GS2-Chat Deploy/CDK Reference

The template format used when creating stacks with GS2-Deploy, and implementation examples of template output in various languages using CDK

Entities

Resources targeted by the Deploy operation

Namespace

Namespace

A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the Namespace differs, the data is treated as a completely independent data space.

Therefore, you must create a Namespace before you can start using each service.

Request

Resource creation and update requests

TypeConditionRequiredDefaultValue LimitsDescription
namestring
~ 128 charsNamespace name
Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.).
descriptionstring~ 1024 charsDescription
transactionSettingTransactionSettingTransaction Setting
Configuration for controlling how transactions are processed within the chat service.
allowCreateRoombooltrueWhether to allow game players to create rooms
If the game operator pre-creates rooms and players subscribe to them, specify “false”.
On the other hand, if the game player creates the rooms freely and invites other players to play, specify “true”.
messageLifeTimeDaysint11 ~ 30Message retention period (days)
The number of days to keep messages in the room.
postMessageScriptScriptSettingScript to run when you post a message
Script Trigger Reference - postMessage
createRoomScriptScriptSettingScript to run when a room is created
Script Trigger Reference - createRoom
deleteRoomScriptScriptSettingScript to run when a room is deleted
Script Trigger Reference - deleteRoom
subscribeRoomScriptScriptSettingScript to run when a room is subscribed
Script Trigger Reference - subscribeRoom
unsubscribeRoomScriptScriptSettingScript to run when a room is unsubscribed
Script Trigger Reference - unsubscribeRoom
postNotificationNotificationSetting
Push notifications when new posts come to the rooms to which you are subscribed
Configuration for sending push notifications via GS2-Gateway when a new message is posted to a subscribed room. Without this setting, clients must poll rooms to detect new messages.
logSettingLogSettingLog Output Setting
Manages log output setting. This type holds the GS2-Log Namespace information used to output log data.

GetAttr

Resource creation results that can be retrieved using the !GetAttr tag

TypeDescription
ItemNamespaceNamespace created

Implementation Example

Type: GS2::Chat::Namespace
Properties:
  Name: namespace-0001
  Description: null
  TransactionSetting: null
  AllowCreateRoom: null
  MessageLifeTimeDays: null
  PostMessageScript: null
  CreateRoomScript: null
  DeleteRoomScript: null
  SubscribeRoomScript: null
  UnsubscribeRoomScript: null
  PostNotification: null
  LogSetting: 
    LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001
import (
    "github.com/gs2io/gs2-golang-cdk/core"
    "github.com/gs2io/gs2-golang-cdk/chat"
)


SampleStack := core.NewStack()
chat.NewNamespace(
    &SampleStack,
    "namespace-0001",
    chat.NamespaceOptions{
        LogSetting: &core.LogSetting{
            LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
        },
    },
)

println(SampleStack.Yaml())  // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        new \Gs2Cdk\Chat\Model\Namespace_(
            stack: $this,
            name: "namespace-0001",
            options: new \Gs2Cdk\Chat\Model\Options\NamespaceOptions(
                logSetting: new \Gs2Cdk\Core\Model\LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            )
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.chat.model.Namespace(
                this,
                "namespace-0001",
                new io.gs2.cdk.chat.model.options.NamespaceOptions()
                        .withLogSetting(new io.gs2.cdk.core.model.LogSetting(
                            "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                        ))
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Chat.Model.Namespace(
            stack: this,
            name: "namespace-0001",
            options: new Gs2Cdk.Gs2Chat.Model.Options.NamespaceOptions
            {
                logSetting = new Gs2Cdk.Core.Model.LogSetting(
                    loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template
import core from "@/gs2cdk/core";
import chat from "@/gs2cdk/chat";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new chat.model.Namespace(
            this,
            "namespace-0001",
            {
                logSetting: new core.LogSetting(
                    "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
                )
            }
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
from gs2_cdk import Stack, core, chat

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        chat.Namespace(
            stack=self,
            name='namespace-0001',
            options=chat.NamespaceOptions(
                log_setting=core.LogSetting(
                    logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
                ),
            ),
        )

print(SampleStack().yaml())  # Generate Template

TransactionSetting

Transaction Setting

Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.

