "member",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
},
"master",
"member",
1440
),
new Gs2Cdk.Gs2Guild.Model.GuildModel(
"guild-0002",
20,
40,
new Gs2Cdk.Gs2Guild.Model.RoleModel[] {
new Gs2Cdk.Gs2Guild.Model.RoleModel(
name: "master",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
new Gs2Cdk.Gs2Guild.Model.RoleModel(
name: "member",
policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
),
},
"master",
"member",
360
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Template
Member
Guild
An entity that manages a list of guild members
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
userId | string | ✓ | ~ 128 chars | User Id | |
roleName | string | ✓ | ~ 128 chars | Role Model Name | |
joinedAt | long | ✓ | Now | Join date (Unix time unit:milliseconds) |
VerifyActionResult
Verify action execution result
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
action | enum { } | ✓ | ~ 128 chars | Types of actions to be performed in the verify task | |
verifyRequest | string | ✓ | ~ 1048576 chars | JSON of request | |
statusCode | int | ~ 999 | Status code | ||
verifyResult | string | ~ 1048576 chars | Result payload |
Enumeration type definition to specify as action
Enumerator String Definition | Description |
---|
ConsumeActionResult
Consume action execution result
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
action | enum { } | ✓ | ~ 128 chars | Types of actions to be performed in the consume action | |
consumeRequest | string | ✓ | ~ 1048576 chars | JSON of request | |
statusCode | int | ~ 999 | Status code | ||
consumeResult | string | ~ 1048576 chars | Result payload |
Enumeration type definition to specify as action
Enumerator String Definition | Description |
---|
AcquireActionResult
Acquire action execution result
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
action | enum { } | ✓ | ~ 128 chars | Types of actions to be performed in the acquire action | |
acquireRequest | string | ✓ | ~ 1048576 chars | JSON of request | |
statusCode | int | ~ 999 | Status code | ||
acquireResult | string | ~ 1048576 chars | Result payload |
Enumeration type definition to specify as action
Enumerator String Definition | Description |
---|
TransactionResult
Transaction execution results
Transaction execution results executed using server-side transaction auto-execution functionality
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
transactionId | string | ✓ | 36 ~ 36 chars | Transaction ID | |
verifyResults | List<VerifyActionResult> | ~ 10 items | List of verify action execution results | ||
consumeResults | List<ConsumeActionResult> | ~ 10 items | List of consume action execution results | ||
acquireResults | List<AcquireActionResult> | ~ 100 items | List of acquire action execution results |
TransactionSetting
Transaction settings
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
enableAutoRun | bool | ✓ | false | Whether to automatically execute issued transactions on the server side | |
enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit the execution of transactions atomically | |
transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously | |
acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action | |
distributorNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor namespace used for transaction execution |
queueNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | Namespace in GS2-JobQueue used to run the transaction |
NotificationSetting
Push notification settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
gatewayNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications |
enableTransferMobileNotification | bool? | false | Forwarding to mobile push notification | ||
sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications |
ScriptSetting
Script settings
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API.
On the other hand, asynchronous execution does not block processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API. However, asynchronous execution does not block processing until the script has finished executing, so it is generally recommended to use asynchronous execution.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
triggerScriptId | string | ~ 1024 chars | Script GRN | ||
doneTriggerTargetType | enum { “none”, “gs2_script”, “aws” } | ✓ | “none” | ~ 128 chars | Notification of Completion |
doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Script GRN | |
doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Namespace GRN |
Enumeration type definition to specify as doneTriggerTargetType
Enumerator String Definition | Description |
---|---|
none | None |
gs2_script | GS2-Script |
aws | Amazon EventBridge |
LogSetting
Log setting
This type manages log output settings. This type holds the identifier of the log namespace used to output log data. The log namespace ID specifies the GS2-Log namespace to aggregate and store the log data. Through this setting, API request and response log data under this namespace will be output to the target GS2-Log. GS2-Log provides logs in real time, which can be used for system monitoring, analysis, debugging, etc.
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
loggingNamespaceId | string | ✓ | ~ 1024 chars | Namespace GRN |
GitHubCheckoutSetting
Setup to check out master data from GitHub
Type | Require | Default | Limitation | Description | |
---|---|---|---|---|---|
apiKeyId | string | ✓ | ~ 1024 chars | GitHub API key GRN | |
repositoryName | string | ✓ | ~ 1024 chars | Repository Name | |
sourcePath | string | ✓ | ~ 1024 chars | Source code file path | |
referenceType | enum { “commit_hash”, “branch”, “tag” } | ✓ | ~ 128 chars | Source of code | |
commitHash | string | {referenceType} == “commit_hash” | ~ 1024 chars | Commit hash | |
branchName | string | {referenceType} == “branch” | ~ 1024 chars | Branch Name | |
tagName | string | {referenceType} == “tag” | ~ 1024 chars | Tag Name |
Enumeration type definition to specify as referenceType
Enumerator String Definition | Description |
---|---|
commit_hash | Commit hash |
branch | Branch |
tag | Tag |