GS2-Friend Deploy/CDK Reference

The template format used when creating stacks with GS2-Deploy, and implementation examples of template output in various languages using CDK

Entities

Resources targeted by the Deploy operation

Namespace

Namespace

A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the namespace differs, the data is treated as a completely independent data space.

Therefore, you must create a namespace before you can start using each service.

Request

Resource creation and update requests

TypeConditionRequiredDefaultValue LimitsDescription
namestring
~ 128 charsNamespace name
Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.).
descriptionstring~ 1024 charsDescription
transactionSettingTransactionSettingTransaction Setting
Configuration for controlling how transactions are processed when executing friend operations.
followScriptScriptSettingScript to run when followed
Script Trigger Reference - follow
unfollowScriptScriptSettingScript to run when unfollowed
Script Trigger Reference - unfollow
sendRequestScriptScriptSettingScript to run when a friend request is issued
Script Trigger Reference - sendRequest
cancelRequestScriptScriptSettingScript to execute when a friend request is canceled
Script Trigger Reference - cancelRequest
acceptRequestScriptScriptSettingScript to run when a friend request is accepted
Script Trigger Reference - acceptRequest
rejectRequestScriptScriptSettingScript to execute when a friend request is rejected
Script Trigger Reference - rejectRequest
deleteFriendScriptScriptSettingScript to run when a friend is deleted
Script Trigger Reference - deleteFriend
updateProfileScriptScriptSettingScript to run when a profile is updated
Script Trigger Reference - updateProfile
followNotificationNotificationSettingPush notification when followed
Configuration for sending a push notification to a player when another player starts following them. Allows the followed player to be notified in real time via GS2-Gateway.
receiveRequestNotificationNotificationSetting
Push notification when a friend request is received
Configuration for sending a push notification to a player when they receive a friend request from another player. Enables the recipient to respond promptly via GS2-Gateway.
cancelRequestNotificationNotificationSetting
Push notification when a received friend request is canceled
Configuration for sending a push notification to a player when a friend request they previously received is canceled by the sender. Notifies the recipient that the pending request no longer exists.
acceptRequestNotificationNotificationSetting
Push notification when a friend request is approved
Configuration for sending a push notification to a player when their sent friend request is accepted by the recipient. Both players are then added to each other’s friend lists.
rejectRequestNotificationNotificationSetting
Push notification when a friend request is rejected
Configuration for sending a push notification to a player when their sent friend request is rejected by the recipient. The friend request is removed from both the send box and inbox.
deleteFriendNotificationNotificationSetting
Push notification when a friend is deleted
Configuration for sending a push notification to a player when they are removed from another player’s friend list. The friendship is terminated for both sides.
logSettingLogSettingLog Output Setting
Configuration for outputting log data of friend operations to GS2-Log. By specifying a GS2-Log namespace, API request and response logs for follow/unfollow, friend requests, and profile updates can be collected.

GetAttr

Resource creation results that can be retrieved using the !GetAttr tag

TypeDescription
ItemNamespaceNamespace created

Implementation Example

Type: GS2::Friend::Namespace
Properties:
  Name: namespace-0001
  Description: null
  TransactionSetting: null
  FollowScript: null
  UnfollowScript: null
  SendRequestScript: null
  CancelRequestScript: null
  AcceptRequestScript: null
  RejectRequestScript: null
  DeleteFriendScript: null
  UpdateProfileScript: null
  FollowNotification: null
  ReceiveRequestNotification: null
  CancelRequestNotification: null
  AcceptRequestNotification: null
  RejectRequestNotification: null
  DeleteFriendNotification: null
  LogSetting: 
    LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001
import (
    "github.com/gs2io/gs2-golang-cdk/core"
    "github.com/gs2io/gs2-golang-cdk/friend"
)


SampleStack := core.NewStack()
friend.NewNamespace(
    &SampleStack,
    "namespace-0001",
    friend.NamespaceOptions{
        LogSetting: &core.LogSetting{
            LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
        },
    },
)

println(SampleStack.Yaml())  // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        new \Gs2Cdk\Friend\Model\Namespace_(
            stack: $this,
            name: "namespace-0001",
            options: new \Gs2Cdk\Friend\Model\Options\NamespaceOptions(
                logSetting: new \Gs2Cdk\Core\Model\LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            )
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.friend.model.Namespace(
                this,
                "namespace-0001",
                new io.gs2.cdk.friend.model.options.NamespaceOptions()
                        .withLogSetting(new io.gs2.cdk.core.model.LogSetting(
                            "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                        ))
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Friend.Model.Namespace(
            stack: this,
            name: "namespace-0001",
            options: new Gs2Cdk.Gs2Friend.Model.Options.NamespaceOptions
            {
                logSetting = new Gs2Cdk.Core.Model.LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template
import core from "@/gs2cdk/core";
import friend from "@/gs2cdk/friend";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new friend.model.Namespace(
            this,
            "namespace-0001",
            {
                logSetting: new core.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
from gs2_cdk import Stack, core, friend