TypeConditionRequiredDefaultValue LimitsDescription
enableAutoRunboolfalseWhether to automatically execute issued transactions on the server side
enableAtomicCommitbool{enableAutoRun} == truefalseWhether to commit the execution of transactions atomically
* Applicable only if enableAutoRun is true
transactionUseDistributorbool{enableAtomicCommit} == truefalseWhether to execute transactions asynchronously
* Applicable only if enableAtomicCommit is true
commitScriptResultInUseDistributorbool{transactionUseDistributor} == truefalseWhether to execute the commit processing of the script result asynchronously
* Applicable only if transactionUseDistributor is true
acquireActionUseJobQueuebool{enableAtomicCommit} == truefalseWhether to use GS2-JobQueue to execute the acquire action
* Applicable only if enableAtomicCommit is true
distributorNamespaceIdstring“grn:gs2:{region}:{ownerId}:distributor:default”~ 1024 charsGS2-Distributor Namespace GRN used to execute transactions
queueNamespaceIdstring“grn:gs2:{region}:{ownerId}:queue:default”~ 1024 charsGS2-JobQueue Namespace GRN used to execute transactions

ScriptSetting

Script Setting

In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.

There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script’s execution results to halt API execution or control the API’s response content.

In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.

There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.

TypeConditionRequiredDefaultValue LimitsDescription
triggerScriptIdstring~ 1024 charsGS2-Script script GRN executed synchronously when the API is executed
Must be specified in GRN format starting with “grn:gs2:”.
doneTriggerTargetTypeString Enum
enum {
  “none”,
  “gs2_script”,
  “aws”
}
“none”How to execute asynchronous scripts
Specifies the type of script to use for asynchronous execution.
You can choose from “Do not use asynchronous execution (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
DefinitionDescription
“none”None
“gs2_script”GS2-Script
“aws”Amazon EventBridge
doneTriggerScriptIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsGS2-Script script GRN for asynchronous execution
Must be specified in GRN format starting with “grn:gs2:”.
* Applicable only if doneTriggerTargetType is “gs2_script”
doneTriggerQueueNamespaceIdstring{doneTriggerTargetType} == “gs2_script”~ 1024 charsGS2-JobQueue Namespace GRN to execute asynchronous execution scripts
If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue Namespace GRN.
There are not many cases where GS2-JobQueue is required, so you generally do not need to specify it unless you have a specific reason.
* Applicable only if doneTriggerTargetType is “gs2_script”

NotificationSetting

Push Notification Settings

This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.

GS2-Gateway’s push notifications can be used to forward notifications to mobile push notification services when the destination device is offline. By properly utilizing mobile push notifications, you can implement a flow in which players are notified even if they exit the game during matchmaking and later return to it.

TypeConditionRequiredDefaultValue LimitsDescription
gatewayNamespaceIdstring“grn:gs2:{region}:{ownerId}:gateway:default”~ 1024 charsGS2-Gateway Namespace to use for push notifications
Specify the GS2-Gateway Namespace ID in GRN format starting with “grn:gs2:”.
enableTransferMobileNotificationbool?falseWhether to forward the notification as a mobile push notification
When this notification is sent and the destination device is offline, specify whether to forward it as a mobile push notification.
soundstring{enableTransferMobileNotification} == true~ 1024 charsSound file name to be used for mobile push notifications
The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound.
* Applicable only if enableTransferMobileNotification is true
enableString Enum
enum {
  “Enabled”,
  “Disabled”
}
“Enabled”Whether to enable push notifications
DefinitionDescription
“Enabled”Enabled
“Disabled”Disabled

LogSetting

Log Output Setting

Log Output Setting defines how log data is exported. This type holds the GS2-Log Namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log Namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified Namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.

