GS2-Deploy/CDK Reference of GS2-AdReward
Entities
Namespace
Namespace
Namespace is a mechanism that allows multiple uses of the same service for different purposes within a single project. Each GS2 service is managed per namespace. Services within different namespaces are treated as completely independent data spaces, even if they are the same service.
Therefore, it is necessary to create a namespace before starting to use each service.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| name | string | ✓ | ~ 128 chars | Namespace name This name is used to identify the namespace and is specified in alphanumeric characters. | ||
| description | string | ~ 1024 chars | Description | |||
| transactionSetting | TransactionSetting | Transaction settings | ||||
| admob | AdMob | AdMob settings Manages settings and parameters related to ads. | ||||
| unityAd | UnityAd | Unity Ads settings Manages settings and parameters related to ads. | ||||
| appLovinMaxes | List<AppLovinMax> | 0 ~ 10 items | AppLovin MAX settings Manages settings and parameters related to ads. | |||
| acquirePointScript | ScriptSetting | Script to be executed when points are acquired | ||||
| consumePointScript | ScriptSetting | Script to be executed when points are consumed | ||||
| changePointNotification | NotificationSetting | ✓ | Push notification when point changes This is a push notification setting when the point changes. This setting holds the information necessary to notify the game client when the point changes. If you do not make this setting, the points you earn will not be reflected in the game immediately. | |||
| logSetting | LogSetting | Log output settings Manages log output settings. This type holds the GS2-Log namespace information used to output log data. |
GetAttr
Generation results of resources that can be obtained with the !GetAttr tag
| Type | Description | |
|---|---|---|
| Item | Namespace | Namespace created |
Implementation Example
Type: GS2::AdReward::Namespace
Properties:
Name: namespace-0001
Description: null
TransactionSetting: null
Admob:
AllowAdUnitIds:
- 1
- 2
- 3
UnityAd:
Keys:
- key-0001
- key-0002
AppLovinMaxes: null
AcquirePointScript: null
ConsumePointScript: null
ChangePointNotification:
GatewayNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:gateway:namespace-0001
LogSetting:
LoggingNamespaceId: grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001import (
"github.com/gs2io/gs2-golang-cdk/core"
"github.com/gs2io/gs2-golang-cdk/adReward"
"github.com/openlyinc/pointy"
)
SampleStack := core.NewStack()
adReward.NewNamespace(
&SampleStack,
"namespace-0001",
adReward.NamespaceOptions{
Admob: &adReward.AdMob{
AllowAdUnitIds: []string{
"1",
"2",
"3",
},
},
UnityAd: &adReward.UnityAd{
Keys: []string{
"key-0001",
"key-0002",
},
},
ChangePointNotification: core.NewNotificationSetting(
core.NotificationSettingOptions{
GatewayNamespaceId: pointy.String("grn:gs2:ap-northeast-1:YourOwnerId:gateway:namespace-0001"),
},
),
LogSetting: &core.LogSetting{
LoggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001",
},
},
)
println(SampleStack.Yaml()) // Generate Template
class SampleStack extends \Gs2Cdk\Core\Model\Stack
{
function __construct() {
parent::__construct();
new \Gs2Cdk\AdReward\Model\Namespace_(
stack: $this,
name: "namespace-0001",
options: new \Gs2Cdk\AdReward\Model\Options\NamespaceOptions(
admob: new \Gs2Cdk\AdReward\Model\AdMob(
allowAdUnitIds: [
"1",
"2",
"3",
]
),
unityAd: new \Gs2Cdk\AdReward\Model\UnityAd(
options: new \Gs2Cdk\AdReward\Model\Options\UnityAdOptions(
keys: [
"key-0001",
"key-0002",
]
)
),
changePointNotification: new \Gs2Cdk\Core\Model\NotificationSetting(
new \Gs2Cdk\Core\Model\NotificationSettingOptions(
gatewayNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:gateway:namespace-0001"
)
),
logSetting: new \Gs2Cdk\Core\Model\LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
)
);
}
}
print((new SampleStack())->yaml()); // Generate Template
class SampleStack extends io.gs2.cdk.core.model.Stack
{
public SampleStack() {
super();
new io.gs2.cdk.adReward.model.Namespace(
this,
"namespace-0001",
new io.gs2.cdk.adReward.model.options.NamespaceOptions()
.withAdmob(new io.gs2.cdk.adReward.model.AdMob(
Arrays.asList(
"1",
"2",
"3"
)
))
.withUnityAd(new io.gs2.cdk.adReward.model.UnityAd(
new io.gs2.cdk.adReward.model.options.UnityAdOptions()
.withKeys(
Arrays.asList(
"key-0001",
"key-0002"
)
)
))
.withChangePointNotification(new io.gs2.cdk.core.model.NotificationSetting(
new io.gs2.cdk.core.model.options.NotificationSettingOptions()
.withGatewayNamespaceId("grn:gs2:ap-northeast-1:YourOwnerId:gateway:namespace-0001")
))
.withLogSetting(new io.gs2.cdk.core.model.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
