GS2-Enhance Deploy/CDK Reference
Entities
Resources targeted by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSetting | TransactionSetting | ✓ | Transaction Setting Configuration for controlling how distributed transactions are executed when processing enhancement operations. Supports auto-run, atomic commit, and async processing options. | |||
| enhanceScript | ScriptSetting | Script setting to be executed at the time of enhancement Script Trigger Reference - enhance | ||||
| logSetting | LogSetting | Log Output Setting Configuration for outputting log data of enhancement operations to GS2-Log. By specifying a GS2-Log namespace, API request and response logs for enhancement and limit break operations can be collected. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Enhance::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting:
EnableAutoRun: true
QueueNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001
EnhanceScript: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/enhance"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
enhance.NewNamespace(
&SampleStack,
"namespace-0001",
enhance.NamespaceOptions{
TransactionSetting: core.NewTransactionSetting(
core.TransactionSettingOptions{
QueueNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"),
},
),
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Enhance\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Enhance\Model\Options\NamespaceOptions(
transactionSetting: new \Gs2Cdk\Core\Model\TransactionSetting(
new \Gs2Cdk\Core\Model\TransactionSettingOptions(
queueNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"
)
),
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.enhance.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.enhance.model.options.NamespaceOptions()
.withTransactionSetting(new io.gs2.cdk.core.model.TransactionSetting(
new io.gs2.cdk.core.model.options.TransactionSettingOptions()
.withQueueNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001")
))
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Enhance.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Enhance.Model.Options.NamespaceOptions
{
transactionSetting = new Gs2Cdk.Core.Model.TransactionSetting(
options: new Gs2Cdk.Core.Model.TransactionSettingOptions
{
queueNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"
}
),
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import enhance from "@/gs2cdk/enhance";
class SampleStack extends core.Stack
{
public constructor() {
super();
new enhance.model.Namespace(
this,
"namespace-0001",
{
transactionSetting: new core.TransactionSetting(
{
queueNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001"
}
),
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, enhance
class SampleStack(Stack):
def __init__(self):
super().__init__()
enhance.Namespace(
stack=self,
name='namespace-0001',
options=enhance.NamespaceOptions(
transaction_setting=core.TransactionSetting(
options=core.TransactionSettingOptions(
queue_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:queue:queue-0001',
)
),
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSetting
Transaction Setting
Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit the execution of transactions atomically * Applicable only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Applicable only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Applicable only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Applicable only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
ScriptSetting
Script Setting
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script’s execution results to halt API execution or control the API’s response content.
In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | GS2-Script script GRN
executed synchronously when the API is executed Must be specified in GRN format starting with “grn:gs2:”. | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | “none” | How to execute asynchronous scripts Specifies the type of script to use for asynchronous execution. You can choose from “Do not use asynchronous execution (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
| |||||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-Script script GRN
for asynchronous execution Must be specified in GRN format starting with “grn:gs2:”. * Applicable only if doneTriggerTargetType is “gs2_script” | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-JobQueue namespace GRN
to execute asynchronous execution scripts If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue namespace GRN. There are not many cases where GS2-JobQueue is required, so you generally do not need to specify it unless you have a specific reason. * Applicable only if doneTriggerTargetType is “gs2_script” |
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |
CurrentRateMaster
Currently active Rate Model master data
This master data describes the definitions of Rate Models currently active within the namespace. GS2 uses JSON format files for master data management. By uploading the file, the settings can actually be reflected on the server.