TypeConditionRequiredDefaultValue LimitsDescription
loggingNamespaceIdstring
~ 1024 charsGS2-Log Namespace GRN to output logs
Must be specified in GRN format starting with “grn:gs2:”.

CurrentModelMaster

Currently active Category Model master data

This master data defines the Category Models currently active within the namespace. GS2 uses JSON format files for managing master data. By uploading these files, the master data settings are updated on the server.

To create JSON files, GS2 provides a master data editor within the management console. Additionally, you can create tools better suited for game operations and export JSON files in the appropriate format.

Request

Resource creation and update requests

TypeConditionRequiredDefaultValue LimitsDescription
namespaceNamestring
~ 128 charsNamespace name
Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.).
modeString Enum
enum {
  “direct”,
  “preUpload”
}
“direct”Update mode
DefinitionDescription
“direct”Directly update master data
“preUpload”Upload master data and then update
settingsstring{mode} == “direct”
✓*
~ 5242880 charsMaster data
* Required if mode is “direct”
uploadTokenstring{mode} == “preUpload”
✓*
~ 1024 charsToken obtained by pre-upload
Used to apply the uploaded master data.
* Required if mode is “preUpload”

GetAttr

Resource creation results that can be retrieved using the !GetAttr tag

TypeDescription
ItemCurrentModelMasterUpdated master data of the currently active Category Models

Implementation Example

Type: GS2::Chat::CurrentModelMaster
Properties:
  NamespaceName: namespace-0001
  Mode: direct
  Settings: {
    "version": "2020-04-30",
    "categoryModels": [
      {
        "category": 0,
        "rejectAccessTokenPost": "Disabled"
      },
      {
        "category": 1,
        "rejectAccessTokenPost": "Disabled"
      }
    ]
  }
  UploadToken: null
import (
    "github.com/gs2io/gs2-golang-cdk/core"
    "github.com/gs2io/gs2-golang-cdk/chat"
)


SampleStack := core.NewStack()
chat.NewNamespace(
    &SampleStack,
    "namespace-0001",
    chat.NamespaceOptions{},
).MasterData(
    []chat.CategoryModel{
        chat.NewCategoryModel(
            0,
            chat.CategoryModelOptions{
                RejectAccessTokenPost: chat.CategoryModelRejectAccessTokenPostDisabled.Pointer(),
            },
        ),
        chat.NewCategoryModel(
            1,
            chat.CategoryModelOptions{
                RejectAccessTokenPost: chat.CategoryModelRejectAccessTokenPostDisabled.Pointer(),
            },
        ),
    },
)

println(SampleStack.Yaml())  // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
    function __construct() {
        parent::__construct();
        (new \Gs2Cdk\Chat\Model\Namespace_(
            stack: $this,
            name: "namespace-0001"
        ))->masterData(
            [
                new \Gs2Cdk\Chat\Model\CategoryModel(
                    category:0,
                    options: new \Gs2Cdk\Chat\Model\Options\CategoryModelOptions(
                        rejectAccessTokenPost:Gs2Cdk\Chat\Model\Enums\CategoryModelRejectAccessTokenPost::DISABLED
                    )
                ),
                new \Gs2Cdk\Chat\Model\CategoryModel(
                    category:1,
                    options: new \Gs2Cdk\Chat\Model\Options\CategoryModelOptions(
                        rejectAccessTokenPost:Gs2Cdk\Chat\Model\Enums\CategoryModelRejectAccessTokenPost::DISABLED
                    )
                )
            ]
        );
    }
}

print((new SampleStack())->yaml());  // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
    public SampleStack() {
        super();
        new io.gs2.cdk.chat.model.Namespace(
            this,
            "namespace-0001"
        ).masterData(
            Arrays.asList(
                new io.gs2.cdk.chat.model.CategoryModel(
                    0,
                    new io.gs2.cdk.chat.model.options.CategoryModelOptions()
                        .withRejectAccessTokenPost(io.gs2.cdk.chat.model.enums.CategoryModelRejectAccessTokenPost.DISABLED)
                ),
                new io.gs2.cdk.chat.model.CategoryModel(
                    1,
                    new io.gs2.cdk.chat.model.options.CategoryModelOptions()
                        .withRejectAccessTokenPost(io.gs2.cdk.chat.model.enums.CategoryModelRejectAccessTokenPost.DISABLED)
                )
            )
        );
    }
}

