GS2-Deploy/CDK Reference of GS2-Chat
Entities
Namespace
Namespace
Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Each GS2 service is managed per namespace. Services within different namespaces are treated as completely independent data spaces, even if they are the same service.
Therefore, it is necessary to create a namespace before starting to use each service.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name This name is used to identify the namespace and is specified in alphanumeric characters. | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSetting | TransactionSetting | Transaction settings | ||||
| allowCreateRoom | bool | ✓ | true | Allow game players to create rooms If the game operator creates the rooms in advance and the game player joins the rooms, specify “false”. On the other hand, if the game player creates the rooms freely and invites other players to play, specify “true”. | ||
| messageLifeTimeDays | int | ✓ | 1 | 1 ~ 30 | Message retention period(days) The number of days to keep messages in the room. | |
| postMessageScript | ScriptSetting | Script to run when you post a message | ||||
| createRoomScript | ScriptSetting | Script to run when a room is created | ||||
| deleteRoomScript | ScriptSetting | Script to run when a room is deleted | ||||
| subscribeRoomScript | ScriptSetting | Script to run when a room is subscribed | ||||
| unsubscribeRoomScript | ScriptSetting | Script to run when a room is unsubscribed | ||||
| postNotification | NotificationSetting | ✓ | Push notifications when new posts come to the rooms to which you are subscribed | |||
| logSetting | LogSetting | Log output settings Manages log output settings. This type holds the GS2-Log namespace information used to output log data. |
GetAttr
Generation results of resources that can be obtained with the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Chat::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting: null
AllowCreateRoom: null
MessageLifeTimeDays: null
PostMessageScript: null
CreateRoomScript: null
DeleteRoomScript: null
SubscribeRoomScript: null
UnsubscribeRoomScript: null
PostNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/chat"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
chat.NewNamespace(
&SampleStack,
"namespace-0001",
chat.NamespaceOptions{
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Chat\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Chat\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.chat.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.chat.model.options.NamespaceOptions()
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Chat.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Chat.Model.Options.NamespaceOptions
{
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import chat from "@/gs2cdk/chat";
class SampleStack extends core.Stack
{
public constructor() {
super();
new chat.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, chat
class SampleStack(Stack):
def __init__(self):
super().__init__()
chat.Namespace(
stack=self,
name='namespace-0001',
options=chat.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateCurrentModelMaster
Currently available master data
GS2 uses JSON format files for master data management. By uploading the file, you can actually reflect the settings on the server.
To create JSON files, we provide a master data editor within the management console. Additionally, you can utilize the service by creating tools more suited to game operations and exporting JSON files in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Chat for the JSON file format.| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name This name is used to identify the namespace and is specified in alphanumeric characters. | ||||||||
| mode | String Enum enum { “direct”, “preUpload” } | ✓ | “direct” | ~ 128 chars | Update mode
| |||||||
| settings | string | {mode} == “direct” | ✓ | ~ 5242880 chars | Master data If mode is “direct”, then required | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓ | ~ 1024 chars | Token used to reflect results after upload If mode is “preUpload”, then required |
GetAttr
Generation results of resources that can be obtained with the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentModelMaster | Updated and currently available category settings |
Implementation Example
Type: GS2::Chat::CurrentModelMaster
Properties:
NamespaceName: namespace-0001
Mode: null
Settings: {
"version": "2020-04-30",
"categoryModels": [
{
"category": 0,
"rejectAccessTokenPost": "Disabled"
},
{
"category": 1,
"rejectAccessTokenPost": "Disabled"
}
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/chat"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
chat.NewNamespace(
&SampleStack,
"namespace-0001",
chat.NamespaceOptions{},
).MasterData(
[]chat.CategoryModel{
chat.NewCategoryModel(
0,
chat.CategoryModelOptions{
RejectAccessTokenPost: chat.CategoryModelRejectAccessTokenPostDisabled.Pointer(),
},
),
chat.NewCategoryModel(
1,
chat.CategoryModelOptions{
RejectAccessTokenPost: chat.CategoryModelRejectAccessTokenPostDisabled.Pointer(),
},
),
},
)
println(SampleStack.Yaml()) // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Chat\Model\Namespace_(
stack: $this,
name: "namespace-0001"
))->masterData(
[
new \Gs2Cdk\Chat\Model\CategoryModel(
category:0,
options: new \Gs2Cdk\Chat\Model\Options\CategoryModelOptions(
rejectAccessTokenPost:Gs2Cdk\Chat\Model\Enums\CategoryModelRejectAccessTokenPost::DISABLED
)
),
new \Gs2Cdk\Chat\Model\CategoryModel(
category:1,
options: new \Gs2Cdk\Chat\Model\Options\CategoryModelOptions(
rejectAccessTokenPost:Gs2Cdk\Chat\Model\Enums\CategoryModelRejectAccessTokenPost::DISABLED
)
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.chat.model.Namespace(
this,
"namespace-0001"
).masterData(
Arrays.asList(
new io.gs2.cdk.chat.model.CategoryModel(
0,
new io.gs2.cdk.chat.model.options.CategoryModelOptions()
.withRejectAccessTokenPost(io.gs2.cdk.chat.model.enums.CategoryModelRejectAccessTokenPost.DISABLED)
),
new io.gs2.cdk.chat.model.CategoryModel(
1,
new io.gs2.cdk.chat.model.options.CategoryModelOptions()
.withRejectAccessTokenPost(io.gs2.cdk.chat.model.enums.CategoryModelRejectAccessTokenPost.DISABLED)
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Chat.Model.Namespace(
stack: this,
name: "namespace-0001"
).MasterData(
