GS2-Chat Deploy/CDK Reference
Entities
Resources targeted by the Deploy operation
Namespace
Namespace
A Namespace allows multiple independent instances of the same service within a single project by separating data spaces and usage contexts. Each GS2 service is managed on a per-namespace basis. Even when using the same service, if the Namespace differs, the data is treated as a completely independent data space.
Therefore, you must create a Namespace before you can start using each service.
Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSetting | TransactionSetting | Transaction Setting Configuration for controlling how transactions are processed within the chat service. | ||||
| allowCreateRoom | bool | true | Whether to allow game players to create rooms If the game operator pre-creates rooms and players subscribe to them, specify “false”. On the other hand, if the game player creates the rooms freely and invites other players to play, specify “true”. | |||
| messageLifeTimeDays | int | 1 | 1 ~ 30 | Message retention period (days) The number of days to keep messages in the room. | ||
| postMessageScript | ScriptSetting | Script to run when you post a message Script Trigger Reference - postMessage | ||||
| createRoomScript | ScriptSetting | Script to run when a room is created Script Trigger Reference - createRoom | ||||
| deleteRoomScript | ScriptSetting | Script to run when a room is deleted Script Trigger Reference - deleteRoom | ||||
| subscribeRoomScript | ScriptSetting | Script to run when a room is subscribed Script Trigger Reference - subscribeRoom | ||||
| unsubscribeRoomScript | ScriptSetting | Script to run when a room is unsubscribed Script Trigger Reference - unsubscribeRoom | ||||
| postNotification | NotificationSetting | ✓ | Push notifications when new posts come to the rooms to which you are subscribed Configuration for sending push notifications via GS2-Gateway when a new message is posted to a subscribed room. Without this setting, clients must poll rooms to detect new messages. | |||
| logSetting | LogSetting | Log Output Setting Manages log output setting. This type holds the GS2-Log Namespace information used to output log data. |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::Chat::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting: null
AllowCreateRoom: null
MessageLifeTimeDays: null
PostMessageScript: null
CreateRoomScript: null
DeleteRoomScript: null
SubscribeRoomScript: null
UnsubscribeRoomScript: null
PostNotification: null
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/chat"
)
SampleStack := core.NewStack()
chat.NewNamespace(
&SampleStack,
"namespace-0001",
chat.NamespaceOptions{
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\Chat\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\Chat\Model\Options\NamespaceOptions(
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.chat.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.chat.model.options.NamespaceOptions()
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Chat.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2Chat.Model.Options.NamespaceOptions
{
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import chat from "@/gs2cdk/chat";
class SampleStack extends core.Stack
{
public constructor() {
super();
new chat.model.Namespace(
this,
"namespace-0001",
{
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, chat
class SampleStack(Stack):
def __init__(self):
super().__init__()
chat.Namespace(
stack=self,
name='namespace-0001',
options=chat.NamespaceOptions(
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateTransactionSetting
Transaction Setting
Transaction Setting controls how transactions are executed, including their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, asynchronous execution using GS2-Distributor, batch application of script results, and asynchronous Acquire Actions via GS2-JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | false | Whether to automatically execute issued transactions on the server side | |||
| enableAtomicCommit | bool | {enableAutoRun} == true | false | Whether to commit the execution of transactions atomically * Applicable only if enableAutoRun is true | ||
| transactionUseDistributor | bool | {enableAtomicCommit} == true | false | Whether to execute transactions asynchronously * Applicable only if enableAtomicCommit is true | ||
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | false | Whether to execute the commit processing of the script result asynchronously * Applicable only if transactionUseDistributor is true | ||
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | false | Whether to use GS2-JobQueue to execute the acquire action * Applicable only if enableAtomicCommit is true | ||
| distributorNamespaceId | string | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor Namespace GRN used to execute transactions | ||
| queueNamespaceId | string | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | GS2-JobQueue Namespace GRN used to execute transactions |
ScriptSetting
Script Setting
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script’s execution results to halt API execution or control the API’s response content.