))
);
}
}
System.out.println(new SampleStack().yaml()); // Generate Templatepublic class SampleStack : Gs2Cdk.Core.Model.Stack
{
public SampleStack() {
new Gs2Cdk.Gs2AdReward.Model.Namespace(
stack: this,
name: "namespace-0001",
options: new Gs2Cdk.Gs2AdReward.Model.Options.NamespaceOptions
{
admob = new Gs2Cdk.Gs2AdReward.Model.AdMob(
allowAdUnitIds: new string[]
{
"1",
"2",
"3"
}
),
unityAd = new Gs2Cdk.Gs2AdReward.Model.UnityAd(
options: new Gs2Cdk.Gs2AdReward.Model.Options.UnityAdOptions
{
keys = new string[]
{
"key-0001",
"key-0002"
}
}
),
changePointNotification = new Gs2Cdk.Core.Model.NotificationSetting(
options: new Gs2Cdk.Core.Model.NotificationSettingOptions
{
gatewayNamespaceId = "grn:gs2:ap-northeast-1:YourOwnerId:gateway:namespace-0001"
}
),
logSetting = new Gs2Cdk.Core.Model.LogSetting(
loggingNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
Debug.Log(new SampleStack().Yaml()); // Generate Templateimport core from "@/gs2cdk/core";
import adReward from "@/gs2cdk/adReward";
class SampleStack extends core.Stack
{
public constructor() {
super();
new adReward.model.Namespace(
this,
"namespace-0001",
{
admob: new adReward.model.AdMob(
[
"1",
"2",
"3",
]
),
unityAd: new adReward.model.UnityAd(
{
keys:
[
"key-0001",
"key-0002",
]
}
),
changePointNotification: new core.NotificationSetting(
{
gatewayNamespaceId: "grn:gs2:ap-northeast-1:YourOwnerId:gateway:namespace-0001"
}
),
logSetting: new core.LogSetting(
"grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001"
)
}
);
}
}
console.log(new SampleStack().yaml()); // Generate Template
from gs2_cdk import Stack, core, ad_reward
class SampleStack(Stack):
def __init__(self):
super().__init__()
ad_reward.Namespace(
stack=self,
name='namespace-0001',
options=ad_reward.NamespaceOptions(
admob=ad_reward.AdMob(
allow_ad_unit_ids=[
'1',
'2',
'3',
],
),
unity_ad=ad_reward.UnityAd(
options=ad_reward.UnityAdOptions(
keys=[
'key-0001',
'key-0002',
],
)
),
change_point_notification=core.NotificationSetting(
options=core.NotificationSettingOptions(
gateway_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:gateway:namespace-0001',
)
),
log_setting=core.LogSetting(
logging_namespace_id='grn:gs2:ap-northeast-1:YourOwnerId:log:namespace-0001',
),
),
)
print(SampleStack().yaml()) # Generate TemplateAdMob
AdMob settings
Maintains a list of allowed ad unit IDs and uses it to verify AdMob’s viewing completion Webhook.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| allowAdUnitIds | List<string> | ✓ | 1 ~ 10 items | List of allowed ad unit IDs Used to verify the ad unit ID included in the ad viewing completion callback from AdMob. The ad unit IDs included in this list are used to verify that the ad viewing was completed properly in the application or game. By checking whether the ad unit ID included in the notification of ad viewing completion sent from the AdMob platform is in this list, you can accept only legitimate ad viewing events and prevent invalid requests and spam. |
UnityAd
Unity Ads settings
Used to store the Unity Ads-related cryptographic keys used by the application or game. The cryptographic keys are issued by Unity Ads and are used to verify the completion of ad viewing.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| keys | List<string> | 0 ~ 10 items | List of cryptographic keys Stores a list of cryptographic keys issued by Unity Ads. These keys are used to communicate with the Unity Ads ad platform and to verify ad events. Encryption keys can be obtained from the Unity Dashboard. Each key in the list is required to verify the completion of ad viewing. |
AppLovinMax
AppLovin MAX settings
Maintains a list of allowed ad unit IDs and uses it to verify AppLovin MAX’s viewing completion Webhook.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| allowAdUnitId | string | ✓ | ~ 16 chars | Allowed ad unit ID Used to verify the ad unit ID included in the ad viewing completion callback from AppLovin MAX. The ad unit IDs included in this list are used to verify that the ad viewing was completed properly in the application or game. By checking whether the ad unit ID included in the notification of ad viewing completion sent from the AppLovin MAX platform is in this list, you can accept only legitimate ad viewing events and prevent invalid requests and spam. | ||
| eventKey | string | ✓ | ~ 128 chars | AppLovin Event Key Used to verify that the completion callback from AppLovin MAX is accessed from the appropriate source. |
ScriptSetting
Script settings
In GS2, you can associate custom scripts with microservice events and execute them. This model holds the settings for triggering script execution.
There are two main ways to execute a script: synchronous execution and asynchronous execution. Synchronous execution blocks processing until the script has finished executing. Instead, you can use the script execution result to stop the execution of the API or to tamper with the result of the API.
In contrast, asynchronous execution does not block processing until the script has finished executing. Since the script result cannot be used to stop the API execution or modify the API response, asynchronous execution does not affect the API’s response flow. For this reason, asynchronous execution is generally recommended.
There are two types of asynchronous execution methods: GS2-Script and Amazon EventBridge. By using Amazon EventBridge, you can write processing in languages other than Lua.
| Type | Condition | Required | Default | Value Limits | Description | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| triggerScriptId | string | ~ 1024 chars | Script to be executed during processing | |||||||||||
| doneTriggerTargetType | String Enum enum { “none”, “gs2_script”, “aws” } | ✓ | “none” | ~ 128 chars | Notification of Completion
| |||||||||
| doneTriggerScriptId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Script to be executed upon completion If doneTriggerTargetType is “gs2_script”, then enabled | ||||||||||
| doneTriggerQueueNamespaceId | string | {doneTriggerTargetType} == “gs2_script” | ~ 1024 chars | Job queue namespace for executing the script upon completion Used when you want to know the completion of the done script If doneTriggerTargetType is “gs2_script”, then enabled |
NotificationSetting
Push notification settings
This is a setting for sending push notifications when an event occurs in a GS2 microservice. The push notification here refers to the processing via the WebSocket interface provided by GS2-Gateway, and is different from the push notification of a smartphone. For example, when a matchmaking is completed or a friend request is received, the GS2-Gateway can send a push notification via the WebSocket interface, and the game client can detect the change of the state.
GS2-Gateway’s push notifications can be used to send additional processing to mobile push notifications when the destination device is offline. If you use mobile push notifications well, you may be able to realize a flow in which you can notify the player by using mobile push notifications even if you end the game during matchmaking and return to the game.
| Type | Condition | Required | Default | Value Limits | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| gatewayNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:gateway:default” | ~ 1024 chars | GS2-Gateway namespace to use for push notifications Specify the GS2-Gateway namespace ID in GRN format starting with “grn:gs2:”. | |||||||
| enableTransferMobileNotification | bool? | false | Forwarding to mobile push notification When this notification is sent, if the destination device is offline, specify whether to forward it to mobile push notification. | |||||||||
| sound | string | {enableTransferMobileNotification} == true | ~ 1024 chars | Sound file name to be used for mobile push notifications The sound file name specified here is used when sending mobile push notifications, and you can send notifications with a special sound. If enableTransferMobileNotification is true, then enabled | ||||||||
| enable | String Enum enum { “Enabled”, “Disabled” } | ✓ | “Enabled” | ~ 128 chars | Whether to enable push notifications
|
LogSetting
Log Export Settings
Manages log data export settings. This type holds the GS2-Log namespace identifier (Namespace ID) used to export log data. Specify the GS2-Log namespace where log data is collected and stored in the GRN format for the Log Namespace ID (loggingNamespaceId). Configuring this setting ensures that log data for API requests and responses occurring within the specified namespace is output to the target GS2-Log namespace. GS2-Log provides real-time logs that can be used for system monitoring, analysis, and debugging.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| loggingNamespaceId | string | ✓ | ~ 1024 chars | GS2-Log namespace GRN to output logs |
TransactionSetting
Transaction settings
Transaction settings control how transactions are executed, their consistency, asynchronous processing, and conflict avoidance mechanisms. Combining features like AutoRun, AtomicCommit, Distributor, batch application of script results, and asynchronous acquisition actions via JobQueue enables robust transaction management tailored to game logic.
| Type | Condition | Required | Default | Value Limits | Description | |
|---|---|---|---|---|---|---|
| enableAutoRun | bool | ✓ | false | Whether to automatically execute issued transactions on the server side | ||
| enableAtomicCommit | bool | {enableAutoRun} == true | ✓ | false | Whether to commit the execution of transactions atomically If enableAutoRun is true, then required | |
| transactionUseDistributor | bool | {enableAtomicCommit} == true | ✓ | false | Whether to execute transactions asynchronously If enableAtomicCommit is true, then required | |
| commitScriptResultInUseDistributor | bool | {transactionUseDistributor} == true | ✓ | false | Whether to execute the commit processing of the script result asynchronously If transactionUseDistributor is true, then required | |
| acquireActionUseJobQueue | bool | {enableAtomicCommit} == true | ✓ | false | Whether to use GS2-JobQueue to execute the acquire action If enableAtomicCommit is true, then required | |
| distributorNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:distributor:default” | ~ 1024 chars | GS2-Distributor namespace used for transaction execution | |
| queueNamespaceId | string | ✓ | “grn:gs2:{region}:{ownerId}:queue:default” | ~ 1024 chars | Namespace in GS2-JobQueue used to run the transaction |