System.out.println(new SampleStack().yaml());  // Generate Template
public class SampleStack : Gs2Cdk.Core.Model.Stack
{
    public SampleStack() {
        new Gs2Cdk.Gs2Chat.Model.Namespace(
            stack: this,
            name: "namespace-0001"
        ).MasterData(
            new Gs2Cdk.Gs2Chat.Model.CategoryModel[] {
                new Gs2Cdk.Gs2Chat.Model.CategoryModel(
                    category: 0,
                    options: new Gs2Cdk.Gs2Chat.Model.Options.CategoryModelOptions
                    {
                        rejectAccessTokenPost = Gs2Cdk.Gs2Chat.Model.Enums.CategoryModelRejectAccessTokenPost.Disabled
                    }
                ),
                new Gs2Cdk.Gs2Chat.Model.CategoryModel(
                    category: 1,
                    options: new Gs2Cdk.Gs2Chat.Model.Options.CategoryModelOptions
                    {
                        rejectAccessTokenPost = Gs2Cdk.Gs2Chat.Model.Enums.CategoryModelRejectAccessTokenPost.Disabled
                    }
                )
            }
        );
    }
}

Debug.Log(new SampleStack().Yaml());  // Generate Template
import core from "@/gs2cdk/core";
import chat from "@/gs2cdk/chat";

class SampleStack extends core.Stack
{
    public constructor() {
        super();
        new chat.model.Namespace(
            this,
            "namespace-0001",
        ).masterData(
            [
                new chat.model.CategoryModel(
                    0,
                    {
                        rejectAccessTokenPost: chat.model.CategoryModelRejectAccessTokenPost.DISABLED
                    }
                ),
                new chat.model.CategoryModel(
                    1,
                    {
                        rejectAccessTokenPost: chat.model.CategoryModelRejectAccessTokenPost.DISABLED
                    }
                )
            ]
        );
    }
}

console.log(new SampleStack().yaml());  // Generate Template
from gs2_cdk import Stack, core, chat

class SampleStack(Stack):

    def __init__(self):
        super().__init__()
        chat.Namespace(
            stack=self,
            name="namespace-0001",
        ).master_data(
            category_models=[
                chat.CategoryModel(
                    category=0,
                    options=chat.CategoryModelOptions(
                        reject_access_token_post = chat.CategoryModelRejectAccessTokenPost.DISABLED
                    ),
                ),
                chat.CategoryModel(
                    category=1,
                    options=chat.CategoryModelOptions(
                        reject_access_token_post = chat.CategoryModelRejectAccessTokenPost.DISABLED
                    ),
                ),
            ],
        )

print(SampleStack().yaml())  # Generate Template

CategoryModel

Category Model

Category Model defines the categories used to classify messages posted in chat rooms. Each category is identified by a numeric value, and you can configure whether posts using player access tokens are allowed or rejected per category. This enables use cases such as system-only announcement categories where only the server can post messages.

TypeConditionRequiredDefaultValue LimitsDescription
categoryModelIdstring
*
~ 1024 charsCategory Model GRN
* Set automatically by the server
categoryint
0 ~ 2147483645Category
A numeric identifier for the message category. Messages posted with this category number will follow the rules defined in this model, such as whether player posts are allowed or rejected.
rejectAccessTokenPostString Enum
enum {
  “Enabled”,
  “Disabled”
}
Reject posts made using player access tokens
When enabled, only server-side API calls (using user ID specification) can post messages in this category. This is useful for system announcements or server-generated messages that should not be posted by players directly.
DefinitionDescription
“Enabled”Reject posts made using player access tokens
“Disabled”Allow posts made using player access tokens