new Gs2Cdk.Gs2Chat.Model.CategoryModel[] {
new Gs2Cdk.Gs2Chat.Model.CategoryModel(
category: 0,
options: new Gs2Cdk.Gs2Chat.Model.Options.CategoryModelOptions
{
rejectAccessTokenPost = Gs2Cdk.Gs2Chat.Model.Enums.CategoryModelRejectAccessTokenPost.Disabled
}
),
new Gs2Cdk.Gs2Chat.Model.CategoryModel(
category: 1,
options: new Gs2Cdk.Gs2Chat.Model.Options.CategoryModelOptions
{
rejectAccessTokenPost = Gs2Cdk.Gs2Chat.Model.Enums.CategoryModelRejectAccessTokenPost.Disabled
}
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import chat from "@/gs2cdk/chat";
class SampleStack extends core.Stack
{
public constructor() {
super();
new chat.model.Namespace(
this,
"namespace-0001",
).masterData(
[
new chat.model.CategoryModel(
0,
{
rejectAccessTokenPost: chat.model.CategoryModelRejectAccessTokenPost.DISABLED
}
),
new chat.model.CategoryModel(
1,
{
rejectAccessTokenPost: chat.model.CategoryModelRejectAccessTokenPost.DISABLED
}
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, chat
class SampleStack(Stack):
def __init__(self):
super().__init__()
chat.Namespace(
stack=self,
name="namespace-0001",
).master_data(
category_models=[
chat.CategoryModel(
category=0,
options=chat.CategoryModelOptions(
reject_access_token_post = chat.CategoryModelRejectAccessTokenPost.DISABLED
),
),
chat.CategoryModel(
category=1,
options=chat.CategoryModelOptions(
reject_access_token_post = chat.CategoryModelRejectAccessTokenPost.DISABLED
),
),
],
)
print(SampleStack().yaml()) # Generate TemplateNotificationType
Notification Type
Setting categories for receiving new message notifications
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| category | int | ✓ | 0 | 0 ~ 2147483646 | Categories for which you receive new message notifications | |
| enableTransferMobilePushNotification | bool | ✓ | false | Transfer to mobile push notifications when you were offline? |
ScriptSetting
Script settings
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API.
In contrast, asynchronous execution does not block processing until the script has finished executing. Since the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API’s response flow. For this reason, asynchronous execution is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | Script GRN of synchronous execution script Must be specified in GRN format starting with “grn:gs2:”. | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | ✓ | “none” | ~ 128 chars | How to execute asynchronous scripts Specifies the type of script to use for asynchronous execution. You can choose from “Do not use asynchronous execution scripts (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
| |||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Script GRN of asynchronous execution script Must be specified in GRN format starting with “grn:gs2:”. If doneTriggerTargetType is “gs2_script”, then enabled | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-JobQueue namespace to execute asynchronous execution scripts If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue namespace GRN. There is little reason to use GS2-JobQueue, so you don’t need to specify it unless you have a specific reason. If doneTriggerTargetType is “gs2_script”, then enabled |
NotificationSetting
Push notification settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gatewayNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications Specify the GS2-Gateway namespace ID in GRN format starting with “grn:gs2:”. | |||||||
| enableTransferMobileNotification | bool? | false | Forwarding to mobile push notification When this notification is sent, if the destination device is offline, specify whether to forward it to mobile push notification. | |||||||||
| sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound. If enableTransferMobileNotification is true, then enabled | ||||||||
| enable | String Enum enum { “Enabled”, “Disabled” } | ✓ | “Enabled” | ~ 128 chars | Whether to enable push notifications
|
LogSetting
Log Export Settings
Manages log data export settings. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, and debugging.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log namespace GRN to output logs |
TransactionSetting
Transaction settings
Transaction settings control how transactions are executed, their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, Distributor, batch application of script results, and asynchronous acquisition actions via JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | ✓ | false | Whether to automatically execute issued transactions on the server side | ||
| enableAtomicCommit | bool | {enableAutoRun} == true | ✓ | false | Whether to commit the execution of transactions atomically If enableAutoRun is true, then required | |
| transactionUseDistributor | bool | {enableAtomicCommit} == true | ✓ | false | Whether to execute transactions asynchronously If enableAtomicCommit is true, then required | |
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | ✓ | false | Whether to execute the commit processing of the script result asynchronously If transactionUseDistributor is true, then required | |
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | ✓ | false | Whether to use GS2-JobQueue to execute the acquire action If enableAtomicCommit is true, then required | |
| distributorNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor namespace used for transaction execution | |
| queueNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | Namespace in GS2-JobQueue used to run the transaction |
GitHubCheckoutSetting
Setup to check out master data from GitHub
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| apiKeyId | string | ✓ | ~ 1024 chars | GitHub API key GRN | ||||||||||
| repositoryName | string | ✓ | ~ 1024 chars | Repository Name | ||||||||||
| sourcePath | string | ✓ | ~ 1024 chars | Master data (JSON) file path | ||||||||||
| referenceType | String Enum enum { “commit_hash”, “branch”, “tag” } | ✓ | ~ 128 chars | Source of code
| ||||||||||
| commitHash | string | {referenceType} == “commit_hash” | ✓ | ~ 1024 chars | Commit hash If referenceType is “commit_hash”, then required | |||||||||
| branchName | string | {referenceType} == “branch” | ✓ | ~ 1024 chars | Branch Name If referenceType is “branch”, then required | |||||||||
| tagName | string | {referenceType} == “tag” | ✓ | ~ 1024 chars | Tag Name If referenceType is “tag”, then required |