API Reference of GS2-Grade SDK for Game Engine

Model

EzGradeModel

Grade Model

An grade model is an entity that sets the threshold of grade required for rank advancement and for each default and maximum rank cap.

TypeRequireDefaultLimitationDescription
namestring~ 128 charsGrade Model Name
metadatastring~ 2048 charsmetadata
experienceModelIdstring~ 1024 charsExperience model GRN to link grade and rank cap
gradeEntriesList<EzGradeEntryModel>1 ~ 100 itemsList of Grade entry
acquireActionRatesList<EzAcquireActionRate>~ 100 itemsList of Remuneration addition table

EzStatus

Status

A status is an entity that exists for each property ID and holds the value of the current grade.

The property ID is a status-specific ID and can be set to any value by the developer. It is strongly recommended that the value be the same as the property ID of the GS2-Experience.

TypeRequireDefaultLimitationDescription
gradeNamestring~ 128 charsGrade Model Name
propertyIdstring~ 1024 charsProperty ID
gradeValuelong11 ~ 9223372036854775805Current Grade

EzGradeEntryModel

Grade Entry

TypeRequireDefaultLimitationDescription
metadatastring~ 2048 charsmetadata
rankCapValuelong~ 9223372036854775805Rank cap value to be set in GS2-Experience

EzAcquireAction

Acquire Action

TypeRequireDefaultLimitationDescription
actionenum [
"Gs2AdReward:AcquirePointByUserId",
"Gs2Dictionary:AddEntriesByUserId",
"Gs2Enchant:ReDrawBalanceParameterStatusByUserId",
"Gs2Enchant:SetBalanceParameterStatusByUserId",
"Gs2Enchant:ReDrawRarityParameterStatusByUserId",
"Gs2Enchant:AddRarityParameterStatusByUserId",
"Gs2Enchant:SetRarityParameterStatusByUserId",
"Gs2Enhance:DirectEnhanceByUserId",
"Gs2Enhance:UnleashByUserId",
"Gs2Enhance:CreateProgressByUserId",
"Gs2Exchange:ExchangeByUserId",
"Gs2Exchange:IncrementalExchangeByUserId",
"Gs2Exchange:UnlockIncrementalExchangeByUserId",
"Gs2Exchange:CreateAwaitByUserId",
"Gs2Exchange:SkipByUserId",
"Gs2Experience:AddExperienceByUserId",
"Gs2Experience:SetExperienceByUserId",
"Gs2Experience:AddRankCapByUserId",
"Gs2Experience:SetRankCapByUserId",
"Gs2Experience:MultiplyAcquireActionsByUserId",
"Gs2Formation:AddMoldCapacityByUserId",
"Gs2Formation:SetMoldCapacityByUserId",
"Gs2Formation:AcquireActionsToFormProperties",
"Gs2Formation:SetFormByUserId",
"Gs2Formation:AcquireActionsToPropertyFormProperties",
"Gs2Grade:AddGradeByUserId",
"Gs2Grade:ApplyRankCapByUserId",
"Gs2Grade:MultiplyAcquireActionsByUserId",
"Gs2Idle:IncreaseMaximumIdleMinutesByUserId",
"Gs2Idle:SetMaximumIdleMinutesByUserId",
"Gs2Inbox:SendMessageByUserId",
"Gs2Inventory:AddCapacityByUserId",
"Gs2Inventory:SetCapacityByUserId",
"Gs2Inventory:AcquireItemSetByUserId",
"Gs2Inventory:AcquireItemSetWithGradeByUserId",
"Gs2Inventory:AddReferenceOfByUserId",
"Gs2Inventory:DeleteReferenceOfByUserId",
"Gs2Inventory:AcquireSimpleItemsByUserId",
"Gs2Inventory:SetSimpleItemsByUserId",
"Gs2Inventory:AcquireBigItemByUserId",
"Gs2Inventory:SetBigItemByUserId",
"Gs2JobQueue:PushByUserId",
"Gs2Limit:CountDownByUserId",
"Gs2Limit:DeleteCounterByUserId",
"Gs2LoginReward:DeleteReceiveStatusByUserId",
"Gs2LoginReward:UnmarkReceivedByUserId",
"Gs2Lottery:DrawByUserId",
"Gs2Lottery:ResetBoxByUserId",
"Gs2Mission:RevertReceiveByUserId",
"Gs2Mission:IncreaseCounterByUserId",
"Gs2Mission:SetCounterByUserId",
"Gs2Money:DepositByUserId",
"Gs2Money:RevertRecordReceipt",
"Gs2Quest:CreateProgressByUserId",
"Gs2Schedule:TriggerByUserId",
"Gs2SerialKey:RevertUseByUserId",
"Gs2Showcase:DecrementPurchaseCountByUserId",
"Gs2Showcase:ForceReDrawByUserId",
"Gs2SkillTree:MarkReleaseByUserId",
"Gs2Stamina:RecoverStaminaByUserId",
"Gs2Stamina:RaiseMaxValueByUserId",
"Gs2Stamina:SetMaxValueByUserId",
"Gs2Stamina:SetRecoverIntervalByUserId",
"Gs2Stamina:SetRecoverValueByUserId",
"Gs2StateMachine:StartStateMachineByUserId",
]
~ 128 charsTypes of actions to be performed in the stamp sheet
requeststring~ 1048576 charsJSON of request