To create JSON files, we provide a master data editor within the management console. Additionally, you can utilize the service by creating tools more suited to game operations and exporting JSON files in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Enhance for the JSON file format.Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| mode | String Enum enum { “direct”, “preUpload” } | “direct” | Update mode
| |||||||||
| settings | string | {mode} == “direct” | ✓* | ~ 5242880 chars | Master Data * Required if mode is “direct” | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓* | ~ 1024 chars | Token obtained by pre-upload Used to apply the uploaded master data. * Required if mode is “preUpload” |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentRateMaster | Updated master data of the currently active Rate Models |
Implementation Example
Type: GS2::Enhance::CurrentRateMaster
Properties:
NamespaceName: namespace-0001
Mode: direct
Settings: {
"version": "2020-08-22",
"rateModels": [
{
"name": "character-friendly",
"targetInventoryModelId": "grn:inventory:character",
"acquireExperienceSuffix": ":friendly",
"materialInventoryModelId": "grn:inventory:sweet",
"experienceModelId": "grn:experience:friendly",
"metadata": "CHARACTER_FRIENDLY",
"acquireExperienceHierarchy": [
"taste"
],
"bonusRates": [
{
"rate": 1,
"weight": 90
}
]
},
{
"name": "character-level",
"targetInventoryModelId": "grn:inventory:character",
"acquireExperienceSuffix": ":level",
"materialInventoryModelId": "grn:inventory:material",
"experienceModelId": "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001:model:level",
"metadata": "CHARACTER_LEVEL",
"acquireExperienceHierarchy": [
"experience"
],
"bonusRates": [
{
"rate": 1,
"weight": 90
},
{
"rate": 1.5,
"weight": 9
},
{
"rate": 2,
"weight": 1
}
]
}
],
"unleashRateModels": [
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/enhance"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
enhance.NewNamespace(
&SampleStack,
"namespace-0001",
enhance.NamespaceOptions{},
).MasterData(
[]enhance.RateModel{
enhance.NewRateModel(
"character-friendly",
"grn:inventory:character",
":friendly",
"grn:inventory:sweet",
"grn:experience:friendly",
enhance.RateModelOptions{
Metadata: pointy.String("CHARACTER_FRIENDLY"),
AcquireExperienceHierarchy: []string{
"taste",
},
BonusRates: []enhance.BonusRate{
enhance.NewBonusRate(
1,
90,
enhance.BonusRateOptions{},
),
},
},
),
enhance.NewRateModel(
"character-level",
"grn:inventory:character",
":level",
"grn:inventory:material",
"grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001:model:level",
enhance.RateModelOptions{
Metadata: pointy.String("CHARACTER_LEVEL"),
AcquireExperienceHierarchy: []string{
"experience",
},
BonusRates: []enhance.BonusRate{
enhance.NewBonusRate(
1,
90,
enhance.BonusRateOptions{},
),
enhance.NewBonusRate(
1.5,
9,
enhance.BonusRateOptions{},
),
enhance.NewBonusRate(
2,
1,
enhance.BonusRateOptions{},
),
},
},
),
},
[]enhance.UnleashRateModel{
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Enhance\Model\Namespace_(
stack: $this,
name: "namespace-0001"
))->masterData(
[
new \Gs2Cdk\Enhance\Model\RateModel(
name:"character-friendly",
targetInventoryModelId:"grn:inventory:character",
acquireExperienceSuffix:":friendly",
materialInventoryModelId:"grn:inventory:sweet",
experienceModelId:"grn:experience:friendly",
options: new \Gs2Cdk\Enhance\Model\Options\RateModelOptions(
metadata:"CHARACTER_FRIENDLY",
acquireExperienceHierarchy:[
"taste",
],
bonusRates:[
new \Gs2Cdk\Enhance\Model\BonusRate(
rate: 1,
weight: 90,
),
]
)
),
new \Gs2Cdk\Enhance\Model\RateModel(
name:"character-level",
targetInventoryModelId:"grn:inventory:character",
acquireExperienceSuffix:":level",
materialInventoryModelId:"grn:inventory:material",
experienceModelId:"grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001:model:level",
options: new \Gs2Cdk\Enhance\Model\Options\RateModelOptions(
metadata:"CHARACTER_LEVEL",
acquireExperienceHierarchy:[
"experience",
],
bonusRates:[
new \Gs2Cdk\Enhance\Model\BonusRate(
rate: 1,
weight: 90,
),
new \Gs2Cdk\Enhance\Model\BonusRate(
rate: 1.5,
weight: 9,
),
new \Gs2Cdk\Enhance\Model\BonusRate(
rate: 2,
weight: 1,
),
]
)
)
],
[
]
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.enhance.model.Namespace(
this,
"namespace-0001"
).masterData(
Arrays.asList(
new io.gs2.cdk.enhance.model.RateModel(
"character-friendly",
"grn:inventory:character",
":friendly",
"grn:inventory:sweet",
"grn:experience:friendly",
new io.gs2.cdk.enhance.model.options.RateModelOptions()
.withMetadata("CHARACTER_FRIENDLY")
.withAcquireExperienceHierarchy(Arrays.asList(
"taste"
))
.withBonusRates(Arrays.asList(
new io.gs2.cdk.enhance.model.BonusRate(
1f,
90
)
))
),
new io.gs2.cdk.enhance.model.RateModel(
"character-level",
"grn:inventory:character",
":level",
"grn:inventory:material",
"grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001:model:level",
new io.gs2.cdk.enhance.model.options.RateModelOptions()
.withMetadata("CHARACTER_LEVEL")
.withAcquireExperienceHierarchy(Arrays.asList(
"experience"
))
.withBonusRates(Arrays.asList(
new io.gs2.cdk.enhance.model.BonusRate(
1f,
90
),
new io.gs2.cdk.enhance.model.BonusRate(
1.5f,
9
),
new io.gs2.cdk.enhance.model.BonusRate(
2f,
1
)
))
)
),
Arrays.asList(
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Enhance.Model.Namespace(
stack: this,
name: "namespace-0001"
).MasterData(
new Gs2Cdk.Gs2Enhance.Model.RateModel[] {
new Gs2Cdk.Gs2Enhance.Model.RateModel(
name: "character-friendly",
targetInventoryModelId: "grn:inventory:character",
acquireExperienceSuffix: ":friendly",
materialInventoryModelId: "grn:inventory:sweet",
experienceModelId: "grn:experience:friendly",
options: new Gs2Cdk.Gs2Enhance.Model.Options.RateModelOptions
{
metadata = "CHARACTER_FRIENDLY",
acquireExperienceHierarchy = new string[]
{
"taste"
},
bonusRates = new Gs2Cdk.Gs2Enhance.Model.BonusRate[]
{
new Gs2Cdk.Gs2Enhance.Model.BonusRate(
rate: 1f,
weight: 90
)
}
}
),
new Gs2Cdk.Gs2Enhance.Model.RateModel(
name: "character-level",
targetInventoryModelId: "grn:inventory:character",
acquireExperienceSuffix: ":level",
materialInventoryModelId: "grn:inventory:material",
experienceModelId: "grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001:model:level",
options: new Gs2Cdk.Gs2Enhance.Model.Options.RateModelOptions
{
metadata = "CHARACTER_LEVEL",
acquireExperienceHierarchy = new string[]
{
"experience"
},
bonusRates = new Gs2Cdk.Gs2Enhance.Model.BonusRate[]
{
new Gs2Cdk.Gs2Enhance.Model.BonusRate(
rate: 1f,
weight: 90
),
new Gs2Cdk.Gs2Enhance.Model.BonusRate(
rate: 1.5f,
weight: 9
),
new Gs2Cdk.Gs2Enhance.Model.BonusRate(
rate: 2f,
weight: 1
)
}
}
)
},
new Gs2Cdk.Gs2Enhance.Model.UnleashRateModel[] {
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import enhance from "@/gs2cdk/enhance";
class SampleStack extends core.Stack
{
public constructor() {
super();
new enhance.model.Namespace(
this,
"namespace-0001",
).masterData(
[
new enhance.model.RateModel(
"character-friendly",
"grn:inventory:character",
":friendly",
"grn:inventory:sweet",
"grn:experience:friendly",
{
metadata: "CHARACTER_FRIENDLY",
acquireExperienceHierarchy: [
"taste",
],
bonusRates: [
new enhance.model.BonusRate(
1,
90
),
]
}
),
new enhance.model.RateModel(
"character-level",
"grn:inventory:character",
":level",
"grn:inventory:material",
"grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001:model:level",
{
metadata: "CHARACTER_LEVEL",
acquireExperienceHierarchy: [
"experience",
],
bonusRates: [
new enhance.model.BonusRate(
1,
90
),
new enhance.model.BonusRate(
1.5,
9
),
new enhance.model.BonusRate(
2,
1
),
]
}
)
],
[
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, enhance
class SampleStack(Stack):
def __init__(self):
super().__init__()
enhance.Namespace(
stack=self,
name="namespace-0001",
).master_data(
rate_models=[
enhance.RateModel(
name='character-friendly',
target_inventory_model_id='grn:inventory:character',
acquire_experience_suffix=':friendly',
material_inventory_model_id='grn:inventory:sweet',
experience_model_id='grn:experience:friendly',
options=enhance.RateModelOptions(
metadata = 'CHARACTER_FRIENDLY',
acquire_experience_hierarchy = [
'taste',
],
bonus_rates = [
enhance.BonusRate(
rate=1,
weight=90,
),
]
),
),
enhance.RateModel(
name='character-level',
target_inventory_model_id='grn:inventory:character',
acquire_experience_suffix=':level',
material_inventory_model_id='grn:inventory:material',
experience_model_id='grn:gs2:ap-northeast-1:YourOwnerId:experience:namespace-0001:model:level',
options=enhance.RateModelOptions(
metadata = 'CHARACTER_LEVEL',
acquire_experience_hierarchy = [
'experience',
],
bonus_rates = [
enhance.BonusRate(
rate=1,
weight=90,
),
enhance.BonusRate(
rate=1.5,
weight=9,
),
enhance.BonusRate(
rate=2,
weight=1,
),
]
),
),
],
unleash_rate_models=[
],
)
print(SampleStack().yaml()) # Generate TemplateRateModel
Enhancement Rate Model
The enhancement rate is data that defines the materials used for enhancement and the target of enhancement.
Both material data and enhancement target data must be managed in GS2-Inventory. The experience value obtained from the enhancement is recorded in GS2-Inventory metadata in JSON format. Here, it is necessary to describe at which level of the metadata the experience value is stored.
A correction value can be applied to the amount of experience value that can be obtained with a certain probability of great success during enhancement.
The probability of that draw is also defined in this entity.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| rateModelId | string | * | ~ 1024 chars | Enhancement Rate Model GRN * Set automatically by the server | ||
| name | string | ✓ | ~ 128 chars | Enhancement Rate Model name Enhancement Rate Model-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| metadata | string | ~ 2048 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||
| targetInventoryModelId | string | ✓ | ~ 1024 chars | GS2-Inventory Inventory Model GRN
usable for enhancement targets Specifies the GS2-Inventory inventory model that holds the items eligible for enhancement. The item to be enhanced must belong to this inventory model. | ||
| acquireExperienceSuffix | string | ✓ | ~ 1024 chars | Suffix to be assigned to the property ID that stores the experience value obtained from GS2-Experience A string appended to the item’s property ID to form the GS2-Experience property ID where experience is stored. This allows the same item to have multiple experience types (e.g., “level” for character level, “like” for affinity). | ||
| materialInventoryModelId | string | ✓ | ~ 1024 chars | GS2-Inventory Inventory Model GRN
usable as enhancement material Specifies the GS2-Inventory inventory model that holds the items usable as enhancement materials. The experience value each material provides is defined in the item model’s metadata using the JSON hierarchy specified by acquireExperienceHierarchy. | ||
| acquireExperienceHierarchy | List<string> | 0 ~ 10 items | Hierarchical structure of JSON data defining acquisition experience values to be stored in ItemModel metadata GS2-Enhance features a mechanism that works in conjunction with GS2-Inventory to perform enhancements. It sets the experience value when used as enhancement material in JSON format within the ItemModel metadata. For example, to define metadata with a structure like: { “aaa”: { “bbb”: { “experienceValue”: 100 } } } Specify it as: [ “aaa”, ‘bbb’, “experienceValue” ] Details are explained in the Microservices Introduction / GS2-Enhance section. | |||
| experienceModelId | string | ✓ | ~ 1024 chars | GS2-Experience Experience Model GRN
gained as a result of enhancement Specifies the GS2-Experience experience model where the experience points obtained from enhancement are recorded. The experience is added to the property identified by combining the target item’s property ID with the acquireExperienceSuffix. | ||
