GS2-Deploy/CDK Reference of GS2-Guild

Entities

Namespace

Namespace

Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Basically, GS2 services have a layer called namespace, and different namespaces are treated as completely different data spaces, even for the same service.

Therefore, it is necessary to create a namespace before starting to use each service.

TypeRequireDefaultLimitationDescription
namestring~ 128 charsNamespace name
descriptionstring~ 1024 charsDescription
changeNotificationNotificationSettingNotification issued when a guild information is updated
joinNotificationNotificationSettingNotification issued when a guild member is added
leaveNotificationNotificationSettingNotification issued when a guild member is removed
changeMemberNotificationNotificationSettingNotification issued when a guild member is updated
receiveRequestNotificationNotificationSettingNotification used when a member request is received
removeRequestNotificationNotificationSettingNotification used when a member request is deleted
createGuildScriptScriptSettingScript to execute when creating a guild
updateGuildScriptScriptSettingScript to execute when update a guild
joinGuildScriptScriptSettingScript to execute when joining a guild
leaveGuildScriptScriptSettingScript to execute when leaving a guild
changeRoleScriptScriptSettingScript to execute when changing the role assigned to a member
logSettingLogSettingLog output settings

GetAttr

TypeDescription
ItemNamespaceNamespace created

Implementation Example

Type: GS2::Guild::Namespace
Properties:
  Name: namespace1
  Description: null
  ChangeNotification: null
  JoinNotification: null
  LeaveNotification: null
  ChangeMemberNotification: null
  ReceiveRequestNotification: null
  RemoveRequestNotification: null
  CreateGuildScript: null
  UpdateGuildScript: null
  JoinGuildScript: null
  LeaveGuildScript: null
  ChangeRoleScript: null
  LogSetting: 
    LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace1
from gs2_cdk import Stack, core, guild

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        guild.Namespace(
            stack=self,
            name="namespace-0001",
            options=guild.NamespaceOptions(
                log_setting=core.LogSetting(
                    logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
                ),
            ),
        )

print(SampleStack().yaml())  # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        new \Gs2Cdk\Guild\Model\Namespace_(
            stack: $this,
            name: "namespace-0001",
            options: new \Gs2Cdk\Guild\Model\Options\NamespaceOptions(
                logSetting: new \Gs2Cdk\Core\Model\LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            )
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.guild.model.Namespace(
            this,
            "namespace-0001",
            new io.gs2.cdk.guild.model.options.NamespaceOptions() {
                {
                    logSetting = new io.gs2.cdk.core.model.LogSetting(
                        loggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                    );
                }
            }
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
import core from "@/gs2cdk/core";
import guild from "@/gs2cdk/guild";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new guild.model.Namespace(
            this,
            "namespace-0001",
            {
                logSetting: new core.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Guild.Model.Namespace(
            this,
            "namespace-0001",
            new Gs2Cdk.Gs2Guild.Model.Options.NamespaceOptions {
                logSetting = new Gs2Cdk.Core.Model.LogSetting(
                    LoggingNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template

CurrentGuildMaster

Currently available master data

GS2 uses JSON format files for master data management. By uploading the file, you can actually reflect the settings on the server.

We provide a master data editor on the management console as a way to create JSON files, but you can also create JSON files using the The service can also be used by creating a tool more appropriate for game management and exporting a JSON file in the appropriate format.

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 128 charsNamespace name
settingsstring~ 5242880 charsMaster data

GetAttr

TypeDescription
ItemCurrentGuildMasterUpdated and currently available guild settings

Implementation Example

Type: GS2::Guild::CurrentGuildMaster
Properties:
  NamespaceName: namespace1
  Settings: {
    "version": "2024-04-25",
    "guildModels": [
      {
        "name": "guild-0001",
        "defaultMaximumMemberCount": 10,
        "maximumMemberCount": 50,
        "roles": [
          {
            "name": "master",
            "policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
          },
          {
            "name": "member",
            "policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
          }
        ],
        "guildMasterRole": "master",
        "guildMemberDefaultRole": "member",
        "rejoinCoolTimeMinutes": 1440
      },
      {
        "name": "guild-0002",
        "defaultMaximumMemberCount": 20,
        "maximumMemberCount": 40,
        "roles": [
          {
            "name": "master",
            "policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
          },
          {
            "name": "member",
            "policyDocument": "{\\"Version\\": \\"2016-04-01\\", \\"Statements\\": [{\\"Effect\\": \\"Allow\\", \\"Actions\\": [\\"Gs2Guild:UpdateGuild\\"], \\"Resources\\": [\\"*\\"]}]}"
          }
        ],
        "guildMasterRole": "master",
        "guildMemberDefaultRole": "member",
        "rejoinCoolTimeMinutes": 360
      }
    ]
  }
from gs2_cdk import Stack, core, guild

