GS2-Friend Deploy/CDK Reference
Entities
Resources targeted by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSetting | TransactionSetting | Transaction Setting Configuration for controlling how transactions are processed when executing friend operations. | ||||
| followScript | ScriptSetting | Script to run when followed Script Trigger Reference - follow | ||||
| unfollowScript | ScriptSetting | Script to run when unfollowed Script Trigger Reference - unfollow | ||||
| sendRequestScript | ScriptSetting | Script to run when a friend request is issued Script Trigger Reference - sendRequest | ||||
| cancelRequestScript | ScriptSetting | Script to execute when a friend request is canceled Script Trigger Reference - cancelRequest | ||||
| acceptRequestScript | ScriptSetting | Script to run when a friend request is accepted Script Trigger Reference - acceptRequest | ||||
| rejectRequestScript | ScriptSetting | Script to execute when a friend request is rejected Script Trigger Reference - rejectRequest | ||||
| deleteFriendScript | ScriptSetting | Script to run when a friend is deleted Script Trigger Reference - deleteFriend | ||||
| updateProfileScript | ScriptSetting | Script to run when a profile is updated Script Trigger Reference - updateProfile | ||||
| followNotification | NotificationSetting | Push notification when followed Configuration for sending a push notification to a player when another player starts following them. Allows the followed player to be notified in real time via GS2-Gateway. | ||||
| receiveRequestNotification | NotificationSetting | ✓ | Push notification when a friend request is received Configuration for sending a push notification to a player when they receive a friend request from another player. Enables the recipient to respond promptly via GS2-Gateway. | |||
| cancelRequestNotification | NotificationSetting | ✓ | Push notification when a received friend request is canceled Configuration for sending a push notification to a player when a friend request they previously received is canceled by the sender. Notifies the recipient that the pending request no longer exists. | |||
| acceptRequestNotification | NotificationSetting | ✓ | Push notification when a friend request is approved Configuration for sending a push notification to a player when their sent friend request is accepted by the recipient. Both players are then added to each other’s friend lists. | |||
| rejectRequestNotification | NotificationSetting | ✓ | Push notification when a friend request is rejected Configuration for sending a push notification to a player when their sent friend request is rejected by the recipient. The friend request is removed from both the send box and inbox. | |||
| deleteFriendNotification | NotificationSetting | ✓ | Push notification when a friend is deleted Configuration for sending a push notification to a player when they are removed from another player’s friend list. The friendship is terminated for both sides. | |||
| logSetting | LogSetting | Log Output Setting Configuration for outputting log data of friend operations to GS2-Log. By specifying a GS2-Log namespace, API request and response logs for follow/unfollow, friend requests, and profile updates can be collected. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Friend::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting: null
FollowScript: null
UnfollowScript: null
SendRequestScript: null
CancelRequestScript: null
AcceptRequestScript: null
RejectRequestScript: null
DeleteFriendScript: null
UpdateProfileScript: null
FollowNotification: null
ReceiveRequestNotification: null
CancelRequestNotification: null
AcceptRequestNotification: null
RejectRequestNotification: null
DeleteFriendNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/friend"
)
SampleStack := core.NewStack()
friend.NewNamespace(
&SampleStack,
"namespace-0001",
friend.NamespaceOptions{
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Friend\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Friend\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.friend.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.friend.model.options.NamespaceOptions()
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Friend.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Friend.Model.Options.NamespaceOptions
{
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import friend from "@/gs2cdk/friend";
class SampleStack extends core.Stack
{
public constructor() {
super();
new friend.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, friend
class SampleStack(Stack):
def __init__(self):
super().__init__()
friend.Namespace(
stack=self,
name='namespace-0001',
options=friend.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSetting
Transaction Setting
Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit the execution of transactions atomically * Applicable only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Applicable only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Applicable only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Applicable only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
ScriptSetting
Script Setting
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script’s execution results to halt API execution or control the API’s response content.
In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | GS2-Script script GRN
executed synchronously when the API is executed Must be specified in GRN format starting with “grn:gs2:”. | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | “none” | How to execute asynchronous scripts Specifies the type of script to use for asynchronous execution. You can choose from “Do not use asynchronous execution (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
| |||||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-Script script GRN
for asynchronous execution Must be specified in GRN format starting with “grn:gs2:”. * Applicable only if doneTriggerTargetType is “gs2_script” | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-JobQueue namespace GRN
to execute asynchronous execution scripts If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue namespace GRN. There are not many cases where GS2-JobQueue is required, so you generally do not need to specify it unless you have a specific reason. * Applicable only if doneTriggerTargetType is “gs2_script” |
NotificationSetting
Push Notification Settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to forward notifications to mobile push notification services when the destination device is offline. By properly utilizing mobile push notifications, you can implement a flow in which players are notified even if they exit the game during matchmaking and later return to it.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gatewayNamespaceId | string | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications Specify the GS2-Gateway namespace ID in GRN format starting with “grn:gs2:”. | ||||||||
| enableTransferMobileNotification | bool? | false | Whether to forward the notification as a mobile push notification When this notification is sent and the destination device is offline, specify whether to forward it as a mobile push notification. | |||||||||
| sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound. * Applicable only if enableTransferMobileNotification is true | ||||||||
| enable | String Enum enum { “Enabled”, “Disabled” } | “Enabled” | Whether to enable push notifications
|
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |