GS2-Enchant Deploy/CDK Reference
Entities
Resources managed by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the Namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a Namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSettingV2 | TransactionSettingV2 | Transaction Setting (V2) Decides how the transactions this Namespace issues are executed. There are only two things to set: the GS2-Distributor Namespace that executes them, and whether the actions in a transaction run one at a time – so that a later action can build on what an earlier one wrote – or all at once for a shorter response time. Set this on a new Namespace. transactionSetting, the obsolete setting it replaces, is used only while this is unset. | ||||
| logSetting | LogSetting | Log Output Setting Configuration for outputting log data of enchant operations to GS2-Log. By specifying a GS2-Log Namespace, API request and response logs for balance parameter and rarity parameter operations can be collected. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Enchant::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSettingV2: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/enchant"
)
SampleStack := core.NewStack()
enchant.NewNamespace(
&SampleStack,
"namespace-0001",
enchant.NamespaceOptions{
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Enchant\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Enchant\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.enchant.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.enchant.model.options.NamespaceOptions()
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Enchant.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Enchant.Model.Options.NamespaceOptions
{
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import enchant from "@/gs2cdk/enchant";
class SampleStack extends core.Stack
{
public constructor() {
super();
new enchant.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, enchant
class SampleStack(Stack):
def __init__(self):
super().__init__()
enchant.Namespace(
stack=self,
name='namespace-0001',
options=enchant.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSettingV2
Transaction Setting (V2)
Transaction Setting (V2) decides how the transactions issued by a Namespace are executed.
There are only two things to set:
distributorNamespaceId: the GS2-Distributor Namespace used to execute the transactionenableParallelExecution: whether the actions in a transaction run one at a time or all at once
Whichever you choose, the transaction is executed by the server the moment it is issued, and it succeeds or fails as a whole: when an action fails, the actions that already ran are undone with it and nothing is left applied. Everything else about how a transaction runs is fixed to the recommended configuration, so there is nothing else to set.
Running the actions one at a time (the default, enableParallelExecution is false) lets each action work on top of what the actions before it wrote. The actions run in verify, consume, acquire order, and this is what lets you:
- update the same row from more than one action in a single transaction, which fails when they run all at once
- read what an earlier action wrote, including from List and Query and from inside a nested transaction
- use
%{Gs2Xxx:ActionName.path[0].field}to feed the result of an earlier verify or consume action into the parameters of a later verify, consume or acquire action
In exchange, the response time is the sum of the time taken by each action, and a transaction may contain at most 20 actions. The order within each phase is decided by the action name and then by the target resource, so you cannot choose the execution order by rearranging the actions in the request, and execution stops at the first action that fails.
Running the actions all at once (enableParallelExecution is true) executes them in parallel against a single snapshot of the data, so the response time is that of the slowest single action and there is no limit on the number of actions.
In exchange, an action cannot see what the other actions wrote, and two actions that write the same row fail the transaction with database:transaction:same.resource (400), so choose this only when you can guarantee that no two actions in the same transaction write the same data. %{...} may reference only the results of an earlier phase (verify, then consume, then acquire); a reference to an action in the same phase is left unresolved, and a phase that contains %{...} waits for the earlier phases to complete, which lengthens the response time by that amount.
Transaction Setting is the obsolete setting that Transaction Setting (V2) replaces, kept for Namespaces created before Transaction Setting (V2) existed. It applies only while Transaction Setting (V2) is unset, and setting Transaction Setting (V2) supersedes it. Three behaviours it allowed are deliberately not offered here: executing a transaction as a client-run stamp sheet, running AutoRun asynchronously via GS2-Distributor, and folding acquire actions into GS2-JobQueue.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| enableParallelExecution | bool | false | Whether to execute the actions in parallel instead of sequentially |
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log Namespace identifier (Namespace ID), which is used to export log data. Specify the GS2-Log Namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified Namespace is output to the target GS2-Log Namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log Namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |
TransactionSetting
Transaction Setting
Transaction Setting is obsolete: Transaction Setting (V2) replaces it. It is kept for Namespaces created before Transaction Setting (V2) existed, applies only while Transaction Setting (V2) is unset, and should not be chosen for a new Namespace.
It exposes each part of transaction execution as a separate field – AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, asynchronous processing of acquire actions via GS2-JobQueue, and sequential execution – so combinations other than the recommended one can be built. Transaction Setting (V2) is that recommended combination expressed as a single setting. Keep using Transaction Setting only on a Namespace that already depends on a behaviour Transaction Setting (V2) does not offer: executing a transaction as a client-run stamp sheet, running AutoRun asynchronously via GS2-Distributor, or folding acquire actions into GS2-JobQueue.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit transactions atomically * Enabled only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Enabled only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Enabled only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Enabled only if enableAtomicCommit is true | ||
| enableSequentialExecution | bool | {enableAtomicCommit} == true | false | Whether to execute the actions of an atomic commit sequentially so that multiple actions may update the same row * Enabled only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
CurrentParameterMaster
Currently active Parameter Model master data
This master data defines the Parameter Models currently active within the Namespace. GS2 uses JSON format files for master data management. By uploading the file, the settings can actually be reflected on the server.
To create JSON files, we provide a master data editor within the management console. Additionally, you can utilize the service by creating tools more suited to game operations and exporting JSON files in the appropriate format.
Please refer to GS2-Enchant Master Data Reference for the JSON file format.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name Unique Namespace name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| mode | string (enum) enum { “direct”, “preUpload” } | “direct” | Update mode
| |||||||||
| settings | string | {mode} == “direct” | ✓* | ~ 5242880 bytes (5MB) | Master Data * Required if mode is “direct” | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓* | ~ 1024 chars | Token obtained by pre-upload Used to apply the uploaded master data. * Required if mode is “preUpload” |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentParameterMaster | Updated master data of the currently active Parameter Models |
Implementation Example
Type: GS2::Enchant::CurrentParameterMaster
Properties:
NamespaceName: namespace-0001
Mode: direct
Settings: {
"version": "2023-07-18",
"balanceParameterModels": [
{
"name": "balance-0001",
"totalValue": 100,
"initialValueStrategy": "average",
"parameters": [
{
"name": "parameter-0001",
"metadata": "PARAMETER_0001"
},
{
"name": "parameter-0002",
"metadata": "PARAMETER_0002"
},
{
"name": "parameter-0003",
"metadata": "PARAMETER_0003"
}
],
"metadata": "BALANCE_0001"
},
{
"name": "balance-0002",
"totalValue": 200,
"initialValueStrategy": "lottery",
"parameters": [
{
"name": "parameter-0001",
"metadata": "PARAMETER_0001"
},
{
"name": "parameter-0002",
"metadata": "PARAMETER_0002"
},
{
"name": "parameter-0003",
"metadata": "PARAMETER_0003"
},
{
"name": "parameter-0004",
"metadata": "PARAMETER_0004"
}
],
"metadata": "BALANCE_0002"
},
{
"name": "balance-0003",
"totalValue": 500,
"initialValueStrategy": "average",
"parameters": [
{
"name": "parameter-0001",
"metadata": "PARAMETER_0001"
},
{
"name": "parameter-0002",
"metadata": "PARAMETER_0002"
}
],
"metadata": "BALANCE_0003"
}
],
"rarityParameterModels": [
{
"name": "rarity-0001",
"maximumParameterCount": 5,
"parameterCounts": [
{
"count": 0,
"weight": 1
},
{
"count": 1,
"weight": 2
},
{
"count": 2,
"weight": 3
}
],
"parameters": [
{
"name": "parameter-0001",
"metadata": "PARAMETER_0001",
"resourceName": "resource-0001",
"resourceValue": 10,
"weight": 1
},
{
"name": "parameter-0002",
"metadata": "PARAMETER_0002",
"resourceName": "resource-0002",
"resourceValue": 20,
"weight": 2
},
{
"name": "parameter-0003",
"metadata": "PARAMETER_0003",
"resourceName": "resource-0003",
"resourceValue": 30,
"weight": 3
}
],
"metadata": "RARITY_0001"
},
{
"name": "rarity-0002",
"maximumParameterCount": 10,
"parameterCounts": [
{
"count": 1,
"weight": 10
},
{
"count": 2,
"weight": 20
},
{
"count": 3,
"weight": 30
}
],
"parameters": [
{
"name": "parameter-1001",
"metadata": "PARAMETER_1001",
"resourceName": "resource-1001",
"resourceValue": 100,
"weight": 10
},
{
"name": "parameter-1002",
"metadata": "PARAMETER_1002",
"resourceName": "resource-1002",
"resourceValue": 200,
"weight": 20
},
{
"name": "parameter-1003",
"metadata": "PARAMETER_1003",
"resourceName": "resource-1003",
"resourceValue": 300,
"weight": 30
}
],
"metadata": "RARITY_0002"
},
{
"name": "rarity-0003",
"maximumParameterCount": 3,
"parameterCounts": [
{
"count": 2,
"weight": 5
},
{
"count": 3,
"weight": 10
},
{
"count": 4,
"weight": 15
}
],
"parameters": [
{
"name": "parameter-2001",
"metadata": "PARAMETER_2001",
"resourceName": "resource-2001",
"resourceValue": 1000,
"weight": 2
},
{
"name": "parameter-2002",
"metadata": "PARAMETER_2002",
"resourceName": "resource-2002",
"resourceValue": 2000,
"weight": 4
},
{
"name": "parameter-2003",
"metadata": "PARAMETER_2003",
"resourceName": "resource-2003",
"resourceValue": 3000,
"weight": 6
},
{
"name": "parameter-0004",
"metadata": "PARAMETER_0004",
"resourceName": "resource-2004",
"resourceValue": 4000,
"weight": 8
}
],
"metadata": "RARITY_0003"
}
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/enchant"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
enchant.NewNamespace(
&SampleStack,
"namespace-0001",
enchant.NamespaceOptions{},
).MasterData(
[]enchant.BalanceParameterModel{
enchant.NewBalanceParameterModel(
"balance-0001",
100,
enchant.BalanceParameterModelInitialValueStrategyAverage,
[]enchant.BalanceParameterValueModel{
enchant.NewBalanceParameterValueModel(
"parameter-0001",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0001"),
},
),
enchant.NewBalanceParameterValueModel(
"parameter-0002",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0002"),
},
),
enchant.NewBalanceParameterValueModel(
"parameter-0003",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0003"),
},
),
},
enchant.BalanceParameterModelOptions{
Metadata: pointy.String("BALANCE_0001"),
},
),
enchant.NewBalanceParameterModel(
"balance-0002",
200,
enchant.BalanceParameterModelInitialValueStrategyLottery,
[]enchant.BalanceParameterValueModel{
enchant.NewBalanceParameterValueModel(
"parameter-0001",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0001"),
},
),
enchant.NewBalanceParameterValueModel(
"parameter-0002",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0002"),
},
),
enchant.NewBalanceParameterValueModel(
"parameter-0003",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0003"),
},
),
enchant.NewBalanceParameterValueModel(
"parameter-0004",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0004"),
},
),
},
enchant.BalanceParameterModelOptions{
Metadata: pointy.String("BALANCE_0002"),
},
),
enchant.NewBalanceParameterModel(
"balance-0003",
500,
enchant.BalanceParameterModelInitialValueStrategyAverage,
[]enchant.BalanceParameterValueModel{
enchant.NewBalanceParameterValueModel(
"parameter-0001",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0001"),
},
),
enchant.NewBalanceParameterValueModel(
"parameter-0002",
enchant.BalanceParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0002"),
},
),
},
enchant.BalanceParameterModelOptions{
Metadata: pointy.String("BALANCE_0003"),
},
),
},
[]enchant.RarityParameterModel{
enchant.NewRarityParameterModel(
"rarity-0001",
5,
[]enchant.RarityParameterCountModel{
enchant.NewRarityParameterCountModel(
0,
1,
enchant.RarityParameterCountModelOptions{},
),
enchant.NewRarityParameterCountModel(
1,
2,
enchant.RarityParameterCountModelOptions{},
),
enchant.NewRarityParameterCountModel(
2,
3,
enchant.RarityParameterCountModelOptions{},
),
},
[]enchant.RarityParameterValueModel{
enchant.NewRarityParameterValueModel(
"parameter-0001",
"resource-0001",
10,
1,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0001"),
},
),
enchant.NewRarityParameterValueModel(
"parameter-0002",
"resource-0002",
20,
2,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0002"),
},
),
enchant.NewRarityParameterValueModel(
"parameter-0003",
"resource-0003",
30,
3,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0003"),
},
),
},
enchant.RarityParameterModelOptions{
Metadata: pointy.String("RARITY_0001"),
},
),
enchant.NewRarityParameterModel(
"rarity-0002",
10,
[]enchant.RarityParameterCountModel{
enchant.NewRarityParameterCountModel(
1,
10,
enchant.RarityParameterCountModelOptions{},
),
enchant.NewRarityParameterCountModel(
2,
20,
enchant.RarityParameterCountModelOptions{},
),
enchant.NewRarityParameterCountModel(
3,
30,
enchant.RarityParameterCountModelOptions{},
),
},
[]enchant.RarityParameterValueModel{
enchant.NewRarityParameterValueModel(
"parameter-1001",
"resource-1001",
100,
10,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_1001"),
},
),
enchant.NewRarityParameterValueModel(
"parameter-1002",
"resource-1002",
200,
20,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_1002"),
},
),
enchant.NewRarityParameterValueModel(
"parameter-1003",
"resource-1003",
300,
30,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_1003"),
},
),
},
enchant.RarityParameterModelOptions{
Metadata: pointy.String("RARITY_0002"),
},
),
enchant.NewRarityParameterModel(
"rarity-0003",
3,
[]enchant.RarityParameterCountModel{
enchant.NewRarityParameterCountModel(
2,
5,
enchant.RarityParameterCountModelOptions{},
),
enchant.NewRarityParameterCountModel(
3,
10,
enchant.RarityParameterCountModelOptions{},
),
enchant.NewRarityParameterCountModel(
4,
15,
enchant.RarityParameterCountModelOptions{},
),
},
[]enchant.RarityParameterValueModel{
enchant.NewRarityParameterValueModel(
"parameter-2001",
"resource-2001",
1000,
2,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_2001"),
},
),
enchant.NewRarityParameterValueModel(
"parameter-2002",
"resource-2002",
2000,
4,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_2002"),
},
),
enchant.NewRarityParameterValueModel(
"parameter-2003",
"resource-2003",
3000,
6,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_2003"),
},
),
enchant.NewRarityParameterValueModel(
"parameter-0004",
"resource-2004",
4000,
8,
enchant.RarityParameterValueModelOptions{
Metadata: pointy.String("PARAMETER_0004"),
},
),
},
enchant.RarityParameterModelOptions{
Metadata: pointy.String("RARITY_0003"),
},
),
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Enchant\Model\Namespace_(
stack: $this,
name: "namespace-0001"
))->masterData(
[
new \Gs2Cdk\Enchant\Model\BalanceParameterModel(
name:"balance-0001",
totalValue:100,
initialValueStrategy: \Gs2Cdk\Enchant\Model\Enums\BalanceParameterModelInitialValueStrategy::AVERAGE,
parameters:[
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0001",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0001",
),
),
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0002",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0002",
),
),
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0003",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0003",
),
),
],
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterModelOptions(
metadata:"BALANCE_0001"
)
),
new \Gs2Cdk\Enchant\Model\BalanceParameterModel(
name:"balance-0002",
totalValue:200,
initialValueStrategy: \Gs2Cdk\Enchant\Model\Enums\BalanceParameterModelInitialValueStrategy::LOTTERY,
parameters:[
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0001",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0001",
),
),
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0002",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0002",
),
),
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0003",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0003",
),
),
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0004",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0004",
),
),
],
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterModelOptions(
metadata:"BALANCE_0002"
)
),
new \Gs2Cdk\Enchant\Model\BalanceParameterModel(
name:"balance-0003",
totalValue:500,
initialValueStrategy: \Gs2Cdk\Enchant\Model\Enums\BalanceParameterModelInitialValueStrategy::AVERAGE,
parameters:[
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0001",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0001",
),
),
new \Gs2Cdk\Enchant\Model\BalanceParameterValueModel(
name: "parameter-0002",
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterValueModelOptions(
metadata: "PARAMETER_0002",
),
),
],
options: new \Gs2Cdk\Enchant\Model\Options\BalanceParameterModelOptions(
metadata:"BALANCE_0003"
)
)
],
[
new \Gs2Cdk\Enchant\Model\RarityParameterModel(
name:"rarity-0001",
maximumParameterCount:5,
parameterCounts:[
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 0,
weight: 1,
),
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 1,
weight: 2,
),
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 2,
weight: 3,
),
],
parameters:[
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-0001",
resourceName: "resource-0001",
resourceValue: 10,
weight: 1,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_0001",
),
),
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-0002",
resourceName: "resource-0002",
resourceValue: 20,
weight: 2,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_0002",
),
),
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-0003",
resourceName: "resource-0003",
resourceValue: 30,
weight: 3,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_0003",
),
),
],
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterModelOptions(
metadata:"RARITY_0001"
)
),
new \Gs2Cdk\Enchant\Model\RarityParameterModel(
name:"rarity-0002",
maximumParameterCount:10,
parameterCounts:[
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 1,
weight: 10,
),
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 2,
weight: 20,
),
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 3,
weight: 30,
),
],
parameters:[
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-1001",
resourceName: "resource-1001",
resourceValue: 100,
weight: 10,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_1001",
),
),
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-1002",
resourceName: "resource-1002",
resourceValue: 200,
weight: 20,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_1002",
),
),
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-1003",
resourceName: "resource-1003",
resourceValue: 300,
weight: 30,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_1003",
),
),
],
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterModelOptions(
metadata:"RARITY_0002"
)
),
new \Gs2Cdk\Enchant\Model\RarityParameterModel(
name:"rarity-0003",
maximumParameterCount:3,
parameterCounts:[
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 2,
weight: 5,
),
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 3,
weight: 10,
),
new \Gs2Cdk\Enchant\Model\RarityParameterCountModel(
count: 4,
weight: 15,
),
],
parameters:[
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-2001",
resourceName: "resource-2001",
resourceValue: 1000,
weight: 2,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_2001",
),
),
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-2002",
resourceName: "resource-2002",
resourceValue: 2000,
weight: 4,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_2002",
),
),
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-2003",
resourceName: "resource-2003",
resourceValue: 3000,
weight: 6,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_2003",
),
),
new \Gs2Cdk\Enchant\Model\RarityParameterValueModel(
name: "parameter-0004",
resourceName: "resource-2004",
resourceValue: 4000,
weight: 8,
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterValueModelOptions(
metadata: "PARAMETER_0004",
),
),
],
options: new \Gs2Cdk\Enchant\Model\Options\RarityParameterModelOptions(
metadata:"RARITY_0003"
)
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.enchant.model.Namespace(
this,
"namespace-0001"
).masterData(
Arrays.asList(
new io.gs2.cdk.enchant.model.BalanceParameterModel(
"balance-0001",
100L,
io.gs2.cdk.enchant.model.enums.BalanceParameterModelInitialValueStrategy.AVERAGE,
Arrays.asList(
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0001",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0001")
),
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0002",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0002")
),
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0003",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0003")
)
),
new io.gs2.cdk.enchant.model.options.BalanceParameterModelOptions()
.withMetadata("BALANCE_0001")
),
new io.gs2.cdk.enchant.model.BalanceParameterModel(
"balance-0002",
200L,
io.gs2.cdk.enchant.model.enums.BalanceParameterModelInitialValueStrategy.LOTTERY,
Arrays.asList(
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0001",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0001")
),
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0002",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0002")
),
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0003",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0003")
),
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0004",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0004")
)
),
new io.gs2.cdk.enchant.model.options.BalanceParameterModelOptions()
.withMetadata("BALANCE_0002")
),
new io.gs2.cdk.enchant.model.BalanceParameterModel(
"balance-0003",
500L,
io.gs2.cdk.enchant.model.enums.BalanceParameterModelInitialValueStrategy.AVERAGE,
Arrays.asList(
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0001",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0001")
),
new io.gs2.cdk.enchant.model.BalanceParameterValueModel(
"parameter-0002",
new io.gs2.cdk.enchant.model.options.BalanceParameterValueModelOptions()
.withMetadata("PARAMETER_0002")
)
),
new io.gs2.cdk.enchant.model.options.BalanceParameterModelOptions()
.withMetadata("BALANCE_0003")
)
),
Arrays.asList(
new io.gs2.cdk.enchant.model.RarityParameterModel(
"rarity-0001",
5,
Arrays.asList(
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
0,
1
),
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
1,
2
),
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
2,
3
)
),
Arrays.asList(
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-0001",
"resource-0001",
10L,
1,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_0001")
),
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-0002",
"resource-0002",
20L,
2,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_0002")
),
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-0003",
"resource-0003",
30L,
3,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_0003")
)
),
new io.gs2.cdk.enchant.model.options.RarityParameterModelOptions()
.withMetadata("RARITY_0001")
),
new io.gs2.cdk.enchant.model.RarityParameterModel(
"rarity-0002",
10,
Arrays.asList(
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
1,
10
),
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
2,
20
),
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
3,
30
)
),
Arrays.asList(
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-1001",
"resource-1001",
100L,
10,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_1001")
),
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-1002",
"resource-1002",
200L,
20,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_1002")
),
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-1003",
"resource-1003",
300L,
30,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_1003")
)
),
new io.gs2.cdk.enchant.model.options.RarityParameterModelOptions()
.withMetadata("RARITY_0002")
),
new io.gs2.cdk.enchant.model.RarityParameterModel(
"rarity-0003",
3,
Arrays.asList(
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
2,
5
),
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
3,
10
),
new io.gs2.cdk.enchant.model.RarityParameterCountModel(
4,
15
)
),
Arrays.asList(
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-2001",
"resource-2001",
1000L,
2,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_2001")
),
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-2002",
"resource-2002",
2000L,
4,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_2002")
),
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-2003",
"resource-2003",
3000L,
6,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_2003")
),
new io.gs2.cdk.enchant.model.RarityParameterValueModel(
"parameter-0004",
"resource-2004",
4000L,
8,
new io.gs2.cdk.enchant.model.options.RarityParameterValueModelOptions()
.withMetadata("PARAMETER_0004")
)
),
new io.gs2.cdk.enchant.model.options.RarityParameterModelOptions()
.withMetadata("RARITY_0003")
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Enchant.Model.Namespace(
stack: this,
name: "namespace-0001"
).MasterData(
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterModel[] {
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterModel(
name: "balance-0001",
totalValue: 100L,
initialValueStrategy: Gs2Cdk.Gs2Enchant.Model.Enums.BalanceParameterModelInitialValueStrategy.Average,
parameters: new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel[]
{
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0001",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0001"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0002",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0002"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0003",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0003"
}
)
},
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterModelOptions
{
metadata = "BALANCE_0001"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterModel(
name: "balance-0002",
totalValue: 200L,
initialValueStrategy: Gs2Cdk.Gs2Enchant.Model.Enums.BalanceParameterModelInitialValueStrategy.Lottery,
parameters: new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel[]
{
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0001",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0001"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0002",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0002"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0003",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0003"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0004",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0004"
}
)
},
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterModelOptions
{
metadata = "BALANCE_0002"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterModel(
name: "balance-0003",
totalValue: 500L,
initialValueStrategy: Gs2Cdk.Gs2Enchant.Model.Enums.BalanceParameterModelInitialValueStrategy.Average,
parameters: new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel[]
{
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0001",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0001"
}
),
new Gs2Cdk.Gs2Enchant.Model.BalanceParameterValueModel(
name: "parameter-0002",
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterValueModelOptions
{
metadata = "PARAMETER_0002"
}
)
},
options: new Gs2Cdk.Gs2Enchant.Model.Options.BalanceParameterModelOptions
{
metadata = "BALANCE_0003"
}
)
},
new Gs2Cdk.Gs2Enchant.Model.RarityParameterModel[] {
new Gs2Cdk.Gs2Enchant.Model.RarityParameterModel(
name: "rarity-0001",
maximumParameterCount: 5,
parameterCounts: new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel[]
{
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 0,
weight: 1
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 1,
weight: 2
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 2,
weight: 3
)
},
parameters: new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel[]
{
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-0001",
resourceName: "resource-0001",
resourceValue: 10L,
weight: 1,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_0001"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-0002",
resourceName: "resource-0002",
resourceValue: 20L,
weight: 2,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_0002"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-0003",
resourceName: "resource-0003",
resourceValue: 30L,
weight: 3,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_0003"
}
)
},
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterModelOptions
{
metadata = "RARITY_0001"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterModel(
name: "rarity-0002",
maximumParameterCount: 10,
parameterCounts: new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel[]
{
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 1,
weight: 10
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 2,
weight: 20
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 3,
weight: 30
)
},
parameters: new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel[]
{
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-1001",
resourceName: "resource-1001",
resourceValue: 100L,
weight: 10,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_1001"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-1002",
resourceName: "resource-1002",
resourceValue: 200L,
weight: 20,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_1002"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-1003",
resourceName: "resource-1003",
resourceValue: 300L,
weight: 30,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_1003"
}
)
},
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterModelOptions
{
metadata = "RARITY_0002"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterModel(
name: "rarity-0003",
maximumParameterCount: 3,
parameterCounts: new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel[]
{
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 2,
weight: 5
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 3,
weight: 10
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterCountModel(
count: 4,
weight: 15
)
},
parameters: new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel[]
{
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-2001",
resourceName: "resource-2001",
resourceValue: 1000L,
weight: 2,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_2001"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-2002",
resourceName: "resource-2002",
resourceValue: 2000L,
weight: 4,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_2002"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-2003",
resourceName: "resource-2003",
resourceValue: 3000L,
weight: 6,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_2003"
}
),
new Gs2Cdk.Gs2Enchant.Model.RarityParameterValueModel(
name: "parameter-0004",
resourceName: "resource-2004",
resourceValue: 4000L,
weight: 8,
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterValueModelOptions
{
metadata = "PARAMETER_0004"
}
)
},
options: new Gs2Cdk.Gs2Enchant.Model.Options.RarityParameterModelOptions
{
metadata = "RARITY_0003"
}
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import enchant from "@/gs2cdk/enchant";
class SampleStack extends core.Stack
{
public constructor() {
super();
new enchant.model.Namespace(
this,
"namespace-0001",
).masterData(
[
new enchant.model.BalanceParameterModel(
"balance-0001",
100,
enchant.model.BalanceParameterModelInitialValueStrategy.AVERAGE,
[
new enchant.model.BalanceParameterValueModel(
"parameter-0001",
{
metadata: "PARAMETER_0001"
}
),
new enchant.model.BalanceParameterValueModel(
"parameter-0002",
{
metadata: "PARAMETER_0002"
}
),
new enchant.model.BalanceParameterValueModel(
"parameter-0003",
{
metadata: "PARAMETER_0003"
}
),
],
{
metadata: "BALANCE_0001"
}
),
new enchant.model.BalanceParameterModel(
"balance-0002",
200,
enchant.model.BalanceParameterModelInitialValueStrategy.LOTTERY,
[
new enchant.model.BalanceParameterValueModel(
"parameter-0001",
{
metadata: "PARAMETER_0001"
}
),
new enchant.model.BalanceParameterValueModel(
"parameter-0002",
{
metadata: "PARAMETER_0002"
}
),
new enchant.model.BalanceParameterValueModel(
"parameter-0003",
{
metadata: "PARAMETER_0003"
}
),
new enchant.model.BalanceParameterValueModel(
"parameter-0004",
{
metadata: "PARAMETER_0004"
}
),
],
{
metadata: "BALANCE_0002"
}
),
new enchant.model.BalanceParameterModel(
"balance-0003",
500,
enchant.model.BalanceParameterModelInitialValueStrategy.AVERAGE,
[
new enchant.model.BalanceParameterValueModel(
"parameter-0001",
{
metadata: "PARAMETER_0001"
}
),
new enchant.model.BalanceParameterValueModel(
"parameter-0002",
{
metadata: "PARAMETER_0002"
}
),
],
{
metadata: "BALANCE_0003"
}
)
],
[
new enchant.model.RarityParameterModel(
"rarity-0001",
5,
[
new enchant.model.RarityParameterCountModel(
0,
1
),
new enchant.model.RarityParameterCountModel(
1,
2
),
new enchant.model.RarityParameterCountModel(
2,
3
),
],
[
new enchant.model.RarityParameterValueModel(
"parameter-0001",
"resource-0001",
10,
1,
{
metadata: "PARAMETER_0001"
}
),
new enchant.model.RarityParameterValueModel(
"parameter-0002",
"resource-0002",
20,
2,
{
metadata: "PARAMETER_0002"
}
),
new enchant.model.RarityParameterValueModel(
"parameter-0003",
"resource-0003",
30,
3,
{
metadata: "PARAMETER_0003"
}
),
],
{
metadata: "RARITY_0001"
}
),
new enchant.model.RarityParameterModel(
"rarity-0002",
10,
[
new enchant.model.RarityParameterCountModel(
1,
10
),
new enchant.model.RarityParameterCountModel(
2,
20
),
new enchant.model.RarityParameterCountModel(
3,
30
),
],
[
new enchant.model.RarityParameterValueModel(
"parameter-1001",
"resource-1001",
100,
10,
{
metadata: "PARAMETER_1001"
}
),
new enchant.model.RarityParameterValueModel(
"parameter-1002",
"resource-1002",
200,
20,
{
metadata: "PARAMETER_1002"
}
),
new enchant.model.RarityParameterValueModel(
"parameter-1003",
"resource-1003",
300,
30,
{
metadata: "PARAMETER_1003"
}
),
],
{
metadata: "RARITY_0002"
}
),
new enchant.model.RarityParameterModel(
"rarity-0003",
3,
[
new enchant.model.RarityParameterCountModel(
2,
5
),
new enchant.model.RarityParameterCountModel(
3,
10
),
new enchant.model.RarityParameterCountModel(
4,
15
),
],
[
new enchant.model.RarityParameterValueModel(
"parameter-2001",
"resource-2001",
1000,
2,
{
metadata: "PARAMETER_2001"
}
),
new enchant.model.RarityParameterValueModel(
"parameter-2002",
"resource-2002",
2000,
4,
{
metadata: "PARAMETER_2002"
}
),
new enchant.model.RarityParameterValueModel(
"parameter-2003",
"resource-2003",
3000,
6,
{
metadata: "PARAMETER_2003"
}
),
new enchant.model.RarityParameterValueModel(
"parameter-0004",
"resource-2004",
4000,
8,
{
metadata: "PARAMETER_0004"
}
),
],
{
metadata: "RARITY_0003"
}
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, enchant
class SampleStack(Stack):
def __init__(self):
super().__init__()
enchant.Namespace(
stack=self,
name="namespace-0001",
).master_data(
balance_parameter_models=[
enchant.BalanceParameterModel(
name='balance-0001',
total_value=100,
initial_value_strategy=enchant.BalanceParameterModelInitialValueStrategy.AVERAGE,
parameters=[
enchant.BalanceParameterValueModel(
name='parameter-0001',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0001',
),
),
enchant.BalanceParameterValueModel(
name='parameter-0002',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0002',
),
),
enchant.BalanceParameterValueModel(
name='parameter-0003',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0003',
),
),
],
options=enchant.BalanceParameterModelOptions(
metadata = 'BALANCE_0001'
),
),
enchant.BalanceParameterModel(
name='balance-0002',
total_value=200,
initial_value_strategy=enchant.BalanceParameterModelInitialValueStrategy.LOTTERY,
parameters=[
enchant.BalanceParameterValueModel(
name='parameter-0001',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0001',
),
),
enchant.BalanceParameterValueModel(
name='parameter-0002',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0002',
),
),
enchant.BalanceParameterValueModel(
name='parameter-0003',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0003',
),
),
enchant.BalanceParameterValueModel(
name='parameter-0004',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0004',
),
),
],
options=enchant.BalanceParameterModelOptions(
metadata = 'BALANCE_0002'
),
),
enchant.BalanceParameterModel(
name='balance-0003',
total_value=500,
initial_value_strategy=enchant.BalanceParameterModelInitialValueStrategy.AVERAGE,
parameters=[
enchant.BalanceParameterValueModel(
name='parameter-0001',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0001',
),
),
enchant.BalanceParameterValueModel(
name='parameter-0002',
options=enchant.BalanceParameterValueModelOptions(
metadata='PARAMETER_0002',
),
),
],
options=enchant.BalanceParameterModelOptions(
metadata = 'BALANCE_0003'
),
),
],
rarity_parameter_models=[
enchant.RarityParameterModel(
name='rarity-0001',
maximum_parameter_count=5,
parameter_counts=[
enchant.RarityParameterCountModel(
count=0,
weight=1,
),
enchant.RarityParameterCountModel(
count=1,
weight=2,
),
enchant.RarityParameterCountModel(
count=2,
weight=3,
),
],
parameters=[
enchant.RarityParameterValueModel(
name='parameter-0001',
resource_name='resource-0001',
resource_value=10,
weight=1,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_0001',
),
),
enchant.RarityParameterValueModel(
name='parameter-0002',
resource_name='resource-0002',
resource_value=20,
weight=2,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_0002',
),
),
enchant.RarityParameterValueModel(
name='parameter-0003',
resource_name='resource-0003',
resource_value=30,
weight=3,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_0003',
),
),
],
options=enchant.RarityParameterModelOptions(
metadata = 'RARITY_0001'
),
),
enchant.RarityParameterModel(
name='rarity-0002',
maximum_parameter_count=10,
parameter_counts=[
enchant.RarityParameterCountModel(
count=1,
weight=10,
),
enchant.RarityParameterCountModel(
count=2,
weight=20,
),
enchant.RarityParameterCountModel(
count=3,
weight=30,
),
],
parameters=[
enchant.RarityParameterValueModel(
name='parameter-1001',
resource_name='resource-1001',
resource_value=100,
weight=10,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_1001',
),
),
enchant.RarityParameterValueModel(
name='parameter-1002',
resource_name='resource-1002',
resource_value=200,
weight=20,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_1002',
),
),
enchant.RarityParameterValueModel(
name='parameter-1003',
resource_name='resource-1003',
resource_value=300,
weight=30,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_1003',
),
),
],
options=enchant.RarityParameterModelOptions(
metadata = 'RARITY_0002'
),
),
enchant.RarityParameterModel(
name='rarity-0003',
maximum_parameter_count=3,
parameter_counts=[
enchant.RarityParameterCountModel(
count=2,
weight=5,
),
enchant.RarityParameterCountModel(
count=3,
weight=10,
),
enchant.RarityParameterCountModel(
count=4,
weight=15,
),
],
parameters=[
enchant.RarityParameterValueModel(
name='parameter-2001',
resource_name='resource-2001',
resource_value=1000,
weight=2,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_2001',
),
),
enchant.RarityParameterValueModel(
name='parameter-2002',
resource_name='resource-2002',
resource_value=2000,
weight=4,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_2002',
),
),
enchant.RarityParameterValueModel(
name='parameter-2003',
resource_name='resource-2003',
resource_value=3000,
weight=6,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_2003',
),
),
enchant.RarityParameterValueModel(
name='parameter-0004',
resource_name='resource-2004',
resource_value=4000,
weight=8,
options=enchant.RarityParameterValueModelOptions(
metadata='PARAMETER_0004',
),
),
],
options=enchant.RarityParameterModelOptions(
metadata = 'RARITY_0003'
),
),
],
)
print(SampleStack().yaml()) # Generate TemplateBalanceParameterModel
Balance Parameter Model
Defines the drawing conditions for balance parameters.
Balance parameters distribute a fixed total value across multiple parameter slots. For example, a weapon with a total power of 100 might have ATK=60, DEF=30, SPD=10. The initial value strategy determines how values are assigned: average distributes evenly, while lottery randomly allocates the total across parameters.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| balanceParameterModelId | string | * | ~ 1024 chars | Balance Parameter Model GRN
* Set automatically by the server | ||||||||
| name | string | ✓ | ~ 128 chars | Balance Parameter Model name Unique Balance Parameter Model name. Specified using alphanumeric characters, hyphen (-), underscore (_), and period (.). | ||||||||
| metadata | string | ~ 2048 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||||||||
| totalValue | long | ✓ | 0 ~ 9223372036854775805 | Total value The fixed total that is distributed across all parameter slots. When parameters are drawn, the individual values will always sum to this total regardless of the allocation strategy used. | ||||||||
| initialValueStrategy | string (enum) enum { “average”, “lottery” } | “average” | Initial value setting policy Determines how the total value is distributed across parameter slots when first assigned. average divides the total evenly among all parameters, while lottery randomly distributes the total to create varied parameter combinations.
| |||||||||
| parameters | List<BalanceParameterValueModel> | ✓ | 1 ~ 10 items | Balance parameter value model list Defines the parameter slots available for this balance parameter. Each entry specifies a named parameter slot (e.g., ATK, DEF, SPD) with optional metadata. The total value is distributed across these slots. |
BalanceParameterValueModel
Balance Parameter Value Model
Defines a single parameter slot available within a balance parameter. Each entry specifies a named slot (e.g., ATK, DEF, SPD) that receives a portion of the total value during the drawing process.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 64 chars | Name The identifier for this parameter slot (e.g., ATK, DEF, SPD). Must be unique within the balance parameter model. Used as the key when storing and retrieving drawn parameter values. | ||
| metadata | string | ~ 512 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. |
RarityParameterModel
Rarity Parameter Model
Defines the drawing conditions for rarity parameters. Rarity parameters use a weighted lottery system to determine both the number of parameters granted and the specific values assigned. First, the number of parameter slots to fill is determined by a weighted draw from the parameter count model list. Then, each slot’s value is selected by a weighted draw from the parameter value model list, providing randomized equipment attributes with controlled probability distributions.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| rarityParameterModelId | string | * | ~ 1024 chars | Rarity Parameter Model GRN
* Set automatically by the server | ||
| name | string | ✓ | ~ 128 chars | Rarity Parameter Model name Unique Rarity Parameter Model name. Specified using alphanumeric characters, hyphen (-), underscore (_), and period (.). | ||
| metadata | string | ~ 2048 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||
| maximumParameterCount | int | ✓ | 1 ~ 10 | Maximum number of parameters to be given The upper limit on the number of parameter slots that can be granted to a resource. The actual number granted is determined by a weighted draw from the parameter count model list, but will never exceed this value. | ||
| parameterCounts | List<RarityParameterCountModel> | ✓ | 1 ~ 10 items | Rarity parameter count model list Defines the weighted lottery entries for determining how many parameter slots are granted. Each entry specifies a count and a draw weight. Higher weights increase the probability of that count being selected. | ||
| parameters | List<RarityParameterValueModel> | ✓ | 1 ~ 1000 items | Rarity parameter value model list Defines the pool of possible parameter values that can be drawn. Each entry specifies a parameter name, resource details, and a draw weight. When filling parameter slots, values are selected from this pool via weighted lottery without replacement. |
RarityParameterCountModel
Rarity Parameter Count Model
Defines a single entry in the weighted lottery for determining how many parameter slots are granted to a resource. Each entry pairs a parameter count with a draw weight, allowing fine-grained control over the probability distribution of parameter quantities.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| count | int | ✓ | 0 ~ 10 | Count The number of parameter slots to grant when this entry is drawn. For example, a count of 3 means the resource will receive 3 parameter values selected from the value model pool. | ||
| weight | int | ✓ | 1 ~ 2147483646 | Draw Weight The relative weight used in the weighted lottery when determining the parameter count. Higher values increase the probability of this count being selected. The actual probability is this weight divided by the sum of all weights in the count model list. |
RarityParameterValueModel
Rarity Parameter Value Model
Defines a single entry in the weighted lottery pool for rarity parameter values. Each entry specifies a parameter name, game-defined resource details, and a draw weight that determines its selection probability relative to other entries in the pool.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 64 chars | Name The identifier for this lottery entry. Must be unique within the rarity parameter model’s value pool. When drawn, this name is stored in the resulting Rarity Parameter Value. | ||
| metadata | string | ~ 512 chars | Metadata Arbitrary values can be set in the metadata. Since they do not affect GS2’s behavior, they can be used to store information used in the game. | |||
| resourceName | string | ✓ | ~ 64 chars | Parameter Resource Name for Game (Not used for GS2) A game-defined resource type name associated with this parameter value (e.g., “fire_attack”, “ice_resist”). GS2 does not use this value for its own operations; it is passed through to the drawn result for use in game logic. | ||
| resourceValue | long | ✓ | 0 ~ 9223372036854775805 | Parameter Resource Value for Game (Not used for GS2) A game-defined numeric value for this parameter (e.g., 50 for +50 attack power). GS2 does not use this value for its own operations; it is passed through to the drawn result for use in game logic. | ||
| weight | int | ✓ | 1 ~ 2147483646 | Draw Weight The relative weight used in the weighted lottery when selecting parameter values. Higher values increase the probability of this entry being selected. The actual probability is this weight divided by the sum of all weights in the pool. |