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        guild.Namespace(
            stack=self,
            # omission
        ).master_data(
            guild_models=[
                guild.GuildModel(
                    name='guild-0001',
                    default_maximum_member_count=10,
                    maximum_member_count=50,
                    roles=[
                            guild.RoleModel(
                                name='master',
                                policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
                            ),
                            guild.RoleModel(
                                name='member',
                                policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
                            ),
                        ],
                    guild_master_role='master',
                    guild_member_default_role='member',
                    rejoin_cool_time_minutes=1440,
                ),
                guild.GuildModel(
                    name='guild-0002',
                    default_maximum_member_count=20,
                    maximum_member_count=40,
                    roles=[
                            guild.RoleModel(
                                name='master',
                                policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
                            ),
                            guild.RoleModel(
                                name='member',
                                policy_document='{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}'
                            ),
                        ],
                    guild_master_role='master',
                    guild_member_default_role='member',
                    rejoin_cool_time_minutes=360,
                ),
            ],
        )

print(SampleStack().yaml())  # Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        (new \Gs2Cdk\Guild\Model\Namespace_(
            stack: $this,
            // omission
        ))->masterData(
            [
                new \Gs2Cdk\Guild\Model\GuildModel(
                    name:"guild-0001",
                    defaultMaximumMemberCount:10,
                    maximumMemberCount:50,
                    roles:[
                        new \Gs2Cdk\Guild\Model\RoleModel(
                            name: "master",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new \Gs2Cdk\Guild\Model\RoleModel(
                            name: "member",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                    ],
                    guildMasterRole:"master",
                    guildMemberDefaultRole:"member",
                    rejoinCoolTimeMinutes:1440
                ),
                new \Gs2Cdk\Guild\Model\GuildModel(
                    name:"guild-0002",
                    defaultMaximumMemberCount:20,
                    maximumMemberCount:40,
                    roles:[
                        new \Gs2Cdk\Guild\Model\RoleModel(
                            name: "master",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new \Gs2Cdk\Guild\Model\RoleModel(
                            name: "member",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                    ],
                    guildMasterRole:"master",
                    guildMemberDefaultRole:"member",
                    rejoinCoolTimeMinutes:360
                )
            ]
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.guild.model.Namespace(
            this,
            // omission
        ).masterData(
            Arrays.asList(
                new io.gs2.cdk.guild.model.GuildModel(
                    "guild-0001",
                    10,
                    50,
                    Arrays.asList(
                        new io.gs2.cdk.guild.model.RoleModel(
                            "master",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new io.gs2.cdk.guild.model.RoleModel(
                            "member",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        )
                    ),
                    "master",
                    "member",
                    1440
                ),
                new io.gs2.cdk.guild.model.GuildModel(
                    "guild-0002",
                    20,
                    40,
                    Arrays.asList(
                        new io.gs2.cdk.guild.model.RoleModel(
                            "master",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new io.gs2.cdk.guild.model.RoleModel(
                            "member",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        )
                    ),
                    "master",
                    "member",
                    360
                )
            )
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
import core from "@/gs2cdk/core";
import guild from "@/gs2cdk/guild";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new guild.model.Namespace(
            this,
            // omission
        ).masterData(
            [
                new guild.model.GuildModel(
                    "guild-0001",
                    10,
                    50,
                    [
                        new guild.model.RoleModel(
                            "master",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new guild.model.RoleModel(
                            "member",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                    ],
                    "master",
                    "member",
                    1440
                ),
                new guild.model.GuildModel(
                    "guild-0002",
                    20,
                    40,
                    [
                        new guild.model.RoleModel(
                            "master",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new guild.model.RoleModel(
                            "member",
                            "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                    ],
                    "master",
                    "member",
                    360
                )
            ]
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Guild.Model.Namespace(
            this,
            // omission
        ).MasterData(
            new [] {
                new Gs2Cdk.Gs2Guild.Model.GuildModel(
                    "guild-0001",
                    10,
                    50,
                    new Gs2Cdk.Gs2Guild.Model.RoleModel[] {
                        new Gs2Cdk.Gs2Guild.Model.RoleModel(
                            name: "master",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new Gs2Cdk.Gs2Guild.Model.RoleModel(
                            name: "member",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                    },
                    "master",
                    "member",
                    1440
                ),
                new Gs2Cdk.Gs2Guild.Model.GuildModel(
                    "guild-0002",
                    20,
                    40,
                    new Gs2Cdk.Gs2Guild.Model.RoleModel[] {
                        new Gs2Cdk.Gs2Guild.Model.RoleModel(
                            name: "master",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                        new Gs2Cdk.Gs2Guild.Model.RoleModel(
                            name: "member",
                            policyDocument: "{\\\"Version\\\": \\\"2016-04-01\\\", \\\"Statements\\\": [{\\\"Effect\\\": \\\"Allow\\\", \\\"Actions\\\": [\\\"Gs2Guild:UpdateGuild\\\"], \\\"Resources\\\": [\\\"*\\\"]}]}"
                        ),
                    },
                    "master",
                    "member",
                    360
                )
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template