EzAcquireActionRate

Remuneration addition table master

You can adjust the amount of rewards according to the rank.

TypeRequireDefaultLimitationDescription
namestring~ 128 charsRemuneration addition table name
modeenum [
“double”,
“big”
]
“double”~ 128 charsRemuneration addition table type
ratesList<double>{mode} == “double”1 ~ 1000 itemsAmount added per grade (multiplier)
bigRatesList<string>{mode} == “big”1 ~ 1000 itemsAmount added per grade (multiplier)

Methods

getGradeModel

Obtain grade and rank-up threshold model information

Get rank cap information and rank-up threshold information by specifying grade type name.

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 32 charsNamespace name
gradeNamestring~ 128 charsGrade Model Name

Result

TypeDescription
itemEzGradeModelGrade Model

Implementation Example

    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).GradeModel(
        gradeName: "grade-0001"
    );
    var item = await domain.ModelAsync();
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).GradeModel(
        gradeName: "grade-0001"
    );
    var future = domain.Model();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    )->GradeModel(
        "grade-0001" // gradeName
    );
    const auto Future = Domain->Model();
    Future->StartSynchronousTask();
    if (Future->GetTask().IsError())
    {
        return false;
    }
Value change event handling
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).GradeModel(
        gradeName: "grade-0001"
    );
    
    // Start event handling
    var callbackId = domain.Subscribe(
        value => {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    domain.Unsubscribe(callbackId);
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).GradeModel(
        gradeName: "grade-0001"
    );
    var future = domain.Model();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    )->GradeModel(
        "grade-0001" // gradeName
    );
    
    // Start event handling
    const auto CallbackId = Domain->Subscribe(
        [](TSharedPtr<Gs2::Grade::Model::FGradeModel> value) {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    Domain->Unsubscribe(CallbackId);

listGradeModels

Get list of grade and rank-up threshold model information

Obtain information on rank caps and rank advancement thresholds. Use this model data if you want to display in-game information such as the amount of grade required to gain before the next rank-up.

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 32 charsNamespace name

Result

TypeDescription
itemsList<EzGradeModel>List of Grade Model

Implementation Example

    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    );
    var items = await domain.GradeModelsAsync(
    ).ToListAsync();
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    );
    var it = domain.GradeModels(
    );
    List<EzGradeModel> items = new List<EzGradeModel>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    );
    const auto It = Domain->GradeModels(
    );
    TArray<Gs2::UE5::Grade::Model::FEzGradeModelPtr> Result;
    for (auto Item : *It)
    {
        if (Item.IsError())
        {
            return false;
        }
        Result.Add(Item.Current());
    }
Value change event handling
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    );
    
    // Start event handling
    var callbackId = domain.SubscribeGradeModels(
        () => {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    domain.UnsubscribeGradeModels(callbackId);
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    );
    var it = domain.GradeModels(
    );
    List<EzGradeModel> items = new List<EzGradeModel>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    );
    
    // Start event handling
    const auto CallbackId = Domain->SubscribeGradeModels(
        []() {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    Domain->UnsubscribeGradeModels(CallbackId);

applyRankCap

Apply rank cap to GS2-Experience

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 32 charsNamespace name
gradeNamestring~ 128 charsGrade Model Name
accessTokenstring~ 128 charsUser Id
propertyIdstring~ 1024 charsProperty ID

Result

TypeDescription
itemEzStatusStatus
experienceNamespaceNamestringGS2-Experience Namespace Name
experienceStatusEzStatusGS2-Experience Status after addition

Implementation Example

    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Status(
        gradeName: "grade-0001",
        propertyId: "property-0001"
    );
    var result = await domain.ApplyRankCapAsync(
    );
    var item = await result.ModelAsync();
    var experienceNamespaceName = result.ExperienceNamespaceName;
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Status(
        gradeName: "grade-0001",
        propertyId: "property-0001"
    );
    var future = domain.ApplyRankCapFuture(
    );
    yield return future;
    if (future.Error != null)
    {
        onError.Invoke(future.Error, null);
        yield break;
    }
    var future2 = future.Result.Model();
    yield return future2;
    if (future2.Error != null)
    {
        onError.Invoke(future2.Error, null);
        yield break;
    }
    var result = future2.Result;
    var experienceNamespaceName = future.Result.ExperienceNamespaceName;
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->Status(
        "grade-0001", // gradeName
        "property-0001" // propertyId
    );
    const auto Future = Domain->ApplyRankCap(
    );
    Future->StartSynchronousTask();
    if (Future->GetTask().IsError())
    {
        return false;
    }