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        friend.Namespace(
            stack=self,
            name='namespace-0001',
            options=friend.NamespaceOptions(
                log_setting=core.LogSetting(
                    logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
                ),
            ),
        )

print(SampleStack().yaml())  # Generate Template

TransactionSetting

Transaction Setting

Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.

TypeConditionRequiredDefaultValue LimitsDescription
enableAutoRunboolfalseWhether to automatically execute issued transactions on the server side
enableAtomicCommitbool{enableAutoRun} == truefalseWhether to commit the execution of transactions atomically
* Applicable only if enableAutoRun is true
transactionUseDistributorbool{enableAtomicCommit} == truefalseWhether to execute transactions asynchronously
* Applicable only if enableAtomicCommit is true
commitScriptResultInUseDistributorbool{transactionUseDistributor} == truefalseWhether to execute the commit processing of the script result asynchronously
* Applicable only if transactionUseDistributor is true
acquireActionUseJobQueuebool{enableAtomicCommit} == truefalseWhether to use GS2-JobQueue to execute the acquire action
* Applicable only if enableAtomicCommit is true
distributorNamespaceIdstring“grn:gs2:{region}:{ownerId}:distributor:default”~ 1024 charsGS2-Distributor Namespace GRN used to execute transactions
queueNamespaceIdstring“grn:gs2:{region}:{ownerId}:queue:default”~ 1024 charsGS2-JobQueue Namespace GRN used to execute transactions

ScriptSetting

Script Setting

In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.

There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script’s execution results to halt API execution or control the API’s response content.

In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.

There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.

TypeConditionRequiredDefaultValue LimitsDescription
triggerScriptIdstring~ 1024 charsGS2-Script script GRN executed synchronously when the API is executed
Must be specified in GRN format starting with “grn:gs2:”.
doneTriggerTargetTypeString Enum
enum {
  “none”,
  “gs2_script”,
  “aws”
}
“none”How to execute asynchronous scripts
Specifies the type of script to use for asynchronous execution.
You can choose from “Do not use asynchronous execution (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
DefinitionDescription
“none”None
“gs2_script”GS2-Script
“aws”Amazon EventBridge
doneTriggerScriptIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsGS2-Script script GRN for asynchronous execution
Must be specified in GRN format starting with “grn:gs2:”.
* Applicable only if doneTriggerTargetType is “gs2_script”
doneTriggerQueueNamespaceIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsGS2-JobQueue namespace GRN to execute asynchronous execution scripts
If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue namespace GRN.
There are not many cases where GS2-JobQueue is required, so you generally do not need to specify it unless you have a specific reason.
* Applicable only if doneTriggerTargetType is “gs2_script”

NotificationSetting

Push Notification Settings

This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.

GS2-Gateway’s push notifications can be used to forward notifications to mobile push notification services when the destination device is offline. By properly utilizing mobile push notifications, you can implement a flow in which players are notified even if they exit the game during matchmaking and later return to it.

TypeConditionRequiredDefaultValue LimitsDescription
gatewayNamespaceIdstring“grn:gs2:{region}:{ownerId}:gateway:default”~ 1024 charsGS2-Gateway namespace to use for push notifications
Specify the GS2-Gateway namespace ID in GRN format starting with “grn:gs2:”.
enableTransferMobileNotificationbool?falseWhether to forward the notification as a mobile push notification
When this notification is sent and the destination device is offline, specify whether to forward it as a mobile push notification.
soundstring{enableTransferMobileNotification} == true~ 1024 charsSound file name to be used for mobile push notifications
The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound.
* Applicable only if enableTransferMobileNotification is true
enableString Enum
enum {
  “Enabled”,
  “Disabled”
}
“Enabled”Whether to enable push notifications
DefinitionDescription
“Enabled”Enabled
“Disabled”Disabled

LogSetting

Log Output Setting

Log Output Setting defines how log data is exported. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.

TypeConditionRequiredDefaultValue LimitsDescription
loggingNamespaceIdstring
~ 1024 charsGS2-Log namespace GRN to output logs
Must be specified in GRN format starting with “grn:gs2:”.