Member

Guild

An entity that manages a list of guild members

TypeRequireDefaultLimitationDescription
userIdstring~ 128 charsUser Id
roleNamestring~ 128 charsRole Model Name
joinedAtlongNowJoin date (Unix time unit:milliseconds)

TransactionSetting

Transaction settings

TypeRequireDefaultLimitationDescription
enableAutoRunboolfalseAutomatically run issued transactions on the server side, or
distributorNamespaceIdstring“grn:gs2:{region}:{ownerId}:distributor:default”~ 1024 charsGS2-Distributor namespace used for transaction execution
queueNamespaceIdstring“grn:gs2:{region}:{ownerId}:queue:default”~ 1024 charsNamespace in GS2-JobQueue used to run the transaction

NotificationSetting

Push notification settings

This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.

GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.

TypeRequireDefaultLimitationDescription
gatewayNamespaceIdstring“grn:gs2:{region}:{ownerId}:gateway:default”~ 1024 charsGS2-Gateway namespace to use for push notifications
enableTransferMobileNotificationbool?falseForwarding to mobile push notification
soundstring{enableTransferMobileNotification} == true~ 1024 charsSound file name to be used for mobile push notifications

ScriptSetting

Script settings

In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.

There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API.

On the other hand, asynchronous execution does not block processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API. However, asynchronous execution does not block processing until the script has finished executing, so it is generally recommended to use asynchronous execution.

There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.

TypeRequireDefaultLimitationDescription
triggerScriptIdstring~ 1024 charsScript GRN
doneTriggerTargetTypeenum {
    “none”,
    “gs2_script”,
    “aws”
}
“none”~ 128 charsNotification of Completion
doneTriggerScriptIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsScript GRN
doneTriggerQueueNamespaceIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsNamespace GRN

Enumeration type definition to specify as doneTriggerTargetType

Enumerator String DefinitionDescription
noneNone
gs2_scriptGS2-Script
awsAmazon EventBridge

LogSetting

Log setting

This type manages log output settings. This type holds the identifier of the log namespace used to output log data. The log namespace ID specifies the GS2-Log namespace to aggregate and store the log data. Through this setting, API request and response log data under this namespace will be output to the target GS2-Log. GS2-Log provides logs in real time, which can be used for system monitoring, analysis, debugging, etc.

TypeRequireDefaultLimitationDescription
loggingNamespaceIdstring~ 1024 charsNamespace GRN

GitHubCheckoutSetting

Setup to check out master data from GitHub

TypeRequireDefaultLimitationDescription
apiKeyIdstring~ 1024 charsGitHub API key GRN
repositoryNamestring~ 1024 charsRepository Name
sourcePathstring~ 1024 charsSource code file path
referenceTypeenum {
    “commit_hash”,
    “branch”,
    “tag”
}
~ 128 charsSource of code
commitHashstring{referenceType} == “commit_hash”~ 1024 charsCommit hash
branchNamestring{referenceType} == “branch”~ 1024 charsBranch Name
tagNamestring{referenceType} == “tag”~ 1024 charsTag Name

Enumeration type definition to specify as referenceType

Enumerator String DefinitionDescription
commit_hashCommit hash
branchBranch
tagTag