| bonusRates | List<BonusRate> | 0 ~ 1000 items | Experience gain bonus Defines a weighted lottery for bonus experience multipliers during enhancement. Each entry specifies a multiplier (e.g., 1.5 for 150%) and a draw weight. When enhancement is performed, one entry is selected by weighted lottery to determine whether a “great success” bonus applies to the experience gained. |
BonusRate
Experience Gain Bonus
Defines a single entry in the weighted lottery for determining the experience bonus multiplier during enhancement. By configuring multiple entries with different rates and weights, you can implement “great success” or “super success” mechanics with controlled probabilities.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| rate | float | 1.0 | 0 ~ 10000 | Experience bonus multiplier (1.0 = no bonus) The multiplier applied to the base experience value when this entry is drawn. A value of 1.0 means normal enhancement with no bonus, 1.5 means 150% experience (great success), 2.0 means 200% experience (super success), and so on. | ||
| weight | int | 1 | 0 ~ 2147483645 | Lottery weight The relative weight used in the weighted lottery when selecting the bonus rate. Higher values increase the probability of this bonus rate being selected. The actual probability is this weight divided by the sum of all weights in the bonus rate list. |
UnleashRateModel
Unleash Rate Model
Defines the conditions for limit breaking (unleashing) items. Associates an item managed in GS2-Inventory with a GS2-Grade grade model to enable grade progression. Each grade level can require consuming a different number of duplicate items, allowing fine-grained control over the cost of each limit break step.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| unleashRateModelId | string | * | ~ 1024 chars | Unleash Rate Model GRN * Set automatically by the server | ||
| name | string | ✓ | ~ 128 chars | Unleash Rate Model name Unleash Rate Model-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| metadata | string | ~ 2048 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||
| targetInventoryModelId | string | ✓ | ~ 1024 chars | GS2-Inventory Inventory Model GRN
usable for unleash targets Specifies the GS2-Inventory inventory model that holds the items eligible for limit breaking. The item to be unleashed and the duplicate items consumed as material must both belong to this inventory model. | ||
| gradeModelId | string | ✓ | ~ 1024 chars | Grade Model GRN Specifies the GS2-Grade grade model that tracks the limit break level of the target item. When a limit break is successfully performed, the item’s grade is incremented in this grade model. | ||
| gradeEntries | List<UnleashRateEntryModel> | ✓ | 1 ~ 1000 items | List of Grade Entry Defines the material cost for each grade level of the limit break. Each entry maps a grade value to the number of duplicate items that must be consumed to reach that grade. For example, grade 1 might require 1 duplicate, grade 2 might require 3 duplicates, and so on. |
UnleashRateEntryModel
Unleash Rate Entry Model
Defines the material cost for a single grade level in a limit break progression. Each entry specifies which grade value it applies to and how many duplicate items of the same type must be consumed to achieve that grade.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| gradeValue | long | ✓ | 1 ~ 1000 | Target grade The grade value that this entry defines the cost for. When performing a limit break to this grade level, the number of items specified by needCount will be consumed. | ||
| needCount | int | ✓ | 1 ~ 1000 | How many items of the same type to consume The number of duplicate items that must be consumed to perform the limit break to the target grade. These items are of the same item model as the item being unleashed. |