    // obtain changed values / result values
    const auto Future2 = Future->GetTask().Result()->Model();
    Future2->StartSynchronousTask();
    if (Future2->GetTask().IsError())
    {
        return Future2->GetTask().Error();
    }
    const auto Result = Future2->GetTask().Result();
    const auto ExperienceNamespaceName = Result->ExperienceNamespaceName;

getStatus

Get status information by grade type and property ID

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 32 charsNamespace name
gradeNamestring~ 128 charsGrade Model Name
accessTokenstring~ 128 charsUser Id
propertyIdstring~ 1024 charsProperty ID

Result

TypeDescription
itemEzStatusStatus

Implementation Example

    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Status(
        gradeName: "grade-0001",
        propertyId: "property-0001"
    );
    var item = await domain.ModelAsync();
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Status(
        gradeName: "grade-0001",
        propertyId: "property-0001"
    );
    var future = domain.Model();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->Status(
        "grade-0001", // gradeName
        "property-0001" // propertyId
    );
    const auto Future = Domain->Model();
    Future->StartSynchronousTask();
    if (Future->GetTask().IsError())
    {
        return false;
    }
Value change event handling
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Status(
        gradeName: "grade-0001",
        propertyId: "property-0001"
    );
    
    // Start event handling
    var callbackId = domain.Subscribe(
        value => {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    domain.Unsubscribe(callbackId);
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    ).Status(
        gradeName: "grade-0001",
        propertyId: "property-0001"
    );
    var future = domain.Model();
    yield return future;
    var item = future.Result;
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    )->Status(
        "grade-0001", // gradeName
        "property-0001" // propertyId
    );
    
    // Start event handling
    const auto CallbackId = Domain->Subscribe(
        [](TSharedPtr<Gs2::Grade::Model::FStatus> value) {
            // Called when the value changes
            // The "value" is passed the value after the change.
        }
    );

    // Stop event handling
    Domain->Unsubscribe(CallbackId);

listStatuses

Get list of status information

The grade type name is optional; if not specified, all status information belonging to the game player is retrieved.

Request

TypeRequireDefaultLimitationDescription
namespaceNamestring~ 32 charsNamespace name
gradeNamestring~ 128 charsGrade Model Name
accessTokenstring~ 128 charsUser Id
pageTokenstring~ 1024 charsToken specifying the position from which to start acquiring data
limitint301 ~ 1000Number of data acquired

Result

TypeDescription
itemsList<EzStatus>List of Status
nextPageTokenstringPage token to retrieve the rest of the listing

Implementation Example

    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    );
    var items = await domain.StatusesAsync(
        gradeName: "grade-0001"
    ).ToListAsync();
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    );
    var it = domain.Statuses(
        gradeName: "grade-0001"
    );
    List<EzStatus> items = new List<EzStatus>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    );
    const auto It = Domain->Statuses(
        "grade-0001" // gradeName
    );
    TArray<Gs2::UE5::Grade::Model::FEzStatusPtr> Result;
    for (auto Item : *It)
    {
        if (Item.IsError())
        {
            return false;
        }
        Result.Add(Item.Current());
    }
Value change event handling
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    );
    
    // Start event handling
    var callbackId = domain.SubscribeStatuses(
        () => {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    domain.UnsubscribeStatuses(callbackId);
    var domain = gs2.Grade.Namespace(
        namespaceName: "namespace-0001"
    ).Me(
        gameSession: GameSession
    );
    var it = domain.Statuses(
        gradeName: "grade-0001"
    );
    List<EzStatus> items = new List<EzStatus>();
    while (it.HasNext())
    {
        yield return it.Next();
        if (it.Error != null)
        {
            onError.Invoke(it.Error, null);
            break;
        }
        if (it.Current != null)
        {
            items.Add(it.Current);
        }
        else
        {
            break;
        }
    }
    const auto Domain = Gs2->Grade->Namespace(
        "namespace-0001" // namespaceName
    )->Me(
        GameSession
    );
    
    // Start event handling
    const auto CallbackId = Domain->SubscribeStatuses(
        []() {
            // Called when an element of the list changes.
        }
    );

    // Stop event handling
    Domain->UnsubscribeStatuses(CallbackId);