In contrast, asynchronous execution does not block processing until the script has finished executing. However, because the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API response flow and is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | GS2-Script script GRN
executed synchronously when the API is executed Must be specified in GRN format starting with “grn:gs2:”. | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | “none” | How to execute asynchronous scripts Specifies the type of script to use for asynchronous execution. You can choose from “Do not use asynchronous execution (none)”, “Use GS2-Script (gs2_script)”, and “Use Amazon EventBridge (aws)”.
| |||||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-Script script GRN
for asynchronous execution Must be specified in GRN format starting with “grn:gs2:”. * Applicable only if doneTriggerTargetType is “gs2_script” | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | GS2-JobQueue Namespace GRN
to execute asynchronous execution scripts If you want to execute asynchronous execution scripts via GS2-JobQueue instead of executing them directly, specify the GS2-JobQueue Namespace GRN. There are not many cases where GS2-JobQueue is required, so you generally do not need to specify it unless you have a specific reason. * Applicable only if doneTriggerTargetType is “gs2_script” |
NotificationSetting
Push Notification Settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to forward notifications to mobile push notification services when the destination device is offline. By properly utilizing mobile push notifications, you can implement a flow in which players are notified even if they exit the game during matchmaking and later return to it.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gatewayNamespaceId | string | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway Namespace to use for push notifications Specify the GS2-Gateway Namespace ID in GRN format starting with “grn:gs2:”. | ||||||||
| enableTransferMobileNotification | bool? | false | Whether to forward the notification as a mobile push notification When this notification is sent and the destination device is offline, specify whether to forward it as a mobile push notification. | |||||||||
| sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound. * Applicable only if enableTransferMobileNotification is true | ||||||||
| enable | String Enum enum { “Enabled”, “Disabled” } | “Enabled” | Whether to enable push notifications
|
LogSetting
Log Output Setting
Log Output Setting defines how log data is exported. This type holds the GS2-Log Namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log Namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified Namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, debugging, and other operational purposes.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log Namespace GRN
to output logs Must be specified in GRN format starting with “grn:gs2:”. |
CurrentModelMaster
Currently active Category Model master data
This master data defines the Category Models currently active within the namespace. GS2 uses JSON format files for managing master data. By uploading these files, the master data settings are updated on the server.
To create JSON files, GS2 provides a master data editor within the management console. Additionally, you can create tools better suited for game operations and export JSON files in the appropriate format.
Note
Please refer to Master Data Reference of GS2-Chat for the JSON file format.Request
Resource creation and update requests
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| namespaceName | string | ✓ | ~ 128 chars | Namespace name Namespace-specific name. Specified using alphanumeric characters, hyphens (-), underscores (_), and periods (.). | ||||||||
| mode | String Enum enum { “direct”, “preUpload” } | “direct” | Update mode
| |||||||||
| settings | string | {mode} == “direct” | ✓* | ~ 5242880 chars | Master data * Required if mode is “direct” | |||||||
| uploadToken | string | {mode} == “preUpload” | ✓* | ~ 1024 chars | Token obtained by pre-upload Used to apply the uploaded master data. * Required if mode is “preUpload” |
GetAttr
Resource creation results that can be retrieved using the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | CurrentModelMaster | Updated master data of the currently active Category Models |
Implementation Example
Type: GS2::Chat::CurrentModelMaster
Properties:
NamespaceName: namespace-0001
Mode: direct
Settings: {
"version": "2020-04-30",
"categoryModels": [
{
"category": 0,
"rejectAccessTokenPost": "Disabled"
},
{
"category": 1,
"rejectAccessTokenPost": "Disabled"
}
]
}
UploadToken: nullimport (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/chat"
)
SampleStack := core.NewStack()
chat.NewNamespace(
&SampleStack,
"namespace-0001",
chat.NamespaceOptions{},
).MasterData(
[]chat.CategoryModel{
chat.NewCategoryModel(
0,
chat.CategoryModelOptions{
RejectAccessTokenPost: chat.CategoryModelRejectAccessTokenPostDisabled.Pointer(),
},
),
chat.NewCategoryModel(
1,
chat.CategoryModelOptions{
RejectAccessTokenPost: chat.CategoryModelRejectAccessTokenPostDisabled.Pointer(),
},
),
},
)
println(SampleStack.Yaml()) // Generate Templateclass SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
(new \Gs2Cdk\Chat\Model\Namespace_(
stack: $this,
name: "namespace-0001"
))->masterData(
[
new \Gs2Cdk\Chat\Model\CategoryModel(
category:0,
options: new \Gs2Cdk\Chat\Model\Options\CategoryModelOptions(
rejectAccessTokenPost:Gs2Cdk\Chat\Model\Enums\CategoryModelRejectAccessTokenPost::DISABLED
)
),
new \Gs2Cdk\Chat\Model\CategoryModel(
category:1,
options: new \Gs2Cdk\Chat\Model\Options\CategoryModelOptions(
rejectAccessTokenPost:Gs2Cdk\Chat\Model\Enums\CategoryModelRejectAccessTokenPost::DISABLED
)
)
]
);
}
}
print((new SampleStack())->yaml()); // Generate Templateclass SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.chat.model.Namespace(
this,
"namespace-0001"
).masterData(
Arrays.asList(
new io.gs2.cdk.chat.model.CategoryModel(
0,
new io.gs2.cdk.chat.model.options.CategoryModelOptions()
.withRejectAccessTokenPost(io.gs2.cdk.chat.model.enums.CategoryModelRejectAccessTokenPost.DISABLED)
),
new io.gs2.cdk.chat.model.CategoryModel(
1,
new io.gs2.cdk.chat.model.options.CategoryModelOptions()
.withRejectAccessTokenPost(io.gs2.cdk.chat.model.enums.CategoryModelRejectAccessTokenPost.DISABLED)
)
)
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2Chat.Model.Namespace(
stack: this,
name: "namespace-0001"
).MasterData(
new Gs2Cdk.Gs2Chat.Model.CategoryModel[] {
new Gs2Cdk.Gs2Chat.Model.CategoryModel(
category: 0,
options: new Gs2Cdk.Gs2Chat.Model.Options.CategoryModelOptions
{
rejectAccessTokenPost = Gs2Cdk.Gs2Chat.Model.Enums.CategoryModelRejectAccessTokenPost.Disabled
}
),
new Gs2Cdk.Gs2Chat.Model.CategoryModel(
category: 1,
options: new Gs2Cdk.Gs2Chat.Model.Options.CategoryModelOptions
{
rejectAccessTokenPost = Gs2Cdk.Gs2Chat.Model.Enums.CategoryModelRejectAccessTokenPost.Disabled
}
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import chat from "@/gs2cdk/chat";
class SampleStack extends core.Stack
{
public constructor() {
super();
new chat.model.Namespace(
this,
"namespace-0001",
).masterData(
[
new chat.model.CategoryModel(
0,
{
rejectAccessTokenPost: chat.model.CategoryModelRejectAccessTokenPost.DISABLED
}
),
new chat.model.CategoryModel(
1,
{
rejectAccessTokenPost: chat.model.CategoryModelRejectAccessTokenPost.DISABLED
}
)
]
);
}
}
console.log(new SampleStack().yaml()); // Generate Templatefrom gs2_cdk import Stack, core, chat
class SampleStack(Stack):
def __init__(self):
super().__init__()
chat.Namespace(
stack=self,
name="namespace-0001",
).master_data(
category_models=[
chat.CategoryModel(
category=0,
options=chat.CategoryModelOptions(
reject_access_token_post = chat.CategoryModelRejectAccessTokenPost.DISABLED
),
),
chat.CategoryModel(
category=1,
options=chat.CategoryModelOptions(
reject_access_token_post = chat.CategoryModelRejectAccessTokenPost.DISABLED
),
),
],
)
print(SampleStack().yaml()) # Generate TemplateCategoryModel
Category Model
Category Model defines the categories used to classify messages posted in chat rooms. Each category is identified by a numeric value, and you can configure whether posts using player access tokens are allowed or rejected per category. This enables use cases such as system-only announcement categories where only the server can post messages.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| categoryModelId | string | * | ~ 1024 chars | Category Model GRN * Set automatically by the server | ||||||||
| category | int | ✓ | 0 ~ 2147483645 | Category A numeric identifier for the message category. Messages posted with this category number will follow the rules defined in this model, such as whether player posts are allowed or rejected. | ||||||||
| rejectAccessTokenPost | String Enum enum { “Enabled”, “Disabled” } | Reject posts made using player access tokens When enabled, only server-side API calls (using user ID specification) can post messages in this category. This is useful for system announcements or server-generated messages that should not be posted by players directly.
|